2006-02-24 04:48:15 +00:00
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class AActor;
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2008-08-10 22:48:37 +00:00
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/*
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2006-02-24 04:48:15 +00:00
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void A_NoBlocking (AActor *);
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void A_HideThing (AActor *);
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void A_UnHideThing (AActor *);
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void A_FreezeDeath (AActor *);
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void A_FreezeDeathChunks (AActor *);
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void A_GenericFreezeDeath (AActor *);
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void A_IceSetTics (AActor *);
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void A_IceCheckHeadDone (AActor *);
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void A_QueueCorpse (AActor *);
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void A_DeQueueCorpse (AActor *);
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void A_SetInvulnerable (AActor *);
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void A_UnSetInvulnerable (AActor *);
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void A_SetReflective (AActor *);
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void A_UnSetReflective (AActor *);
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void A_SetReflectiveInvulnerable (AActor *);
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void A_UnSetReflectiveInvulnerable (AActor *);
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void A_SetShootable (AActor *);
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void A_UnSetShootable (AActor *);
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void A_SetFloorClip (AActor *);
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void A_UnSetFloorClip (AActor *);
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void A_NoGravity (AActor *);
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void A_SkullPop (AActor *);
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2008-08-10 22:48:37 +00:00
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*/
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void FaceMovementDirection (AActor *);
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