gzdoom/wadsrc_hacxextra/static/zmapinfo.txt
alexey.lysiuk d1541e2cf7 - normalized line endings of HacX MAPINFO
It had a weird mix of LF and CR+LF line endings, and the file was treated as modified right after checkout
2019-07-14 10:52:16 +03:00

331 lines
5.1 KiB
Text

//Mapinfo for HacX
defaultmap
{
nojump
nocrouch
}
gameinfo
{
forcenogfxsubstitution = false
statscreen_finishedfont = "*BigFont"
statscreen_enteringfont = "*BigFont"
statscreen_contentfont = "*BigFont"
}
// Edited MAPINFO for localization:
// Literal map names have been replaced with labels.
// Titlepatches have been disabled to allow using the font.
map MAP01 lookup "TXT_HACXMAP01"
{
//titlepatch = CWILV00
next = MAP02
secretnext = MAP02
sky1 = SKY1, 0
cluster = 1
par = 30
music = D_HACX01
}
map MAP02 lookup "TXT_HACXMAP02"
{
//titlepatch = CWILV01
next = MAP03
secretnext = MAP03
sky1 = SKY1, 0
cluster = 1
par = 90
music = D_HACX02
}
map MAP03 lookup "TXT_HACXMAP03"
{
//titlepatch = CWILV02
next = MAP04
secretnext = MAP04
sky1 = SKY1, 0
cluster = 1
par = 120
music = D_HACX03
}
map MAP04 lookup "TXT_HACXMAP04"
{
//titlepatch = CWILV03
next = MAP05
secretnext = MAP05
sky1 = SKY1, 0
cluster = 1
par = 120
music = D_HACX04
}
map MAP05 lookup "TXT_HACXMAP05"
{
//titlepatch = CWILV04
next = MAP06
secretnext = MAP06
sky1 = SKY3, 0
cluster = 1
par = 90
music = D_HACX05
}
map MAP06 lookup "TXT_HACXMAP06"
{
//titlepatch = CWILV05
next = MAP07
secretnext = MAP07
sky1 = SKY1, 0
cluster = 1
par = 150
music = D_HACX06
}
map MAP07 lookup "TXT_HACXMAP07"
{
//titlepatch = CWILV06
next = MAP08
secretnext = MAP08
sky1 = SKY1, 0
cluster = 2
par = 120
music = D_HACX07
}
map MAP08 lookup "TXT_HACXMAP08"
{
//titlepatch = CWILV07
next = MAP09
secretnext = MAP09
sky1 = SKY1, 0
cluster = 2
par = 120
sucktime = 1
music = D_HACX08
}
map MAP09 lookup "TXT_HACXMAP09"
{
//titlepatch = CWILV08
next = MAP10
secretnext = MAP10
sky1 = SKY1, 0
cluster = 2
par = 270
music = D_HACX09
}
map MAP10 lookup "TXT_HACXMAP10"
{
//titlepatch = CWILV09
next = MAP11
secretnext = MAP11
sky1 = SKY3, 0
cluster = 2
par = 90
music = D_HACX10
}
map MAP11 lookup "TXT_HACXMAP11"
{
//titlepatch = CWILV10
next = MAP12
secretnext = MAP12
sky1 = SKY2, 0
cluster = 2
par = 210
music = D_HACX11
}
map MAP12 lookup "TXT_HACXMAP12"
{
//titlepatch = CWILV11
next = MAP13
secretnext = MAP13
sky1 = SKY2, 0
cluster = 3
par = 150
music = D_HACX12
}
map MAP13 lookup "TXT_HACXMAP13"
{
//titlepatch = CWILV12
next = MAP14
secretnext = MAP14
sky1 = SKY2, 0
cluster = 3
par = 150
music = D_HACX13
}
map MAP14 lookup "TXT_HACXMAP14"
{
//titlepatch = CWILV13
next = MAP15
secretnext = MAP15
sky1 = SKY2, 0
cluster = 3
par = 150
music = D_HACX14
}
map MAP15 lookup "TXT_HACXMAP15"
{
//titlepatch = CWILV14
next = MAP16
secretnext = MAP31
sky1 = SKY3, 0
cluster = 3
par = 210
music = D_HACX15
}
map MAP16 lookup "TXT_HACXMAP16"
{
//titlepatch = CWILV15
next = MAP17
secretnext = MAP17
sky1 = SKY1, 0
cluster = 3
par = 150
music = D_HACX16
}
map MAP17 lookup "TXT_HACXMAP17"
{
//titlepatch = CWILV16
next = MAP18
secretnext = MAP18
sky1 = SKY1, 0
cluster = 3
par = 420
music = D_HACX17
}
map MAP18 lookup "TXT_HACXMAP18"
{
//titlepatch = CWILV17
next = MAP19
secretnext = MAP19
sky1 = SKY1, 0
cluster = 3
par = 150
music = D_HACX18
}
map MAP19 lookup "TXT_HACXMAP19"
{
//titlepatch = CWILV18
next = MAP20
secretnext = MAP20
sky1 = SKY1, 0
cluster = 3
par = 210
music = D_HACX19
}
map MAP20 lookup "TXT_HACXMAP20"
{
//titlepatch = CWILV19
next = EndGame1
secretnext = EndGame1
sky1 = SKY3, 0
cluster = 3
par = 150
music = D_HACX20
}
map MAP31 lookup "TXT_HACXMAP31"
{
//titlepatch = CWILV30
next = MAP16
secretnext = MAP16
sky1 = SKY3, 0
cluster = 5
par = 120
music = D_HACX31
}
// Edited cast call to only show the monsters actually present
Intermission Doom2Cast
{
Cast
{
CastClass = "HacxThug"
CastName = "$CC_THUG"
AttackSound = "Missile", 1, "grunt/attack"
}
Cast
{
CastClass = "HacxAndroid"
CastName = "$CC_ANDROID"
AttackSound = "Missile", 1, "shotguy/attack"
}
Cast
{
CastClass = "HacxICE"
CastName = "$CC_ICE"
AttackSound = "Missile", 2, "imp/attack"
}
Cast
{
CastClass = "HacxBuzzer"
CastName = "$CC_BUZZER"
AttackSound = "Melee", 1, "demon/melee"
}
Cast
{
CastClass = "HacxDMan"
CastName = "$CC_DMAN"
AttackSound = "Missile", 1, "skull/melee"
}
Cast
{
CastClass = "HacxPhage"
CastName = "$CC_PHAGE"
AttackSound = "Missile", 1, "fatso/attack"
AttackSound = "Missile", 4, "fatso/attack"
AttackSound = "Missile", 7, "fatso/attack"
}
Cast
{
CastClass = "HacxMonstruct"
CastName = "$CC_MONSTRUCT"
AttackSound = "Missile", 1, "chainguy/attack"
AttackSound = "Missile", 2, "chainguy/attack"
AttackSound = "Missile", 3, "chainguy/attack"
}
Cast
{
CastClass = "HacxMechaManiac"
CastName = "$CC_MECH"
AttackSound = "Missile", 1, "baron/attack"
}
Cast
{
CastClass = "HacxTerminatrix"
CastName = "$CC_TERMI"
AttackSound = "Missile", 1, "baron/attack"
}
Cast
{
CastClass = "HacxThornThing"
CastName = "$CC_THORN"
AttackSound = "Missile", 1, "baby/attack"
}
Cast
{
CastClass = "HacxMajong7"
CastName = "$CC_MAJONG"
AttackSound = "Missile", 2, "skull/melee"
}
Cast
{
CastClass = "HacxPlayer"
CastName = "$CC_HERO"
AttackSound = "Missile", 0, "weapons/sshotf"
}
Link = Doom2Cast
}