gzdoom/src/gl
2016-04-26 11:32:40 +02:00
..
data - made the adjustments. 2016-04-24 13:35:43 +02:00
dynlights - some minor fixing and cleanup on gL portal code. 2016-04-20 11:39:41 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - fixed offsetting of player weapon sprites. 2016-04-13 16:24:25 +02:00
renderer - render sproites through sector portals. 2016-04-18 23:52:15 +02:00
scene - fixed incorrect sky texture check with Transfer_Heights. The actual sector was checked, not the one created by gl_FakeFlat. 2016-04-24 14:17:06 +02:00
shaders - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
stereo3d - fixed issues with recent Stereo3D submission: 2016-04-14 10:16:04 +02:00
system - use a compatibility mode version of gl_load, so that the fallback GL 2 code can get its definitions. 2016-04-26 11:32:40 +02:00
textures - adjustment for function name changes. 2016-04-23 11:38:33 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00