class AActor; /* void A_NoBlocking (AActor *); void A_HideThing (AActor *); void A_UnHideThing (AActor *); void A_FreezeDeath (AActor *); void A_FreezeDeathChunks (AActor *); void A_GenericFreezeDeath (AActor *); void A_IceSetTics (AActor *); void A_IceCheckHeadDone (AActor *); void A_QueueCorpse (AActor *); void A_DeQueueCorpse (AActor *); void A_SetInvulnerable (AActor *); void A_UnSetInvulnerable (AActor *); void A_SetReflective (AActor *); void A_UnSetReflective (AActor *); void A_SetReflectiveInvulnerable (AActor *); void A_UnSetReflectiveInvulnerable (AActor *); void A_SetShootable (AActor *); void A_UnSetShootable (AActor *); void A_SetFloorClip (AActor *); void A_UnSetFloorClip (AActor *); void A_NoGravity (AActor *); void A_SkullPop (AActor *); */ void FaceMovementDirection (AActor *);