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- normalized line endings of HacX MAPINFO
It had a weird mix of LF and CR+LF line endings, and the file was treated as modified right after checkout
This commit is contained in:
parent
2fd170b06e
commit
d1541e2cf7
1 changed files with 96 additions and 5 deletions
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@ -4,8 +4,18 @@ defaultmap
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nojump
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nojump
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nocrouch
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nocrouch
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}
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}
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gameinfo
{
forcenogfxsubstitution = false
statscreen_finishedfont = "*BigFont"
statscreen_enteringfont = "*BigFont"
statscreen_contentfont = "*BigFont"
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}
// Edited MAPINFO for localization:
// Literal map names have been replaced with labels.
// Titlepatches have been disabled to allow using the font.
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gameinfo
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{
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forcenogfxsubstitution = false
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statscreen_finishedfont = "*BigFont"
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statscreen_enteringfont = "*BigFont"
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statscreen_contentfont = "*BigFont"
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}
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// Edited MAPINFO for localization:
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// Literal map names have been replaced with labels.
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// Titlepatches have been disabled to allow using the font.
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map MAP01 lookup "TXT_HACXMAP01"
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map MAP01 lookup "TXT_HACXMAP01"
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{
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{
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//titlepatch = CWILV00
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//titlepatch = CWILV00
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@ -236,5 +246,86 @@ map MAP31 lookup "TXT_HACXMAP31"
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cluster = 5
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cluster = 5
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par = 120
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par = 120
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music = D_HACX31
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music = D_HACX31
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}
// Edited cast call to only show the monsters actually present
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}
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Intermission Doom2Cast
{
Cast
{
CastClass = "HacxThug"
CastName = "$CC_THUG"
AttackSound = "Missile", 1, "grunt/attack"
}
Cast
{
CastClass = "HacxAndroid"
CastName = "$CC_ANDROID"
AttackSound = "Missile", 1, "shotguy/attack"
}
Cast
{
CastClass = "HacxICE"
CastName = "$CC_ICE"
AttackSound = "Missile", 2, "imp/attack"
}
Cast
{
CastClass = "HacxBuzzer"
CastName = "$CC_BUZZER"
AttackSound = "Melee", 1, "demon/melee"
}
Cast
{
CastClass = "HacxDMan"
CastName = "$CC_DMAN"
AttackSound = "Missile", 1, "skull/melee"
}
Cast
{
CastClass = "HacxPhage"
CastName = "$CC_PHAGE"
AttackSound = "Missile", 1, "fatso/attack"
AttackSound = "Missile", 4, "fatso/attack"
AttackSound = "Missile", 7, "fatso/attack"
}
Cast
{
CastClass = "HacxMonstruct"
CastName = "$CC_MONSTRUCT"
AttackSound = "Missile", 1, "chainguy/attack"
AttackSound = "Missile", 2, "chainguy/attack"
AttackSound = "Missile", 3, "chainguy/attack"
}
Cast
{
CastClass = "HacxMechaManiac"
CastName = "$CC_MECH"
AttackSound = "Missile", 1, "baron/attack"
}
Cast
{
CastClass = "HacxTerminatrix"
CastName = "$CC_TERMI"
AttackSound = "Missile", 1, "baron/attack"
}
Cast
{
CastClass = "HacxThornThing"
CastName = "$CC_THORN"
AttackSound = "Missile", 1, "baby/attack"
}
Cast
{
CastClass = "HacxMajong7"
CastName = "$CC_MAJONG"
AttackSound = "Missile", 2, "skull/melee"
}
Cast
{
CastClass = "HacxPlayer"
CastName = "$CC_HERO"
AttackSound = "Missile", 0, "weapons/sshotf"
}
Link = Doom2Cast
}
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// Edited cast call to only show the monsters actually present
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Intermission Doom2Cast
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{
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Cast
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{
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CastClass = "HacxThug"
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CastName = "$CC_THUG"
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AttackSound = "Missile", 1, "grunt/attack"
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}
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Cast
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{
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CastClass = "HacxAndroid"
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CastName = "$CC_ANDROID"
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AttackSound = "Missile", 1, "shotguy/attack"
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}
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Cast
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{
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CastClass = "HacxICE"
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CastName = "$CC_ICE"
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AttackSound = "Missile", 2, "imp/attack"
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}
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Cast
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{
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CastClass = "HacxBuzzer"
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CastName = "$CC_BUZZER"
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AttackSound = "Melee", 1, "demon/melee"
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}
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Cast
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{
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CastClass = "HacxDMan"
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CastName = "$CC_DMAN"
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AttackSound = "Missile", 1, "skull/melee"
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}
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Cast
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{
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CastClass = "HacxPhage"
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CastName = "$CC_PHAGE"
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AttackSound = "Missile", 1, "fatso/attack"
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AttackSound = "Missile", 4, "fatso/attack"
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AttackSound = "Missile", 7, "fatso/attack"
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}
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Cast
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{
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CastClass = "HacxMonstruct"
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CastName = "$CC_MONSTRUCT"
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AttackSound = "Missile", 1, "chainguy/attack"
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AttackSound = "Missile", 2, "chainguy/attack"
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AttackSound = "Missile", 3, "chainguy/attack"
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}
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Cast
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{
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CastClass = "HacxMechaManiac"
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CastName = "$CC_MECH"
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AttackSound = "Missile", 1, "baron/attack"
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}
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Cast
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{
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CastClass = "HacxTerminatrix"
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CastName = "$CC_TERMI"
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AttackSound = "Missile", 1, "baron/attack"
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}
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Cast
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{
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CastClass = "HacxThornThing"
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CastName = "$CC_THORN"
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AttackSound = "Missile", 1, "baby/attack"
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}
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Cast
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{
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CastClass = "HacxMajong7"
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CastName = "$CC_MAJONG"
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AttackSound = "Missile", 2, "skull/melee"
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}
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Cast
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{
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CastClass = "HacxPlayer"
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CastName = "$CC_HERO"
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AttackSound = "Missile", 0, "weapons/sshotf"
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}
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Link = Doom2Cast
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}
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