gzdoom/wadsrc/static/actors/constants.txt

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// Flags for A_PainAttack
const int PAF_NOSKULLATTACK = 1;
const int PAF_AIMFACING = 2;
const int PAF_NOTARGET = 4;
// Flags for A_Saw
const int SF_NORANDOM = 1;
const int SF_RANDOMLIGHTMISS = 2;
const int SF_RANDOMLIGHTHIT = 4;
const int SF_RANDOMLIGHTBOTH = 6;
const int SF_NOUSEAMMOMISS = 8;
const int SF_NOUSEAMMO = 16;
// Flags for A_CustomMissile
const int CMF_AIMOFFSET = 1;
const int CMF_AIMDIRECTION = 2;
const int CMF_TRACKOWNER = 4;
const int CMF_CHECKTARGETDEAD = 8;
const int CMF_ABSOLUTEPITCH = 16;
const int CMF_OFFSETPITCH = 32;
const int CMF_SAVEPITCH = 64;
const int CMF_ABSOLUTEANGLE = 128;
// Flags for A_CustomBulletAttack
const int CBAF_AIMFACING = 1;
const int CBAF_NORANDOM = 2;
const int CBAF_EXPLICITANGLE = 4;
const int CBAF_NOPITCH = 8;
// Flags for A_GunFlash
const int GFF_NOEXTCHANGE = 1;
// Flags for A_FireBullets
const int FBF_USEAMMO = 1;
const int FBF_NORANDOM = 2;
const int FBF_EXPLICITANGLE = 4;
const int FBF_NOPITCH = 8;
const int FBF_NOFLASH = 16;
// Flags for A_SpawnItemEx
const int SXF_TRANSFERTRANSLATION=1;
const int SXF_ABSOLUTEPOSITION=2;
const int SXF_ABSOLUTEANGLE=4;
const int SXF_ABSOLUTEMOMENTUM=8;
const int SXF_ABSOLUTEVELOCITY=8;
const int SXF_SETMASTER=16;
const int SXF_NOCHECKPOSITION = 32;
const int SXF_TELEFRAG=64;
const int SXF_CLIENTSIDE=128; // only used by Skulltag
const int SXF_TRANSFERAMBUSHFLAG=256;
const int SXF_TRANSFERPITCH=512;
const int SXF_TRANSFERPOINTERS=1024;
// Flags for A_Chase
const int CHF_FASTCHASE = 1;
const int CHF_NOPLAYACTIVE = 2;
const int CHF_NIGHTMAREFAST = 4;
const int CHF_RESURRECT = 8;
const int CHF_DONTMOVE = 16;
// Flags for A_LookEx
const int LOF_NOSIGHTCHECK = 1;
const int LOF_NOSOUNDCHECK = 2;
const int LOF_DONTCHASEGOAL = 4;
const int LOF_NOSEESOUND = 8;
const int LOF_FULLVOLSEESOUND = 16;
const int LOF_NOJUMP = 32;
// Flags for A_Respawn
const int RSF_FOG = 1;
const int RSF_KEEPTARGET = 2;
const int RSF_TELEFRAG = 4;
// Flags for A_JumpIfTargetInLOS and A_JumpIfInTargetLOS
const int JLOSF_PROJECTILE = 1;
const int JLOSF_NOSIGHT = 2;
const int JLOSF_CLOSENOFOV = 4;
const int JLOSF_CLOSENOSIGHT = 8;
const int JLOSF_CLOSENOJUMP = 16;
const int JLOSF_DEADNOJUMP = 32;
const int JLOSF_CHECKMASTER = 64;
const int JLOSF_TARGETLOS = 128;
const int JLOSF_FLIPFOV = 256;
const int JLOSF_ALLYNOJUMP = 512;
const int JLOSF_COMBATANTONLY = 1024;
// Flags for A_ChangeVelocity
const int CVF_RELATIVE = 1;
const int CVF_REPLACE = 2;
// Flags for A_WeaponReady
const int WRF_NOBOB = 1;
const int WRF_NOFIRE = 12;
const int WRF_NOSWITCH = 2;
const int WRF_NOPRIMARY = 4;
const int WRF_NOSECONDARY = 8;
const int WRF_ALLOWRELOAD = 16;
const int WRF_ALLOWZOOM = 32;
// Morph constants
const int MRF_ADDSTAMINA = 1;
const int MRF_FULLHEALTH = 2;
const int MRF_UNDOBYTOMEOFPOWER = 4;
const int MRF_UNDOBYCHAOSDEVICE = 8;
const int MRF_FAILNOTELEFRAG = 16;
const int MRF_FAILNOLAUGH = 32;
const int MRF_WHENINVULNERABLE = 64;
const int MRF_LOSEACTUALWEAPON = 128;
const int MRF_NEWTIDBEHAVIOUR = 256;
const int MRF_UNDOBYDEATH = 512;
const int MRF_UNDOBYDEATHFORCED = 1024;
const int MRF_UNDOBYDEATHSAVES = 2048;
// Flags for A_RailAttack and A_CustomRailgun
const int RGF_SILENT = 1;
const int RGF_NOPIERCING = 2;
const int RGF_EXPLICITANGLE = 4;
const int RGF_FULLBRIGHT = 8;
const int RGF_CENTERZ = 16;
// Flags for A_Mushroom
const int MSF_Standard = 0;
const int MSF_Classic = 1;
const int MSF_DontHurt = 2;
// Flags for A_Explode
const int XF_HURTSOURCE = 1;
const int XF_NOTMISSILE = 4;
// Flags for A_RadiusThrust
const int RTF_AFFECTSOURCE = 1;
const int RTF_NOIMPACTDAMAGE = 2;
const int RTF_NOTMISSILE = 4;
// Flags for A_Blast
const int BF_USEAMMO = 1;
const int BF_DONTWARN = 2;
const int BF_AFFECTBOSSES = 4;
const int BF_NOIMPACTDAMAGE = 8;
// Flags for A_SeekerMissile
const int SMF_LOOK = 1;
const int SMF_PRECISE = 2;
const int SMF_CURSPEED = 4;
// Flags for A_CustomPunch
const int CPF_USEAMMO = 1;
const int CPF_DAGGER = 2;
const int CPF_PULLIN = 4;
// Flags for A_Teleport
const int TF_TELEFRAG = 1;
const int TF_RANDOMDECIDE = 2;
// Flags for A_WolfAttack
const int WAF_NORANDOM = 1;
const int WAF_USEPUFF = 2;
// Flags for A_RadiusGive
enum
{
RGF_GIVESELF = 1,
RGF_PLAYERS = 2,
RGF_MONSTERS = 4,
RGF_OBJECTS = 8,
RGF_VOODOO = 16,
RGF_CORPSES = 32,
RGF_NOTARGET = 64,
RGF_NOTRACER = 128,
RGF_NOMASTER = 256,
RGF_CUBE = 512,
};
// Activation flags
enum
{
THINGSPEC_Default = 0,
THINGSPEC_ThingActs = 1,
THINGSPEC_ThingTargets = 2,
THINGSPEC_TriggerTargets = 4,
THINGSPEC_MonsterTrigger = 8,
THINGSPEC_MissileTrigger = 16,
THINGSPEC_ClearSpecial = 32,
THINGSPEC_NoDeathSpecial = 64,
THINGSPEC_TriggerActs = 128,
};
// Shorter aliases for same
const int AF_Default = 0;
const int AF_ThingActs = 1;
const int AF_ThingTargets = 2;
const int AF_TriggerTargets = 4;
const int AF_MonsterTrigger = 8;
const int AF_MissileTrigger = 16;
const int AF_ClearSpecial = 32;
const int AF_NoDeathSpecial = 64;
const int AF_TriggerActs = 128;
// Flags for A_TakeInventory and A_TakeFromTarget
const int TIF_NOTAKEINFINITE = 1;
// constants for A_PlaySound
enum
{
CHAN_AUTO = 0,
CHAN_WEAPON = 1,
CHAN_VOICE = 2,
CHAN_ITEM = 3,
CHAN_BODY = 4,
// modifier flags
CHAN_LISTENERZ = 8,
CHAN_MAYBE_LOCAL = 16,
CHAN_UI = 32,
CHAN_NOPAUSE = 64
};
// sound attenuation values
const float ATTN_NONE = 0;
const float ATTN_NORM = 1;
const float ATTN_IDLE = 1.001;
const float ATTN_STATIC = 3;
// For SetPlayerProprty action special
Const Int PROP_FROZEN = 0;
Const Int PROP_NOTARGET = 1;
Const Int PROP_INSTANTWEAPONSWITCH = 2;
Const Int PROP_FLY = 3;
Const Int PROP_TOTALLYFROZEN = 4;
Const Int PROP_INVULNERABILITY = 5; // (Deprecated)
Const Int PROP_STRENGTH = 6; // (Deprecated)
Const Int PROP_INVISIBILITY = 7; // (Deprecated)
Const Int PROP_RADIATIONSUIT = 8; // (Deprecated)
Const Int PROP_ALLMAP = 9; // (Deprecated)
Const Int PROP_INFRARED = 10; // (Deprecated)
Const Int PROP_WEAPONLEVEL2 = 11; // (Deprecated)
Const Int PROP_FLIGHT = 12; // (Deprecated)
Const Int PROP_SPEED = 15; // (Deprecated)
Const Int PROP_BUDDHA = 16;
// Line_SetBlocking
Const Int BLOCKF_CREATURES = 1;
Const Int BLOCKF_MONSTERS = 2;
Const Int BLOCKF_PLAYERS = 4;
Const Int BLOCKF_FLOATERS = 8;
Const Int BLOCKF_PROJECTILES = 16;
Const Int BLOCKF_EVERYTHING = 32;
Const Int BLOCKF_RAILING = 64;
Const Int BLOCKF_USE = 128;
// Pointer constants, bitfield-enabled
Const Int AAPTR_DEFAULT = 0;
Const Int AAPTR_NULL = 1;
Const Int AAPTR_TARGET = 2;
Const Int AAPTR_MASTER = 4;
Const Int AAPTR_TRACER = 8;
Const Int AAPTR_PLAYER_GETTARGET = 16;
Const Int AAPTR_PLAYER_GETCONVERSATION = 32;
Const Int AAPTR_PLAYER1 = 64;
Const Int AAPTR_PLAYER2 = 128;
Const Int AAPTR_PLAYER3 = 256;
Const Int AAPTR_PLAYER4 = 512;
Const Int AAPTR_PLAYER5 = 1024;
Const Int AAPTR_PLAYER6 = 2048;
Const Int AAPTR_PLAYER7 = 4096;
Const Int AAPTR_PLAYER8 = 8192;
Const Int AAPTR_FRIENDPLAYER = 16384;
// Pointer operation flags
Const Int PTROP_UNSAFETARGET = 1;
Const Int PTROP_UNSAFEMASTER = 2;
Const Int PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET|PTROP_UNSAFEMASTER;
// Flags for A_Warp
Const Int WARPF_ABSOLUTEOFFSET = 0x1;
Const Int WARPF_ABSOLUTEANGLE = 0x2;
Const Int WARPF_USECALLERANGLE = 0x4;
Const Int WARPF_NOCHECKPOSITION = 0x8;
Const Int WARPF_INTERPOLATE = 0x10;
Const Int WARPF_WARPINTERPOLATION = 0x20;
Const Int WARPF_COPYINTERPOLATION = 0x40;
Const Int WARPF_STOP = 0x80;
Const Int WARPF_TOFLOOR = 0x100;
Const Int WARPF_TESTONLY = 0x200;
// flags for A_SetPitch
const int SPF_FORCECLAMP = 1;