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- optimized sector portal checks.
All the PortalBlocks* functions were turned into real function calls which for such a frequent check should be avoided. So now any linked portal sets a flag in the attached sectors so that it isn't necessary to check the skybox pointer each time which makes the functions subject to inlining again.
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2 changed files with 9 additions and 8 deletions
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@ -932,7 +932,7 @@ void P_CreateLinkedPortals()
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{
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// The engine cannot deal with portals on a sloped plane.
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sectors[i].SkyBoxes[j] = NULL;
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Printf("Portal on %s of sector %d is sloped and will be disabled\n", j == 0 ? "floor" : "ceiling", i);
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Printf("Portal on %s of sector %d is sloped and will be disabled\n", j == 0 ? "floor" : "ceiling", i);
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}
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}
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}
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@ -1057,7 +1057,7 @@ void P_CreateLinkedPortals()
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// This is a fatal condition. We have to remove one of the two portals. Choose the one that doesn't match the current plane
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Printf("Error in sector %d: Ceiling portal at z=%f is below floor portal at z=%f\n", i, cz, fz);
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double cp = -sectors[i].ceilingplane.fD();
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double fp = -sectors[i].ceilingplane.fD();
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double fp = sectors[i].floorplane.fD();
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if (cp < fp || fz == fp)
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{
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sectors[i].SkyBoxes[sector_t::ceiling] = NULL;
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@ -1068,6 +1068,9 @@ void P_CreateLinkedPortals()
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}
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}
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}
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// mark all sector planes that check out ok for everything.
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if (sectors[i].PortalIsLinked(sector_t::floor)) sectors[i].planes[sector_t::floor].Flags |= PLANEF_LINKED;
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if (sectors[i].PortalIsLinked(sector_t::ceiling)) sectors[i].planes[sector_t::ceiling].Flags |= PLANEF_LINKED;
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}
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if (linkedPortals.Size() > 0)
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{
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10
src/r_defs.h
10
src/r_defs.h
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@ -484,6 +484,7 @@ enum
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PLANEF_BLOCKSOUND = 32,
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PLANEF_DISABLED = 64,
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PLANEF_OBSTRUCTED = 128, // if the portal plane is beyond the sector's floor or ceiling.
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PLANEF_LINKED = 256 // plane is flagged as a linked portal
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};
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// Internal sector flags
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@ -936,20 +937,17 @@ public:
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bool PortalBlocksSight(int plane)
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{
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if (SkyBoxes[plane] == NULL || SkyBoxes[plane]->special1 != SKYBOX_LINKEDPORTAL) return true;
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return !!(planes[plane].Flags & (PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED));
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return PLANEF_LINKED != (planes[plane].Flags & (PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED | PLANEF_LINKED));
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}
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bool PortalBlocksMovement(int plane)
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{
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if (SkyBoxes[plane] == NULL || SkyBoxes[plane]->special1 != SKYBOX_LINKEDPORTAL) return true;
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return !!(planes[plane].Flags & (PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED));
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return PLANEF_LINKED != (planes[plane].Flags & (PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED | PLANEF_LINKED));
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}
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bool PortalBlocksSound(int plane)
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{
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if (SkyBoxes[plane] == NULL || SkyBoxes[plane]->special1 != SKYBOX_LINKEDPORTAL) return true;
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return !!(planes[plane].Flags & (PLANEF_BLOCKSOUND | PLANEF_DISABLED | PLANEF_OBSTRUCTED));
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return PLANEF_LINKED != (planes[plane].Flags & (PLANEF_BLOCKSOUND | PLANEF_DISABLED | PLANEF_OBSTRUCTED | PLANEF_LINKED));
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}
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bool PortalIsLinked(int plane)
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