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a_action.cpp
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- Fixed: Corpse queue accounting went awry once things started being kicked out of it.
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2012-11-03 02:21:55 +00:00 |
a_action.h
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a_armor.cpp
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- Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs).
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2014-11-24 22:22:29 -05:00 |
a_artifacts.cpp
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- fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
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2015-08-16 08:50:22 +02:00 |
a_artifacts.h
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- fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
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2015-08-16 08:50:22 +02:00 |
a_bridge.cpp
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- fixed: Bridge needs to call Super::Destroy.
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2013-09-15 23:11:55 +02:00 |
a_camera.cpp
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a_debris.cpp
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a_decals.cpp
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- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
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2015-06-07 09:41:44 +02:00 |
a_fastprojectile.cpp
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a_flashfader.cpp
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a_fountain.cpp
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a_hatetarget.cpp
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a_keys.cpp
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- allow locks to check for a key's species so that newly defined keys can open previously defined locks without the need to redefine them.
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2014-05-29 17:30:01 +02:00 |
a_keys.h
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a_lightning.cpp
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a_lightning.h
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a_mapmarker.cpp
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a_morph.cpp
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Merge branch 'master' of https://github.com/crimsondusk/zdoom
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2015-04-30 10:03:50 +02:00 |
a_morph.h
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- Added MORPH_UNDOALWAYS for morph powerups.
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2015-04-03 12:16:27 -05:00 |
a_movingcamera.cpp
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- adapted AActor to use TFlags
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2015-04-04 19:40:43 +03:00 |
a_pickups.cpp
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- added a HealthFactor skill property.
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2015-11-29 12:58:17 +01:00 |
a_pickups.h
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Added support for weapon states User#.
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2015-12-31 16:46:16 -06:00 |
a_puzzleitems.cpp
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a_quake.cpp
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Use sub-tic accuracy for smooth sine quakes
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2015-03-02 19:23:24 -06:00 |
a_randomspawner.cpp
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Fixed MSVC warning in a_randomspawner.cpp
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2015-10-11 09:28:38 +03:00 |
a_secrettrigger.cpp
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- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
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2014-05-29 17:50:14 +02:00 |
a_sectoraction.cpp
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- added option to ASectorAction to remove itself upon triggering by setting the STANDSTILL flag on the map thing.
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2014-05-13 21:26:51 +02:00 |
a_setcolor.cpp
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a_sharedglobal.h
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- adapted AActor to use TFlags
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2015-04-04 19:40:43 +03:00 |
a_skies.cpp
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- fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker.
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2015-11-25 11:49:34 +01:00 |
a_soundenvironment.cpp
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a_soundsequence.cpp
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- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
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2012-08-23 00:15:41 +00:00 |
a_spark.cpp
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a_specialspot.cpp
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a_specialspot.h
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a_waterzone.cpp
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a_weaponpiece.cpp
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a_weaponpiece.h
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a_weapons.cpp
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Added support for weapon states User#.
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2015-12-31 16:46:16 -06:00 |
hudmessages.cpp
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- added GetAspectRatio function to ACS.
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2015-12-06 09:59:02 +01:00 |
sbar.h
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- added GetAspectRatio function to ACS.
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2015-12-06 09:59:02 +01:00 |
sbar_mugshot.cpp
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- Added: BUDDHA and FOILBUDDHA.
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2014-10-25 09:39:00 +02:00 |
sbarinfo.cpp
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- Fixed: Regression with centered coordinates.
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2015-01-26 15:00:36 -05:00 |
sbarinfo.h
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sbarinfo_commands.cpp
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- Fixed: Hexen's status bar top graphic was drawn 1 pixel too low.
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2015-05-20 13:10:08 -04:00 |
shared_hud.cpp
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Fix old warning on VC 2005
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2015-03-12 13:41:38 -05:00 |
shared_sbar.cpp
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- fixed positioning of map name on Hexen automap.
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2015-11-25 13:47:04 +01:00 |