2013-06-23 07:49:34 +00:00
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#ifndef R_RENDER
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#define R_RENDER
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2013-06-26 23:01:00 +00:00
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#include "basictypes.h"
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2013-06-23 07:49:34 +00:00
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enum RenderFlags
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{
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// [BB] Added texture compression flags.
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2014-05-11 11:27:51 +00:00
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RFL_TEXTURE_COMPRESSION=1,
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RFL_TEXTURE_COMPRESSION_S3TC=2,
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2013-06-23 07:49:34 +00:00
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2014-08-19 13:56:33 +00:00
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RFL_SHADER_STORAGE_BUFFER = 4,
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2016-04-22 17:54:51 +00:00
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RFL_BUFFER_STORAGE = 8,
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RFL_SAMPLER_OBJECTS = 16
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2013-06-23 07:49:34 +00:00
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};
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enum TexMode
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{
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2014-05-11 15:56:38 +00:00
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TM_MODULATE = 0, // (r, g, b, a)
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2014-09-09 11:21:36 +00:00
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TM_MASK, // (1, 1, 1, a)
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TM_OPAQUE, // (r, g, b, 1)
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TM_INVERSE, // (1-r, 1-g, 1-b, a)
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TM_REDTOALPHA, // (1, 1, 1, r)
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2014-09-21 09:08:17 +00:00
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TM_CLAMPY, // (r, g, b, (t >= 0.0 && t <= 1.0)? a:0)
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2013-06-23 07:49:34 +00:00
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};
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struct RenderContext
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{
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unsigned int flags;
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unsigned int maxuniforms;
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2014-07-30 21:13:16 +00:00
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unsigned int maxuniformblock;
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2014-08-01 18:59:39 +00:00
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unsigned int uniformblockalignment;
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2014-05-10 19:47:07 +00:00
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float version;
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2014-05-11 11:27:51 +00:00
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float glslversion;
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2013-06-23 07:49:34 +00:00
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int max_texturesize;
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char * vendorstring;
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int MaxLights() const
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{
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return maxuniforms>=2048? 128:64;
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}
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};
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2013-09-03 16:29:39 +00:00
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extern RenderContext gl;
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2013-06-23 07:49:34 +00:00
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#endif
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