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Fixed arch-vile bleeding when damaging target
https://forum.zdoom.org/viewtopic.php?t=58220
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@ -136,7 +136,7 @@ extend class Actor
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A_PlaySound(snd, CHAN_WEAPON);
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int newdam = targ.DamageMobj (self, self, initialdmg, (flags & VAF_DMGTYPEAPPLYTODIRECT)? damagetype : 'none');
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TraceBleed (newdam > 0 ? newdam : initialdmg, targ);
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targ.TraceBleed (newdam > 0 ? newdam : initialdmg, self);
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Actor fire = tracer;
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if (fire)
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