2006-02-24 04:48:15 +00:00
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/*
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** farchive.cpp
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** Implements an archiver for DObject serialization.
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**
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**---------------------------------------------------------------------------
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2006-06-11 01:37:00 +00:00
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** Copyright 1998-2006 Randy Heit
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2006-02-24 04:48:15 +00:00
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** The structure of the archive file generated is influenced heavily by the
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** description of the MFC archive format published somewhere in the MSDN
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** library.
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**
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** Two major shortcomings of the format I use are that there is no version
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** control and no support for storing the non-default portions of objects.
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** The latter would allow for easier extension of objects in future
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** releases even without a versioning system.
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*/
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#include <stddef.h>
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#include <string.h>
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#include <zlib.h>
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2009-04-07 07:06:07 +00:00
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#include <stdlib.h>
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2006-02-24 04:48:15 +00:00
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#include "doomtype.h"
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#include "farchive.h"
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#include "m_swap.h"
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#include "m_crc32.h"
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#include "cmdlib.h"
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#include "i_system.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "d_player.h"
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#include "dobject.h"
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#include "r_local.h"
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// These are special tokens found in the data stream of an archive.
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// Whenever a new object is encountered, it gets created using new and
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// is then asked to serialize itself before processing of the previous
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// object continues. This can result in some very deep recursion if
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// you aren't careful about how you organize your data.
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#define NEW_OBJ ((BYTE)1) // Data for a new object follows
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#define NEW_CLS_OBJ ((BYTE)2) // Data for a new class and object follows
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#define OLD_OBJ ((BYTE)3) // Reference to an old object follows
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#define NULL_OBJ ((BYTE)4) // Load as NULL
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#define M1_OBJ ((BYTE)44) // Load as (DObject*)-1
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#define NEW_PLYR_OBJ ((BYTE)5) // Data for a new player follows
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#define NEW_PLYR_CLS_OBJ ((BYTE)6) // Data for a new class and player follows
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#define NEW_NAME ((BYTE)27) // A new name follows
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#define OLD_NAME ((BYTE)28) // Reference to an old name follows
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#define NIL_NAME ((BYTE)33) // Load as NULL
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#define NEW_SPRITE ((BYTE)11) // A new sprite name follows
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#define OLD_SPRITE ((BYTE)12) // Reference to an old sprite name follows
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#ifdef WORDS_BIGENDIAN
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2006-04-12 05:30:27 +00:00
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static inline WORD SWAP_WORD(x) { return x; }
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static inline DWORD SWAP_DWORD(x) { return x; }
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static inline QWORD SWAP_QWORD(x) { return x; }
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2006-04-13 22:25:26 +00:00
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static inline void SWAP_FLOAT(x) { }
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static inline void SWAP_DOUBLE(double &dst, double src) { dst = src; }
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2006-02-24 04:48:15 +00:00
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#else
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2006-04-12 05:30:27 +00:00
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#ifdef _MSC_VER
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static inline WORD SWAP_WORD(WORD x) { return _byteswap_ushort(x); }
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static inline DWORD SWAP_DWORD(DWORD x) { return _byteswap_ulong(x); }
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static inline QWORD SWAP_QWORD(QWORD x) { return _byteswap_uint64(x); }
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2006-04-13 22:25:26 +00:00
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static inline void SWAP_DOUBLE(double &dst, double &src)
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{
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2009-08-02 03:38:57 +00:00
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union twiddle { QWORD q; double d; } tdst, tsrc;
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tsrc.d = src;
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tdst.q = _byteswap_uint64(tsrc.q);
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dst = tdst.d;
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2006-04-13 22:25:26 +00:00
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}
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2006-02-24 04:48:15 +00:00
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#else
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2006-04-12 05:30:27 +00:00
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static inline WORD SWAP_WORD(WORD x) { return (((x)<<8) | ((x)>>8)); }
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2008-06-25 22:16:04 +00:00
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static inline DWORD SWAP_DWORD(DWORD x) { return x = (((x)>>24) | (((x)>>8)&0xff00) | (((x)<<8)&0xff0000) | ((x)<<24)); }
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2006-04-12 05:30:27 +00:00
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static inline QWORD SWAP_QWORD(QWORD x)
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{
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union { QWORD q; DWORD d[2]; } t, u;
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t.q = x;
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u.d[0] = SWAP_DWORD(t.d[1]);
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u.d[1] = SWAP_DWORD(t.d[0]);
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return u.q;
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}
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2006-04-13 22:25:26 +00:00
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static inline void SWAP_DOUBLE(double &dst, double &src)
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{
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2009-08-02 03:38:57 +00:00
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union twiddle { double f; DWORD d[2]; } tdst, tsrc;
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2006-04-13 22:25:26 +00:00
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DWORD t;
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2009-08-02 03:38:57 +00:00
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tsrc.f = src;
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t = tsrc.d[0];
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tdst.d[0] = SWAP_DWORD(tsrc.d[1]);
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tdst.d[1] = SWAP_DWORD(t);
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dst = tdst.f;
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2006-04-13 22:25:26 +00:00
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}
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2006-02-24 04:48:15 +00:00
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#endif
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2006-04-13 22:25:26 +00:00
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static inline void SWAP_FLOAT(float &x)
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{
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2009-08-02 03:38:57 +00:00
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union twiddle { DWORD i; float f; } t;
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t.f = x;
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t.i = SWAP_DWORD(t.i);
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x = t.f;
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2006-04-13 22:25:26 +00:00
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}
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2006-02-24 04:48:15 +00:00
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#endif
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// Output buffer size for compression; need some extra space.
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// I assume the description in zlib.h is accurate.
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#define OUT_LEN(a) ((a) + (a) / 1000 + 12)
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void FCompressedFile::BeEmpty ()
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{
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m_Pos = 0;
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m_BufferSize = 0;
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m_MaxBufferSize = 0;
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m_Buffer = NULL;
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m_File = NULL;
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m_NoCompress = false;
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2006-05-12 03:14:40 +00:00
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m_Mode = ENotOpen;
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2006-02-24 04:48:15 +00:00
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}
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static const char LZOSig[4] = { 'F', 'L', 'Z', 'O' };
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static const char ZSig[4] = { 'F', 'L', 'Z', 'L' };
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FCompressedFile::FCompressedFile ()
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{
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BeEmpty ();
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}
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FCompressedFile::FCompressedFile (const char *name, EOpenMode mode, bool dontCompress)
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{
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BeEmpty ();
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Open (name, mode);
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m_NoCompress = dontCompress;
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}
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FCompressedFile::FCompressedFile (FILE *file, EOpenMode mode, bool dontCompress, bool postopen)
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{
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BeEmpty ();
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m_Mode = mode;
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m_File = file;
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m_NoCompress = dontCompress;
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if (postopen)
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{
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PostOpen ();
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}
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}
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FCompressedFile::~FCompressedFile ()
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{
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Close ();
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}
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bool FCompressedFile::Open (const char *name, EOpenMode mode)
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{
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Close ();
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if (name == NULL)
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return false;
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m_Mode = mode;
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m_File = fopen (name, mode == EReading ? "rb" : "wb");
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PostOpen ();
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return !!m_File;
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}
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void FCompressedFile::PostOpen ()
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{
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if (m_File && m_Mode == EReading)
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{
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char sig[4];
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fread (sig, 4, 1, m_File);
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if (sig[0] != ZSig[0] || sig[1] != ZSig[1] || sig[2] != ZSig[2] || sig[3] != ZSig[3])
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{
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fclose (m_File);
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m_File = NULL;
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if (sig[0] == LZOSig[0] && sig[1] == LZOSig[1] && sig[2] == LZOSig[2] && sig[3] == LZOSig[3])
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{
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Printf ("Compressed files from older ZDooms are not supported.\n");
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}
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return;
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}
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else
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{
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DWORD sizes[2];
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fread (sizes, sizeof(DWORD), 2, m_File);
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2006-04-12 05:30:27 +00:00
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sizes[0] = SWAP_DWORD (sizes[0]);
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sizes[1] = SWAP_DWORD (sizes[1]);
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2006-02-24 04:48:15 +00:00
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unsigned int len = sizes[0] == 0 ? sizes[1] : sizes[0];
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2006-09-14 00:02:31 +00:00
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m_Buffer = (BYTE *)M_Malloc (len+8);
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2006-02-24 04:48:15 +00:00
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fread (m_Buffer+8, len, 1, m_File);
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2006-04-12 05:30:27 +00:00
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sizes[0] = SWAP_DWORD (sizes[0]);
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sizes[1] = SWAP_DWORD (sizes[1]);
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2006-02-24 04:48:15 +00:00
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((DWORD *)m_Buffer)[0] = sizes[0];
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((DWORD *)m_Buffer)[1] = sizes[1];
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Explode ();
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}
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}
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}
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void FCompressedFile::Close ()
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{
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if (m_File)
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{
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if (m_Mode == EWriting)
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{
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Implode ();
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fwrite (ZSig, 4, 1, m_File);
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fwrite (m_Buffer, m_BufferSize + 8, 1, m_File);
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}
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fclose (m_File);
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m_File = NULL;
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}
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if (m_Buffer)
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2008-02-17 02:40:03 +00:00
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{
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M_Free (m_Buffer);
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m_Buffer = NULL;
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}
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2006-02-24 04:48:15 +00:00
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BeEmpty ();
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}
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void FCompressedFile::Flush ()
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{
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}
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FFile::EOpenMode FCompressedFile::Mode () const
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{
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return m_Mode;
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}
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bool FCompressedFile::IsOpen () const
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{
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return !!m_File;
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}
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FFile &FCompressedFile::Write (const void *mem, unsigned int len)
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{
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if (m_Mode == EWriting)
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{
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if (m_Pos + len > m_MaxBufferSize)
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{
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do
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{
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m_MaxBufferSize = m_MaxBufferSize ? m_MaxBufferSize * 2 : 16384;
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}
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while (m_Pos + len > m_MaxBufferSize);
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2006-09-14 00:02:31 +00:00
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m_Buffer = (BYTE *)M_Realloc (m_Buffer, m_MaxBufferSize);
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2006-02-24 04:48:15 +00:00
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}
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if (len == 1)
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m_Buffer[m_Pos] = *(BYTE *)mem;
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else
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memcpy (m_Buffer + m_Pos, mem, len);
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m_Pos += len;
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if (m_Pos > m_BufferSize)
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m_BufferSize = m_Pos;
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}
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else
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{
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I_Error ("Tried to write to reading cfile");
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}
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return *this;
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}
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FFile &FCompressedFile::Read (void *mem, unsigned int len)
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{
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if (m_Mode == EReading)
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{
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if (m_Pos + len > m_BufferSize)
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{
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I_Error ("Attempt to read past end of cfile");
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}
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if (len == 1)
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*(BYTE *)mem = m_Buffer[m_Pos];
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else
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memcpy (mem, m_Buffer + m_Pos, len);
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m_Pos += len;
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}
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else
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{
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I_Error ("Tried to read from writing cfile");
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}
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return *this;
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}
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unsigned int FCompressedFile::Tell () const
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{
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return m_Pos;
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}
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FFile &FCompressedFile::Seek (int pos, ESeekPos ofs)
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{
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if (ofs == ESeekRelative)
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pos += m_Pos;
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else if (ofs == ESeekEnd)
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pos = m_BufferSize - pos;
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if (pos < 0)
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m_Pos = 0;
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else if ((unsigned)pos > m_BufferSize)
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m_Pos = m_BufferSize;
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else
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m_Pos = pos;
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return *this;
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}
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CVAR (Bool, nofilecompression, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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void FCompressedFile::Implode ()
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{
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uLong outlen;
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uLong len = m_BufferSize;
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Byte *compressed = NULL;
|
2006-09-14 00:02:31 +00:00
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BYTE *oldbuf = m_Buffer;
|
2006-02-24 04:48:15 +00:00
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int r;
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if (!nofilecompression && !m_NoCompress)
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{
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outlen = OUT_LEN(len);
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do
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{
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|
|
compressed = new Bytef[outlen];
|
|
|
|
r = compress (compressed, &outlen, m_Buffer, len);
|
|
|
|
if (r == Z_BUF_ERROR)
|
|
|
|
{
|
|
|
|
delete[] compressed;
|
|
|
|
outlen += 1024;
|
|
|
|
}
|
|
|
|
} while (r == Z_BUF_ERROR);
|
|
|
|
|
|
|
|
// If the data could not be compressed, store it as-is.
|
|
|
|
if (r != Z_OK || outlen >= len)
|
|
|
|
{
|
|
|
|
DPrintf ("cfile could not be compressed\n");
|
|
|
|
outlen = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
DPrintf ("cfile shrank from %lu to %lu bytes\n", len, outlen);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
outlen = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_MaxBufferSize = m_BufferSize = ((outlen == 0) ? len : outlen);
|
2006-05-04 03:49:46 +00:00
|
|
|
m_Buffer = (BYTE *)M_Malloc (m_BufferSize + 8);
|
2006-02-24 04:48:15 +00:00
|
|
|
m_Pos = 0;
|
|
|
|
|
|
|
|
DWORD *lens = (DWORD *)(m_Buffer);
|
|
|
|
lens[0] = BigLong((unsigned int)outlen);
|
|
|
|
lens[1] = BigLong((unsigned int)len);
|
|
|
|
|
|
|
|
if (outlen == 0)
|
|
|
|
memcpy (m_Buffer + 8, oldbuf, len);
|
|
|
|
else
|
|
|
|
memcpy (m_Buffer + 8, compressed, outlen);
|
|
|
|
if (compressed)
|
|
|
|
delete[] compressed;
|
2008-02-17 02:40:03 +00:00
|
|
|
M_Free (oldbuf);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void FCompressedFile::Explode ()
|
|
|
|
{
|
|
|
|
uLong expandsize, cprlen;
|
|
|
|
unsigned char *expand;
|
|
|
|
|
|
|
|
if (m_Buffer)
|
|
|
|
{
|
|
|
|
unsigned int *ints = (unsigned int *)(m_Buffer);
|
|
|
|
cprlen = BigLong(ints[0]);
|
|
|
|
expandsize = BigLong(ints[1]);
|
|
|
|
|
2006-05-04 03:49:46 +00:00
|
|
|
expand = (unsigned char *)M_Malloc (expandsize);
|
2006-02-24 04:48:15 +00:00
|
|
|
if (cprlen)
|
|
|
|
{
|
|
|
|
int r;
|
|
|
|
uLong newlen;
|
|
|
|
|
|
|
|
newlen = expandsize;
|
|
|
|
r = uncompress (expand, &newlen, m_Buffer + 8, cprlen);
|
|
|
|
if (r != Z_OK || newlen != expandsize)
|
|
|
|
{
|
2008-02-17 02:40:03 +00:00
|
|
|
M_Free (expand);
|
2006-02-24 04:48:15 +00:00
|
|
|
I_Error ("Could not decompress cfile");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
memcpy (expand, m_Buffer + 8, expandsize);
|
|
|
|
}
|
|
|
|
if (FreeOnExplode ())
|
2008-02-17 02:40:03 +00:00
|
|
|
M_Free (m_Buffer);
|
2006-02-24 04:48:15 +00:00
|
|
|
m_Buffer = expand;
|
|
|
|
m_BufferSize = expandsize;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FCompressedMemFile::FCompressedMemFile ()
|
|
|
|
{
|
|
|
|
m_SourceFromMem = false;
|
|
|
|
m_ImplodedBuffer = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
FCompressedMemFile::FCompressedMemFile (const char *name, EOpenMode mode)
|
|
|
|
: FCompressedFile (name, mode)
|
|
|
|
{
|
|
|
|
m_SourceFromMem = false;
|
|
|
|
m_ImplodedBuffer = NULL;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
2006-05-12 03:14:40 +00:00
|
|
|
FCompressedMemFile::~FCompressedMemFile ()
|
|
|
|
{
|
|
|
|
if (m_ImplodedBuffer != NULL)
|
|
|
|
{
|
2008-02-17 02:40:03 +00:00
|
|
|
M_Free (m_ImplodedBuffer);
|
2006-05-12 03:14:40 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-02-24 04:48:15 +00:00
|
|
|
bool FCompressedMemFile::Open (const char *name, EOpenMode mode)
|
|
|
|
{
|
|
|
|
if (mode == EWriting)
|
|
|
|
{
|
|
|
|
if (name)
|
|
|
|
{
|
|
|
|
I_Error ("FCompressedMemFile cannot write to disk");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return Open ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
bool res = FCompressedFile::Open (name, EReading);
|
|
|
|
if (res)
|
|
|
|
{
|
|
|
|
fclose (m_File);
|
|
|
|
m_File = NULL;
|
|
|
|
}
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool FCompressedMemFile::Open (void *memblock)
|
|
|
|
{
|
|
|
|
Close ();
|
|
|
|
m_Mode = EReading;
|
|
|
|
m_Buffer = (BYTE *)memblock;
|
|
|
|
m_SourceFromMem = true;
|
|
|
|
Explode ();
|
|
|
|
m_SourceFromMem = false;
|
|
|
|
return !!m_Buffer;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool FCompressedMemFile::Open ()
|
|
|
|
{
|
|
|
|
Close ();
|
|
|
|
m_Mode = EWriting;
|
|
|
|
m_BufferSize = 0;
|
|
|
|
m_MaxBufferSize = 16384;
|
2006-05-04 03:49:46 +00:00
|
|
|
m_Buffer = (unsigned char *)M_Malloc (16384);
|
2006-02-24 04:48:15 +00:00
|
|
|
m_Pos = 0;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool FCompressedMemFile::Reopen ()
|
|
|
|
{
|
|
|
|
if (m_Buffer == NULL && m_ImplodedBuffer)
|
|
|
|
{
|
|
|
|
m_Mode = EReading;
|
|
|
|
m_Buffer = m_ImplodedBuffer;
|
|
|
|
m_SourceFromMem = true;
|
|
|
|
Explode ();
|
|
|
|
m_SourceFromMem = false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCompressedMemFile::Close ()
|
|
|
|
{
|
|
|
|
if (m_Mode == EWriting)
|
|
|
|
{
|
|
|
|
Implode ();
|
|
|
|
m_ImplodedBuffer = m_Buffer;
|
|
|
|
m_Buffer = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCompressedMemFile::Serialize (FArchive &arc)
|
|
|
|
{
|
|
|
|
if (arc.IsStoring ())
|
|
|
|
{
|
|
|
|
if (m_ImplodedBuffer == NULL)
|
|
|
|
{
|
|
|
|
I_Error ("FCompressedMemFile must be compressed before storing");
|
|
|
|
}
|
|
|
|
arc.Write (ZSig, 4);
|
|
|
|
|
|
|
|
DWORD sizes[2];
|
2006-04-12 05:30:27 +00:00
|
|
|
sizes[0] = SWAP_DWORD (((DWORD *)m_ImplodedBuffer)[0]);
|
|
|
|
sizes[1] = SWAP_DWORD (((DWORD *)m_ImplodedBuffer)[1]);
|
2006-02-24 04:48:15 +00:00
|
|
|
arc.Write (m_ImplodedBuffer, (sizes[0] ? sizes[0] : sizes[1])+8);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Close ();
|
|
|
|
m_Mode = EReading;
|
|
|
|
|
|
|
|
char sig[4];
|
|
|
|
DWORD sizes[2] = { 0, 0 };
|
|
|
|
|
|
|
|
arc.Read (sig, 4);
|
|
|
|
|
|
|
|
if (sig[0] != ZSig[0] || sig[1] != ZSig[1] || sig[2] != ZSig[2] || sig[3] != ZSig[3])
|
|
|
|
I_Error ("Expected to extract a compressed file");
|
|
|
|
|
|
|
|
arc << sizes[0] << sizes[1];
|
|
|
|
DWORD len = sizes[0] == 0 ? sizes[1] : sizes[0];
|
|
|
|
|
2006-05-04 03:49:46 +00:00
|
|
|
m_Buffer = (BYTE *)M_Malloc (len+8);
|
2006-04-12 05:30:27 +00:00
|
|
|
((DWORD *)m_Buffer)[0] = SWAP_DWORD(sizes[0]);
|
|
|
|
((DWORD *)m_Buffer)[1] = SWAP_DWORD(sizes[1]);
|
2006-02-24 04:48:15 +00:00
|
|
|
arc.Read (m_Buffer+8, len);
|
|
|
|
m_ImplodedBuffer = m_Buffer;
|
|
|
|
m_Buffer = NULL;
|
|
|
|
m_Mode = EWriting;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool FCompressedMemFile::IsOpen () const
|
|
|
|
{
|
|
|
|
return !!m_Buffer;
|
|
|
|
}
|
|
|
|
|
|
|
|
FPNGChunkFile::FPNGChunkFile (FILE *file, DWORD id)
|
|
|
|
: FCompressedFile (file, EWriting, true, false), m_ChunkID (id)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2006-05-04 06:14:52 +00:00
|
|
|
FPNGChunkFile::FPNGChunkFile (FILE *file, DWORD id, size_t chunklen)
|
2006-02-24 04:48:15 +00:00
|
|
|
: FCompressedFile (file, EReading, true, false), m_ChunkID (id)
|
|
|
|
{
|
2006-09-14 00:02:31 +00:00
|
|
|
m_Buffer = (BYTE *)M_Malloc (chunklen);
|
2006-05-05 04:37:10 +00:00
|
|
|
m_BufferSize = (unsigned int)chunklen;
|
2006-02-24 04:48:15 +00:00
|
|
|
fread (m_Buffer, chunklen, 1, m_File);
|
|
|
|
// Skip the CRC for now. Maybe later it will be used.
|
|
|
|
fseek (m_File, 4, SEEK_CUR);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Unlike FCompressedFile::Close, m_File is left open
|
|
|
|
void FPNGChunkFile::Close ()
|
|
|
|
{
|
|
|
|
DWORD data[2];
|
|
|
|
DWORD crc;
|
|
|
|
|
|
|
|
if (m_File)
|
|
|
|
{
|
|
|
|
if (m_Mode == EWriting)
|
|
|
|
{
|
|
|
|
crc = CalcCRC32 ((BYTE *)&m_ChunkID, 4);
|
|
|
|
crc = AddCRC32 (crc, (BYTE *)m_Buffer, m_BufferSize);
|
|
|
|
|
|
|
|
data[0] = BigLong(m_BufferSize);
|
|
|
|
data[1] = m_ChunkID;
|
|
|
|
fwrite (data, 8, 1, m_File);
|
|
|
|
fwrite (m_Buffer, m_BufferSize, 1, m_File);
|
2006-04-12 05:30:27 +00:00
|
|
|
crc = SWAP_DWORD (crc);
|
2006-02-24 04:48:15 +00:00
|
|
|
fwrite (&crc, 4, 1, m_File);
|
|
|
|
}
|
|
|
|
m_File = NULL;
|
|
|
|
}
|
|
|
|
FCompressedFile::Close ();
|
|
|
|
}
|
|
|
|
|
|
|
|
FPNGChunkArchive::FPNGChunkArchive (FILE *file, DWORD id)
|
|
|
|
: FArchive (), Chunk (file, id)
|
|
|
|
{
|
|
|
|
AttachToFile (Chunk);
|
|
|
|
}
|
|
|
|
|
2006-05-04 06:14:52 +00:00
|
|
|
FPNGChunkArchive::FPNGChunkArchive (FILE *file, DWORD id, size_t len)
|
2006-02-24 04:48:15 +00:00
|
|
|
: FArchive (), Chunk (file, id, len)
|
|
|
|
{
|
|
|
|
AttachToFile (Chunk);
|
|
|
|
}
|
|
|
|
|
|
|
|
FPNGChunkArchive::~FPNGChunkArchive ()
|
|
|
|
{
|
|
|
|
// Close before FArchive's destructor, because Chunk will be
|
|
|
|
// destroyed before the FArchive is destroyed.
|
|
|
|
Close ();
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================
|
|
|
|
//
|
|
|
|
// FArchive
|
|
|
|
//
|
|
|
|
//============================================
|
|
|
|
|
|
|
|
FArchive::FArchive ()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
FArchive::FArchive (FFile &file)
|
|
|
|
{
|
|
|
|
AttachToFile (file);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FArchive::AttachToFile (FFile &file)
|
|
|
|
{
|
2006-05-16 04:19:20 +00:00
|
|
|
unsigned int i;
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
m_HubTravel = false;
|
|
|
|
m_File = &file;
|
|
|
|
m_MaxObjectCount = m_ObjectCount = 0;
|
|
|
|
m_ObjectMap = NULL;
|
|
|
|
if (file.Mode() == FFile::EReading)
|
|
|
|
{
|
|
|
|
m_Loading = true;
|
|
|
|
m_Storing = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_Loading = false;
|
|
|
|
m_Storing = true;
|
|
|
|
}
|
|
|
|
m_Persistent = file.IsPersistent();
|
|
|
|
m_TypeMap = NULL;
|
2006-05-10 02:40:43 +00:00
|
|
|
m_TypeMap = new TypeMap[PClass::m_Types.Size()];
|
|
|
|
for (i = 0; i < PClass::m_Types.Size(); i++)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
m_TypeMap[i].toArchive = TypeMap::NO_INDEX;
|
|
|
|
m_TypeMap[i].toCurrent = NULL;
|
|
|
|
}
|
|
|
|
m_ClassCount = 0;
|
|
|
|
for (i = 0; i < EObjectHashSize; i++)
|
|
|
|
{
|
|
|
|
m_ObjectHash[i] = ~0;
|
|
|
|
m_NameHash[i] = NameMap::NO_INDEX;
|
|
|
|
}
|
|
|
|
m_NumSprites = 0;
|
|
|
|
m_SpriteMap = new int[sprites.Size()];
|
|
|
|
for (size_t s = 0; s < sprites.Size(); ++s)
|
|
|
|
{
|
|
|
|
m_SpriteMap[s] = -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FArchive::~FArchive ()
|
|
|
|
{
|
|
|
|
Close ();
|
|
|
|
if (m_TypeMap)
|
|
|
|
delete[] m_TypeMap;
|
|
|
|
if (m_ObjectMap)
|
2008-02-17 02:40:03 +00:00
|
|
|
M_Free (m_ObjectMap);
|
2006-02-24 04:48:15 +00:00
|
|
|
if (m_SpriteMap)
|
|
|
|
delete[] m_SpriteMap;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FArchive::Write (const void *mem, unsigned int len)
|
|
|
|
{
|
|
|
|
m_File->Write (mem, len);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FArchive::Read (void *mem, unsigned int len)
|
|
|
|
{
|
|
|
|
m_File->Read (mem, len);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FArchive::Close ()
|
|
|
|
{
|
|
|
|
if (m_File)
|
|
|
|
{
|
|
|
|
m_File->Close ();
|
|
|
|
m_File = NULL;
|
2006-09-14 00:02:31 +00:00
|
|
|
DPrintf ("Processed %u objects\n", m_ObjectCount);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FArchive::WriteCount (DWORD count)
|
|
|
|
{
|
|
|
|
BYTE out;
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
out = count & 0x7f;
|
|
|
|
if (count >= 0x80)
|
|
|
|
out |= 0x80;
|
|
|
|
Write (&out, sizeof(BYTE));
|
|
|
|
count >>= 7;
|
|
|
|
} while (count);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
DWORD FArchive::ReadCount ()
|
|
|
|
{
|
|
|
|
BYTE in;
|
|
|
|
DWORD count = 0;
|
|
|
|
int ofs = 0;
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
Read (&in, sizeof(BYTE));
|
|
|
|
count |= (in & 0x7f) << ofs;
|
|
|
|
ofs += 7;
|
|
|
|
} while (in & 0x80);
|
|
|
|
|
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FArchive::WriteName (const char *name)
|
|
|
|
{
|
|
|
|
BYTE id;
|
|
|
|
|
|
|
|
if (name == NULL)
|
|
|
|
{
|
|
|
|
id = NIL_NAME;
|
|
|
|
Write (&id, 1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
DWORD index = FindName (name);
|
|
|
|
if (index != NameMap::NO_INDEX)
|
|
|
|
{
|
|
|
|
id = OLD_NAME;
|
|
|
|
Write (&id, 1);
|
|
|
|
WriteCount (index);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AddName (name);
|
|
|
|
id = NEW_NAME;
|
|
|
|
Write (&id, 1);
|
|
|
|
WriteString (name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *FArchive::ReadName ()
|
|
|
|
{
|
|
|
|
BYTE id;
|
|
|
|
|
|
|
|
operator<< (id);
|
|
|
|
if (id == NIL_NAME)
|
|
|
|
{
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
else if (id == OLD_NAME)
|
|
|
|
{
|
|
|
|
DWORD index = ReadCount ();
|
|
|
|
if (index >= m_Names.Size())
|
|
|
|
{
|
2006-09-14 00:02:31 +00:00
|
|
|
I_Error ("Name %u has not been read yet\n", index);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
return &m_NameStorage[m_Names[index].StringStart];
|
|
|
|
}
|
|
|
|
else if (id == NEW_NAME)
|
|
|
|
{
|
|
|
|
DWORD index;
|
|
|
|
DWORD size = ReadCount ();
|
|
|
|
char *str;
|
|
|
|
|
|
|
|
index = (DWORD)m_NameStorage.Reserve (size);
|
|
|
|
str = &m_NameStorage[index];
|
|
|
|
Read (str, size-1);
|
|
|
|
str[size-1] = 0;
|
|
|
|
AddName (index);
|
|
|
|
return str;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error ("Expected a name but got something else\n");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FArchive::WriteString (const char *str)
|
|
|
|
{
|
|
|
|
if (str == NULL)
|
|
|
|
{
|
|
|
|
WriteCount (0);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
DWORD size = (DWORD)(strlen (str) + 1);
|
|
|
|
WriteCount (size);
|
|
|
|
Write (str, size - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FArchive &FArchive::operator<< (char *&str)
|
|
|
|
{
|
|
|
|
if (m_Storing)
|
|
|
|
{
|
|
|
|
WriteString (str);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
DWORD size = ReadCount ();
|
|
|
|
char *str2;
|
|
|
|
|
|
|
|
if (size == 0)
|
|
|
|
{
|
|
|
|
str2 = NULL;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
str2 = new char[size];
|
|
|
|
size--;
|
|
|
|
Read (str2, size);
|
|
|
|
str2[size] = 0;
|
|
|
|
ReplaceString ((char **)&str, str2);
|
|
|
|
}
|
|
|
|
if (str)
|
|
|
|
{
|
|
|
|
delete[] str;
|
|
|
|
}
|
|
|
|
str = str2;
|
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
2006-05-11 04:00:58 +00:00
|
|
|
FArchive &FArchive::operator<< (FString &str)
|
|
|
|
{
|
|
|
|
if (m_Storing)
|
|
|
|
{
|
|
|
|
WriteString (str.GetChars());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
DWORD size = ReadCount();
|
|
|
|
|
|
|
|
if (size == 0)
|
|
|
|
{
|
|
|
|
str = "";
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
char *str2 = (char *)alloca(size*sizeof(char));
|
|
|
|
size--;
|
|
|
|
Read (str2, size);
|
|
|
|
str2[size] = 0;
|
|
|
|
str = str2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
2006-02-24 04:48:15 +00:00
|
|
|
FArchive &FArchive::operator<< (BYTE &c)
|
|
|
|
{
|
|
|
|
if (m_Storing)
|
|
|
|
Write (&c, sizeof(BYTE));
|
|
|
|
else
|
|
|
|
Read (&c, sizeof(BYTE));
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
FArchive &FArchive::operator<< (WORD &w)
|
|
|
|
{
|
|
|
|
if (m_Storing)
|
|
|
|
{
|
2006-04-12 05:30:27 +00:00
|
|
|
WORD temp = SWAP_WORD(w);
|
2006-02-24 04:48:15 +00:00
|
|
|
Write (&temp, sizeof(WORD));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Read (&w, sizeof(WORD));
|
2006-04-12 05:30:27 +00:00
|
|
|
w = SWAP_WORD(w);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
FArchive &FArchive::operator<< (DWORD &w)
|
|
|
|
{
|
|
|
|
if (m_Storing)
|
|
|
|
{
|
2006-04-12 05:30:27 +00:00
|
|
|
DWORD temp = SWAP_DWORD(w);
|
2006-02-24 04:48:15 +00:00
|
|
|
Write (&temp, sizeof(DWORD));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Read (&w, sizeof(DWORD));
|
2006-04-12 05:30:27 +00:00
|
|
|
w = SWAP_DWORD(w);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
FArchive &FArchive::operator<< (QWORD &w)
|
|
|
|
{
|
|
|
|
if (m_Storing)
|
|
|
|
{
|
2006-04-12 05:30:27 +00:00
|
|
|
QWORD temp = SWAP_QWORD(w);
|
2006-02-24 04:48:15 +00:00
|
|
|
Write (&temp, sizeof(QWORD));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Read (&w, sizeof(QWORD));
|
2006-04-12 05:30:27 +00:00
|
|
|
w = SWAP_QWORD(w);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
FArchive &FArchive::operator<< (float &w)
|
|
|
|
{
|
|
|
|
if (m_Storing)
|
|
|
|
{
|
2006-04-13 22:25:26 +00:00
|
|
|
float temp = w;
|
|
|
|
SWAP_FLOAT(temp);
|
2006-02-24 04:48:15 +00:00
|
|
|
Write (&temp, sizeof(float));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Read (&w, sizeof(float));
|
2006-04-13 22:25:26 +00:00
|
|
|
SWAP_FLOAT(w);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
FArchive &FArchive::operator<< (double &w)
|
|
|
|
{
|
|
|
|
if (m_Storing)
|
|
|
|
{
|
2006-04-13 22:25:26 +00:00
|
|
|
double temp;
|
|
|
|
SWAP_DOUBLE(temp,w);
|
2006-02-24 04:48:15 +00:00
|
|
|
Write (&temp, sizeof(double));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Read (&w, sizeof(double));
|
2006-04-13 22:25:26 +00:00
|
|
|
SWAP_DOUBLE(w,w);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
2006-05-03 22:45:01 +00:00
|
|
|
FArchive &FArchive::operator<< (FName &n)
|
- Fixed compilation with mingw again.
- Added multiple-choice sound sequences. These overcome one of the major
deficiences of the Hexen-inherited SNDSEQ system while still being Hexen
compatible: Custom door sounds can now use different opening and closing
sequences, for both normal and blazing speeds.
- Added a serializer for TArray.
- Added a countof macro to doomtype.h. See the1's blog to find out why
it's implemented the way it is.
<http://blogs.msdn.com/the1/articles/210011.aspx>
- Added a new method to FRandom for getting random numbers larger than 255,
which lets me:
- Fixed: SNDSEQ delayrand commands could delay for no more than 255 tics.
- Fixed: If you're going to have sector_t.SoundTarget, then they need to
be included in the pointer cleanup scans.
- Ported back newer name code from 2.1.
- Fixed: Using -warp with only one parameter in Doom and Heretic to
select a map on episode 1 no longer worked.
- New: Loading a multiplayer save now restores the players based on
their names rather than on their connection order. Using connection
order was sensible when -net was the only way to start a network game,
but with -host/-join, it's not so nice. Also, if there aren't enough
players in the save, then the extra players will be spawned normally,
so you can continue a saved game with more players than you started it
with.
- Added some new SNDSEQ commands to make it possible to define Heretic's
ambient sounds in SNDSEQ: volumerel, volumerand, slot, randomsequence,
delayonce, and restart. With these, it is basically possible to obsolete
all of the $ambient SNDINFO commands.
- Fixed: Sound sequences would only execute one command each time they were
ticked.
- Fixed: No bounds checking was done on the volume sound sequences played at.
- Fixed: The tic parameter to playloop was useless and caused it to
act like a redundant playrepeat. I have removed all the logic that
caused playloop to play repeating sounds, and now it acts like an
infinite sequence of play/delay commands until the sequence is
stopped.
- Fixed: Sound sequences were ticked every frame, not every tic, so all
the delay commands were timed incorrectly and varied depending on your
framerate. Since this is useful for restarting looping sounds that got
cut off, I have not changed this. Instead, the delay commands now
record the tic when execution should resume, not the number of tics
left to delay.
SVN r57 (trunk)
2006-04-21 01:22:55 +00:00
|
|
|
{ // In an archive, a "name" is a string that might be stored multiple times,
|
|
|
|
// so it is only stored once. It is still treated as a normal string. In the
|
|
|
|
// rest of the game, a name is a unique identifier for a number.
|
|
|
|
if (m_Storing)
|
|
|
|
{
|
|
|
|
WriteName (n.GetChars());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2006-05-03 22:45:01 +00:00
|
|
|
n = FName(ReadName());
|
- Fixed compilation with mingw again.
- Added multiple-choice sound sequences. These overcome one of the major
deficiences of the Hexen-inherited SNDSEQ system while still being Hexen
compatible: Custom door sounds can now use different opening and closing
sequences, for both normal and blazing speeds.
- Added a serializer for TArray.
- Added a countof macro to doomtype.h. See the1's blog to find out why
it's implemented the way it is.
<http://blogs.msdn.com/the1/articles/210011.aspx>
- Added a new method to FRandom for getting random numbers larger than 255,
which lets me:
- Fixed: SNDSEQ delayrand commands could delay for no more than 255 tics.
- Fixed: If you're going to have sector_t.SoundTarget, then they need to
be included in the pointer cleanup scans.
- Ported back newer name code from 2.1.
- Fixed: Using -warp with only one parameter in Doom and Heretic to
select a map on episode 1 no longer worked.
- New: Loading a multiplayer save now restores the players based on
their names rather than on their connection order. Using connection
order was sensible when -net was the only way to start a network game,
but with -host/-join, it's not so nice. Also, if there aren't enough
players in the save, then the extra players will be spawned normally,
so you can continue a saved game with more players than you started it
with.
- Added some new SNDSEQ commands to make it possible to define Heretic's
ambient sounds in SNDSEQ: volumerel, volumerand, slot, randomsequence,
delayonce, and restart. With these, it is basically possible to obsolete
all of the $ambient SNDINFO commands.
- Fixed: Sound sequences would only execute one command each time they were
ticked.
- Fixed: No bounds checking was done on the volume sound sequences played at.
- Fixed: The tic parameter to playloop was useless and caused it to
act like a redundant playrepeat. I have removed all the logic that
caused playloop to play repeating sounds, and now it acts like an
infinite sequence of play/delay commands until the sequence is
stopped.
- Fixed: Sound sequences were ticked every frame, not every tic, so all
the delay commands were timed incorrectly and varied depending on your
framerate. Since this is useful for restarting looping sounds that got
cut off, I have not changed this. Instead, the delay commands now
record the tic when execution should resume, not the number of tics
left to delay.
SVN r57 (trunk)
2006-04-21 01:22:55 +00:00
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
2006-02-24 04:48:15 +00:00
|
|
|
FArchive &FArchive::SerializePointer (void *ptrbase, BYTE **ptr, DWORD elemSize)
|
|
|
|
{
|
2006-05-26 04:38:22 +00:00
|
|
|
DWORD w;
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
if (m_Storing)
|
|
|
|
{
|
2006-05-26 04:38:22 +00:00
|
|
|
if (*(void **)ptr)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
2006-05-26 04:38:22 +00:00
|
|
|
w = DWORD(((size_t)*ptr - (size_t)ptrbase) / elemSize);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2006-05-26 04:38:22 +00:00
|
|
|
w = ~0u;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
2006-05-26 04:38:22 +00:00
|
|
|
WriteCount (w);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2006-05-26 04:38:22 +00:00
|
|
|
w = ReadCount ();
|
|
|
|
if (w != ~0u)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
2006-09-14 00:02:31 +00:00
|
|
|
*(void **)ptr = (BYTE *)ptrbase + w * elemSize;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2006-05-26 04:38:22 +00:00
|
|
|
*(void **)ptr = NULL;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
2006-05-10 02:40:43 +00:00
|
|
|
FArchive &FArchive::SerializeObject (DObject *&object, PClass *type)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
if (IsStoring ())
|
2008-03-12 02:56:11 +00:00
|
|
|
{
|
2006-02-24 04:48:15 +00:00
|
|
|
return WriteObject (object);
|
2008-03-12 02:56:11 +00:00
|
|
|
}
|
2006-02-24 04:48:15 +00:00
|
|
|
else
|
2008-03-12 02:56:11 +00:00
|
|
|
{
|
2006-02-24 04:48:15 +00:00
|
|
|
return ReadObject (object, type);
|
2008-03-12 02:56:11 +00:00
|
|
|
}
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
FArchive &FArchive::WriteObject (DObject *obj)
|
|
|
|
{
|
|
|
|
player_t *player;
|
|
|
|
BYTE id[2];
|
|
|
|
|
|
|
|
if (obj == NULL)
|
|
|
|
{
|
|
|
|
id[0] = NULL_OBJ;
|
|
|
|
Write (id, 1);
|
|
|
|
}
|
|
|
|
else if (obj == (DObject*)~0)
|
|
|
|
{
|
|
|
|
id[0] = M1_OBJ;
|
|
|
|
Write (id, 1);
|
|
|
|
}
|
2008-03-13 23:00:33 +00:00
|
|
|
else if (obj->ObjectFlags & OF_EuthanizeMe)
|
|
|
|
{
|
|
|
|
// Objects that want to die are not saved to the archive, but
|
|
|
|
// we leave the pointers to them alone.
|
|
|
|
id[0] = NULL_OBJ;
|
|
|
|
Write (id, 1);
|
|
|
|
}
|
2006-02-24 04:48:15 +00:00
|
|
|
else
|
|
|
|
{
|
2006-05-10 02:40:43 +00:00
|
|
|
const PClass *type = RUNTIME_TYPE(obj);
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
if (type == RUNTIME_CLASS(DObject))
|
|
|
|
{
|
|
|
|
//I_Error ("Tried to save an instance of DObject.\n"
|
|
|
|
// "This should not happen.\n");
|
|
|
|
id[0] = NULL_OBJ;
|
|
|
|
Write (id, 1);
|
|
|
|
}
|
2006-05-10 02:40:43 +00:00
|
|
|
else if (m_TypeMap[type->ClassIndex].toArchive == TypeMap::NO_INDEX)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
// No instances of this class have been written out yet.
|
|
|
|
// Write out the class, then write out the object. If this
|
|
|
|
// is an actor controlled by a player, make note of that
|
|
|
|
// so that it can be overridden when moving around in a hub.
|
|
|
|
if (obj->IsKindOf (RUNTIME_CLASS (AActor)) &&
|
|
|
|
(player = static_cast<AActor *>(obj)->player) &&
|
|
|
|
player->mo == obj)
|
|
|
|
{
|
|
|
|
id[0] = NEW_PLYR_CLS_OBJ;
|
|
|
|
id[1] = (BYTE)(player - players);
|
|
|
|
Write (id, 2);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
id[0] = NEW_CLS_OBJ;
|
|
|
|
Write (id, 1);
|
|
|
|
}
|
|
|
|
WriteClass (type);
|
|
|
|
// Printf ("Make class %s (%u)\n", type->Name, m_File->Tell());
|
|
|
|
MapObject (obj);
|
|
|
|
obj->Serialize (*this);
|
|
|
|
obj->CheckIfSerialized ();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// An instance of this class has already been saved. If
|
|
|
|
// this object has already been written, save a reference
|
|
|
|
// to the saved object. Otherwise, save a reference to the
|
|
|
|
// class, then save the object. Again, if this is a player-
|
|
|
|
// controlled actor, remember that.
|
|
|
|
DWORD index = FindObjectIndex (obj);
|
|
|
|
|
|
|
|
if (index == TypeMap::NO_INDEX)
|
|
|
|
{
|
|
|
|
|
|
|
|
if (obj->IsKindOf (RUNTIME_CLASS (AActor)) &&
|
|
|
|
(player = static_cast<AActor *>(obj)->player) &&
|
|
|
|
player->mo == obj)
|
|
|
|
{
|
|
|
|
id[0] = NEW_PLYR_OBJ;
|
|
|
|
id[1] = (BYTE)(player - players);
|
|
|
|
Write (id, 2);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
id[0] = NEW_OBJ;
|
|
|
|
Write (id, 1);
|
|
|
|
}
|
2006-05-10 02:40:43 +00:00
|
|
|
WriteCount (m_TypeMap[type->ClassIndex].toArchive);
|
2006-02-24 04:48:15 +00:00
|
|
|
// Printf ("Reuse class %s (%u)\n", type->Name, m_File->Tell());
|
|
|
|
MapObject (obj);
|
|
|
|
obj->Serialize (*this);
|
|
|
|
obj->CheckIfSerialized ();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
id[0] = OLD_OBJ;
|
|
|
|
Write (id, 1);
|
|
|
|
WriteCount (index);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
2006-05-10 02:40:43 +00:00
|
|
|
FArchive &FArchive::ReadObject (DObject* &obj, PClass *wanttype)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
BYTE objHead;
|
2006-05-10 02:40:43 +00:00
|
|
|
const PClass *type;
|
2006-02-24 04:48:15 +00:00
|
|
|
BYTE playerNum;
|
|
|
|
DWORD index;
|
|
|
|
|
|
|
|
operator<< (objHead);
|
|
|
|
|
|
|
|
switch (objHead)
|
|
|
|
{
|
|
|
|
case NULL_OBJ:
|
|
|
|
obj = NULL;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case M1_OBJ:
|
|
|
|
obj = (DObject *)~0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case OLD_OBJ:
|
|
|
|
index = ReadCount ();
|
|
|
|
if (index >= m_ObjectCount)
|
|
|
|
{
|
2006-09-14 00:02:31 +00:00
|
|
|
I_Error ("Object reference too high (%u; max is %u)\n", index, m_ObjectCount);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
obj = (DObject *)m_ObjectMap[index].object;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case NEW_PLYR_CLS_OBJ:
|
|
|
|
operator<< (playerNum);
|
|
|
|
if (m_HubTravel)
|
|
|
|
{
|
|
|
|
// If travelling inside a hub, use the existing player actor
|
|
|
|
type = ReadClass (wanttype);
|
|
|
|
// Printf ("New player class: %s (%u)\n", type->Name, m_File->Tell());
|
|
|
|
obj = players[playerNum].mo;
|
|
|
|
|
|
|
|
// But also create a new one so that we can get past the one
|
|
|
|
// stored in the archive.
|
2006-06-20 20:30:39 +00:00
|
|
|
AActor *tempobj = static_cast<AActor *>(type->CreateNew ());
|
2006-02-24 04:48:15 +00:00
|
|
|
MapObject (obj != NULL ? obj : tempobj);
|
|
|
|
tempobj->Serialize (*this);
|
|
|
|
tempobj->CheckIfSerialized ();
|
|
|
|
// If this player is not present anymore, keep the new body
|
|
|
|
// around just so that the load will succeed.
|
|
|
|
if (obj != NULL)
|
|
|
|
{
|
2006-06-20 20:30:39 +00:00
|
|
|
// When the temporary player's inventory items were loaded,
|
|
|
|
// they became owned by the real player. Undo that now.
|
2008-03-16 00:54:53 +00:00
|
|
|
for (AInventory *item = tempobj->Inventory; item != NULL; item = item->Inventory)
|
2006-06-20 20:30:39 +00:00
|
|
|
{
|
|
|
|
item->Owner = tempobj;
|
|
|
|
}
|
2006-02-24 04:48:15 +00:00
|
|
|
tempobj->Destroy ();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
obj = tempobj;
|
|
|
|
players[playerNum].mo = static_cast<APlayerPawn *>(obj);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
/* fallthrough when not travelling to a previous level */
|
|
|
|
case NEW_CLS_OBJ:
|
|
|
|
type = ReadClass (wanttype);
|
|
|
|
// Printf ("New class: %s (%u)\n", type->Name, m_File->Tell());
|
|
|
|
obj = type->CreateNew ();
|
|
|
|
MapObject (obj);
|
|
|
|
obj->Serialize (*this);
|
|
|
|
obj->CheckIfSerialized ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case NEW_PLYR_OBJ:
|
|
|
|
operator<< (playerNum);
|
|
|
|
if (m_HubTravel)
|
|
|
|
{
|
|
|
|
type = ReadStoredClass (wanttype);
|
|
|
|
// Printf ("Use player class: %s (%u)\n", type->Name, m_File->Tell());
|
|
|
|
obj = players[playerNum].mo;
|
|
|
|
|
2006-06-20 20:30:39 +00:00
|
|
|
AActor *tempobj = static_cast<AActor *>(type->CreateNew ());
|
2006-02-24 04:48:15 +00:00
|
|
|
MapObject (obj != NULL ? obj : tempobj);
|
|
|
|
tempobj->Serialize (*this);
|
|
|
|
tempobj->CheckIfSerialized ();
|
|
|
|
if (obj != NULL)
|
|
|
|
{
|
2006-06-20 20:30:39 +00:00
|
|
|
for (AInventory *item = tempobj->Inventory;
|
|
|
|
item != NULL; item = item->Inventory)
|
|
|
|
{
|
|
|
|
item->Owner = tempobj;
|
|
|
|
}
|
2006-02-24 04:48:15 +00:00
|
|
|
tempobj->Destroy ();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
obj = tempobj;
|
|
|
|
players[playerNum].mo = static_cast<APlayerPawn *>(obj);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
/* fallthrough when not travelling to a previous level */
|
|
|
|
case NEW_OBJ:
|
|
|
|
type = ReadStoredClass (wanttype);
|
|
|
|
// Printf ("Use class: %s (%u)\n", type->Name, m_File->Tell());
|
|
|
|
obj = type->CreateNew ();
|
|
|
|
MapObject (obj);
|
|
|
|
obj->Serialize (*this);
|
|
|
|
obj->CheckIfSerialized ();
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
I_Error ("Unknown object code (%d) in archive\n", objHead);
|
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FArchive::WriteSprite (int spritenum)
|
|
|
|
{
|
|
|
|
BYTE id;
|
|
|
|
|
|
|
|
if ((unsigned)spritenum >= (unsigned)sprites.Size())
|
|
|
|
{
|
|
|
|
spritenum = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_SpriteMap[spritenum] < 0)
|
|
|
|
{
|
|
|
|
m_SpriteMap[spritenum] = (int)(m_NumSprites++);
|
|
|
|
id = NEW_SPRITE;
|
|
|
|
Write (&id, 1);
|
|
|
|
Write (sprites[spritenum].name, 4);
|
|
|
|
|
|
|
|
// Write the current sprite number as a hint, because
|
|
|
|
// these will only change between different versions.
|
|
|
|
WriteCount (spritenum);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
id = OLD_SPRITE;
|
|
|
|
Write (&id, 1);
|
|
|
|
WriteCount (m_SpriteMap[spritenum]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int FArchive::ReadSprite ()
|
|
|
|
{
|
|
|
|
BYTE id;
|
|
|
|
|
|
|
|
Read (&id, 1);
|
|
|
|
if (id == OLD_SPRITE)
|
|
|
|
{
|
|
|
|
DWORD index = ReadCount ();
|
|
|
|
if (index >= m_NumSprites)
|
|
|
|
{
|
2006-09-14 00:02:31 +00:00
|
|
|
I_Error ("Sprite %u has not been read yet\n", index);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
return m_SpriteMap[index];
|
|
|
|
}
|
|
|
|
else if (id == NEW_SPRITE)
|
|
|
|
{
|
|
|
|
DWORD name;
|
|
|
|
DWORD hint;
|
|
|
|
|
|
|
|
Read (&name, 4);
|
|
|
|
hint = ReadCount ();
|
|
|
|
|
2009-08-02 03:38:57 +00:00
|
|
|
if (hint >= NumStdSprites || sprites[hint].dwName != name)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
for (hint = NumStdSprites; hint-- != 0; )
|
|
|
|
{
|
2009-08-02 03:38:57 +00:00
|
|
|
if (sprites[hint].dwName == name)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (hint >= sprites.Size())
|
|
|
|
{ // Don't know this sprite, so just use the first one
|
|
|
|
hint = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
m_SpriteMap[m_NumSprites++] = hint;
|
|
|
|
return hint;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
I_Error ("Expected a sprite but got something else\n");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
DWORD FArchive::AddName (const char *name)
|
|
|
|
{
|
|
|
|
DWORD index;
|
|
|
|
unsigned int hash = MakeKey (name) % EObjectHashSize;
|
|
|
|
|
|
|
|
index = FindName (name, hash);
|
|
|
|
if (index == NameMap::NO_INDEX)
|
|
|
|
{
|
|
|
|
DWORD namelen = (DWORD)(strlen (name) + 1);
|
|
|
|
DWORD strpos = (DWORD)m_NameStorage.Reserve (namelen);
|
|
|
|
NameMap mapper = { strpos, (DWORD)m_NameHash[hash] };
|
|
|
|
|
|
|
|
memcpy (&m_NameStorage[strpos], name, namelen);
|
|
|
|
m_NameHash[hash] = index = (DWORD)m_Names.Push (mapper);
|
|
|
|
}
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
|
|
|
|
DWORD FArchive::AddName (unsigned int start)
|
|
|
|
{
|
|
|
|
DWORD hash = MakeKey (&m_NameStorage[start]) % EObjectHashSize;
|
|
|
|
NameMap mapper = { (DWORD)start, (DWORD)m_NameHash[hash] };
|
|
|
|
return (DWORD)(m_NameHash[hash] = m_Names.Push (mapper));
|
|
|
|
}
|
|
|
|
|
|
|
|
DWORD FArchive::FindName (const char *name) const
|
|
|
|
{
|
|
|
|
return FindName (name, MakeKey (name) % EObjectHashSize);
|
|
|
|
}
|
|
|
|
|
|
|
|
DWORD FArchive::FindName (const char *name, unsigned int bucket) const
|
|
|
|
{
|
|
|
|
unsigned int map = m_NameHash[bucket];
|
|
|
|
|
|
|
|
while (map != NameMap::NO_INDEX)
|
|
|
|
{
|
|
|
|
const NameMap *mapping = &m_Names[map];
|
|
|
|
if (strcmp (name, &m_NameStorage[mapping->StringStart]) == 0)
|
|
|
|
{
|
|
|
|
return (DWORD)map;
|
|
|
|
}
|
|
|
|
map = mapping->HashNext;
|
|
|
|
}
|
|
|
|
return (DWORD)map;
|
|
|
|
}
|
|
|
|
|
2006-05-10 02:40:43 +00:00
|
|
|
DWORD FArchive::WriteClass (const PClass *info)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
2006-05-10 02:40:43 +00:00
|
|
|
if (m_ClassCount >= PClass::m_Types.Size())
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
I_Error ("Too many unique classes have been written.\nOnly %u were registered\n",
|
2006-05-10 02:40:43 +00:00
|
|
|
PClass::m_Types.Size());
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
2006-05-10 02:40:43 +00:00
|
|
|
if (m_TypeMap[info->ClassIndex].toArchive != TypeMap::NO_INDEX)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
2006-05-10 02:40:43 +00:00
|
|
|
I_Error ("Attempt to write '%s' twice.\n", info->TypeName.GetChars());
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
2006-05-10 02:40:43 +00:00
|
|
|
m_TypeMap[info->ClassIndex].toArchive = m_ClassCount;
|
2006-02-24 04:48:15 +00:00
|
|
|
m_TypeMap[m_ClassCount].toCurrent = info;
|
2006-05-10 02:40:43 +00:00
|
|
|
WriteString (info->TypeName.GetChars());
|
2006-02-24 04:48:15 +00:00
|
|
|
return m_ClassCount++;
|
|
|
|
}
|
|
|
|
|
2006-05-10 02:40:43 +00:00
|
|
|
const PClass *FArchive::ReadClass ()
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
struct String {
|
|
|
|
String() { val = NULL; }
|
|
|
|
~String() { if (val) delete[] val; }
|
|
|
|
char *val;
|
|
|
|
} typeName;
|
|
|
|
|
2006-05-10 02:40:43 +00:00
|
|
|
if (m_ClassCount >= PClass::m_Types.Size())
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
I_Error ("Too many unique classes have been read.\nOnly %u were registered\n",
|
2006-05-10 02:40:43 +00:00
|
|
|
PClass::m_Types.Size());
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
operator<< (typeName.val);
|
2006-05-10 02:40:43 +00:00
|
|
|
FName zaname(typeName.val, true);
|
|
|
|
if (zaname != NAME_None)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
2006-05-16 04:19:20 +00:00
|
|
|
for (unsigned int i = 0; i < PClass::m_Types.Size(); i++)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
2006-05-10 02:40:43 +00:00
|
|
|
if (PClass::m_Types[i]->TypeName == zaname)
|
|
|
|
{
|
|
|
|
m_TypeMap[i].toArchive = m_ClassCount;
|
|
|
|
m_TypeMap[m_ClassCount].toCurrent = PClass::m_Types[i];
|
|
|
|
m_ClassCount++;
|
|
|
|
return PClass::m_Types[i];
|
|
|
|
}
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
I_Error ("Unknown class '%s'\n", typeName.val);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2006-05-10 02:40:43 +00:00
|
|
|
const PClass *FArchive::ReadClass (const PClass *wanttype)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
2006-05-10 02:40:43 +00:00
|
|
|
const PClass *type = ReadClass ();
|
2006-02-24 04:48:15 +00:00
|
|
|
if (!type->IsDescendantOf (wanttype))
|
|
|
|
{
|
|
|
|
I_Error ("Expected to extract an object of type '%s'.\n"
|
|
|
|
"Found one of type '%s' instead.\n",
|
2006-05-10 02:40:43 +00:00
|
|
|
wanttype->TypeName.GetChars(), type->TypeName.GetChars());
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
return type;
|
|
|
|
}
|
|
|
|
|
2006-05-10 02:40:43 +00:00
|
|
|
const PClass *FArchive::ReadStoredClass (const PClass *wanttype)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
DWORD index = ReadCount ();
|
|
|
|
if (index >= m_ClassCount)
|
|
|
|
{
|
2006-09-14 00:02:31 +00:00
|
|
|
I_Error ("Class reference too high (%u; max is %u)\n", index, m_ClassCount);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
2006-05-10 02:40:43 +00:00
|
|
|
const PClass *type = m_TypeMap[index].toCurrent;
|
2006-02-24 04:48:15 +00:00
|
|
|
if (!type->IsDescendantOf (wanttype))
|
|
|
|
{
|
|
|
|
I_Error ("Expected to extract an object of type '%s'.\n"
|
|
|
|
"Found one of type '%s' instead.\n",
|
2006-05-10 02:40:43 +00:00
|
|
|
wanttype->TypeName.GetChars(), type->TypeName.GetChars());
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
return type;
|
|
|
|
}
|
|
|
|
|
|
|
|
DWORD FArchive::MapObject (const DObject *obj)
|
|
|
|
{
|
|
|
|
DWORD i;
|
|
|
|
|
|
|
|
if (m_ObjectCount >= m_MaxObjectCount)
|
|
|
|
{
|
|
|
|
m_MaxObjectCount = m_MaxObjectCount ? m_MaxObjectCount * 2 : 1024;
|
2006-05-04 03:49:46 +00:00
|
|
|
m_ObjectMap = (ObjectMap *)M_Realloc (m_ObjectMap, sizeof(ObjectMap)*m_MaxObjectCount);
|
2006-02-24 04:48:15 +00:00
|
|
|
for (i = m_ObjectCount; i < m_MaxObjectCount; i++)
|
|
|
|
{
|
|
|
|
m_ObjectMap[i].hashNext = ~0;
|
|
|
|
m_ObjectMap[i].object = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
DWORD index = m_ObjectCount++;
|
|
|
|
DWORD hash = HashObject (obj);
|
|
|
|
|
|
|
|
m_ObjectMap[index].object = obj;
|
|
|
|
m_ObjectMap[index].hashNext = m_ObjectHash[hash];
|
|
|
|
m_ObjectHash[hash] = index;
|
|
|
|
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
|
|
|
|
DWORD FArchive::HashObject (const DObject *obj) const
|
|
|
|
{
|
|
|
|
return (DWORD)((size_t)obj % EObjectHashSize);
|
|
|
|
}
|
|
|
|
|
|
|
|
DWORD FArchive::FindObjectIndex (const DObject *obj) const
|
|
|
|
{
|
2008-05-14 03:54:04 +00:00
|
|
|
DWORD index = m_ObjectHash[HashObject (obj)];
|
2006-02-24 04:48:15 +00:00
|
|
|
while (index != TypeMap::NO_INDEX && m_ObjectMap[index].object != obj)
|
|
|
|
{
|
|
|
|
index = m_ObjectMap[index].hashNext;
|
|
|
|
}
|
2008-05-14 03:54:04 +00:00
|
|
|
return index;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
2006-05-10 02:40:43 +00:00
|
|
|
void FArchive::UserWriteClass (const PClass *type)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
BYTE id;
|
|
|
|
|
|
|
|
if (type == NULL)
|
|
|
|
{
|
|
|
|
id = 2;
|
|
|
|
Write (&id, 1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2006-05-10 02:40:43 +00:00
|
|
|
if (m_TypeMap[type->ClassIndex].toArchive == TypeMap::NO_INDEX)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
id = 1;
|
|
|
|
Write (&id, 1);
|
|
|
|
WriteClass (type);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
id = 0;
|
|
|
|
Write (&id, 1);
|
2006-05-10 02:40:43 +00:00
|
|
|
WriteCount (m_TypeMap[type->ClassIndex].toArchive);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-05-10 02:40:43 +00:00
|
|
|
void FArchive::UserReadClass (const PClass *&type)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
BYTE newclass;
|
|
|
|
|
|
|
|
Read (&newclass, 1);
|
|
|
|
switch (newclass)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
type = ReadStoredClass (RUNTIME_CLASS(DObject));
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
type = ReadClass ();
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
type = NULL;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
I_Error ("Unknown class type %d in archive.\n", newclass);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
- Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from
ParseActorProperties().
- Fixed: The decorate FindFlag() function returned flags from ActorFlags
instead of the passed flags set.
- Fixed: The CHT_CHAINSAW, CHT_POWER, CHT_HEALTH, and CHT_RESSURECT needed
NULL player->mo checks.
- Fixed: The "give all" command didn't give the backpack in Doom, and it
must give the backpack before giving ammo.
- Fixed: P_SetPsprite() must not call the action function if the player is
not attached to an actor. This can happen, for instance, if the level is
destroyed while the player is holding a powered-up Phoenix Rod. As part
of its EndPowerup() function, it sets the psprite to the regular version,
but the player actor has already been destroyed.
- Fixed: FinishThingdef() needs to check for valid names, because weapons
could have inherited valid pointers from their superclass.
- Fixed: fuglyname didn't work.
- Fixed: Redefining $ambient sounds leaked memory.
- Added Jim's crashcatcher.c fix for better shell support.
- VC7.1 seems to have no trouble distinguishing between passing a (const
TypeInfo *) reference to operator<< and the generic, templated (object *)
version, so a few places that can benefit from it now use it. I believe
VC6 had problems with this, which is why I didn't do it all along. The
function's implementation was also moved out of dobject.cpp and into
farchive.cpp.
- Fixed: UnpackPixels() unpacked all chunks in a byte, which is wrong for the
last byte in a row if the image width is not an even multiple of the number
pixels per byte.
- Fixed: P_TranslateLineDef() should only clear monster activation for secret
useable lines, not crossable lines.
- Fixed: Some leftover P_IsHostile() calls still needed to be rewritten.
- Fixed: AWeaponHolder::Serialize() wrote the class type in all circumstances.
SVN r20 (trunk)
2006-03-14 06:11:39 +00:00
|
|
|
|
2006-05-10 02:40:43 +00:00
|
|
|
FArchive &operator<< (FArchive &arc, const PClass * &info)
|
- Fixed: ActorFlagSetOrReset() wasn't receiving the + or - character from
ParseActorProperties().
- Fixed: The decorate FindFlag() function returned flags from ActorFlags
instead of the passed flags set.
- Fixed: The CHT_CHAINSAW, CHT_POWER, CHT_HEALTH, and CHT_RESSURECT needed
NULL player->mo checks.
- Fixed: The "give all" command didn't give the backpack in Doom, and it
must give the backpack before giving ammo.
- Fixed: P_SetPsprite() must not call the action function if the player is
not attached to an actor. This can happen, for instance, if the level is
destroyed while the player is holding a powered-up Phoenix Rod. As part
of its EndPowerup() function, it sets the psprite to the regular version,
but the player actor has already been destroyed.
- Fixed: FinishThingdef() needs to check for valid names, because weapons
could have inherited valid pointers from their superclass.
- Fixed: fuglyname didn't work.
- Fixed: Redefining $ambient sounds leaked memory.
- Added Jim's crashcatcher.c fix for better shell support.
- VC7.1 seems to have no trouble distinguishing between passing a (const
TypeInfo *) reference to operator<< and the generic, templated (object *)
version, so a few places that can benefit from it now use it. I believe
VC6 had problems with this, which is why I didn't do it all along. The
function's implementation was also moved out of dobject.cpp and into
farchive.cpp.
- Fixed: UnpackPixels() unpacked all chunks in a byte, which is wrong for the
last byte in a row if the image width is not an even multiple of the number
pixels per byte.
- Fixed: P_TranslateLineDef() should only clear monster activation for secret
useable lines, not crossable lines.
- Fixed: Some leftover P_IsHostile() calls still needed to be rewritten.
- Fixed: AWeaponHolder::Serialize() wrote the class type in all circumstances.
SVN r20 (trunk)
2006-03-14 06:11:39 +00:00
|
|
|
{
|
|
|
|
if (arc.IsStoring ())
|
|
|
|
{
|
|
|
|
arc.UserWriteClass (info);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
arc.UserReadClass (info);
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
}
|