mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 14:22:13 +00:00
- renamed a few variables for clarity.
This commit is contained in:
parent
44ad55602d
commit
b11c8fef57
10 changed files with 22 additions and 22 deletions
|
@ -1148,8 +1148,8 @@ public:
|
|||
|
||||
// a linked list of sectors where this object appears
|
||||
struct msecnode_t *touching_sectorlist; // phares 3/14/98
|
||||
struct msecnode_t *render_sectorlist; // same for cross-sectorportal rendering
|
||||
struct portnode_t *render_portallist; // and for cross-lineportal
|
||||
struct msecnode_t *touching_sectorportallist; // same for cross-sectorportal rendering
|
||||
struct portnode_t *touching_lineportallist; // and for cross-lineportal
|
||||
struct msecnode_t *touching_rendersectors; // this is the list of sectors that this thing interesects with it's max(radius, renderradius).
|
||||
int validcount;
|
||||
|
||||
|
|
|
@ -383,7 +383,7 @@ static inline void RenderThings(subsector_t * sub, sector_t * sector)
|
|||
GLRenderer->ProcessSprite(thing, sector, false);
|
||||
}
|
||||
|
||||
for (msecnode_t *node = sec->render_thinglist; node; node = node->m_snext)
|
||||
for (msecnode_t *node = sec->sectorportal_thinglist; node; node = node->m_snext)
|
||||
{
|
||||
AActor *thing = node->m_thing;
|
||||
FIntCVar *cvar = thing->GetClass()->distancecheck;
|
||||
|
|
|
@ -1189,7 +1189,7 @@ void gl_RenderActorsInPortal(FGLLinePortal *glport)
|
|||
if (port2 != nullptr && port->mDestination == port2->mOrigin && port->mOrigin == port2->mDestination)
|
||||
{
|
||||
|
||||
for (portnode_t *node = port->render_thinglist; node != nullptr; node = node->m_snext)
|
||||
for (portnode_t *node = port->lineportal_thinglist; node != nullptr; node = node->m_snext)
|
||||
{
|
||||
AActor *th = node->m_thing;
|
||||
|
||||
|
|
|
@ -6728,7 +6728,7 @@ portnode_t *P_DelPortalnode(portnode_t *node)
|
|||
if (sp)
|
||||
sp->m_snext = sn;
|
||||
else
|
||||
node->m_portal->render_thinglist = sn;
|
||||
node->m_portal->lineportal_thinglist = sn;
|
||||
if (sn)
|
||||
sn->m_sprev = sp;
|
||||
|
||||
|
@ -6770,10 +6770,10 @@ portnode_t *P_AddPortalnode(FLinePortal *s, AActor *thing, portnode_t *nextnode)
|
|||
// Add new node at head of portal thread starting at s->touching_thinglist
|
||||
|
||||
node->m_sprev = NULL; // prev node on portal thread
|
||||
node->m_snext = s->render_thinglist; // next node on portal thread
|
||||
if (s->render_thinglist)
|
||||
node->m_snext = s->lineportal_thinglist; // next node on portal thread
|
||||
if (s->lineportal_thinglist)
|
||||
node->m_snext->m_sprev = node;
|
||||
s->render_thinglist = node;
|
||||
s->lineportal_thinglist = node;
|
||||
return node;
|
||||
}
|
||||
|
||||
|
@ -6805,7 +6805,7 @@ void AActor::UpdateRenderSectorList()
|
|||
if (p.mType == PORTT_VISUAL) continue;
|
||||
if (bb.inRange(p.mOrigin) && bb.BoxOnLineSide(p.mOrigin))
|
||||
{
|
||||
render_portallist = P_AddPortalnode(&p, this, render_portallist);
|
||||
touching_lineportallist = P_AddPortalnode(&p, this, touching_lineportallist);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6821,7 +6821,7 @@ void AActor::UpdateRenderSectorList()
|
|||
lasth = planeh;
|
||||
DVector2 newpos = Pos() + sec->GetPortalDisplacement(sector_t::ceiling);
|
||||
sec = P_PointInSector(newpos);
|
||||
render_sectorlist = P_AddSecnode(sec, this, render_sectorlist, sec->render_thinglist);
|
||||
touching_sectorportallist = P_AddSecnode(sec, this, touching_sectorportallist, sec->sectorportal_thinglist);
|
||||
}
|
||||
sec = Sector;
|
||||
lasth = FLT_MAX;
|
||||
|
@ -6833,25 +6833,25 @@ void AActor::UpdateRenderSectorList()
|
|||
lasth = planeh;
|
||||
DVector2 newpos = Pos() + sec->GetPortalDisplacement(sector_t::floor);
|
||||
sec = P_PointInSector(newpos);
|
||||
render_sectorlist = P_AddSecnode(sec, this, render_sectorlist, sec->render_thinglist);
|
||||
touching_sectorportallist = P_AddSecnode(sec, this, touching_sectorportallist, sec->sectorportal_thinglist);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AActor::ClearRenderSectorList()
|
||||
{
|
||||
msecnode_t *node = render_sectorlist;
|
||||
msecnode_t *node = touching_sectorportallist;
|
||||
while (node)
|
||||
node = P_DelSecnode(node, §or_t::render_thinglist);
|
||||
render_sectorlist = NULL;
|
||||
node = P_DelSecnode(node, §or_t::sectorportal_thinglist);
|
||||
touching_sectorportallist = NULL;
|
||||
}
|
||||
|
||||
void AActor::ClearRenderLineList()
|
||||
{
|
||||
portnode_t *node = render_portallist;
|
||||
portnode_t *node = touching_lineportallist;
|
||||
while (node)
|
||||
node = P_DelPortalnode(node);
|
||||
render_portallist = NULL;
|
||||
touching_lineportallist = NULL;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1337,7 +1337,7 @@ DEFINE_FIELD_X(Sector, sector_t, bottommap)
|
|||
DEFINE_FIELD_X(Sector, sector_t, midmap)
|
||||
DEFINE_FIELD_X(Sector, sector_t, topmap)
|
||||
DEFINE_FIELD_X(Sector, sector_t, touching_thinglist)
|
||||
DEFINE_FIELD_X(Sector, sector_t, render_thinglist)
|
||||
DEFINE_FIELD_X(Sector, sector_t, sectorportal_thinglist)
|
||||
DEFINE_FIELD_X(Sector, sector_t, gravity)
|
||||
DEFINE_FIELD_X(Sector, sector_t, damagetype)
|
||||
DEFINE_FIELD_X(Sector, sector_t, damageamount)
|
||||
|
|
|
@ -1508,7 +1508,7 @@ void P_LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
|
|||
tagManager.AddSectorTag(i, LittleShort(ms->tag));
|
||||
ss->thinglist = nullptr;
|
||||
ss->touching_thinglist = nullptr; // phares 3/14/98
|
||||
ss->render_thinglist = nullptr;
|
||||
ss->sectorportal_thinglist = nullptr;
|
||||
ss->touching_renderthings = nullptr;
|
||||
ss->seqType = defSeqType;
|
||||
ss->SeqName = NAME_None;
|
||||
|
|
|
@ -1297,7 +1297,7 @@ public:
|
|||
sec->SetAlpha(sector_t::ceiling, 1.);
|
||||
sec->thinglist = nullptr;
|
||||
sec->touching_thinglist = nullptr; // phares 3/14/98
|
||||
sec->render_thinglist = nullptr;
|
||||
sec->sectorportal_thinglist = nullptr;
|
||||
sec->touching_renderthings = nullptr;
|
||||
sec->seqType = (level.flags & LEVEL_SNDSEQTOTALCTRL) ? 0 : -1;
|
||||
sec->nextsec = -1; //jff 2/26/98 add fields to support locking out
|
||||
|
|
|
@ -191,7 +191,7 @@ struct FLinePortal
|
|||
DAngle mAngleDiff;
|
||||
double mSinRot;
|
||||
double mCosRot;
|
||||
portnode_t *render_thinglist;
|
||||
portnode_t *lineportal_thinglist;
|
||||
};
|
||||
|
||||
extern TArray<FLinePortal> linePortals;
|
||||
|
|
|
@ -1049,7 +1049,7 @@ public:
|
|||
// list of mobjs that are at least partially in the sector
|
||||
// thinglist is a subset of touching_thinglist
|
||||
struct msecnode_t *touching_thinglist; // phares 3/14/98
|
||||
struct msecnode_t *render_thinglist; // for cross-portal rendering.
|
||||
struct msecnode_t *sectorportal_thinglist; // for cross-portal rendering.
|
||||
struct msecnode_t *touching_renderthings; // this is used to allow wide things to be rendered not only from their main sector.
|
||||
|
||||
double gravity; // [RH] Sector gravity (1.0 is normal)
|
||||
|
|
|
@ -283,7 +283,7 @@ struct Sector native
|
|||
native uint bottommap, midmap, topmap;
|
||||
|
||||
//struct msecnode_t *touching_thinglist;
|
||||
//struct msecnode_t *render_thinglist;
|
||||
//struct msecnode_t *sectorportal_thinglist;
|
||||
|
||||
native double gravity;
|
||||
native Name damagetype;
|
||||
|
|
Loading…
Reference in a new issue