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Added a hack that allows maps using fogmap to display properly in the true-color renderer. Unfortunately, this could be implemented better but at least for now it's here.
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@ -1340,6 +1340,7 @@ void G_InitLevelLocals ()
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R_SetDefaultColormap (info->FadeTable);
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if (strnicmp (info->FadeTable, "COLORMAP", 8) != 0)
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{
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//level.fadeto = 0xff939393; //[SP] Hexen True-color compatibility, just use gray.
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level.flags |= LEVEL_HASFADETABLE;
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}
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/*
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