This commit is contained in:
Christoph Oelckers 2020-01-12 23:24:19 +01:00
parent 7092a0a8f0
commit 9762509084

View file

@ -41,21 +41,21 @@ const char *GetVersionString();
/** Lots of different version numbers **/
#define VERSIONSTR "4.3pre"
#define VERSIONSTR "4.3.2"
// The version as seen in the Windows resource
#define RC_FILEVERSION 4,2,9999,0
#define RC_PRODUCTVERSION 4,2,9999,0
#define RC_FILEVERSION 4,3,2,0
#define RC_PRODUCTVERSION 4,3,2,0
#define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning.
#define VER_MAJOR 4
#define VER_MINOR 3
#define VER_REVISION 0
#define VER_REVISION 2
// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
#define ENG_MAJOR 4
#define ENG_MINOR 3
#define ENG_REVISION 0
#define ENG_REVISION 2
// Version identifier for network games.
// Bump it every time you do a release unless you're certain you