gzdoom/src/textures/tgatexture.cpp

640 lines
14 KiB
C++
Raw Normal View History

/*
** tgatexture.cpp
** Texture class for TGA images
**
**---------------------------------------------------------------------------
** Copyright 2006 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "doomtype.h"
#include "files.h"
#include "w_wad.h"
#include "templates.h"
#include "bitmap.h"
#include "colormatcher.h"
#include "v_video.h"
#include "textures/textures.h"
//==========================================================================
//
// TGA file header
//
//==========================================================================
#pragma pack(1)
struct TGAHeader
{
BYTE id_len;
BYTE has_cm;
BYTE img_type;
SWORD cm_first;
SWORD cm_length;
BYTE cm_size;
SWORD x_origin;
SWORD y_origin;
SWORD width;
SWORD height;
BYTE bpp;
BYTE img_desc;
};
#pragma pack()
//==========================================================================
//
// a TGA texture
//
//==========================================================================
class FTGATexture : public FTexture
{
public:
FTGATexture (int lumpnum, TGAHeader *);
~FTGATexture ();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
FTextureFormat GetFormat ();
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
bool UseBasePalette();
protected:
BYTE *Pixels;
Span **Spans;
void ReadCompressed(FileReader &lump, BYTE * buffer, int bytesperpixel);
virtual void MakeTexture ();
friend class FTexture;
};
//==========================================================================
//
//
//
//==========================================================================
FTexture *TGATexture_TryCreate(FileReader & file, int lumpnum)
{
TGAHeader hdr;
if (file.GetLength() < (long)sizeof(hdr)) return NULL;
file.Seek(0, SEEK_SET);
file.Read(&hdr, sizeof(hdr));
hdr.width = LittleShort(hdr.width);
hdr.height = LittleShort(hdr.height);
// Not much that can be done here because TGA does not have a proper
// header to be identified with.
if (hdr.has_cm != 0 && hdr.has_cm != 1) return NULL;
if (hdr.width <=0 || hdr.height <=0 || hdr.width > 2048 || hdr.height > 2048) return NULL;
if (hdr.bpp != 8 && hdr.bpp != 15 && hdr.bpp != 16 && hdr.bpp !=24 && hdr.bpp !=32) return NULL;
if (hdr.img_type <= 0 || hdr.img_type > 11) return NULL;
if (hdr.img_type >=4 && hdr.img_type <= 8) return NULL;
if ((hdr.img_desc & 16) != 0) return NULL;
file.Seek(0, SEEK_SET);
file.Read(&hdr, sizeof(hdr));
hdr.width = LittleShort(hdr.width);
hdr.height = LittleShort(hdr.height);
return new FTGATexture(lumpnum, &hdr);
}
//==========================================================================
//
//
//
//==========================================================================
FTGATexture::FTGATexture (int lumpnum, TGAHeader * hdr)
: FTexture(NULL, lumpnum), Pixels(0), Spans(0)
{
Wads.GetLumpName (Name, lumpnum);
Width = hdr->width;
Height = hdr->height;
// Alpha channel is used only for 32 bit RGBA and paletted images with RGBA palettes.
bMasked = (hdr->img_desc&15)==8 && (hdr->bpp==32 || (hdr->img_type==1 && hdr->cm_size==32));
CalcBitSize();
}
//==========================================================================
//
//
//
//==========================================================================
FTGATexture::~FTGATexture ()
{
Unload ();
if (Spans != NULL)
{
FreeSpans (Spans);
Spans = NULL;
}
}
//==========================================================================
//
//
//
//==========================================================================
void FTGATexture::Unload ()
{
if (Pixels != NULL)
{
delete[] Pixels;
Pixels = NULL;
}
}
//==========================================================================
//
//
//
//==========================================================================
FTextureFormat FTGATexture::GetFormat()
{
return TEX_RGB;
}
//==========================================================================
//
//
//
//==========================================================================
const BYTE *FTGATexture::GetColumn (unsigned int column, const Span **spans_out)
{
if (Pixels == NULL)
{
MakeTexture ();
}
if ((unsigned)column >= (unsigned)Width)
{
if (WidthMask + 1 == Width)
{
column &= WidthMask;
}
else
{
column %= Width;
}
}
if (spans_out != NULL)
{
if (Spans == NULL)
{
Spans = CreateSpans (Pixels);
}
*spans_out = Spans[column];
}
return Pixels + column*Height;
}
//==========================================================================
//
//
//
//==========================================================================
const BYTE *FTGATexture::GetPixels ()
{
if (Pixels == NULL)
{
MakeTexture ();
}
return Pixels;
}
//==========================================================================
//
//
//
//==========================================================================
void FTGATexture::ReadCompressed(FileReader &lump, BYTE * buffer, int bytesperpixel)
{
BYTE b;
BYTE data[4];
int Size = Width * Height;
while (Size > 0)
{
lump >> b;
if (b & 128)
{
b&=~128;
lump.Read(data, bytesperpixel);
for (int i=MIN<int>(Size, (b+1)); i>0; i--)
{
buffer[0] = data[0];
if (bytesperpixel>=2) buffer[1] = data[1];
if (bytesperpixel>=3) buffer[2] = data[2];
if (bytesperpixel==4) buffer[3] = data[3];
buffer+=bytesperpixel;
}
}
else
{
lump.Read(buffer, MIN<int>(Size, (b+1))*bytesperpixel);
buffer += (b+1)*bytesperpixel;
}
Size -= b+1;
}
}
//==========================================================================
//
//
//
//==========================================================================
void FTGATexture::MakeTexture ()
{
BYTE PaletteMap[256];
FWadLump lump = Wads.OpenLumpNum (SourceLump);
TGAHeader hdr;
WORD w;
BYTE r,g,b,a;
BYTE * buffer;
Pixels = new BYTE[Width*Height];
lump.Read(&hdr, sizeof(hdr));
lump.Seek(hdr.id_len, SEEK_CUR);
hdr.width = LittleShort(hdr.width);
hdr.height = LittleShort(hdr.height);
hdr.cm_first = LittleShort(hdr.cm_first);
hdr.cm_length = LittleShort(hdr.cm_length);
if (hdr.has_cm)
{
memset(PaletteMap, 0, 256);
for (int i = hdr.cm_first; i < hdr.cm_first + hdr.cm_length && i < 256; i++)
{
switch (hdr.cm_size)
{
case 15:
case 16:
lump >> w;
r = (w & 0x001F) << 3;
g = (w & 0x03E0) >> 2;
b = (w & 0x7C00) >> 7;
a = 255;
break;
case 24:
lump >> b >> g >> r;
a=255;
break;
case 32:
lump >> b >> g >> r >> a;
if ((hdr.img_desc&15)!=8) a=255;
break;
default: // should never happen
r=g=b=a=0;
break;
}
PaletteMap[i] = a>=128? ColorMatcher.Pick(r, g, b) : 0;
}
}
int Size = Width * Height * (hdr.bpp>>3);
buffer = new BYTE[Size];
if (hdr.img_type < 4) // uncompressed
{
lump.Read(buffer, Size);
}
else // compressed
{
ReadCompressed(lump, buffer, hdr.bpp>>3);
}
BYTE * ptr = buffer;
int step_x = (hdr.bpp>>3);
int Pitch = Width * step_x;
/*
if (hdr.img_desc&32)
{
ptr += (Width-1) * step_x;
step_x =- step_x;
}
*/
if (!(hdr.img_desc&32))
{
ptr += (Height-1) * Pitch;
Pitch = -Pitch;
}
switch (hdr.img_type & 7)
{
case 1: // paletted
for(int y=0;y<Height;y++)
{
BYTE * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height+y] = PaletteMap[*p];
p+=step_x;
}
}
break;
case 2: // RGB
switch (hdr.bpp)
{
case 15:
case 16:
step_x>>=1;
for(int y=0;y<Height;y++)
{
WORD * p = (WORD*)(ptr + y * Pitch);
for(int x=0;x<Width;x++)
{
int v = LittleLong(*p);
Pixels[x*Height+y] = RGB32k[(v>>10) & 0x1f][(v>>5) & 0x1f][v & 0x1f];
p+=step_x;
}
}
break;
case 24:
for(int y=0;y<Height;y++)
{
BYTE * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height+y] = RGB32k[p[2]>>3][p[1]>>3][p[0]>>3];
p+=step_x;
}
}
break;
case 32:
if ((hdr.img_desc&15)!=8) // 32 bits without a valid alpha channel
{
for(int y=0;y<Height;y++)
{
BYTE * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height+y] = RGB32k[p[2]>>3][p[1]>>3][p[0]>>3];
p+=step_x;
}
}
}
else
{
for(int y=0;y<Height;y++)
{
BYTE * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height+y] = p[3] >= 128? RGB32k[p[2]>>3][p[1]>>3][p[0]>>3] : 0;
p+=step_x;
}
}
}
break;
default:
break;
}
break;
case 3: // Grayscale
switch (hdr.bpp)
{
case 8:
for(int y=0;y<Height;y++)
{
BYTE * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height+y] = GrayMap[*p];
p+=step_x;
}
}
break;
case 16:
for(int y=0;y<Height;y++)
{
BYTE * p = ptr + y * Pitch;
for(int x=0;x<Width;x++)
{
Pixels[x*Height+y] = GrayMap[p[1]]; // only use the high byte
p+=step_x;
}
}
break;
default:
break;
}
break;
default:
break;
}
delete [] buffer;
}
//===========================================================================
//
// FTGATexture::CopyTrueColorPixels
//
//===========================================================================
int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
{
PalEntry pe[256];
FWadLump lump = Wads.OpenLumpNum (SourceLump);
TGAHeader hdr;
WORD w;
BYTE r,g,b,a;
BYTE * sbuffer;
int transval = 0;
lump.Read(&hdr, sizeof(hdr));
lump.Seek(hdr.id_len, SEEK_CUR);
hdr.width = LittleShort(hdr.width);
hdr.height = LittleShort(hdr.height);
hdr.cm_first = LittleShort(hdr.cm_first);
hdr.cm_length = LittleShort(hdr.cm_length);
if (hdr.has_cm)
{
memset(pe, 0, 256*sizeof(PalEntry));
for (int i = hdr.cm_first; i < hdr.cm_first + hdr.cm_length && i < 256; i++)
{
switch (hdr.cm_size)
{
case 15:
case 16:
lump >> w;
r = (w & 0x001F) << 3;
g = (w & 0x03E0) >> 2;
b = (w & 0x7C00) >> 7;
a = 255;
break;
case 24:
lump >> b >> g >> r;
a=255;
break;
case 32:
lump >> b >> g >> r >> a;
if ((hdr.img_desc&15)!=8) a=255;
else if (a!=0 && a!=255) transval = true;
break;
default: // should never happen
r=g=b=a=0;
break;
}
pe[i] = PalEntry(a, r, g, b);
}
}
int Size = Width * Height * (hdr.bpp>>3);
sbuffer = new BYTE[Size];
if (hdr.img_type < 4) // uncompressed
{
lump.Read(sbuffer, Size);
}
else // compressed
{
ReadCompressed(lump, sbuffer, hdr.bpp>>3);
}
BYTE * ptr = sbuffer;
int step_x = (hdr.bpp>>3);
int Pitch = Width * step_x;
/*
if (hdr.img_desc&32)
{
ptr += (Width-1) * step_x;
step_x =- step_x;
}
*/
if (!(hdr.img_desc&32))
{
ptr += (Height-1) * Pitch;
Pitch = -Pitch;
}
switch (hdr.img_type & 7)
{
case 1: // paletted
bmp->CopyPixelData(x, y, ptr, Width, Height, step_x, Pitch, rotate, pe, inf);
break;
case 2: // RGB
switch (hdr.bpp)
{
case 15:
case 16:
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_RGB555, inf);
break;
case 24:
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_BGR, inf);
break;
case 32:
if ((hdr.img_desc&15)!=8) // 32 bits without a valid alpha channel
{
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_BGR, inf);
}
else
{
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_BGRA, inf);
transval = -1;
}
break;
default:
break;
}
break;
case 3: // Grayscale
switch (hdr.bpp)
{
case 8:
for(int i=0;i<256;i++) pe[i]=PalEntry(255,i,i,i); // gray map
bmp->CopyPixelData(x, y, ptr, Width, Height, step_x, Pitch, rotate, pe, inf);
break;
case 16:
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_I16, inf);
break;
default:
break;
}
break;
default:
break;
}
delete [] sbuffer;
return transval;
}
//===========================================================================
//
//
//===========================================================================
bool FTGATexture::UseBasePalette()
{
return false;
}