gzdoom/src/g_shared
MajorCooke eed6680a67 Added support for weapon states User#.
- Added keybinds for the user state triggering.
- Added WRF_USER# flags which must be specified in order to use.
- # can be 1-4.
2015-12-31 16:46:16 -06:00
..
a_action.cpp - Fixed: Corpse queue accounting went awry once things started being kicked out of it. 2012-11-03 02:21:55 +00:00
a_action.h
a_armor.cpp - Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs). 2014-11-24 22:22:29 -05:00
a_artifacts.cpp - fixed: In Heretic an active Tome of Power should not freeze a teleporting player. 2015-08-16 08:50:22 +02:00
a_artifacts.h - fixed: In Heretic an active Tome of Power should not freeze a teleporting player. 2015-08-16 08:50:22 +02:00
a_bridge.cpp - fixed: Bridge needs to call Super::Destroy. 2013-09-15 23:11:55 +02:00
a_camera.cpp
a_debris.cpp
a_decals.cpp - removed the _3DFLOOR #define because we really do not want to comment this out anymore, right? 2015-06-07 09:41:44 +02:00
a_fastprojectile.cpp
a_flashfader.cpp
a_fountain.cpp
a_hatetarget.cpp
a_keys.cpp - allow locks to check for a key's species so that newly defined keys can open previously defined locks without the need to redefine them. 2014-05-29 17:30:01 +02:00
a_keys.h
a_lightning.cpp
a_lightning.h
a_mapmarker.cpp
a_morph.cpp Merge branch 'master' of https://github.com/crimsondusk/zdoom 2015-04-30 10:03:50 +02:00
a_morph.h - Added MORPH_UNDOALWAYS for morph powerups. 2015-04-03 12:16:27 -05:00
a_movingcamera.cpp - adapted AActor to use TFlags 2015-04-04 19:40:43 +03:00
a_pickups.cpp - added a HealthFactor skill property. 2015-11-29 12:58:17 +01:00
a_pickups.h Added support for weapon states User#. 2015-12-31 16:46:16 -06:00
a_puzzleitems.cpp
a_quake.cpp Use sub-tic accuracy for smooth sine quakes 2015-03-02 19:23:24 -06:00
a_randomspawner.cpp Fixed MSVC warning in a_randomspawner.cpp 2015-10-11 09:28:38 +03:00
a_secrettrigger.cpp - moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now. 2014-05-29 17:50:14 +02:00
a_sectoraction.cpp - added option to ASectorAction to remove itself upon triggering by setting the STANDSTILL flag on the map thing. 2014-05-13 21:26:51 +02:00
a_setcolor.cpp
a_sharedglobal.h - adapted AActor to use TFlags 2015-04-04 19:40:43 +03:00
a_skies.cpp - fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker. 2015-11-25 11:49:34 +01:00
a_soundenvironment.cpp
a_soundsequence.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
a_spark.cpp
a_specialspot.cpp
a_specialspot.h
a_waterzone.cpp
a_weaponpiece.cpp
a_weaponpiece.h
a_weapons.cpp Added support for weapon states User#. 2015-12-31 16:46:16 -06:00
hudmessages.cpp - added GetAspectRatio function to ACS. 2015-12-06 09:59:02 +01:00
sbar.h - added GetAspectRatio function to ACS. 2015-12-06 09:59:02 +01:00
sbar_mugshot.cpp - Added: BUDDHA and FOILBUDDHA. 2014-10-25 09:39:00 +02:00
sbarinfo.cpp - Fixed: Regression with centered coordinates. 2015-01-26 15:00:36 -05:00
sbarinfo.h
sbarinfo_commands.cpp - Fixed: Hexen's status bar top graphic was drawn 1 pixel too low. 2015-05-20 13:10:08 -04:00
shared_hud.cpp Fix old warning on VC 2005 2015-03-12 13:41:38 -05:00
shared_sbar.cpp - fixed positioning of map name on Hexen automap. 2015-11-25 13:47:04 +01:00