- implemented basics for virtual HUD size and moved some code out of D_Display

This doesn't work fully yet.
This commit is contained in:
Christoph Oelckers 2019-03-29 00:36:04 +01:00
parent 8c9d7dd131
commit 70a09538c5
9 changed files with 128 additions and 84 deletions

View file

@ -146,7 +146,6 @@ EXTERN_CVAR (Float, m_pitch)
EXTERN_CVAR (Float, m_yaw)
EXTERN_CVAR (Bool, invertmouse)
EXTERN_CVAR (Bool, lookstrafe)
EXTERN_CVAR (Int, screenblocks)
EXTERN_CVAR (Bool, sv_cheats)
EXTERN_CVAR (Bool, sv_unlimited_pickup)
EXTERN_CVAR (Bool, I_FriendlyWindowTitle)
@ -208,7 +207,6 @@ CVAR (Bool, autoloadlights, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALC
CVAR (Bool, r_debug_disable_vis_filter, false, 0)
bool wantToRestart;
bool DrawFSHUD; // [RH] Draw fullscreen HUD?
TArray<FString> allwads;
bool devparm; // started game with -devparm
const char *D_DrawIcon; // [RH] Patch name of icon to draw on next refresh
@ -382,6 +380,49 @@ void D_Render(std::function<void()> action, bool interpolate)
}
}
void D_DrawOverlays()
{
// draw pause pic
if ((paused || pauseext) && menuactive == MENU_Off)
{
FTexture *tex;
int x;
FString pstring = GStrings("TXT_BY");
tex = TexMan.GetTextureByName(gameinfo.PauseSign, true);
x = (screen->GetUIWidth() - tex->GetDisplayWidth() * CleanXfac)/2 +
tex->GetDisplayLeftOffset() * CleanXfac;
screen->DrawTexture (tex, x, 4, DTA_CleanNoMove, true, TAG_DONE);
if (paused && multiplayer)
{
pstring << ' ' << players[paused - 1].userinfo.GetName();
screen->DrawText(SmallFont, CR_RED,
(screen->GetUIWidth() - SmallFont->StringWidth(pstring)*CleanXfac) / 2,
(tex->GetDisplayHeight() * CleanYfac) + 4, pstring, DTA_CleanNoMove, true, TAG_DONE);
}
}
// [RH] Draw icon, if any
if (D_DrawIcon)
{
FTextureID picnum = TexMan.CheckForTexture (D_DrawIcon, ETextureType::MiscPatch);
D_DrawIcon = NULL;
if (picnum.isValid())
{
FTexture *tex = TexMan.GetTexture(picnum);
screen->DrawTexture (tex, 160 - tex->GetDisplayWidth()/2, 100 - tex->GetDisplayHeight()/2,
DTA_320x200, true, TAG_DONE);
}
NoWipe = 10;
}
if (snd_drawoutput)
{
GSnd->DrawWaveDebug(snd_drawoutput);
}
}
//==========================================================================
//
// CVAR dmflags
@ -779,41 +820,7 @@ void D_Display ()
{
primaryLevel->automap->Drawer ((hud_althud && viewheight == screen->GetScreenHeight()) ? viewheight : StatusBar->GetTopOfStatusbar());
}
// for timing the statusbar code.
//cycle_t stb;
//stb.Reset();
//stb.Clock();
if (!automapactive || viewactive)
{
StatusBar->RefreshViewBorder ();
}
if (hud_althud && viewheight == screen->GetScreenHeight() && screenblocks > 10)
{
StatusBar->DrawBottomStuff (HUD_AltHud);
if (DrawFSHUD || automapactive) StatusBar->DrawAltHUD();
if (players[consoleplayer].camera && players[consoleplayer].camera->player && !automapactive)
{
StatusBar->DrawCrosshair();
}
StatusBar->CallDraw (HUD_AltHud, vp.TicFrac);
StatusBar->DrawTopStuff (HUD_AltHud);
}
else if (viewheight == screen->GetScreenHeight() && viewactive && screenblocks > 10)
{
EHudState state = DrawFSHUD ? HUD_Fullscreen : HUD_None;
StatusBar->DrawBottomStuff (state);
StatusBar->CallDraw (state, vp.TicFrac);
StatusBar->DrawTopStuff (state);
}
else
{
StatusBar->DrawBottomStuff (HUD_StatusBar);
StatusBar->CallDraw (HUD_StatusBar, vp.TicFrac);
StatusBar->DrawTopStuff (HUD_StatusBar);
}
//stb.Unclock();
//Printf("Stbar = %f\n", stb.TimeMS());
StatusBar->DrawAll();
}
else
{
@ -821,7 +828,6 @@ void D_Display ()
switch (gamestate)
{
case GS_FULLCONSOLE:
screen->Begin2D();
C_DrawConsole ();
M_Drawer ();
screen->End2DAndUpdate ();
@ -844,46 +850,7 @@ void D_Display ()
}
}
CT_Drawer ();
// draw pause pic
if ((paused || pauseext) && menuactive == MENU_Off)
{
FTexture *tex;
int x;
FString pstring = GStrings("TXT_BY");
tex = TexMan.GetTextureByName(gameinfo.PauseSign, true);
x = (screen->GetUIWidth() - tex->GetDisplayWidth() * CleanXfac)/2 +
tex->GetDisplayLeftOffset() * CleanXfac;
screen->DrawTexture (tex, x, 4, DTA_CleanNoMove, true, TAG_DONE);
if (paused && multiplayer)
{
pstring << ' ' << players[paused - 1].userinfo.GetName();
screen->DrawText(SmallFont, CR_RED,
(screen->GetUIWidth() - SmallFont->StringWidth(pstring)*CleanXfac) / 2,
(tex->GetDisplayHeight() * CleanYfac) + 4, pstring, DTA_CleanNoMove, true, TAG_DONE);
}
}
// [RH] Draw icon, if any
if (D_DrawIcon)
{
FTextureID picnum = TexMan.CheckForTexture (D_DrawIcon, ETextureType::MiscPatch);
D_DrawIcon = NULL;
if (picnum.isValid())
{
FTexture *tex = TexMan.GetTexture(picnum);
screen->DrawTexture (tex, 160 - tex->GetDisplayWidth()/2, 100 - tex->GetDisplayHeight()/2,
DTA_320x200, true, TAG_DONE);
}
NoWipe = 10;
}
if (snd_drawoutput)
{
GSnd->DrawWaveDebug(snd_drawoutput);
}
D_DrawOverlays();
if (!wipe || NoWipe < 0 || wipe_type == wipe_None)
{
@ -990,7 +957,7 @@ void D_DoomLoop ()
{
try
{
// frame syncronous IO operations
// frame synchronous IO operations
if (gametic > lasttic)
{
lasttic = gametic;

View file

@ -448,6 +448,8 @@ public:
{
return SBarTop;
}
void DrawAll();
//protected:
void DrawPowerups ();

View file

@ -61,7 +61,6 @@ enum
};
EXTERN_CVAR(Int, fraglimit)
EXTERN_CVAR(Int, screenblocks)
EXTERN_CVAR(Bool, vid_fps)
class DSBarInfo;

View file

@ -84,12 +84,17 @@ EXTERN_CVAR (Bool, am_showtotaltime)
EXTERN_CVAR (Bool, noisedebug)
EXTERN_CVAR (Int, con_scaletext)
EXTERN_CVAR(Bool, vid_fps)
EXTERN_CVAR(Int, screenblocks)
EXTERN_CVAR(Bool, hud_althud)
CVAR(Int, hud_scale, 0, CVAR_ARCHIVE);
DBaseStatusBar *StatusBar;
extern int setblocks;
extern bool DrawFSHUD; // [RH] Draw fullscreen HUD?
FTexture *CrosshairImage;
static int CrosshairNum;
@ -743,6 +748,52 @@ void DBaseStatusBar::DetachAllMessages ()
}
}
//---------------------------------------------------------------------------
//
// PROC DrawAll
//
//---------------------------------------------------------------------------
void DBaseStatusBar::DrawAll()
{
// for timing the statusbar code.
//cycle_t stb;
//stb.Reset();
//stb.Clock();
auto &vp = r_viewpoint;
if (!automapactive || viewactive)
{
RefreshViewBorder ();
}
if (hud_althud && viewheight == screen->GetScreenHeight() && screenblocks > 10)
{
DrawBottomStuff (HUD_AltHud);
if (DrawFSHUD || automapactive) DrawAltHUD();
if (players[consoleplayer].camera && players[consoleplayer].camera->player && !automapactive)
{
DrawCrosshair();
}
CallDraw (HUD_AltHud, vp.TicFrac);
DrawTopStuff (HUD_AltHud);
}
else if (viewheight == screen->GetScreenHeight() && viewactive && screenblocks > 10)
{
EHudState state = DrawFSHUD ? HUD_Fullscreen : HUD_None;
DrawBottomStuff (state);
CallDraw (state, vp.TicFrac);
DrawTopStuff (state);
}
else
{
DrawBottomStuff (HUD_StatusBar);
CallDraw (HUD_StatusBar, vp.TicFrac);
DrawTopStuff (HUD_StatusBar);
}
//stb.Unclock();
//Printf("Stbar = %f\n", stb.TimeMS());
}
//---------------------------------------------------------------------------
//
// PROC ShowPlayerName

View file

@ -67,7 +67,7 @@
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern bool DrawFSHUD; // [RH] Defined in d_main.cpp
bool DrawFSHUD;
EXTERN_CVAR (Bool, cl_capfps)
// TYPES -------------------------------------------------------------------

View file

@ -62,7 +62,6 @@
#include "r_data/models/models.h"
#include "gl/renderer/gl_postprocessstate.h"
EXTERN_CVAR(Int, screenblocks)
EXTERN_CVAR(Bool, cl_capfps)
extern bool NoInterpolateView;

View file

@ -47,7 +47,6 @@
CVAR(String, r_viewsize, "", CVAR_NOSET)
EXTERN_CVAR(Float, r_visibility);
EXTERN_CVAR(Int, screenblocks)
namespace swrenderer
{

View file

@ -56,6 +56,10 @@
CVAR(Bool, gl_scale_viewport, true, CVAR_ARCHIVE);
CVAR(Bool, vid_fps, false, 0)
CVAR(Int, vid_showpalette, 0, 0)
CUSTOM_CVAR(Int, hud_virtualheight, -1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self > 0 && self < 480) self = 480;
}
EXTERN_CVAR(Bool, ticker)
EXTERN_CVAR(Float, vid_brightness)
@ -108,6 +112,28 @@ void DFrameBuffer::SetSize(int width, int height)
UIHeight = ScreenHeight = ViewportScaledHeight(width, height);
}
//==========================================================================
//
//
//
//==========================================================================
void DFrameBuffer::UpdateVirtualSize()
{
if (hud_virtualheight < 0)
{
UIWidth = ScreenWidth;
UIHeight = ScreenHeight;
m2DDrawer.SetVirtualScale(1);
}
else
{
UIHeight = hud_virtualheight;
UIWidth = Scale(ScreenWidth, UIHeight, ScreenHeight);
m2DDrawer.SetVirtualScale(double(ScreenHeight) / UIHeight);
}
}
//==========================================================================
//
//

View file

@ -450,9 +450,10 @@ public:
virtual IIndexBuffer *CreateIndexBuffer() { return nullptr; }
virtual IDataBuffer *CreateDataBuffer(int bindingpoint, bool ssbo) { return nullptr; }
bool BuffersArePersistent() { return !!(hwcaps & RFL_BUFFER_STORAGE); }
void UpdateVirtualSize();
// Begin/End 2D drawing operations.
void Begin2D() { isIn2D = true; }
void Begin2D() { isIn2D = true; UpdateVirtualSize(); }
void End2D() { isIn2D = false; }
void End2DAndUpdate()