Default branch

524cd55813 · Added OnLoad virtual · Updated 2025-04-17 21:58:02 +00:00

Branches

7cf52eb0c3 · - export common formulae to functions instead of copy-pasting them · Updated 2020-05-07 06:13:11 +00:00    zdoom

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10

4432aeb1e1 · - force player respawn to call up the player's default class settings before determining where to respawn the player · Updated 2020-05-02 13:20:37 +00:00    zdoom

3460
1

631b66a83f · Add gl_model_light_contrast cvar and only apply the directional light contrast for models · Updated 2020-03-22 06:42:38 +00:00    zdoom

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4

a3b0f214a4 · - this is 4.3.3 · Updated 2020-01-20 21:20:34 +00:00    zdoom

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1

9762509084 · 4.3.2 · Updated 2020-01-12 22:24:19 +00:00    zdoom

3925
1

25c74c23bd · - move colorization parser from 'textures' to 'gldefs' · Updated 2020-01-05 22:12:29 +00:00    zdoom

3956
6

e621453858 · Improve OpenGL backend performance slightly · Updated 2019-12-22 16:34:44 +00:00    zdoom

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2

3269b61ffc · - change menu option for 'vid_preferbackend' · Updated 2019-12-02 14:43:06 +00:00    zdoom

4140
0
Included

70842720d2 · Upload using the copy queue in vulkan, which should utilize PCIe DMA transfers. Unfortunately it doesn't seem to be faster. · Updated 2019-11-23 17:19:22 +00:00    zdoom

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1

ce0e2ba79e · - commented out some code in the macOS backend so the new start screen code can compile · Updated 2019-11-14 01:01:52 +00:00    zdoom

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03e6c1ac20 · - Fixed stretching for 256 and 240 pixels tall skies in software. · Updated 2019-11-03 06:46:13 +00:00    zdoom

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f586196f28 · - this is version 4.2.1 · Updated 2019-09-10 04:43:08 +00:00    zdoom

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1

388c6249b4 · - fixed uninitialized alpha channel in palette for savegame images. · Updated 2019-08-11 19:25:35 +00:00    zdoom

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1dfa670278 · - generate .pdata and .rdata sections for CodeHolder · Updated 2019-07-22 17:34:58 +00:00    zdoom

4661
2

f2760303e4 · - fixed compilation of Cocoa backend · Updated 2019-06-11 11:35:12 +00:00    zdoom

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9caa7da476 · - report uninitialized variables once · Updated 2019-06-02 09:48:26 +00:00    zdoom

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08c533ae44 · - changed the filter name for Doom IWADs · Updated 2019-04-10 09:28:51 +00:00    zdoom

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70a09538c5 · - implemented basics for virtual HUD size and moved some code out of D_Display · Updated 2019-03-28 23:36:04 +00:00    zdoom

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59954fa4f9 · - fixed accidentally duplicated variable name in ChangeLevel function. · Updated 2019-02-09 11:07:30 +00:00    zdoom

5698
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Included

1ab3d4dd09 · - fixed: When A_SpawnProjectile got fixed, this fix broke the old A_CustomMissile function because the added workaround was overlooked. · Updated 2019-01-27 13:02:06 +00:00    zdoom

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