From 88deddbc3bc75ad0e62de882b149839d6fa5f112 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Sat, 21 Oct 2017 11:37:43 +0300 Subject: [PATCH] Fixed arch-vile bleeding when damaging target https://forum.zdoom.org/viewtopic.php?t=58220 --- wadsrc/static/zscript/doom/archvile.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/doom/archvile.txt b/wadsrc/static/zscript/doom/archvile.txt index 79c69a3248..c6c3f53a81 100644 --- a/wadsrc/static/zscript/doom/archvile.txt +++ b/wadsrc/static/zscript/doom/archvile.txt @@ -136,7 +136,7 @@ extend class Actor A_PlaySound(snd, CHAN_WEAPON); int newdam = targ.DamageMobj (self, self, initialdmg, (flags & VAF_DMGTYPEAPPLYTODIRECT)? damagetype : 'none'); - TraceBleed (newdam > 0 ? newdam : initialdmg, targ); + targ.TraceBleed (newdam > 0 ? newdam : initialdmg, self); Actor fire = tracer; if (fire)