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add one last missing field from vkdoom
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@ -427,6 +427,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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lm_sampledist = <int>; // lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 8 [VKDOOM]
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lm_sampledist = <int>; // lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 8 [VKDOOM]
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lm_suncolor = <int>; // lightmap sun color. Default is white (0xFFFFFF). [VKDOOM]
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lm_suncolor = <int>; // lightmap sun color. Default is white (0xFFFFFF). [VKDOOM]
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lm_sunintensity = <float>; // lightmap sun intensity multiplier. Default = 1.0 [VKDOOM]
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light_softshadowradius = <float>; // lightmap light and raytraced dynamic light soft shadow amount. Higher values produce softer shadows. Default = 5.0 [VKDOOM]
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light_softshadowradius = <float>; // lightmap light and raytraced dynamic light soft shadow amount. Higher values produce softer shadows. Default = 5.0 [VKDOOM]
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