- Fixed all the new warnings tossed out by GCC 4.3.

SVN r1047 (trunk)
This commit is contained in:
Randy Heit 2008-06-25 22:16:04 +00:00
parent 9c6e40e192
commit bb689ba3c9
16 changed files with 42 additions and 30 deletions

View file

@ -1,3 +1,6 @@
June 25, 2008
- Fixed all the new warnings tossed out by GCC 4.3.
June 23, 2008
- Fixed: PickNext/PrevWeapon() did not check for NULL player actors.
- Fixed compilation issues with GCC.

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@ -13,7 +13,10 @@ STATICLIB = libsnes_spc.a
CCDV = @../ccdv
CC = gcc
CFLAGS = $(LOC) -O3 -Wall -fomit-frame-pointer
# SNES_SPC::cpu_write_high() contains an intentional write outside
# the RAM array, so don't warn about it.
CFLAGS = $(LOC) -O3 -Wall -Wno-array-bounds -fomit-frame-pointer
LD = $(CC)
LDFLAGS = $(LOC) -s

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@ -98,7 +98,7 @@ static inline void SWAP_DOUBLE(double &dst, double &src)
}
#else
static inline WORD SWAP_WORD(WORD x) { return (((x)<<8) | ((x)>>8)); }
static inline DWORD SWAP_DWORD(DWORD x) { return x = (((x)>>24) | (((x)>>8)&0xff00) | ((x)<<8)&0xff0000 | ((x)<<24)); }
static inline DWORD SWAP_DWORD(DWORD x) { return x = (((x)>>24) | (((x)>>8)&0xff00) | (((x)<<8)&0xff0000) | ((x)<<24)); }
static inline QWORD SWAP_QWORD(QWORD x)
{
union { QWORD q; DWORD d[2]; } t, u;

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@ -343,7 +343,7 @@ void A_Feathers (AActor *actor)
mo->momx = pr_feathers.Random2() << 8;
mo->momy = pr_feathers.Random2() << 8;
mo->momz = FRACUNIT + (pr_feathers() << 9);
mo->SetState (&AFeather::States[S_FEATHER+pr_feathers()&7]);
mo->SetState (&AFeather::States[S_FEATHER+(pr_feathers()&7)]);
}
}

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@ -181,13 +181,13 @@ FArchive &operator<< (FArchive &arc, FState *&state);
#endif
#define _S__FR_TIC_(spr,frm,tic,m1,m2,cmd,next) \
_S__SPRITE_(spr), (tic+1)&255, m1|((tic+1)>>8), m2, (tic>254)?SF_BIGTIC|(frm):(frm), cmd, next }
_S__SPRITE_(spr), (tic+1)&255, (m1)|((tic+1)>>8), m2, (tic>254)?(SF_BIGTIC|(frm)):(frm), cmd, next }
#define S_NORMAL2(spr,frm,tic,cmd,next,m1,m2) \
_S__FR_TIC_(spr, (frm) - 'A', tic, m1, m2, cmd, next)
#define S_BRIGHT2(spr,frm,tic,cmd,next,m1,m2) \
_S__FR_TIC_(spr, (frm) - 'A' | SF_FULLBRIGHT, tic, m1, m2, cmd, next)
_S__FR_TIC_(spr, ((frm) - 'A') | SF_FULLBRIGHT, tic, m1, m2, cmd, next)
/* <winbase.h> #defines its own, completely unrelated S_NORMAL.
* Since winbase.h will only be included in Win32-specific files that

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@ -106,8 +106,8 @@ int FNodeBuilder::CreateNode (DWORD set, fixed_t bbox[4])
if ((selstat = SelectSplitter (set, node, splitseg, skip, true)) > 0 ||
(skip > 0 && (selstat = SelectSplitter (set, node, splitseg, 1, true)) > 0) ||
(selstat < 0 && (SelectSplitter (set, node, splitseg, skip, false) > 0) ||
(skip > 0 && SelectSplitter (set, node, splitseg, 1, false))) ||
(selstat < 0 && (SelectSplitter (set, node, splitseg, skip, false) > 0 ||
(skip > 0 && SelectSplitter (set, node, splitseg, 1, false)))) ||
CheckSubsector (set, node, splitseg, count))
{
// Create a normal node

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@ -3754,7 +3754,7 @@ int DLevelScript::RunScript ()
case PCD_CASEGOTOSORTED:
// The count and jump table are 4-byte aligned
pc = (int *)((BYTE *)pc + (4 - (((size_t)pc & 3)) & 3));
pc = (int *)(((size_t)pc + 3) & ~3);
{
int numcases = NEXTWORD;
int min = 0, max = numcases-1;

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@ -323,16 +323,16 @@ static FStrifeDialogueNode *ReadRetailNode (FileReader *lump, DWORD &prevSpeaker
node->Dialogue = ncopystring (speech.Dialogue);
// The speaker's portrait, if any.
speech.Backdrop[8] = 0;
speech.Dialogue[0] = 0; //speech.Backdrop[8] = 0;
node->Backdrop = TexMan.CheckForTexture (speech.Backdrop, FTexture::TEX_MiscPatch);
// The speaker's voice for this node, if any.
speech.Sound[8] = 0;
speech.Backdrop[0] = 0; //speech.Sound[8] = 0;
sprintf (fullsound, "svox/%s", speech.Sound);
node->SpeakerVoice = fullsound;
// The speaker's name, if any.
speech.Name[16] = 0;
speech.Sound[0] = 0; //speech.Name[16] = 0;
node->SpeakerName = ncopystring (speech.Name);
// The item the speaker should drop when killed.
@ -406,7 +406,7 @@ static FStrifeDialogueNode *ReadTeaserNode (FileReader *lump, DWORD &prevSpeaker
}
// The speaker's name, if any.
speech.Name[16] = 0;
speech.Dialogue[0] = 0; //speech.Name[16] = 0;
node->SpeakerName = ncopystring (speech.Name);
// The item the speaker should drop when killed.

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@ -394,7 +394,7 @@ int P_GetFriction (const AActor *mo, int *frictionfactor)
{
friction = FRICTION_FLY;
}
else if (!(mo->flags & MF_NOGRAVITY) && mo->waterlevel > 1 ||
else if ((!(mo->flags & MF_NOGRAVITY) && mo->waterlevel > 1) ||
(mo->waterlevel == 1 && mo->z > mo->floorz + 6*FRACUNIT))
{
friction = secfriction (mo->Sector);

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@ -1353,7 +1353,7 @@ void P_XYMovement (AActor *mo, fixed_t scrollx, fixed_t scrolly)
// that large thrusts can't propel an actor through a wall, because wall
// running depends on the player's original movement continuing even after
// it gets blocked.
if (mo->player != NULL && (i_compatflags & COMPATF_WALLRUN) || (mo->waterlevel >= 1) ||
if ((mo->player != NULL && (i_compatflags & COMPATF_WALLRUN)) || (mo->waterlevel >= 1) ||
(mo->player != NULL && mo->player->crouchfactor < FRACUNIT*3/4))
{
// preserve the direction instead of clamping x and y independently.
@ -2650,7 +2650,7 @@ void AActor::Tick ()
}
if (bglobal.botnum && consoleplayer == Net_Arbitrator && !demoplayback &&
(flags & (MF_SPECIAL|MF_MISSILE)) || (flags3 & MF3_ISMONSTER))
((flags & (MF_SPECIAL|MF_MISSILE)) || (flags3 & MF3_ISMONSTER)))
{
clock (BotSupportCycles);
bglobal.m_Thinking = true;

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@ -134,9 +134,9 @@ static bool P_SightCheckLine (line_t *ld)
return false;
}
if (SeePastShootableLines &&
!(ld->activation & SPAC_Impact) ||
(ld->special != ACS_Execute && ld->special != ACS_ExecuteAlways) ||
(ld->args[1] != 0 && ld->args[1] != level.levelnum))
(!(ld->activation & SPAC_Impact) ||
(ld->special != ACS_Execute && ld->special != ACS_ExecuteAlways) ||
(ld->args[1] != 0 && ld->args[1] != level.levelnum)))
{
// Pretend the other side is invisible if this is not an impact line
// or it does not run a script on the current map. Used to prevent

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@ -996,7 +996,7 @@ void R_DrawSinglePlane (visplane_t *pl, fixed_t alpha, bool masked)
basecolormap = pl->colormap;
planeshade = LIGHT2SHADE(pl->lightlevel);
if (r_drawflat || (pl->height.a == 0 && pl->height.b == 0) && !tilt)
if (r_drawflat || ((pl->height.a == 0 && pl->height.b == 0) && !tilt))
{
R_DrawNormalPlane (pl, alpha, masked);
}

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@ -831,7 +831,7 @@ void Polymost_Responder (event_t *ev)
}
else if (ev->type == EV_KeyUp && ev->data1 == KEY_MOUSE1)
{
if (pt == 1) if (px0 != px1) pt++; else pt--;
if (pt == 1) { if (px0 != px1) pt++; else pt--; }
if (pt == 2)
{
numpoly = polypt = 0;

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@ -59,7 +59,7 @@ CDSong::CDSong (int track, int id)
success = CD_Init ();
}
if (success && track == 0 || CD_CheckTrack (track))
if (success && (track == 0 || CD_CheckTrack (track)))
{
m_Inited = true;
m_Track = track;

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@ -529,7 +529,7 @@ void A_JumpIfHealthLower(AActor * self)
//==========================================================================
void A_JumpIfCloser(AActor * self)
{
FState * CallingState;
FState * CallingState = NULL;
int index = CheckIndex(2, &CallingState);
AActor * target;
@ -967,7 +967,7 @@ void A_CustomComboAttack (AActor *self)
//==========================================================================
void A_JumpIfNoAmmo(AActor * self)
{
FState * CallingState;
FState * CallingState = NULL;
int index=CheckIndex(1, &CallingState);
if (pStateCall != NULL) pStateCall->Result=false; // Jumps should never set the result for inventory state chains!
@ -2015,7 +2015,7 @@ void A_Burst (AActor *actor)
//===========================================================================
void A_CheckFloor (AActor *self)
{
FState *CallingState;
FState *CallingState = NULL;
int index = CheckIndex (1, &CallingState);
if (pStateCall != NULL) pStateCall->Result=false; // Jumps should never set the result for inventory state chains!
@ -2144,7 +2144,7 @@ void A_ClearTarget(AActor * self)
void A_JumpIfTargetInLOS(AActor * self)
{
FState * CallingState;
FState * CallingState = NULL;
int index = CheckIndex(3, &CallingState);
angle_t an;
angle_t fov = angle_t(EvalExpressionF (StateParameters[index+1], self) * ANGLE_1);

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@ -54,8 +54,7 @@ struct rfflump_t
BYTE IStillDontKnow[8];
BYTE Flags;
char Extension[3];
char Name[8];
BYTE WhatIsThis[4];
char Name[8+4]; // 4 bytes that I don't know what they are for
};
struct grpinfo_t
@ -66,8 +65,15 @@ struct grpinfo_t
struct grplump_t
{
char Name[12];
DWORD Size;
union
{
struct
{
char Name[12];
DWORD Size;
};
char NameWithZero[13];
};
};
union MergedHeader
@ -491,7 +497,7 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
lump_p->position = pos;
lump_p->size = LittleLong(grp_p->Size);
pos += lump_p->size;
grp_p->Name[12] = '\0'; // Be sure filename is null-terminated
grp_p->NameWithZero[12] = '\0'; // Be sure filename is null-terminated
lump_p->fullname = copystring(grp_p->Name);
uppercopy (lump_p->name, grp_p->Name);
lump_p->name[8] = 0;