mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-20 11:11:34 +00:00
250 lines
8.7 KiB
C
250 lines
8.7 KiB
C
|
#ifndef R_RENDER
|
||
|
#define R_RENDER
|
||
|
|
||
|
#if defined(__APPLE__)
|
||
|
#define APIENTRY
|
||
|
#endif // __APPLE__
|
||
|
|
||
|
#ifndef PFNGLMULTITEXCOORD2FPROC
|
||
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
|
||
|
#endif
|
||
|
#ifndef PFNGLMULTITEXCOORD2FVPROC
|
||
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
|
||
|
#endif
|
||
|
|
||
|
enum RenderFlags
|
||
|
{
|
||
|
RFL_NPOT_TEXTURE=1,
|
||
|
RFL_NOSTENCIL=2,
|
||
|
RFL_OCCLUSION_QUERY=4,
|
||
|
// [BB] Added texture compression flags.
|
||
|
RFL_TEXTURE_COMPRESSION=8,
|
||
|
RFL_TEXTURE_COMPRESSION_S3TC=16,
|
||
|
|
||
|
RFL_VBO = 32,
|
||
|
RFL_MAP_BUFFER_RANGE = 64,
|
||
|
RFL_FRAMEBUFFER = 128,
|
||
|
RFL_TEXTUREBUFFER = 256,
|
||
|
RFL_NVIDIA = 512,
|
||
|
RFL_ATI = 1024,
|
||
|
|
||
|
|
||
|
RFL_GL_20 = 0x10000000,
|
||
|
RFL_GL_21 = 0x20000000,
|
||
|
RFL_GL_30 = 0x40000000,
|
||
|
};
|
||
|
|
||
|
enum TexMode
|
||
|
{
|
||
|
TMF_MASKBIT = 1,
|
||
|
TMF_OPAQUEBIT = 2,
|
||
|
TMF_INVERTBIT = 4,
|
||
|
|
||
|
TM_MODULATE = 0,
|
||
|
TM_MASK = TMF_MASKBIT,
|
||
|
TM_OPAQUE = TMF_OPAQUEBIT,
|
||
|
TM_INVERT = TMF_INVERTBIT,
|
||
|
//TM_INVERTMASK = TMF_MASKBIT | TMF_INVERTBIT
|
||
|
TM_INVERTOPAQUE = TMF_INVERTBIT | TMF_OPAQUEBIT,
|
||
|
};
|
||
|
|
||
|
struct RenderContext
|
||
|
{
|
||
|
unsigned int flags;
|
||
|
unsigned int shadermodel;
|
||
|
unsigned int maxuniforms;
|
||
|
int max_texturesize;
|
||
|
char * vendorstring;
|
||
|
|
||
|
int MaxLights() const
|
||
|
{
|
||
|
return maxuniforms>=2048? 128:64;
|
||
|
}
|
||
|
|
||
|
void (APIENTRY * LoadExtensions) ();
|
||
|
void (APIENTRY * SetTextureMode) (int type);
|
||
|
void (APIENTRY * PrintStartupLog) ();
|
||
|
BOOL (APIENTRY * SetVSync) (int on);
|
||
|
#if !defined (unix) && !defined (__APPLE__)
|
||
|
bool (APIENTRY * InitHardware) (HWND, bool allowsoftware, bool nostencil, int multisample);
|
||
|
void (APIENTRY * Shutdown) ();
|
||
|
#else
|
||
|
bool (APIENTRY * InitHardware) (bool allowsoftware, bool nostencil, int multisample);
|
||
|
#endif
|
||
|
void (APIENTRY * SwapBuffers) ();
|
||
|
bool (APIENTRY * SetFullscreen) (const char *devicename, int w, int h, int bits, int hz);
|
||
|
|
||
|
|
||
|
void (APIENTRY * Begin) (GLenum mode);
|
||
|
void (APIENTRY * End) (void);
|
||
|
void (APIENTRY * DrawArrays) (GLenum mode, GLint first, GLsizei count);
|
||
|
|
||
|
void (APIENTRY * TexCoord2f) (GLfloat s, GLfloat t);
|
||
|
void (APIENTRY * TexCoord2fv) (const GLfloat *v);
|
||
|
|
||
|
void (APIENTRY * Vertex2f) (GLfloat x, GLfloat y);
|
||
|
void (APIENTRY * Vertex2i) (GLint x, GLint y);
|
||
|
void (APIENTRY * Vertex3f) (GLfloat x, GLfloat y, GLfloat z);
|
||
|
void (APIENTRY * Vertex3d) (GLdouble x, GLdouble y, GLdouble z);
|
||
|
void (APIENTRY * Vertex3fv) (const GLfloat *v);
|
||
|
|
||
|
void (APIENTRY * Color4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||
|
void (APIENTRY * Color4fv) (const GLfloat *v);
|
||
|
void (APIENTRY * Color3f) (GLfloat red, GLfloat green, GLfloat blue);
|
||
|
void (APIENTRY * Color3ub) (GLubyte red, GLubyte green, GLubyte blue);
|
||
|
void (APIENTRY * Color4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
||
|
|
||
|
void (APIENTRY * BlendEquation) (GLenum);
|
||
|
void (APIENTRY * ColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||
|
|
||
|
void (APIENTRY * DepthFunc) (GLenum func);
|
||
|
void (APIENTRY * DepthMask) (GLboolean flag);
|
||
|
void (APIENTRY * DepthRange) (GLclampd zNear, GLclampd zFar);
|
||
|
|
||
|
void (APIENTRY * StencilFunc) (GLenum func, GLint ref, GLuint mask);
|
||
|
void (APIENTRY * StencilMask) (GLuint mask);
|
||
|
void (APIENTRY * StencilOp) (GLenum fail, GLenum zfail, GLenum zpass);
|
||
|
|
||
|
void (APIENTRY * MatrixMode) (GLenum mode);
|
||
|
void (APIENTRY * PushMatrix) (void);
|
||
|
void (APIENTRY * PopMatrix) (void);
|
||
|
void (APIENTRY * LoadIdentity) (void);
|
||
|
void (APIENTRY * MultMatrixd) (const GLdouble *m);
|
||
|
void (APIENTRY * Translatef) (GLfloat x, GLfloat y, GLfloat z);
|
||
|
void (APIENTRY * Ortho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
||
|
void (APIENTRY * Scalef) (GLfloat x, GLfloat y, GLfloat z);
|
||
|
void (APIENTRY * Rotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||
|
|
||
|
void (APIENTRY * Viewport) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||
|
void (APIENTRY * Scissor) (GLint x, GLint y, GLsizei width, GLsizei height);
|
||
|
|
||
|
void (APIENTRY * Clear) (GLbitfield mask);
|
||
|
void (APIENTRY * ClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||
|
void (APIENTRY * ClearDepth) (GLclampd depth);
|
||
|
void (APIENTRY * ShadeModel) (GLenum mode);
|
||
|
void (APIENTRY * Hint) (GLenum target, GLenum mode);
|
||
|
|
||
|
void (APIENTRY * DisableClientState) (GLenum array);
|
||
|
void (APIENTRY * EnableClientState) (GLenum array);
|
||
|
|
||
|
void (APIENTRY * Fogf) (GLenum pname, GLfloat param);
|
||
|
void (APIENTRY * Fogi) (GLenum pname, GLint param);
|
||
|
void (APIENTRY * Fogfv) (GLenum pname, const GLfloat *params);
|
||
|
|
||
|
void (APIENTRY * Enable) (GLenum cap);
|
||
|
GLboolean (APIENTRY * IsEnabled) (GLenum cap);
|
||
|
void (APIENTRY * Disable) (GLenum cap);
|
||
|
|
||
|
void (APIENTRY * TexGeni) (GLenum coord, GLenum pname, GLint param);
|
||
|
void (APIENTRY * DeleteTextures) (GLsizei n, const GLuint *textures);
|
||
|
void (APIENTRY * GenTextures) (GLsizei n, GLuint *textures);
|
||
|
void (APIENTRY * BindTexture) (GLenum target, GLuint texture);
|
||
|
void (APIENTRY * TexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||
|
void (APIENTRY * TexParameterf) (GLenum target, GLenum pname, GLfloat param);
|
||
|
void (APIENTRY * TexParameteri) (GLenum target, GLenum pname, GLint param);
|
||
|
void (APIENTRY * CopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||
|
|
||
|
void (APIENTRY * ReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
||
|
void (APIENTRY * PolygonOffset) (GLfloat factor, GLfloat units);
|
||
|
void (APIENTRY * ClipPlane) (GLenum which, const GLdouble *);
|
||
|
|
||
|
void (APIENTRY * Finish) (void);
|
||
|
void (APIENTRY * Flush) (void);
|
||
|
|
||
|
// ARB_SHADER_OBJECTS
|
||
|
PFNGLDELETESHADERPROC DeleteShader;
|
||
|
PFNGLDELETEPROGRAMPROC DeleteProgram;
|
||
|
PFNGLDETACHSHADERPROC DetachShader;
|
||
|
PFNGLCREATESHADERPROC CreateShader;
|
||
|
PFNGLSHADERSOURCEPROC ShaderSource;
|
||
|
PFNGLCOMPILESHADERPROC CompileShader;
|
||
|
PFNGLCREATEPROGRAMPROC CreateProgram;
|
||
|
PFNGLATTACHSHADERPROC AttachShader;
|
||
|
PFNGLLINKPROGRAMPROC LinkProgram;
|
||
|
PFNGLUSEPROGRAMPROC UseProgram;
|
||
|
PFNGLVALIDATEPROGRAMPROC ValidateProgram;
|
||
|
PFNGLVERTEXATTRIB1FPROC VertexAttrib1f;
|
||
|
PFNGLVERTEXATTRIB2FPROC VertexAttrib2f;
|
||
|
PFNGLVERTEXATTRIB4FPROC VertexAttrib4f;
|
||
|
PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv;
|
||
|
PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv;
|
||
|
PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv;
|
||
|
PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv;
|
||
|
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
|
||
|
PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation;
|
||
|
|
||
|
PFNGLUNIFORM1FPROC Uniform1f;
|
||
|
PFNGLUNIFORM2FPROC Uniform2f;
|
||
|
PFNGLUNIFORM3FPROC Uniform3f;
|
||
|
PFNGLUNIFORM4FPROC Uniform4f;
|
||
|
PFNGLUNIFORM1IPROC Uniform1i;
|
||
|
PFNGLUNIFORM2IPROC Uniform2i;
|
||
|
PFNGLUNIFORM3IPROC Uniform3i;
|
||
|
PFNGLUNIFORM4IPROC Uniform4i;
|
||
|
PFNGLUNIFORM1FVPROC Uniform1fv;
|
||
|
PFNGLUNIFORM2FVPROC Uniform2fv;
|
||
|
PFNGLUNIFORM3FVPROC Uniform3fv;
|
||
|
PFNGLUNIFORM4FVPROC Uniform4fv;
|
||
|
PFNGLUNIFORM1IVPROC Uniform1iv;
|
||
|
PFNGLUNIFORM2IVPROC Uniform2iv;
|
||
|
PFNGLUNIFORM3IVPROC Uniform3iv;
|
||
|
PFNGLUNIFORM4IVPROC Uniform4iv;
|
||
|
|
||
|
PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv;
|
||
|
PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv;
|
||
|
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
|
||
|
|
||
|
PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
|
||
|
PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
|
||
|
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
|
||
|
PFNGLGETACTIVEUNIFORMPROC GetActiveUniform;
|
||
|
PFNGLGETUNIFORMFVPROC GetUniformfv;
|
||
|
PFNGLGETUNIFORMIVPROC GetUniformiv;
|
||
|
PFNGLGETSHADERSOURCEPROC GetShaderSource;
|
||
|
PFNGLGETOBJECTPARAMETERIVARBPROC GetObjectParameteriv;
|
||
|
|
||
|
PFNGLGENQUERIESARBPROC GenQueries;
|
||
|
PFNGLDELETEQUERIESARBPROC DeleteQueries;
|
||
|
PFNGLBEGINQUERYARBPROC BeginQuery;
|
||
|
PFNGLENDQUERYARBPROC EndQuery;
|
||
|
PFNGLGETQUERYOBJECTUIVARBPROC GetQueryObjectuiv;
|
||
|
|
||
|
PFNGLACTIVETEXTUREPROC ActiveTexture;
|
||
|
PFNGLMULTITEXCOORD2FPROC MultiTexCoord2f;
|
||
|
PFNGLMULTITEXCOORD2FVPROC MultiTexCoord2fv;
|
||
|
|
||
|
PFNGLBINDBUFFERPROC BindBuffer;
|
||
|
PFNGLDELETEBUFFERSPROC DeleteBuffers;
|
||
|
PFNGLGENBUFFERSPROC GenBuffers;
|
||
|
PFNGLBUFFERDATAPROC BufferData;
|
||
|
PFNGLBUFFERSUBDATAPROC BufferSubData;
|
||
|
PFNGLMAPBUFFERPROC MapBuffer;
|
||
|
PFNGLUNMAPBUFFERPROC UnmapBuffer;
|
||
|
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
|
||
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
|
||
|
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
|
||
|
|
||
|
PFNGLMAPBUFFERRANGEPROC MapBufferRange;
|
||
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange;
|
||
|
|
||
|
PFNGLGENFRAMEBUFFERSPROC GenFramebuffers;
|
||
|
PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers;
|
||
|
PFNGLBINDFRAMEBUFFERPROC BindFramebuffer;
|
||
|
PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D;
|
||
|
PFNGLGENRENDERBUFFERSPROC GenRenderbuffers;
|
||
|
PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers;
|
||
|
PFNGLBINDRENDERBUFFERPROC BindRenderbuffer;
|
||
|
PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage;
|
||
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer;
|
||
|
|
||
|
PFNGLTEXBUFFERARBPROC TexBufferARB;
|
||
|
};
|
||
|
|
||
|
|
||
|
typedef void (APIENTRY * GetContextProc)(RenderContext & gl);
|
||
|
|
||
|
void APIENTRY GetContext(RenderContext & gl);
|
||
|
|
||
|
#endif
|
||
|
|