2016-03-01 16:23:35 +00:00
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Refresh/rendering module, shared data struct definitions.
//
//-----------------------------------------------------------------------------
# ifndef __R_DEFS_H__
# define __R_DEFS_H__
# include "doomdef.h"
# include "templates.h"
# include "memarena.h"
2016-03-20 09:52:10 +00:00
# include "m_bbox.h"
2016-03-01 16:23:35 +00:00
// Some more or less basic data types
// we depend on.
# include "m_fixed.h"
// We rely on the thinker data struct
// to handle sound origins in sectors.
// SECTORS do store MObjs anyway.
# include "actor.h"
struct FLightNode ;
struct FGLSection ;
2016-04-20 09:39:41 +00:00
struct FPortal ;
2016-03-01 16:23:35 +00:00
struct seg_t ;
# include "dthinker.h"
# define MAXWIDTH 5760
# define MAXHEIGHT 3600
2017-03-08 14:20:00 +00:00
const uint16_t NO_INDEX = 0xffffu ;
const uint32_t NO_SIDE = 0xffffffffu ;
2016-03-01 16:23:35 +00:00
// Silhouette, needed for clipping Segs (mainly)
// and sprites representing things.
enum
{
SIL_NONE ,
SIL_BOTTOM ,
SIL_TOP ,
SIL_BOTH
} ;
struct FDisplacement ;
//
// INTERNAL MAP TYPES
// used by play and refresh
//
//
// Your plain vanilla vertex.
// Note: transformed values not buffered locally,
// like some DOOM-alikes ("wt", "WebView") did.
//
enum
{
VERTEXFLAG_ZCeilingEnabled = 0x01 ,
VERTEXFLAG_ZFloorEnabled = 0x02
} ;
struct vertexdata_t
{
2016-03-23 12:31:12 +00:00
double zCeiling , zFloor ;
2017-03-08 14:20:00 +00:00
uint32_t flags ;
2016-03-01 16:23:35 +00:00
} ;
2016-03-29 08:07:06 +00:00
2016-03-01 16:23:35 +00:00
struct vertex_t
{
2016-04-03 09:40:14 +00:00
DVector2 p ;
2016-03-01 16:23:35 +00:00
2016-03-29 08:07:06 +00:00
void set ( fixed_t x , fixed_t y )
{
2016-04-03 09:40:14 +00:00
p . X = x / 65536. ;
p . Y = y / 65536. ;
2016-03-29 08:07:06 +00:00
}
void set ( double x , double y )
{
2016-04-03 09:40:14 +00:00
p . X = x ;
p . Y = y ;
2016-03-29 08:07:06 +00:00
}
2016-04-07 01:09:12 +00:00
void set ( const DVector2 & pos )
{
p = pos ;
}
2016-03-22 21:07:38 +00:00
double fX ( ) const
{
2016-04-03 09:40:14 +00:00
return p . X ;
2016-03-22 21:07:38 +00:00
}
double fY ( ) const
{
2016-04-03 09:40:14 +00:00
return p . Y ;
2016-03-22 21:07:38 +00:00
}
2016-03-29 08:07:06 +00:00
fixed_t fixX ( ) const
{
2016-04-03 09:40:14 +00:00
return FLOAT2FIXED ( p . X ) ;
2016-03-29 08:07:06 +00:00
}
fixed_t fixY ( ) const
{
2016-04-03 09:40:14 +00:00
return FLOAT2FIXED ( p . Y ) ;
2016-03-29 08:07:06 +00:00
}
2017-01-08 23:46:16 +00:00
DVector2 fPos ( ) const
2016-03-23 11:21:52 +00:00
{
2017-01-07 23:50:40 +00:00
return p ;
2016-03-23 11:21:52 +00:00
}
2017-01-08 23:46:16 +00:00
int Index ( ) const ;
2016-03-01 16:23:35 +00:00
angle_t viewangle ; // precalculated angle for clipping
int angletime ; // recalculation time for view angle
bool dirty ; // something has changed and needs to be recalculated
int numheights ;
int numsectors ;
sector_t * * sectors ;
float * heightlist ;
vertex_t ( )
{
2016-04-03 09:40:14 +00:00
p = { 0 , 0 } ;
2016-03-01 16:23:35 +00:00
angletime = 0 ;
viewangle = 0 ;
dirty = true ;
numheights = numsectors = 0 ;
sectors = NULL ;
heightlist = NULL ;
}
2017-01-11 10:37:27 +00:00
~ vertex_t ( )
{
if ( sectors ! = nullptr ) delete [ ] sectors ;
if ( heightlist ! = nullptr ) delete [ ] heightlist ;
}
2016-03-01 16:23:35 +00:00
bool operator = = ( const vertex_t & other )
{
2016-04-03 09:40:14 +00:00
return p = = other . p ;
2016-03-01 16:23:35 +00:00
}
bool operator ! = ( const vertex_t & other )
{
2016-04-03 09:40:14 +00:00
return p ! = other . p ;
2016-03-01 16:23:35 +00:00
}
void clear ( )
{
2016-04-03 09:40:14 +00:00
p . Zero ( ) ;
2016-03-01 16:23:35 +00:00
}
angle_t GetClipAngle ( ) ;
} ;
// Forward of LineDefs, for Sectors.
struct line_t ;
class player_t ;
class FScanner ;
class FBitmap ;
struct FCopyInfo ;
class DInterpolation ;
enum
{
UDMF_Line ,
UDMF_Side ,
UDMF_Sector ,
UDMF_Thing
} ;
struct FUDMFKey
{
enum
{
UDMF_Int ,
UDMF_Float ,
UDMF_String
} ;
FName Key ;
int Type ;
int IntVal ;
double FloatVal ;
FString StringVal ;
FUDMFKey ( )
{
}
FUDMFKey & operator = ( int val )
{
Type = UDMF_Int ;
IntVal = val ;
FloatVal = val ;
StringVal = " " ;
return * this ;
}
FUDMFKey & operator = ( double val )
{
Type = UDMF_Float ;
IntVal = int ( val ) ;
FloatVal = val ;
StringVal = " " ;
return * this ;
}
FUDMFKey & operator = ( const FString & val )
{
Type = UDMF_String ;
2017-02-01 10:19:55 +00:00
IntVal = ( int ) strtoll ( val . GetChars ( ) , NULL , 0 ) ;
2016-03-01 16:23:35 +00:00
FloatVal = strtod ( val . GetChars ( ) , NULL ) ;
StringVal = val ;
return * this ;
}
} ;
class FUDMFKeys : public TArray < FUDMFKey >
{
2016-09-12 19:32:17 +00:00
bool mSorted = false ;
2016-03-01 16:23:35 +00:00
public :
void Sort ( ) ;
FUDMFKey * Find ( FName key ) ;
} ;
//
// The SECTORS record, at runtime.
// Stores things/mobjs.
//
class DSectorEffect ;
struct sector_t ;
struct FRemapTable ;
enum
{
SECSPAC_Enter = 1 , // Trigger when player enters
SECSPAC_Exit = 2 , // Trigger when player exits
SECSPAC_HitFloor = 4 , // Trigger when player hits floor
SECSPAC_HitCeiling = 8 , // Trigger when player hits ceiling
SECSPAC_Use = 16 , // Trigger when player uses
SECSPAC_UseWall = 32 , // Trigger when player uses a wall
SECSPAC_EyesDive = 64 , // Trigger when player eyes go below fake floor
SECSPAC_EyesSurface = 128 , // Trigger when player eyes go above fake floor
SECSPAC_EyesBelowC = 256 , // Trigger when player eyes go below fake ceiling
SECSPAC_EyesAboveC = 512 , // Trigger when player eyes go above fake ceiling
SECSPAC_HitFakeFloor = 1024 , // Trigger when player hits fake floor
} ;
struct secplane_t
{
// the plane is defined as a*x + b*y + c*z + d = 0
// ic is 1/c, for faster Z calculations
2016-04-06 20:09:21 +00:00
//private:
2016-04-03 17:28:53 +00:00
DVector3 normal ;
double D , negiC ; // negative iC because that also saves a negation in all methods using this.
2016-03-29 10:40:41 +00:00
public :
2016-09-20 21:13:12 +00:00
friend FSerializer & Serialize ( FSerializer & arc , const char * key , secplane_t & p , secplane_t * def ) ;
2016-03-29 10:40:41 +00:00
void set ( double aa , double bb , double cc , double dd )
{
2016-04-03 17:28:53 +00:00
normal . X = aa ;
normal . Y = bb ;
normal . Z = cc ;
D = dd ;
negiC = - 1 / cc ;
2016-03-29 10:40:41 +00:00
}
void setD ( double dd )
{
2016-04-03 17:28:53 +00:00
D = dd ;
2016-03-29 10:40:41 +00:00
}
2016-03-27 12:07:35 +00:00
double fC ( ) const
{
2016-04-03 17:28:53 +00:00
return normal . Z ;
2016-03-27 12:07:35 +00:00
}
double fD ( ) const
{
2016-04-03 17:28:53 +00:00
return D ;
2016-03-30 07:41:46 +00:00
}
2016-04-03 17:28:53 +00:00
2016-03-26 22:19:38 +00:00
bool isSlope ( ) const
{
2016-04-03 17:28:53 +00:00
return ! normal . XY ( ) . isZero ( ) ;
2016-03-26 22:19:38 +00:00
}
2016-03-19 23:54:18 +00:00
DVector3 Normal ( ) const
{
2016-04-03 17:28:53 +00:00
return normal ;
2016-03-19 23:54:18 +00:00
}
2016-03-01 16:23:35 +00:00
// Returns < 0 : behind; == 0 : on; > 0 : in front
2016-04-01 10:22:16 +00:00
int PointOnSide ( const DVector3 & pos ) const
{
2016-04-03 17:28:53 +00:00
double v = ( normal | pos ) + D ;
2016-04-01 10:22:16 +00:00
return v < - EQUAL_EPSILON ? - 1 : v > EQUAL_EPSILON ? 1 : 0 ;
}
2016-03-01 16:23:35 +00:00
// Returns the value of z at (0,0) This is used by the 3D floor code which does not handle slopes
2016-04-14 17:40:14 +00:00
double Zat0 ( ) const
2016-03-01 16:23:35 +00:00
{
2016-04-14 17:40:14 +00:00
return negiC * D ;
2016-03-01 16:23:35 +00:00
}
// Returns the value of z at (x,y)
2016-04-02 18:45:32 +00:00
fixed_t ZatPoint ( fixed_t x , fixed_t y ) const = delete ; // it is not allowed to call this.
2016-03-01 16:23:35 +00:00
// Returns the value of z at (x,y) as a double
double ZatPoint ( double x , double y ) const
{
2016-04-03 17:28:53 +00:00
return ( D + normal . X * x + normal . Y * y ) * negiC ;
2016-03-01 16:23:35 +00:00
}
2016-03-22 11:42:27 +00:00
double ZatPoint ( const DVector2 & pos ) const
{
2016-04-03 17:28:53 +00:00
return ( D + normal . X * pos . X + normal . Y * pos . Y ) * negiC ;
2016-03-22 11:42:27 +00:00
}
2016-04-14 17:40:14 +00:00
double ZatPoint ( const FVector2 & pos ) const
{
return ( D + normal . X * pos . X + normal . Y * pos . Y ) * negiC ;
}
2016-04-01 10:22:16 +00:00
2016-03-30 07:41:46 +00:00
double ZatPoint ( const vertex_t * v ) const
2016-03-29 14:13:16 +00:00
{
2016-04-03 17:28:53 +00:00
return ( D + normal . X * v - > fX ( ) + normal . Y * v - > fY ( ) ) * negiC ;
2016-03-29 14:13:16 +00:00
}
2016-03-30 07:41:46 +00:00
double ZatPoint ( const AActor * ac ) const
2016-03-20 20:51:09 +00:00
{
2016-04-03 17:28:53 +00:00
return ( D + normal . X * ac - > X ( ) + normal . Y * ac - > Y ( ) ) * negiC ;
2016-03-01 16:23:35 +00:00
}
// Returns the value of z at vertex v if d is equal to dist
2016-03-30 07:41:46 +00:00
double ZatPointDist ( const vertex_t * v , double dist )
2016-03-01 16:23:35 +00:00
{
2016-04-03 17:28:53 +00:00
return ( dist + normal . X * v - > fX ( ) + normal . Y * v - > fY ( ) ) * negiC ;
2016-03-01 16:23:35 +00:00
}
// Flips the plane's vertical orientiation, so that if it pointed up,
// it will point down, and vice versa.
void FlipVert ( )
{
2016-04-03 17:28:53 +00:00
normal = - normal ;
D = - D ;
negiC = - negiC ;
2016-03-01 16:23:35 +00:00
}
// Returns true if 2 planes are the same
bool operator = = ( const secplane_t & other ) const
{
2016-04-03 17:28:53 +00:00
return normal = = other . normal & & D = = other . D ;
2016-03-01 16:23:35 +00:00
}
// Returns true if 2 planes are different
bool operator ! = ( const secplane_t & other ) const
{
2016-04-03 17:28:53 +00:00
return normal ! = other . normal | | D ! = other . D ;
2016-03-01 16:23:35 +00:00
}
// Moves a plane up/down by hdiff units
2016-03-30 07:41:46 +00:00
void ChangeHeight ( double hdiff )
2016-03-01 16:23:35 +00:00
{
2016-04-03 17:28:53 +00:00
D = D - hdiff * normal . Z ;
2016-03-01 16:23:35 +00:00
}
// Moves a plane up/down by hdiff units
2016-03-30 07:41:46 +00:00
double GetChangedHeight ( double hdiff )
2016-03-01 16:23:35 +00:00
{
2016-04-03 17:28:53 +00:00
return D - hdiff * normal . Z ;
2016-03-01 16:23:35 +00:00
}
// Returns how much this plane's height would change if d were set to oldd
2016-03-30 07:41:46 +00:00
double HeightDiff ( double oldd ) const
2016-03-01 16:23:35 +00:00
{
2016-04-03 17:28:53 +00:00
return ( D - oldd ) * negiC ;
2016-03-30 07:41:46 +00:00
}
// Returns how much this plane's height would change if d were set to oldd
double HeightDiff ( double oldd , double newd ) const
{
2016-04-03 17:28:53 +00:00
return ( newd - oldd ) * negiC ;
2016-03-01 16:23:35 +00:00
}
2016-03-30 07:41:46 +00:00
double PointToDist ( const DVector2 & xy , double z ) const
{
2016-04-03 17:28:53 +00:00
return - ( normal . X * xy . X + normal . Y * xy . Y + normal . Z * z ) ;
2016-03-30 07:41:46 +00:00
}
double PointToDist ( const vertex_t * v , double z ) const
{
2016-04-03 17:28:53 +00:00
return - ( normal . X * v - > fX ( ) + normal . Y * v - > fY ( ) + normal . Z * z ) ;
2016-03-30 07:41:46 +00:00
}
2016-04-03 17:28:53 +00:00
void SetAtHeight ( double height , int ceiling )
2016-03-01 16:23:35 +00:00
{
2016-04-03 17:28:53 +00:00
normal . X = normal . Y = 0 ;
2016-03-01 16:23:35 +00:00
if ( ceiling )
{
2016-04-04 10:02:53 +00:00
normal . Z = - 1 ;
negiC = 1 ;
2016-04-03 17:28:53 +00:00
D = height ;
2016-03-01 16:23:35 +00:00
}
else
{
2016-04-04 10:02:53 +00:00
normal . Z = 1 ;
negiC = - 1 ;
2016-04-03 17:28:53 +00:00
D = - height ;
2016-03-01 16:23:35 +00:00
}
}
bool CopyPlaneIfValid ( secplane_t * dest , const secplane_t * opp ) const ;
} ;
# include "p_3dfloors.h"
struct subsector_t ;
struct sector_t ;
struct side_t ;
extern bool gl_plane_reflection_i ;
// Ceiling/floor flags
enum
{
PLANEF_ABSLIGHTING = 1 , // floor/ceiling light is absolute, not relative
PLANEF_BLOCKED = 2 , // can not be moved anymore.
PLANEF_ADDITIVE = 4 , // rendered additive
// linked portal stuff
PLANEF_NORENDER = 8 ,
PLANEF_NOPASS = 16 ,
PLANEF_BLOCKSOUND = 32 ,
PLANEF_DISABLED = 64 ,
PLANEF_OBSTRUCTED = 128 , // if the portal plane is beyond the sector's floor or ceiling.
2016-04-18 11:38:56 +00:00
PLANEF_LINKED = 256 // plane is flagged as a linked portal
2016-03-01 16:23:35 +00:00
} ;
// Internal sector flags
enum
{
SECF_FAKEFLOORONLY = 2 , // when used as heightsec in R_FakeFlat, only copies floor
SECF_CLIPFAKEPLANES = 4 , // as a heightsec, clip planes to target sector's planes
SECF_NOFAKELIGHT = 8 , // heightsec does not change lighting
SECF_IGNOREHEIGHTSEC = 16 , // heightsec is only for triggering sector actions
SECF_UNDERWATER = 32 , // sector is underwater
SECF_FORCEDUNDERWATER = 64 , // sector is forced to be underwater
SECF_UNDERWATERMASK = 32 + 64 ,
SECF_DRAWN = 128 , // sector has been drawn at least once
SECF_HIDDEN = 256 , // Do not draw on textured automap
} ;
enum
{
SECF_SILENT = 1 , // actors in sector make no noise
SECF_NOFALLINGDAMAGE = 2 , // No falling damage in this sector
SECF_FLOORDROP = 4 , // all actors standing on this floor will remain on it when it lowers very fast.
SECF_NORESPAWN = 8 , // players can not respawn in this sector
SECF_FRICTION = 16 , // sector has friction enabled
SECF_PUSH = 32 , // pushers enabled
SECF_SILENTMOVE = 64 , // Sector movement makes mo sound (Eternity got this so this may be useful for an extended cross-port standard.)
SECF_DMGTERRAINFX = 128 , // spawns terrain splash when inflicting damage
SECF_ENDGODMODE = 256 , // getting damaged by this sector ends god mode
SECF_ENDLEVEL = 512 , // ends level when health goes below 10
SECF_HAZARD = 1024 , // Change to Strife's delayed damage handling.
2017-02-26 19:27:02 +00:00
SECF_NOATTACK = 2048 , // monsters cannot start attacks in this sector.
2016-03-01 16:23:35 +00:00
SECF_WASSECRET = 1 < < 30 , // a secret that was discovered
SECF_SECRET = 1 < < 31 , // a secret sector
SECF_DAMAGEFLAGS = SECF_ENDGODMODE | SECF_ENDLEVEL | SECF_DMGTERRAINFX | SECF_HAZARD ,
SECF_NOMODIFY = SECF_SECRET | SECF_WASSECRET , // not modifiable by Sector_ChangeFlags
SECF_SPECIALFLAGS = SECF_DAMAGEFLAGS | SECF_FRICTION | SECF_PUSH , // these flags originate from 'special and must be transferrable by floor thinkers
} ;
enum
{
PL_SKYFLAT = 0x40000000
} ;
struct FDynamicColormap ;
struct FLinkedSector
{
sector_t * Sector ;
int Type ;
} ;
// this substructure contains a few sector properties that are stored in dynamic arrays
// These must not be copied by R_FakeFlat etc. or bad things will happen.
struct extsector_t
{
// Boom sector transfer information
struct fakefloor
{
TArray < sector_t * > Sectors ;
} FakeFloor ;
// 3DMIDTEX information
struct midtex
{
struct plane
{
TArray < sector_t * > AttachedSectors ; // all sectors containing 3dMidtex lines attached to this sector
TArray < line_t * > AttachedLines ; // all 3dMidtex lines attached to this sector
} Floor , Ceiling ;
} Midtex ;
// Linked sector information
struct linked
{
struct plane
{
TArray < FLinkedSector > Sectors ;
} Floor , Ceiling ;
} Linked ;
// 3D floors
struct xfloor
{
TDeletingArray < F3DFloor * > ffloors ; // 3D floors in this sector
TArray < lightlist_t > lightlist ; // 3D light list
TArray < sector_t * > attached ; // 3D floors attached to this sector
} XFloor ;
TArray < vertex_t * > vertices ;
} ;
struct FTransform
{
// killough 3/7/98: floor and ceiling texture offsets
2016-04-23 10:42:07 +00:00
double xOffs , yOffs , baseyOffs ;
2016-03-01 16:23:35 +00:00
// [RH] floor and ceiling texture scales
2016-04-23 10:42:07 +00:00
double xScale , yScale ;
2016-03-01 16:23:35 +00:00
// [RH] floor and ceiling texture rotation
2016-04-23 10:42:07 +00:00
DAngle Angle , baseAngle ;
finline bool operator = = ( const FTransform & other ) const
{
return xOffs = = other . xOffs & & yOffs + baseyOffs = = other . yOffs + other . baseyOffs & &
xScale = = other . xScale & & yScale = = other . yScale & & Angle + baseAngle = = other . Angle + other . baseAngle ;
}
finline bool operator ! = ( const FTransform & other ) const
{
return ! ( * this = = other ) ;
}
2016-03-01 16:23:35 +00:00
} ;
struct secspecial_t
{
FNameNoInit damagetype ; // [RH] Means-of-death for applied damage
int damageamount ; // [RH] Damage to do while standing on floor
short special ;
short damageinterval ; // Interval for damage application
short leakydamage ; // chance of leaking through radiation suit
int Flags ;
secspecial_t ( )
{
Clear ( ) ;
}
void Clear ( )
{
memset ( this , 0 , sizeof ( * this ) ) ;
}
} ;
2016-09-19 17:14:30 +00:00
FSerializer & Serialize ( FSerializer & arc , const char * key , secspecial_t & spec , secspecial_t * def ) ;
2016-03-01 16:23:35 +00:00
2016-04-08 11:59:03 +00:00
enum class EMoveResult { ok , crushed , pastdest } ;
2016-03-01 16:23:35 +00:00
struct sector_t
{
// Member functions
2016-04-08 12:18:46 +00:00
private :
2016-12-27 20:16:42 +00:00
bool MoveAttached ( int crush , double move , int floorOrCeiling , bool resetfailed , bool instant = false ) ;
2016-04-08 12:18:46 +00:00
public :
2016-12-27 20:16:42 +00:00
EMoveResult MoveFloor ( double speed , double dest , int crush , int direction , bool hexencrush , bool instant = false ) ;
2016-04-08 12:18:46 +00:00
EMoveResult MoveCeiling ( double speed , double dest , int crush , int direction , bool hexencrush ) ;
inline EMoveResult MoveFloor ( double speed , double dest , int direction )
{
return MoveFloor ( speed , dest , - 1 , direction , false ) ;
}
inline EMoveResult MoveCeiling ( double speed , double dest , int direction )
{
return MoveCeiling ( speed , dest , - 1 , direction , false ) ;
}
2016-03-01 16:23:35 +00:00
bool IsLinked ( sector_t * other , bool ceiling ) const ;
2016-03-30 07:41:46 +00:00
double FindLowestFloorSurrounding ( vertex_t * * v ) const ;
double FindHighestFloorSurrounding ( vertex_t * * v ) const ;
double FindNextHighestFloor ( vertex_t * * v ) const ;
double FindNextLowestFloor ( vertex_t * * v ) const ;
double FindLowestCeilingSurrounding ( vertex_t * * v ) const ; // jff 2/04/98
double FindHighestCeilingSurrounding ( vertex_t * * v ) const ; // jff 2/04/98
double FindNextLowestCeiling ( vertex_t * * v ) const ; // jff 2/04/98
double FindNextHighestCeiling ( vertex_t * * v ) const ; // jff 2/04/98
double FindShortestTextureAround ( ) const ; // jff 2/04/98
double FindShortestUpperAround ( ) const ; // jff 2/04/98
sector_t * FindModelFloorSector ( double floordestheight ) const ; // jff 2/04/98
sector_t * FindModelCeilingSector ( double floordestheight ) const ; // jff 2/04/98
2016-03-01 16:23:35 +00:00
int FindMinSurroundingLight ( int max ) const ;
sector_t * NextSpecialSector ( int type , sector_t * prev ) const ; // [RH]
2016-03-30 07:41:46 +00:00
double FindLowestCeilingPoint ( vertex_t * * v ) const ;
double FindHighestFloorPoint ( vertex_t * * v ) const ;
2016-11-28 23:16:30 +00:00
void RemoveForceField ( ) ;
2017-01-08 17:45:30 +00:00
int Index ( ) const ;
2016-03-30 07:41:46 +00:00
2016-03-01 16:23:35 +00:00
void AdjustFloorClip ( ) const ;
void SetColor ( int r , int g , int b , int desat ) ;
void SetFade ( int r , int g , int b ) ;
2016-03-31 19:13:32 +00:00
void ClosestPoint ( const DVector2 & pos , DVector2 & out ) const ;
2016-03-01 16:23:35 +00:00
int GetFloorLight ( ) const ;
int GetCeilingLight ( ) const ;
sector_t * GetHeightSec ( ) const ;
2016-03-24 21:50:03 +00:00
double GetFriction ( int plane = sector_t : : floor , double * movefac = NULL ) const ;
2017-01-13 00:34:43 +00:00
bool TriggerSectorActions ( AActor * thing , int activation ) ;
2016-03-01 16:23:35 +00:00
DInterpolation * SetInterpolation ( int position , bool attach ) ;
2016-04-20 17:20:11 +00:00
FSectorPortal * ValidatePortal ( int which ) ;
2016-03-01 16:23:35 +00:00
void CheckPortalPlane ( int plane ) ;
2017-01-28 18:05:39 +00:00
2016-03-01 16:23:35 +00:00
enum
{
floor ,
2017-01-28 18:05:39 +00:00
ceiling ,
// only used for specialcolors array
walltop ,
wallbottom ,
sprites
2016-03-01 16:23:35 +00:00
} ;
struct splane
{
FTransform xform ;
int Flags ;
int Light ;
2016-04-24 10:15:09 +00:00
double alpha ;
double TexZ ;
2016-12-28 20:35:42 +00:00
PalEntry GlowColor ;
float GlowHeight ;
FTextureID Texture ;
2016-03-01 16:23:35 +00:00
} ;
splane planes [ 2 ] ;
2016-03-29 14:13:16 +00:00
void SetXOffset ( int pos , double o )
{
2016-04-23 10:42:07 +00:00
planes [ pos ] . xform . xOffs = o ;
2016-03-29 14:13:16 +00:00
}
2016-03-28 19:04:46 +00:00
void AddXOffset ( int pos , double o )
{
2016-04-23 10:42:07 +00:00
planes [ pos ] . xform . xOffs + = o ;
2016-03-01 16:23:35 +00:00
}
2016-04-23 11:40:02 +00:00
double GetXOffset ( int pos ) const
2016-03-25 20:54:59 +00:00
{
2016-04-23 10:42:07 +00:00
return planes [ pos ] . xform . xOffs ;
2016-03-25 20:54:59 +00:00
}
2016-03-29 14:13:16 +00:00
void SetYOffset ( int pos , double o )
{
2016-04-23 10:42:07 +00:00
planes [ pos ] . xform . yOffs = o ;
2016-03-29 14:13:16 +00:00
}
2016-03-28 19:04:46 +00:00
void AddYOffset ( int pos , double o )
{
2016-04-23 10:42:07 +00:00
planes [ pos ] . xform . yOffs + = o ;
2016-03-01 16:23:35 +00:00
}
2016-04-23 11:40:02 +00:00
double GetYOffset ( int pos , bool addbase = true ) const
2016-03-25 20:54:59 +00:00
{
if ( ! addbase )
{
2016-04-23 10:42:07 +00:00
return planes [ pos ] . xform . yOffs ;
2016-03-25 20:54:59 +00:00
}
else
{
2016-04-23 10:42:07 +00:00
return planes [ pos ] . xform . yOffs + planes [ pos ] . xform . baseyOffs ;
2016-03-25 20:54:59 +00:00
}
}
2016-03-30 09:25:02 +00:00
void SetXScale ( int pos , double o )
{
2016-04-23 10:42:07 +00:00
planes [ pos ] . xform . xScale = o ;
2016-03-01 16:23:35 +00:00
}
2016-04-23 11:40:02 +00:00
double GetXScale ( int pos ) const
2016-03-25 20:54:59 +00:00
{
2016-04-23 10:42:07 +00:00
return planes [ pos ] . xform . xScale ;
2016-03-25 20:54:59 +00:00
}
2016-03-30 09:25:02 +00:00
void SetYScale ( int pos , double o )
{
2016-04-23 10:42:07 +00:00
planes [ pos ] . xform . yScale = o ;
2016-03-01 16:23:35 +00:00
}
2016-04-23 11:40:02 +00:00
double GetYScale ( int pos ) const
2016-03-25 20:54:59 +00:00
{
2016-04-23 10:42:07 +00:00
return planes [ pos ] . xform . yScale ;
2016-03-25 20:54:59 +00:00
}
2016-03-29 14:13:16 +00:00
void SetAngle ( int pos , DAngle o )
{
2016-04-23 10:42:07 +00:00
planes [ pos ] . xform . Angle = o ;
2016-03-01 16:23:35 +00:00
}
2016-04-23 11:40:02 +00:00
DAngle GetAngle ( int pos , bool addbase = true ) const
2016-03-25 20:54:59 +00:00
{
if ( ! addbase )
{
2016-04-23 10:42:07 +00:00
return planes [ pos ] . xform . Angle ;
2016-03-25 20:54:59 +00:00
}
else
{
2016-04-23 10:42:07 +00:00
return planes [ pos ] . xform . Angle + planes [ pos ] . xform . baseAngle ;
2016-03-25 20:54:59 +00:00
}
}
2016-03-30 14:51:19 +00:00
void SetBase ( int pos , double y , DAngle o )
2016-03-01 16:23:35 +00:00
{
2016-04-23 10:42:07 +00:00
planes [ pos ] . xform . baseyOffs = y ;
planes [ pos ] . xform . baseAngle = o ;
2016-03-01 16:23:35 +00:00
}
2016-03-28 22:31:59 +00:00
void SetAlpha ( int pos , double o )
{
2016-04-24 10:15:09 +00:00
planes [ pos ] . alpha = o ;
2016-03-28 22:31:59 +00:00
}
2016-04-24 10:15:09 +00:00
double GetAlpha ( int pos ) const
2016-03-01 16:23:35 +00:00
{
return planes [ pos ] . alpha ;
}
2016-03-28 22:31:59 +00:00
int GetFlags ( int pos ) const
2016-03-01 16:23:35 +00:00
{
return planes [ pos ] . Flags ;
}
2016-04-23 10:42:07 +00:00
// like the previous one but masks out all flags which are not relevant for rendering.
int GetVisFlags ( int pos ) const
{
return planes [ pos ] . Flags & ~ ( PLANEF_BLOCKED | PLANEF_NOPASS | PLANEF_BLOCKSOUND | PLANEF_LINKED ) ;
}
2016-03-01 16:23:35 +00:00
void ChangeFlags ( int pos , int And , int Or )
{
planes [ pos ] . Flags & = ~ And ;
planes [ pos ] . Flags | = Or ;
}
int GetPlaneLight ( int pos ) const
{
return planes [ pos ] . Light ;
}
void SetPlaneLight ( int pos , int level )
{
planes [ pos ] . Light = level ;
}
FTextureID GetTexture ( int pos ) const
{
return planes [ pos ] . Texture ;
}
void SetTexture ( int pos , FTextureID tex , bool floorclip = true )
{
FTextureID old = planes [ pos ] . Texture ;
planes [ pos ] . Texture = tex ;
if ( floorclip & & pos = = floor & & tex ! = old ) AdjustFloorClip ( ) ;
}
2016-04-24 10:15:09 +00:00
double GetPlaneTexZ ( int pos ) const
2016-03-01 16:23:35 +00:00
{
return planes [ pos ] . TexZ ;
}
2016-03-30 18:01:44 +00:00
void SetPlaneTexZ ( int pos , double val , bool dirtify = false ) // This mainly gets used by init code. The only place where it must set the vertex to dirty is the interpolation code.
2016-03-29 14:13:16 +00:00
{
2016-04-24 10:15:09 +00:00
planes [ pos ] . TexZ = val ;
2016-03-30 18:01:44 +00:00
if ( dirtify ) SetAllVerticesDirty ( ) ;
2016-03-29 14:13:16 +00:00
}
void ChangePlaneTexZ ( int pos , double val )
{
2016-04-24 10:15:09 +00:00
planes [ pos ] . TexZ + = val ;
2016-03-29 14:13:16 +00:00
}
2016-03-01 16:23:35 +00:00
static inline short ClampLight ( int level )
{
return ( short ) clamp ( level , SHRT_MIN , SHRT_MAX ) ;
}
void ChangeLightLevel ( int newval )
{
lightlevel = ClampLight ( lightlevel + newval ) ;
}
void SetLightLevel ( int newval )
{
lightlevel = ClampLight ( newval ) ;
}
int GetLightLevel ( ) const
{
return lightlevel ;
}
secplane_t & GetSecPlane ( int pos )
{
return pos = = floor ? floorplane : ceilingplane ;
}
bool isSecret ( ) const
{
return ! ! ( Flags & SECF_SECRET ) ;
}
bool wasSecret ( ) const
{
return ! ! ( Flags & SECF_WASSECRET ) ;
}
void ClearSecret ( )
{
Flags & = ~ SECF_SECRET ;
}
void ClearSpecial ( )
{
// clears all variables that originate from 'special'. Used for sector type transferring thinkers
special = 0 ;
damageamount = 0 ;
damageinterval = 0 ;
damagetype = NAME_None ;
leakydamage = 0 ;
Flags & = ~ SECF_SPECIALFLAGS ;
}
bool PortalBlocksView ( int plane )
{
2016-04-20 17:20:11 +00:00
if ( GetPortalType ( plane ) ! = PORTS_LINKEDPORTAL ) return false ;
2016-03-01 16:23:35 +00:00
return ! ! ( planes [ plane ] . Flags & ( PLANEF_NORENDER | PLANEF_DISABLED | PLANEF_OBSTRUCTED ) ) ;
}
bool PortalBlocksSight ( int plane )
{
2016-04-18 11:38:56 +00:00
return PLANEF_LINKED ! = ( planes [ plane ] . Flags & ( PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED | PLANEF_LINKED ) ) ;
2016-03-01 16:23:35 +00:00
}
bool PortalBlocksMovement ( int plane )
{
2016-04-18 11:38:56 +00:00
return PLANEF_LINKED ! = ( planes [ plane ] . Flags & ( PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED | PLANEF_LINKED ) ) ;
2016-03-01 16:23:35 +00:00
}
bool PortalBlocksSound ( int plane )
{
2016-04-18 11:38:56 +00:00
return PLANEF_LINKED ! = ( planes [ plane ] . Flags & ( PLANEF_BLOCKSOUND | PLANEF_DISABLED | PLANEF_OBSTRUCTED | PLANEF_LINKED ) ) ;
2016-03-01 16:23:35 +00:00
}
2016-03-07 20:58:34 +00:00
bool PortalIsLinked ( int plane )
{
2016-04-20 17:20:11 +00:00
return ( GetPortalType ( plane ) = = PORTS_LINKEDPORTAL ) ;
}
void ClearPortal ( int plane )
{
Portals [ plane ] = 0 ;
2016-04-20 18:08:53 +00:00
portals [ plane ] = nullptr ;
2016-04-20 17:20:11 +00:00
}
2017-01-14 15:05:40 +00:00
FSectorPortal * GetPortal ( int plane ) ;
double GetPortalPlaneZ ( int plane ) ;
DVector2 GetPortalDisplacement ( int plane ) ;
int GetPortalType ( int plane ) ;
int GetOppositePortalGroup ( int plane ) ;
2016-04-19 09:35:28 +00:00
2017-01-14 15:05:40 +00:00
void SetVerticesDirty ( )
2016-04-02 20:17:33 +00:00
{
for ( unsigned i = 0 ; i < e - > vertices . Size ( ) ; i + + ) e - > vertices [ i ] - > dirty = true ;
}
void SetAllVerticesDirty ( )
{
SetVerticesDirty ( ) ;
for ( unsigned i = 0 ; i < e - > FakeFloor . Sectors . Size ( ) ; i + + ) e - > FakeFloor . Sectors [ i ] - > SetVerticesDirty ( ) ;
for ( unsigned i = 0 ; i < e - > XFloor . attached . Size ( ) ; i + + ) e - > XFloor . attached [ i ] - > SetVerticesDirty ( ) ;
}
2016-03-01 16:23:35 +00:00
int GetTerrain ( int pos ) const ;
void TransferSpecial ( sector_t * model ) ;
void GetSpecial ( secspecial_t * spec ) ;
void SetSpecial ( const secspecial_t * spec ) ;
bool PlaneMoving ( int pos ) ;
// Portal-aware height calculation
2016-03-27 00:06:54 +00:00
double HighestCeilingAt ( const DVector2 & a , sector_t * * resultsec = NULL ) ;
double LowestFloorAt ( const DVector2 & a , sector_t * * resultsec = NULL ) ;
2016-03-01 16:23:35 +00:00
2016-03-20 09:52:10 +00:00
double HighestCeilingAt ( AActor * a , sector_t * * resultsec = NULL )
2016-03-01 16:23:35 +00:00
{
2016-03-27 00:06:54 +00:00
return HighestCeilingAt ( a - > Pos ( ) , resultsec ) ;
2016-03-20 09:52:10 +00:00
}
double LowestFloorAt ( AActor * a , sector_t * * resultsec = NULL )
{
2016-03-27 00:06:54 +00:00
return LowestFloorAt ( a - > Pos ( ) , resultsec ) ;
2016-03-01 16:23:35 +00:00
}
2017-03-07 17:59:16 +00:00
bool isClosed ( ) const
{
return floorplane . Normal ( ) = = - ceilingplane . Normal ( ) & & floorplane . D = = - ceilingplane . D ;
}
2016-03-30 14:51:19 +00:00
double NextHighestCeilingAt ( double x , double y , double bottomz , double topz , int flags = 0 , sector_t * * resultsec = NULL , F3DFloor * * resultffloor = NULL ) ;
double NextLowestFloorAt ( double x , double y , double z , int flags = 0 , double steph = 0 , sector_t * * resultsec = NULL , F3DFloor * * resultffloor = NULL ) ;
2016-03-25 17:19:54 +00:00
2016-03-01 16:23:35 +00:00
// Member variables
2016-03-30 07:41:46 +00:00
double CenterFloor ( ) const { return floorplane . ZatPoint ( centerspot ) ; }
double CenterCeiling ( ) const { return ceilingplane . ZatPoint ( centerspot ) ; }
2016-03-01 16:23:35 +00:00
// [RH] store floor and ceiling planes instead of heights
secplane_t floorplane , ceilingplane ;
// [RH] give floor and ceiling even more properties
FDynamicColormap * ColorMap ; // [RH] Per-sector colormap
2017-01-28 18:05:39 +00:00
PalEntry SpecialColors [ 5 ] ;
2016-03-01 16:23:35 +00:00
2017-03-08 12:34:26 +00:00
TObjPtr < AActor * > SoundTarget ;
2016-03-01 16:23:35 +00:00
short special ;
short lightlevel ;
short seqType ; // this sector's sound sequence
int sky ;
FNameNoInit SeqName ; // Sound sequence name. Setting seqType non-negative will override this.
2016-03-26 08:38:58 +00:00
DVector2 centerspot ; // origin for any sounds played by the sector
2016-03-01 16:23:35 +00:00
int validcount ; // if == validcount, already checked
AActor * thinglist ; // list of mobjs in sector
// killough 8/28/98: friction is a sector property, not an mobj property.
// these fields used to be in AActor, but presented performance problems
// when processed as mobj properties. Fix is to make them sector properties.
2016-03-24 21:50:03 +00:00
double friction , movefactor ;
2016-03-01 16:23:35 +00:00
int terrainnum [ 2 ] ;
// thinker_t for reversable actions
2017-03-08 12:34:26 +00:00
TObjPtr < DSectorEffect * > floordata ; // jff 2/22/98 make thinkers on
TObjPtr < DSectorEffect * > ceilingdata ; // floors, ceilings, lighting,
TObjPtr < DSectorEffect * > lightingdata ; // independent of one another
2016-03-01 16:23:35 +00:00
enum
{
CeilingMove ,
FloorMove ,
CeilingScroll ,
FloorScroll
} ;
2017-03-08 12:34:26 +00:00
TObjPtr < DInterpolation * > interpolations [ 4 ] ;
2016-03-01 16:23:35 +00:00
2016-12-28 20:35:42 +00:00
int prevsec ; // -1 or number of sector for previous step
int nextsec ; // -1 or number of next step sector
2017-03-08 14:20:00 +00:00
uint8_t soundtraversed ; // 0 = untraversed, 1,2 = sndlines -1
2016-03-01 16:23:35 +00:00
// jff 2/26/98 lockout machinery for stairbuilding
2017-03-08 14:20:00 +00:00
int8_t stairlock ; // -2 on first locked -1 after thinker done 0 normally
2016-03-01 16:23:35 +00:00
2017-01-02 20:40:52 +00:00
TStaticPointedArray < line_t * > Lines ;
2016-03-01 16:23:35 +00:00
// killough 3/7/98: support flat heights drawn at another sector's heights
sector_t * heightsec ; // other sector, or NULL if no other sector
2017-03-08 14:20:00 +00:00
uint32_t bottommap , midmap , topmap ; // killough 4/4/98: dynamic colormaps
2016-03-01 16:23:35 +00:00
// [RH] these can also be blend values if
// the alpha mask is non-zero
// list of mobjs that are at least partially in the sector
// thinglist is a subset of touching_thinglist
struct msecnode_t * touching_thinglist ; // phares 3/14/98
2017-01-06 10:56:17 +00:00
struct msecnode_t * sectorportal_thinglist ; // for cross-portal rendering.
2016-12-26 10:58:08 +00:00
struct msecnode_t * touching_renderthings ; // this is used to allow wide things to be rendered not only from their main sector.
2016-03-01 16:23:35 +00:00
2016-03-19 23:54:18 +00:00
double gravity ; // [RH] Sector gravity (1.0 is normal)
2016-03-01 16:23:35 +00:00
FNameNoInit damagetype ; // [RH] Means-of-death for applied damage
int damageamount ; // [RH] Damage to do while standing on floor
short damageinterval ; // Interval for damage application
short leakydamage ; // chance of leaking through radiation suit
2017-03-08 14:20:00 +00:00
uint16_t ZoneNumber ; // [RH] Zone this sector belongs to
uint16_t MoreFlags ; // [RH] Internal sector flags
uint32_t Flags ; // Sector flags
2016-03-01 16:23:35 +00:00
// [RH] Action specials for sectors. Like Skull Tag, but more
// flexible in a Bloody way. SecActTarget forms a list of actors
// joined by their tracer fields. When a potential sector action
// occurs, SecActTarget's TriggerAction method is called.
2017-03-08 12:34:26 +00:00
TObjPtr < AActor * > SecActTarget ;
2016-03-01 16:23:35 +00:00
2016-04-20 17:20:11 +00:00
// [RH] The portal or skybox to render for this sector.
unsigned Portals [ 2 ] ;
2016-03-01 16:23:35 +00:00
int PortalGroup ;
int sectornum ; // for comparing sector copies
extsector_t * e ; // This stores data that requires construction/destruction. Such data must not be copied by R_FakeFlat.
// GL only stuff starts here
float reflect [ 2 ] ;
bool transdoor ; // For transparent door hacks
int subsectorcount ; // list of subsectors
2016-04-24 11:35:43 +00:00
double transdoorheight ; // for transparent door hacks
2016-03-01 16:23:35 +00:00
subsector_t * * subsectors ;
FPortal * portals [ 2 ] ; // floor and ceiling portals
FLightNode * lighthead ;
enum
{
vbo_fakefloor = floor + 2 ,
vbo_fakeceiling = ceiling + 2 ,
} ;
int vboindex [ 4 ] ; // VBO indices of the 4 planes this sector uses during rendering
2016-04-24 11:35:43 +00:00
double vboheight [ 2 ] ; // Last calculated height for the 2 planes of this actual sector
2016-03-01 16:23:35 +00:00
int vbocount [ 2 ] ; // Total count of vertices belonging to this sector's planes
float GetReflect ( int pos ) { return gl_plane_reflection_i ? reflect [ pos ] : 0 ; }
bool VBOHeightcheck ( int pos ) const { return vboheight [ pos ] = = GetPlaneTexZ ( pos ) ; }
2016-04-20 09:39:41 +00:00
FPortal * GetGLPortal ( int plane ) { return portals [ plane ] ; }
2016-03-01 16:23:35 +00:00
enum
{
INVALIDATE_PLANES = 1 ,
INVALIDATE_OTHER = 2
} ;
} ;
struct ReverbContainer ;
struct zone_t
{
ReverbContainer * Environment ;
} ;
//
// The SideDef.
//
class DBaseDecal ;
enum
{
WALLF_ABSLIGHTING = 1 , // Light is absolute instead of relative
WALLF_NOAUTODECALS = 2 , // Do not attach impact decals to this wall
WALLF_NOFAKECONTRAST = 4 , // Don't do fake contrast for this wall in side_t::GetLightLevel
WALLF_SMOOTHLIGHTING = 8 , // Similar to autocontrast but applies to all angles.
WALLF_CLIP_MIDTEX = 16 , // Like the line counterpart, but only for this side.
WALLF_WRAP_MIDTEX = 32 , // Like the line counterpart, but only for this side.
WALLF_POLYOBJ = 64 , // This wall belongs to a polyobject.
WALLF_LIGHT_FOG = 128 , // This wall's Light is used even in fog.
} ;
struct side_t
{
enum ETexpart
{
top = 0 ,
mid = 1 ,
bottom = 2
} ;
struct part
{
2016-04-23 07:41:59 +00:00
double xOffset ;
double yOffset ;
double xScale ;
double yScale ;
2016-03-01 16:23:35 +00:00
FTextureID texture ;
2017-03-08 12:34:26 +00:00
TObjPtr < DInterpolation * > interpolation ;
2016-03-01 16:23:35 +00:00
//int Light;
} ;
sector_t * sector ; // Sector the SideDef is facing.
DBaseDecal * AttachedDecals ; // [RH] Decals bound to the wall
part textures [ 3 ] ;
line_t * linedef ;
2017-03-08 14:20:00 +00:00
//uint32_t linenum;
uint32_t LeftSide , RightSide ; // [RH] Group walls into loops
uint16_t TexelLength ;
int16_t Light ;
uint8_t Flags ;
2017-01-08 17:45:30 +00:00
int UDMFIndex ; // needed to access custom UDMF fields which are stored in loading order.
2016-03-01 16:23:35 +00:00
int GetLightLevel ( bool foggy , int baselight , bool is3dlight = false , int * pfakecontrast_usedbygzdoom = NULL ) const ;
2017-03-08 14:20:00 +00:00
void SetLight ( int16_t l )
2016-03-01 16:23:35 +00:00
{
Light = l ;
}
FTextureID GetTexture ( int which ) const
{
return textures [ which ] . texture ;
}
void SetTexture ( int which , FTextureID tex )
{
textures [ which ] . texture = tex ;
}
2016-03-30 09:25:02 +00:00
void SetTextureXOffset ( int which , double offset )
{
2016-04-23 07:41:59 +00:00
textures [ which ] . xOffset = offset ; ;
2016-03-30 09:25:02 +00:00
}
2016-04-23 08:51:58 +00:00
2016-03-30 09:25:02 +00:00
void SetTextureXOffset ( double offset )
{
2016-04-23 07:41:59 +00:00
textures [ top ] . xOffset =
textures [ mid ] . xOffset =
textures [ bottom ] . xOffset = offset ;
2016-03-01 16:23:35 +00:00
}
2016-04-23 08:51:58 +00:00
2016-04-23 08:55:55 +00:00
double GetTextureXOffset ( int which ) const
2016-03-26 11:36:15 +00:00
{
2016-04-23 07:41:59 +00:00
return textures [ which ] . xOffset ;
2016-03-01 16:23:35 +00:00
}
2016-04-23 08:51:58 +00:00
2016-03-28 19:04:46 +00:00
void AddTextureXOffset ( int which , double delta )
{
2016-04-23 07:41:59 +00:00
textures [ which ] . xOffset + = delta ;
2016-03-28 19:04:46 +00:00
}
2016-03-01 16:23:35 +00:00
2016-03-30 09:25:02 +00:00
void SetTextureYOffset ( int which , double offset )
{
2016-04-23 07:41:59 +00:00
textures [ which ] . yOffset = offset ;
2016-03-30 09:25:02 +00:00
}
2016-04-23 08:51:58 +00:00
2016-03-30 09:25:02 +00:00
void SetTextureYOffset ( double offset )
{
2016-04-23 07:41:59 +00:00
textures [ top ] . yOffset =
textures [ mid ] . yOffset =
textures [ bottom ] . yOffset = offset ;
2016-03-01 16:23:35 +00:00
}
2016-04-23 08:51:58 +00:00
2016-04-23 08:55:55 +00:00
double GetTextureYOffset ( int which ) const
2016-03-26 11:36:15 +00:00
{
2016-04-23 07:41:59 +00:00
return textures [ which ] . yOffset ;
2016-03-01 16:23:35 +00:00
}
2016-04-23 08:51:58 +00:00
2016-03-28 19:04:46 +00:00
void AddTextureYOffset ( int which , double delta )
{
2016-04-23 07:41:59 +00:00
textures [ which ] . yOffset + = delta ;
2016-03-28 19:04:46 +00:00
}
2016-03-01 16:23:35 +00:00
2016-03-30 14:30:22 +00:00
void SetTextureXScale ( int which , double scale )
{
2016-04-23 07:41:59 +00:00
textures [ which ] . xScale = scale = = 0 ? 1. : scale ;
2016-03-01 16:23:35 +00:00
}
2016-04-23 08:51:58 +00:00
2016-03-30 09:25:02 +00:00
void SetTextureXScale ( double scale )
{
2016-04-23 07:41:59 +00:00
textures [ top ] . xScale = textures [ mid ] . xScale = textures [ bottom ] . xScale = scale = = 0 ? 1. : scale ;
2016-03-01 16:23:35 +00:00
}
2016-04-23 08:51:58 +00:00
2016-04-23 08:55:55 +00:00
double GetTextureXScale ( int which ) const
2016-04-07 23:42:43 +00:00
{
2016-04-23 07:41:59 +00:00
return textures [ which ] . xScale ;
2016-03-01 16:23:35 +00:00
}
2016-04-23 07:41:59 +00:00
void MultiplyTextureXScale ( int which , double delta )
2016-03-01 16:23:35 +00:00
{
2016-04-23 07:41:59 +00:00
textures [ which ] . xScale * = delta ;
2016-03-01 16:23:35 +00:00
}
2016-03-30 07:41:46 +00:00
void SetTextureYScale ( int which , double scale )
{
2016-04-23 07:41:59 +00:00
textures [ which ] . yScale = scale = = 0 ? 1. : scale ;
2016-03-30 07:41:46 +00:00
}
2016-03-30 09:25:02 +00:00
void SetTextureYScale ( double scale )
{
2016-04-23 07:41:59 +00:00
textures [ top ] . yScale = textures [ mid ] . yScale = textures [ bottom ] . yScale = scale = = 0 ? 1. : scale ;
2016-03-01 16:23:35 +00:00
}
2016-04-23 08:51:58 +00:00
2016-04-23 08:55:55 +00:00
double GetTextureYScale ( int which ) const
2016-03-26 11:36:15 +00:00
{
2016-04-23 07:41:59 +00:00
return textures [ which ] . yScale ;
2016-03-26 11:36:15 +00:00
}
2016-04-23 08:51:58 +00:00
2016-03-30 22:41:21 +00:00
void MultiplyTextureYScale ( int which , double delta )
2016-03-01 16:23:35 +00:00
{
2016-04-23 07:41:59 +00:00
textures [ which ] . yScale * = delta ;
2016-03-01 16:23:35 +00:00
}
DInterpolation * SetInterpolation ( int position ) ;
void StopInterpolation ( int position ) ;
vertex_t * V1 ( ) const ;
vertex_t * V2 ( ) const ;
2017-01-08 17:45:30 +00:00
int Index ( ) const ;
2016-03-01 16:23:35 +00:00
//For GL
FLightNode * lighthead ; // all blended lights that may affect this wall
seg_t * * segs ; // all segs belonging to this sidedef in ascending order. Used for precise rendering
int numsegs ;
} ;
struct line_t
{
vertex_t * v1 , * v2 ; // vertices, from v1 to v2
2016-04-05 12:03:08 +00:00
DVector2 delta ; // precalculated v2 - v1 for side checking
2016-09-18 11:26:34 +00:00
uint32_t flags ;
uint32_t activation ; // activation type
2016-03-01 16:23:35 +00:00
int special ;
int args [ 5 ] ; // <--- hexen-style arguments (expanded to ZDoom's full width)
2016-04-24 10:15:09 +00:00
double alpha ; // <--- translucency (0=invisibile, FRACUNIT=opaque)
2016-03-01 16:23:35 +00:00
side_t * sidedef [ 2 ] ;
2016-03-30 23:22:49 +00:00
double bbox [ 4 ] ; // bounding box, for the extent of the LineDef.
2016-03-01 16:23:35 +00:00
sector_t * frontsector , * backsector ;
int validcount ; // if == validcount, already checked
int locknumber ; // [Dusk] lock number for special
unsigned portalindex ;
2016-04-20 18:08:53 +00:00
unsigned portaltransferred ;
2016-03-01 16:23:35 +00:00
2016-03-19 23:54:18 +00:00
DVector2 Delta ( ) const
{
2016-04-05 12:03:08 +00:00
return delta ;
2016-03-29 14:13:16 +00:00
}
void setDelta ( double x , double y )
{
2016-04-05 12:03:08 +00:00
delta = { x , y } ;
2016-03-29 14:13:16 +00:00
}
2016-03-30 07:41:46 +00:00
void setAlpha ( double a )
{
2016-04-24 10:15:09 +00:00
alpha = a ;
2016-03-30 07:41:46 +00:00
}
2017-01-14 15:05:40 +00:00
FSectorPortal * GetTransferredPortal ( ) ;
2016-04-20 18:08:53 +00:00
2016-03-01 16:23:35 +00:00
FLinePortal * getPortal ( ) const
{
return portalindex > = linePortals . Size ( ) ? ( FLinePortal * ) NULL : & linePortals [ portalindex ] ;
}
// returns true if the portal is crossable by actors
bool isLinePortal ( ) const
{
return portalindex > = linePortals . Size ( ) ? false : ! ! ( linePortals [ portalindex ] . mFlags & PORTF_PASSABLE ) ;
}
// returns true if the portal needs to be handled by the renderer
bool isVisualPortal ( ) const
{
return portalindex > = linePortals . Size ( ) ? false : ! ! ( linePortals [ portalindex ] . mFlags & PORTF_VISIBLE ) ;
}
line_t * getPortalDestination ( ) const
{
return portalindex > = linePortals . Size ( ) ? ( line_t * ) NULL : linePortals [ portalindex ] . mDestination ;
}
int getPortalAlignment ( ) const
{
return portalindex > = linePortals . Size ( ) ? 0 : linePortals [ portalindex ] . mAlign ;
}
2017-01-08 13:39:16 +00:00
2017-01-08 17:45:30 +00:00
int Index ( ) const ;
2016-03-01 16:23:35 +00:00
} ;
2017-01-08 20:42:26 +00:00
inline vertex_t * side_t : : V1 ( ) const
{
return this = = linedef - > sidedef [ 0 ] ? linedef - > v1 : linedef - > v2 ;
}
inline vertex_t * side_t : : V2 ( ) const
{
return this = = linedef - > sidedef [ 0 ] ? linedef - > v2 : linedef - > v1 ;
}
2016-03-01 16:23:35 +00:00
// phares 3/14/98
//
// Sector list node showing all sectors an object appears in.
//
// There are two threads that flow through these nodes. The first thread
// starts at touching_thinglist in a sector_t and flows through the m_snext
// links to find all mobjs that are entirely or partially in the sector.
// The second thread starts at touching_sectorlist in a AActor and flows
// through the m_tnext links to find all sectors a thing touches. This is
// useful when applying friction or push effects to sectors. These effects
// can be done as thinkers that act upon all objects touching their sectors.
// As an mobj moves through the world, these nodes are created and
// destroyed, with the links changed appropriately.
//
// For the links, NULL means top or end of list.
struct msecnode_t
{
sector_t * m_sector ; // a sector containing this object
AActor * m_thing ; // this object
struct msecnode_t * m_tprev ; // prev msecnode_t for this thing
struct msecnode_t * m_tnext ; // next msecnode_t for this thing
struct msecnode_t * m_sprev ; // prev msecnode_t for this sector
struct msecnode_t * m_snext ; // next msecnode_t for this sector
bool visited ; // killough 4/4/98, 4/7/98: used in search algorithms
} ;
2016-04-21 20:59:07 +00:00
// use the same memory layout as msecnode_t so both can be used from the same freelist.
struct portnode_t
{
2017-01-06 14:06:17 +00:00
FLinePortal * m_sector ; // a portal containing this object (no, this isn't a sector, but if we want to use templates it needs the same variable names as msecnode_t.)
2016-04-21 20:59:07 +00:00
AActor * m_thing ; // this object
struct portnode_t * m_tprev ; // prev msecnode_t for this thing
struct portnode_t * m_tnext ; // next msecnode_t for this thing
struct portnode_t * m_sprev ; // prev msecnode_t for this portal
struct portnode_t * m_snext ; // next msecnode_t for this portal
bool visited ;
} ;
2016-03-01 16:23:35 +00:00
struct FPolyNode ;
struct FMiniBSP ;
//
// The LineSeg.
//
struct seg_t
{
vertex_t * v1 ;
vertex_t * v2 ;
side_t * sidedef ;
line_t * linedef ;
// Sector references. Could be retrieved from linedef, too.
sector_t * frontsector ;
sector_t * backsector ; // NULL for one-sided lines
seg_t * PartnerSeg ;
subsector_t * Subsector ;
float sidefrac ; // relative position of seg's ending vertex on owning sidedef
} ;
extern seg_t * segs ;
//
// A SubSector.
// References a Sector.
// Basically, this is a list of LineSegs indicating the visible walls that
// define (all or some) sides of a convex BSP leaf.
//
enum
{
SSECF_DEGENERATE = 1 ,
SSECF_DRAWN = 2 ,
SSECF_POLYORG = 4 ,
} ;
struct FPortalCoverage
{
2017-03-08 14:20:00 +00:00
uint32_t * subsectors ;
2016-03-01 16:23:35 +00:00
int sscount ;
} ;
struct subsector_t
{
sector_t * sector ;
FPolyNode * polys ;
FMiniBSP * BSP ;
seg_t * firstline ;
sector_t * render_sector ;
2017-03-08 14:20:00 +00:00
uint32_t numlines ;
2016-03-01 16:23:35 +00:00
int flags ;
void BuildPolyBSP ( ) ;
// subsector related GL data
FLightNode * lighthead ; // Light nodes (blended and additive)
int validcount ;
short mapsection ;
char hacked ; // 1: is part of a render hack
// 2: has one-sided walls
FPortalCoverage portalcoverage [ 2 ] ;
} ;
//
// BSP node.
//
struct node_t
{
// Partition line.
fixed_t x ;
fixed_t y ;
fixed_t dx ;
fixed_t dy ;
2016-05-01 03:37:02 +00:00
union
{
float bbox [ 2 ] [ 4 ] ; // Bounding box for each child.
fixed_t nb_bbox [ 2 ] [ 4 ] ; // Used by nodebuilder.
} ;
2016-03-01 16:23:35 +00:00
float len ;
union
{
void * children [ 2 ] ; // If bit 0 is set, it's a subsector.
int intchildren [ 2 ] ; // Used by nodebuilder.
} ;
} ;
// An entire BSP tree.
struct FMiniBSP
{
bool bDirty ;
TArray < node_t > Nodes ;
TArray < seg_t > Segs ;
TArray < subsector_t > Subsectors ;
TArray < vertex_t > Verts ;
} ;
//
// OTHER TYPES
//
2017-03-08 14:20:00 +00:00
typedef uint8_t lighttable_t ; // This could be wider for >8 bit display.
2016-03-01 16:23:35 +00:00
// This encapsulates the fields of vissprite_t that can be altered by AlterWeaponSprite
struct visstyle_t
{
2017-01-16 19:33:41 +00:00
bool Invert ;
2016-03-22 12:35:16 +00:00
float Alpha ;
2017-01-16 19:33:41 +00:00
ERenderStyle RenderStyle ;
2016-03-01 16:23:35 +00:00
} ;
//----------------------------------------------------------------------------------
//
// The playsim can use different nodes than the renderer so this is
// not the same as R_PointInSubsector
//
//----------------------------------------------------------------------------------
2016-03-31 15:44:05 +00:00
subsector_t * P_PointInSubsector ( double x , double y ) ;
2016-03-01 16:23:35 +00:00
2016-03-22 11:42:27 +00:00
inline sector_t * P_PointInSector ( const DVector2 & pos )
{
2016-03-31 15:44:05 +00:00
return P_PointInSubsector ( pos . X , pos . Y ) - > sector ;
2016-03-22 11:42:27 +00:00
}
2016-03-25 20:54:59 +00:00
inline sector_t * P_PointInSector ( double X , double Y )
{
2016-03-31 15:44:05 +00:00
return P_PointInSubsector ( X , Y ) - > sector ;
2016-03-25 20:54:59 +00:00
}
2016-03-25 15:25:25 +00:00
inline DVector3 AActor : : PosRelative ( int portalgroup ) const
{
return Pos ( ) + Displacements . getOffset ( Sector - > PortalGroup , portalgroup ) ;
}
inline DVector3 AActor : : PosRelative ( const AActor * other ) const
{
return Pos ( ) + Displacements . getOffset ( Sector - > PortalGroup , other - > Sector - > PortalGroup ) ;
}
inline DVector3 AActor : : PosRelative ( sector_t * sec ) const
{
return Pos ( ) + Displacements . getOffset ( Sector - > PortalGroup , sec - > PortalGroup ) ;
}
inline DVector3 AActor : : PosRelative ( line_t * line ) const
{
return Pos ( ) + Displacements . getOffset ( Sector - > PortalGroup , line - > frontsector - > PortalGroup ) ;
}
inline DVector3 PosRelative ( const DVector3 & pos , line_t * line , sector_t * refsec = NULL )
2016-03-01 16:23:35 +00:00
{
return pos + Displacements . getOffset ( refsec - > PortalGroup , line - > frontsector - > PortalGroup ) ;
}
2016-03-25 15:25:25 +00:00
2016-03-01 16:23:35 +00:00
inline void AActor : : ClearInterpolation ( )
{
2016-03-25 15:25:25 +00:00
Prev = Pos ( ) ;
2016-03-16 11:41:26 +00:00
PrevAngles = Angles ;
2016-03-01 16:23:35 +00:00
if ( Sector ) PrevPortalGroup = Sector - > PortalGroup ;
else PrevPortalGroup = 0 ;
}
2016-03-20 09:52:10 +00:00
inline bool FBoundingBox : : inRange ( const line_t * ld ) const
{
2016-03-31 08:38:54 +00:00
return Left ( ) < ld - > bbox [ BOXRIGHT ] & &
Right ( ) > ld - > bbox [ BOXLEFT ] & &
Top ( ) > ld - > bbox [ BOXBOTTOM ] & &
Bottom ( ) < ld - > bbox [ BOXTOP ] ;
2016-03-20 09:52:10 +00:00
}
2016-03-01 15:47:10 +00:00
2016-03-01 16:23:35 +00:00
# endif