diff --git a/wadsrc_hacxextra/static/zmapinfo.txt b/wadsrc_hacxextra/static/zmapinfo.txt index 5cb9c17dd1..cba9946d01 100644 --- a/wadsrc_hacxextra/static/zmapinfo.txt +++ b/wadsrc_hacxextra/static/zmapinfo.txt @@ -1,11 +1,21 @@ -//Mapinfo for HacX +//Mapinfo for HacX defaultmap { nojump nocrouch } - gameinfo { forcenogfxsubstitution = false statscreen_finishedfont = "*BigFont" statscreen_enteringfont = "*BigFont" statscreen_contentfont = "*BigFont" -} // Edited MAPINFO for localization: // Literal map names have been replaced with labels. // Titlepatches have been disabled to allow using the font. + +gameinfo +{ + forcenogfxsubstitution = false + statscreen_finishedfont = "*BigFont" + statscreen_enteringfont = "*BigFont" + statscreen_contentfont = "*BigFont" +} + +// Edited MAPINFO for localization: +// Literal map names have been replaced with labels. +// Titlepatches have been disabled to allow using the font. map MAP01 lookup "TXT_HACXMAP01" { //titlepatch = CWILV00 @@ -236,5 +246,86 @@ map MAP31 lookup "TXT_HACXMAP31" cluster = 5 par = 120 music = D_HACX31 -} // Edited cast call to only show the monsters actually present -Intermission Doom2Cast { Cast { CastClass = "HacxThug" CastName = "$CC_THUG" AttackSound = "Missile", 1, "grunt/attack" } Cast { CastClass = "HacxAndroid" CastName = "$CC_ANDROID" AttackSound = "Missile", 1, "shotguy/attack" } Cast { CastClass = "HacxICE" CastName = "$CC_ICE" AttackSound = "Missile", 2, "imp/attack" } Cast { CastClass = "HacxBuzzer" CastName = "$CC_BUZZER" AttackSound = "Melee", 1, "demon/melee" } Cast { CastClass = "HacxDMan" CastName = "$CC_DMAN" AttackSound = "Missile", 1, "skull/melee" } Cast { CastClass = "HacxPhage" CastName = "$CC_PHAGE" AttackSound = "Missile", 1, "fatso/attack" AttackSound = "Missile", 4, "fatso/attack" AttackSound = "Missile", 7, "fatso/attack" } Cast { CastClass = "HacxMonstruct" CastName = "$CC_MONSTRUCT" AttackSound = "Missile", 1, "chainguy/attack" AttackSound = "Missile", 2, "chainguy/attack" AttackSound = "Missile", 3, "chainguy/attack" } Cast { CastClass = "HacxMechaManiac" CastName = "$CC_MECH" AttackSound = "Missile", 1, "baron/attack" } Cast { CastClass = "HacxTerminatrix" CastName = "$CC_TERMI" AttackSound = "Missile", 1, "baron/attack" } Cast { CastClass = "HacxThornThing" CastName = "$CC_THORN" AttackSound = "Missile", 1, "baby/attack" } Cast { CastClass = "HacxMajong7" CastName = "$CC_MAJONG" AttackSound = "Missile", 2, "skull/melee" } Cast { CastClass = "HacxPlayer" CastName = "$CC_HERO" AttackSound = "Missile", 0, "weapons/sshotf" } Link = Doom2Cast } \ No newline at end of file +} + +// Edited cast call to only show the monsters actually present +Intermission Doom2Cast +{ + Cast + { + CastClass = "HacxThug" + CastName = "$CC_THUG" + AttackSound = "Missile", 1, "grunt/attack" + } + Cast + { + CastClass = "HacxAndroid" + CastName = "$CC_ANDROID" + AttackSound = "Missile", 1, "shotguy/attack" + } + Cast + { + CastClass = "HacxICE" + CastName = "$CC_ICE" + AttackSound = "Missile", 2, "imp/attack" + } + Cast + { + CastClass = "HacxBuzzer" + CastName = "$CC_BUZZER" + AttackSound = "Melee", 1, "demon/melee" + } + Cast + { + CastClass = "HacxDMan" + CastName = "$CC_DMAN" + AttackSound = "Missile", 1, "skull/melee" + } + Cast + { + CastClass = "HacxPhage" + CastName = "$CC_PHAGE" + AttackSound = "Missile", 1, "fatso/attack" + AttackSound = "Missile", 4, "fatso/attack" + AttackSound = "Missile", 7, "fatso/attack" + } + Cast + { + CastClass = "HacxMonstruct" + CastName = "$CC_MONSTRUCT" + AttackSound = "Missile", 1, "chainguy/attack" + AttackSound = "Missile", 2, "chainguy/attack" + AttackSound = "Missile", 3, "chainguy/attack" + } + Cast + { + CastClass = "HacxMechaManiac" + CastName = "$CC_MECH" + AttackSound = "Missile", 1, "baron/attack" + } + Cast + { + CastClass = "HacxTerminatrix" + CastName = "$CC_TERMI" + AttackSound = "Missile", 1, "baron/attack" + } + Cast + { + CastClass = "HacxThornThing" + CastName = "$CC_THORN" + AttackSound = "Missile", 1, "baby/attack" + } + Cast + { + CastClass = "HacxMajong7" + CastName = "$CC_MAJONG" + AttackSound = "Missile", 2, "skull/melee" + } + Cast + { + CastClass = "HacxPlayer" + CastName = "$CC_HERO" + AttackSound = "Missile", 0, "weapons/sshotf" + } + Link = Doom2Cast +}