- normalized line endings of HacX MAPINFO

It had a weird mix of LF and CR+LF line endings, and the file was treated as modified right after checkout
This commit is contained in:
alexey.lysiuk 2019-07-14 10:51:16 +03:00
parent 2fd170b06e
commit d1541e2cf7

View file

@ -4,8 +4,18 @@ defaultmap
nojump nojump
nocrouch nocrouch
} }
gameinfo { forcenogfxsubstitution = false statscreen_finishedfont = "*BigFont" statscreen_enteringfont = "*BigFont" statscreen_contentfont = "*BigFont"
} // Edited MAPINFO for localization: // Literal map names have been replaced with labels. // Titlepatches have been disabled to allow using the font. gameinfo
{
forcenogfxsubstitution = false
statscreen_finishedfont = "*BigFont"
statscreen_enteringfont = "*BigFont"
statscreen_contentfont = "*BigFont"
}
// Edited MAPINFO for localization:
// Literal map names have been replaced with labels.
// Titlepatches have been disabled to allow using the font.
map MAP01 lookup "TXT_HACXMAP01" map MAP01 lookup "TXT_HACXMAP01"
{ {
//titlepatch = CWILV00 //titlepatch = CWILV00
@ -236,5 +246,86 @@ map MAP31 lookup "TXT_HACXMAP31"
cluster = 5 cluster = 5
par = 120 par = 120
music = D_HACX31 music = D_HACX31
} // Edited cast call to only show the monsters actually present }
Intermission Doom2Cast { Cast { CastClass = "HacxThug" CastName = "$CC_THUG" AttackSound = "Missile", 1, "grunt/attack" } Cast { CastClass = "HacxAndroid" CastName = "$CC_ANDROID" AttackSound = "Missile", 1, "shotguy/attack" } Cast { CastClass = "HacxICE" CastName = "$CC_ICE" AttackSound = "Missile", 2, "imp/attack" } Cast { CastClass = "HacxBuzzer" CastName = "$CC_BUZZER" AttackSound = "Melee", 1, "demon/melee" } Cast { CastClass = "HacxDMan" CastName = "$CC_DMAN" AttackSound = "Missile", 1, "skull/melee" } Cast { CastClass = "HacxPhage" CastName = "$CC_PHAGE" AttackSound = "Missile", 1, "fatso/attack" AttackSound = "Missile", 4, "fatso/attack" AttackSound = "Missile", 7, "fatso/attack" } Cast { CastClass = "HacxMonstruct" CastName = "$CC_MONSTRUCT" AttackSound = "Missile", 1, "chainguy/attack" AttackSound = "Missile", 2, "chainguy/attack" AttackSound = "Missile", 3, "chainguy/attack" } Cast { CastClass = "HacxMechaManiac" CastName = "$CC_MECH" AttackSound = "Missile", 1, "baron/attack" } Cast { CastClass = "HacxTerminatrix" CastName = "$CC_TERMI" AttackSound = "Missile", 1, "baron/attack" } Cast { CastClass = "HacxThornThing" CastName = "$CC_THORN" AttackSound = "Missile", 1, "baby/attack" } Cast { CastClass = "HacxMajong7" CastName = "$CC_MAJONG" AttackSound = "Missile", 2, "skull/melee" } Cast { CastClass = "HacxPlayer" CastName = "$CC_HERO" AttackSound = "Missile", 0, "weapons/sshotf" } Link = Doom2Cast }
// Edited cast call to only show the monsters actually present
Intermission Doom2Cast
{
Cast
{
CastClass = "HacxThug"
CastName = "$CC_THUG"
AttackSound = "Missile", 1, "grunt/attack"
}
Cast
{
CastClass = "HacxAndroid"
CastName = "$CC_ANDROID"
AttackSound = "Missile", 1, "shotguy/attack"
}
Cast
{
CastClass = "HacxICE"
CastName = "$CC_ICE"
AttackSound = "Missile", 2, "imp/attack"
}
Cast
{
CastClass = "HacxBuzzer"
CastName = "$CC_BUZZER"
AttackSound = "Melee", 1, "demon/melee"
}
Cast
{
CastClass = "HacxDMan"
CastName = "$CC_DMAN"
AttackSound = "Missile", 1, "skull/melee"
}
Cast
{
CastClass = "HacxPhage"
CastName = "$CC_PHAGE"
AttackSound = "Missile", 1, "fatso/attack"
AttackSound = "Missile", 4, "fatso/attack"
AttackSound = "Missile", 7, "fatso/attack"
}
Cast
{
CastClass = "HacxMonstruct"
CastName = "$CC_MONSTRUCT"
AttackSound = "Missile", 1, "chainguy/attack"
AttackSound = "Missile", 2, "chainguy/attack"
AttackSound = "Missile", 3, "chainguy/attack"
}
Cast
{
CastClass = "HacxMechaManiac"
CastName = "$CC_MECH"
AttackSound = "Missile", 1, "baron/attack"
}
Cast
{
CastClass = "HacxTerminatrix"
CastName = "$CC_TERMI"
AttackSound = "Missile", 1, "baron/attack"
}
Cast
{
CastClass = "HacxThornThing"
CastName = "$CC_THORN"
AttackSound = "Missile", 1, "baby/attack"
}
Cast
{
CastClass = "HacxMajong7"
CastName = "$CC_MAJONG"
AttackSound = "Missile", 2, "skull/melee"
}
Cast
{
CastClass = "HacxPlayer"
CastName = "$CC_HERO"
AttackSound = "Missile", 0, "weapons/sshotf"
}
Link = Doom2Cast
}