mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-29 15:22:08 +00:00
d1541e2cf7
It had a weird mix of LF and CR+LF line endings, and the file was treated as modified right after checkout
331 lines
5.1 KiB
Text
331 lines
5.1 KiB
Text
//Mapinfo for HacX
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defaultmap
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{
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nojump
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nocrouch
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}
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gameinfo
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{
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forcenogfxsubstitution = false
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statscreen_finishedfont = "*BigFont"
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statscreen_enteringfont = "*BigFont"
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statscreen_contentfont = "*BigFont"
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}
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// Edited MAPINFO for localization:
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// Literal map names have been replaced with labels.
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// Titlepatches have been disabled to allow using the font.
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map MAP01 lookup "TXT_HACXMAP01"
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{
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//titlepatch = CWILV00
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next = MAP02
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secretnext = MAP02
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sky1 = SKY1, 0
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cluster = 1
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par = 30
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music = D_HACX01
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}
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map MAP02 lookup "TXT_HACXMAP02"
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{
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//titlepatch = CWILV01
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next = MAP03
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secretnext = MAP03
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sky1 = SKY1, 0
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cluster = 1
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par = 90
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music = D_HACX02
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}
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map MAP03 lookup "TXT_HACXMAP03"
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{
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//titlepatch = CWILV02
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next = MAP04
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secretnext = MAP04
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sky1 = SKY1, 0
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cluster = 1
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par = 120
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music = D_HACX03
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}
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map MAP04 lookup "TXT_HACXMAP04"
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{
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//titlepatch = CWILV03
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next = MAP05
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secretnext = MAP05
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sky1 = SKY1, 0
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cluster = 1
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par = 120
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music = D_HACX04
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}
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map MAP05 lookup "TXT_HACXMAP05"
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{
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//titlepatch = CWILV04
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next = MAP06
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secretnext = MAP06
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sky1 = SKY3, 0
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cluster = 1
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par = 90
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music = D_HACX05
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}
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map MAP06 lookup "TXT_HACXMAP06"
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{
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//titlepatch = CWILV05
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next = MAP07
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secretnext = MAP07
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sky1 = SKY1, 0
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cluster = 1
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par = 150
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music = D_HACX06
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}
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map MAP07 lookup "TXT_HACXMAP07"
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{
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//titlepatch = CWILV06
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next = MAP08
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secretnext = MAP08
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sky1 = SKY1, 0
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cluster = 2
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par = 120
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music = D_HACX07
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}
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map MAP08 lookup "TXT_HACXMAP08"
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{
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//titlepatch = CWILV07
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next = MAP09
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secretnext = MAP09
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sky1 = SKY1, 0
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cluster = 2
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par = 120
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sucktime = 1
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music = D_HACX08
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}
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map MAP09 lookup "TXT_HACXMAP09"
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{
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//titlepatch = CWILV08
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next = MAP10
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secretnext = MAP10
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sky1 = SKY1, 0
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cluster = 2
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par = 270
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music = D_HACX09
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}
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map MAP10 lookup "TXT_HACXMAP10"
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{
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//titlepatch = CWILV09
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next = MAP11
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secretnext = MAP11
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sky1 = SKY3, 0
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cluster = 2
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par = 90
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music = D_HACX10
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}
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map MAP11 lookup "TXT_HACXMAP11"
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{
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//titlepatch = CWILV10
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next = MAP12
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secretnext = MAP12
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sky1 = SKY2, 0
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cluster = 2
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par = 210
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music = D_HACX11
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}
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map MAP12 lookup "TXT_HACXMAP12"
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{
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//titlepatch = CWILV11
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next = MAP13
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secretnext = MAP13
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sky1 = SKY2, 0
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cluster = 3
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par = 150
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music = D_HACX12
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}
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map MAP13 lookup "TXT_HACXMAP13"
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{
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//titlepatch = CWILV12
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next = MAP14
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secretnext = MAP14
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sky1 = SKY2, 0
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cluster = 3
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par = 150
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music = D_HACX13
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}
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map MAP14 lookup "TXT_HACXMAP14"
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{
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//titlepatch = CWILV13
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next = MAP15
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secretnext = MAP15
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sky1 = SKY2, 0
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cluster = 3
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par = 150
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music = D_HACX14
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}
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map MAP15 lookup "TXT_HACXMAP15"
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{
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//titlepatch = CWILV14
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next = MAP16
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secretnext = MAP31
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sky1 = SKY3, 0
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cluster = 3
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par = 210
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music = D_HACX15
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}
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map MAP16 lookup "TXT_HACXMAP16"
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{
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//titlepatch = CWILV15
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next = MAP17
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secretnext = MAP17
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sky1 = SKY1, 0
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cluster = 3
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par = 150
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music = D_HACX16
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}
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map MAP17 lookup "TXT_HACXMAP17"
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{
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//titlepatch = CWILV16
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next = MAP18
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secretnext = MAP18
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sky1 = SKY1, 0
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cluster = 3
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par = 420
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music = D_HACX17
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}
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map MAP18 lookup "TXT_HACXMAP18"
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{
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//titlepatch = CWILV17
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next = MAP19
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secretnext = MAP19
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sky1 = SKY1, 0
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cluster = 3
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par = 150
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music = D_HACX18
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}
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map MAP19 lookup "TXT_HACXMAP19"
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{
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//titlepatch = CWILV18
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next = MAP20
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secretnext = MAP20
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sky1 = SKY1, 0
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cluster = 3
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par = 210
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music = D_HACX19
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}
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map MAP20 lookup "TXT_HACXMAP20"
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{
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//titlepatch = CWILV19
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next = EndGame1
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secretnext = EndGame1
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sky1 = SKY3, 0
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cluster = 3
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par = 150
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music = D_HACX20
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}
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map MAP31 lookup "TXT_HACXMAP31"
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{
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//titlepatch = CWILV30
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next = MAP16
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secretnext = MAP16
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sky1 = SKY3, 0
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cluster = 5
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par = 120
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music = D_HACX31
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}
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// Edited cast call to only show the monsters actually present
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Intermission Doom2Cast
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{
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Cast
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{
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CastClass = "HacxThug"
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CastName = "$CC_THUG"
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AttackSound = "Missile", 1, "grunt/attack"
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}
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Cast
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{
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CastClass = "HacxAndroid"
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CastName = "$CC_ANDROID"
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AttackSound = "Missile", 1, "shotguy/attack"
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}
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Cast
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{
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CastClass = "HacxICE"
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CastName = "$CC_ICE"
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AttackSound = "Missile", 2, "imp/attack"
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}
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Cast
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{
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CastClass = "HacxBuzzer"
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CastName = "$CC_BUZZER"
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AttackSound = "Melee", 1, "demon/melee"
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}
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Cast
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{
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CastClass = "HacxDMan"
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CastName = "$CC_DMAN"
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AttackSound = "Missile", 1, "skull/melee"
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}
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Cast
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{
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CastClass = "HacxPhage"
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CastName = "$CC_PHAGE"
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AttackSound = "Missile", 1, "fatso/attack"
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AttackSound = "Missile", 4, "fatso/attack"
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AttackSound = "Missile", 7, "fatso/attack"
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}
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Cast
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{
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CastClass = "HacxMonstruct"
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CastName = "$CC_MONSTRUCT"
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AttackSound = "Missile", 1, "chainguy/attack"
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AttackSound = "Missile", 2, "chainguy/attack"
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AttackSound = "Missile", 3, "chainguy/attack"
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}
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Cast
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{
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CastClass = "HacxMechaManiac"
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CastName = "$CC_MECH"
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AttackSound = "Missile", 1, "baron/attack"
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}
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Cast
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{
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CastClass = "HacxTerminatrix"
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CastName = "$CC_TERMI"
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AttackSound = "Missile", 1, "baron/attack"
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}
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Cast
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{
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CastClass = "HacxThornThing"
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CastName = "$CC_THORN"
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AttackSound = "Missile", 1, "baby/attack"
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}
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Cast
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{
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CastClass = "HacxMajong7"
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CastName = "$CC_MAJONG"
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AttackSound = "Missile", 2, "skull/melee"
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}
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Cast
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{
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CastClass = "HacxPlayer"
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CastName = "$CC_HERO"
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AttackSound = "Missile", 0, "weapons/sshotf"
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}
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Link = Doom2Cast
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}
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