2006-02-24 04:48:15 +00:00
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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// Rendering main loop and setup functions,
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// utility functions (BSP, geometry, trigonometry).
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// See tables.c, too.
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//
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//-----------------------------------------------------------------------------
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// HEADER FILES ------------------------------------------------------------
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#include <stdlib.h>
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#include <math.h>
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#include "templates.h"
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#include "m_alloc.h"
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#include "doomdef.h"
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#include "d_net.h"
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#include "doomstat.h"
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#include "m_random.h"
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#include "m_bbox.h"
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#include "p_local.h"
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#include "r_local.h"
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#include "r_sky.h"
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#include "st_stuff.h"
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#include "c_cvars.h"
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#include "v_video.h"
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#include "stats.h"
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#include "i_video.h"
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#include "i_system.h"
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#include "vectors.h"
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2006-07-01 00:21:36 +00:00
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#include "a_sharedglobal.h"
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2006-02-24 04:48:15 +00:00
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// MACROS ------------------------------------------------------------------
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#if 0
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#define TEST_X 32343794
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#define TEST_Y 111387517
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#define TEST_Z 2164524
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#define TEST_ANGLE 2468347904
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#endif
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// TYPES -------------------------------------------------------------------
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struct InterpolationViewer
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{
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AActor *ViewActor;
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int otic;
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fixed_t oviewx, oviewy, oviewz;
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fixed_t nviewx, nviewy, nviewz;
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int oviewpitch, nviewpitch;
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angle_t oviewangle, nviewangle;
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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void R_SpanInitData ();
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void RP_RenderBSPNode (void *node);
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bool RP_SetupFrame (bool backside);
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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2006-05-12 03:14:40 +00:00
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static void R_Shutdown();
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2006-02-24 04:48:15 +00:00
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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extern bool DrawFSHUD; // [RH] Defined in d_main.cpp
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extern short *openings;
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extern bool r_fakingunderwater;
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extern "C" int fuzzviewheight;
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EXTERN_CVAR (Bool, r_particles)
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EXTERN_CVAR (Bool, cl_capfps)
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// PRIVATE DATA DECLARATIONS -----------------------------------------------
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static float CurrentVisibility = 8.f;
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static fixed_t MaxVisForWall;
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static fixed_t MaxVisForFloor;
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static FRandom pr_torchflicker ("TorchFlicker");
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static TArray<InterpolationViewer> PastViewers;
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static int centerxwide;
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static bool polyclipped;
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static bool r_showviewer;
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2006-06-18 15:49:00 +00:00
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bool r_dontmaplines;
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2006-02-24 04:48:15 +00:00
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CVAR (String, r_viewsize, "", CVAR_NOSET)
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CVAR (Int, r_polymost, 0, 0)
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2006-04-30 21:49:18 +00:00
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CVAR (Bool, r_deathcamera, false, CVAR_ARCHIVE)
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2006-02-24 04:48:15 +00:00
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fixed_t r_BaseVisibility;
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fixed_t r_WallVisibility;
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fixed_t r_FloorVisibility;
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float r_TiltVisibility;
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fixed_t r_SpriteVisibility;
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fixed_t r_ParticleVisibility;
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fixed_t r_SkyVisibility;
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fixed_t r_TicFrac; // [RH] Fractional tic to render
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DWORD r_FrameTime; // [RH] Time this frame started drawing (in ms)
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bool r_NoInterpolate;
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angle_t LocalViewAngle;
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int LocalViewPitch;
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bool LocalKeyboardTurner;
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float LastFOV;
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int WidescreenRatio;
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fixed_t GlobVis;
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fixed_t FocalTangent;
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fixed_t FocalLengthX;
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fixed_t FocalLengthY;
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float FocalLengthXfloat;
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int viewangleoffset;
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int validcount = 1; // increment every time a check is made
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lighttable_t *basecolormap; // [RH] colormap currently drawing with
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int fixedlightlev;
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lighttable_t *fixedcolormap;
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float WallTMapScale;
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float WallTMapScale2;
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extern "C" {
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int centerx;
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int centery;
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}
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DCanvas *RenderTarget; // [RH] canvas to render to
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bool bRenderingToCanvas; // [RH] True if rendering to a special canvas
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fixed_t globaluclip, globaldclip;
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fixed_t centerxfrac;
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fixed_t centeryfrac;
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fixed_t yaspectmul;
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float iyaspectmulfloat;
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fixed_t InvZtoScale;
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// just for profiling purposes
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int framecount;
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int linecount;
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int loopcount;
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fixed_t viewx;
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fixed_t viewy;
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fixed_t viewz;
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int viewpitch;
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int otic;
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angle_t viewangle;
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sector_t *viewsector;
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fixed_t viewcos, viewtancos;
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fixed_t viewsin, viewtansin;
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AActor *camera; // [RH] camera to draw from. doesn't have to be a player
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int r_Yaspect = 200; // Why did I make this a variable? It's never set anywhere.
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//
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// precalculated math tables
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//
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int FieldOfView = 2048; // Fineangles in the SCREENWIDTH wide window
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// The xtoviewangleangle[] table maps a screen pixel
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// to the lowest viewangle that maps back to x ranges
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// from clipangle to -clipangle.
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angle_t xtoviewangle[MAXWIDTH+1];
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int extralight; // bumped light from gun blasts
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bool foggy; // [RH] ignore extralight and fullbright?
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int r_actualextralight;
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bool setsizeneeded;
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int setblocks, setdetail = -1;
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fixed_t freelookviewheight;
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unsigned int R_OldBlend = ~0;
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void (*colfunc) (void);
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void (*basecolfunc) (void);
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void (*fuzzcolfunc) (void);
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void (*transcolfunc) (void);
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void (*spanfunc) (void);
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void (*hcolfunc_pre) (void);
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void (*hcolfunc_post1) (int hx, int sx, int yl, int yh);
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void (*hcolfunc_post2) (int hx, int sx, int yl, int yh);
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void (*hcolfunc_post4) (int sx, int yl, int yh);
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cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;
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2006-05-19 05:14:37 +00:00
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FCanvasTextureInfo *FCanvasTextureInfo::List;
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2006-02-24 04:48:15 +00:00
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static int lastcenteryfrac;
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static bool NoInterpolateView;
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// R_PointToAngle
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//
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// To get a global angle from cartesian coordinates, the coordinates are
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// flipped until they are in the first octant of the coordinate system,
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// then the y (<=x) is scaled and divided by x to get a tangent (slope)
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// value which is looked up in the tantoangle[] table.
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//
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//==========================================================================
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angle_t R_PointToAngle2 (fixed_t x1, fixed_t y1, fixed_t x, fixed_t y)
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{
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x -= x1;
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y -= y1;
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if ((x | y) == 0)
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{
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return 0;
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}
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fixed_t ax = abs (x);
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fixed_t ay = abs (y);
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int div;
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angle_t angle;
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if (ax > ay)
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{
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swap (ax, ay);
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}
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div = SlopeDiv (ax, ay);
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angle = tantoangle[div];
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if (x >= 0)
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{
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if (y >= 0)
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{
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if (x > y)
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{ // octant 0
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return angle;
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}
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else
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{ // octant 1
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return ANG90 - 1 - angle;
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}
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}
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else // y < 0
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{
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if (x > -y)
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{ // octant 8
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return (angle_t)-(SDWORD)angle;
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}
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else
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{ // octant 7
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return ANG270 + angle;
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}
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}
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}
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else // x < 0
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{
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if (y >= 0)
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{
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if (-x > y)
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{ // octant 3
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return ANG180 - 1 - angle;
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}
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else
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{ // octant 2
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return ANG90 + angle;
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}
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}
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else // y < 0
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{
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if (x < y)
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{ // octant 4
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return ANG180 + angle;
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}
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else
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{ // octant 5
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return ANG270 - 1 - angle;
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}
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}
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}
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}
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//==========================================================================
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//
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// R_InitPointToAngle
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//
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//==========================================================================
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void R_InitPointToAngle (void)
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{
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double f;
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int i;
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//
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// slope (tangent) to angle lookup
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//
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for (i = 0; i <= SLOPERANGE; i++)
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{
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f = atan2 ((double)i, (double)SLOPERANGE) / (6.28318530718 /* 2*pi */);
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tantoangle[i] = (angle_t)(0xffffffff*f);
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}
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}
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//==========================================================================
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//
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// R_PointToDist2
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//
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// Returns the distance from (0,0) to some other point. In a
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// floating point environment, we'd probably be better off using the
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// Pythagorean Theorem to determine the result.
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//
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// killough 5/2/98: simplified
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// [RH] Simplified further [sin (t + 90 deg) == cos (t)]
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// Not used. Should it go away?
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//
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//==========================================================================
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fixed_t R_PointToDist2 (fixed_t dx, fixed_t dy)
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{
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dx = abs (dx);
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dy = abs (dy);
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if ((dx | dy) == 0)
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{
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return 0;
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}
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if (dy > dx)
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{
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swap (dx, dy);
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}
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return FixedDiv (dx, finecosine[tantoangle[FixedDiv (dy, dx) >> DBITS] >> ANGLETOFINESHIFT]);
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}
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//==========================================================================
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//
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// R_InitTables
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//
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//==========================================================================
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void R_InitTables (void)
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{
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int i;
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const double pimul = PI*2/FINEANGLES;
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// viewangle tangent table
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finetangent[0] = (angle_t)(FRACUNIT*tan ((0.5-FINEANGLES/4)*pimul)+0.5);
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for (i = 1; i < FINEANGLES/2; i++)
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{
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finetangent[i] = (angle_t)(FRACUNIT*tan ((i-FINEANGLES/4)*pimul)+0.5);
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}
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// finesine table
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for (i = 0; i < FINEANGLES/4; i++)
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{
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finesine[i] = (angle_t)(FRACUNIT * sin (i*pimul));
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}
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for (i = 0; i < FINEANGLES/4; i++)
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{
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finesine[i+FINEANGLES/4] = finesine[FINEANGLES/4-1-i];
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}
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for (i = 0; i < FINEANGLES/2; i++)
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{
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finesine[i+FINEANGLES/2] = -finesine[i];
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}
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finesine[FINEANGLES/4] = FRACUNIT;
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finesine[FINEANGLES*3/4] = -FRACUNIT;
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memcpy (&finesine[FINEANGLES], &finesine[0], sizeof(angle_t)*FINEANGLES/4);
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}
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//==========================================================================
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//
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|
|
// R_InitTextureMapping
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_InitTextureMapping ()
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
fixed_t slope;
|
|
|
|
int fov = FieldOfView;
|
|
|
|
|
|
|
|
// For widescreen displays, increase the FOV so that the middle part of the
|
|
|
|
// screen that would be visible on a 4:3 display has the requested FOV.
|
|
|
|
if (centerxwide != centerx)
|
|
|
|
{ // centerxwide is what centerx would be if the display was not widescreen
|
|
|
|
fov = int(atan(double(centerx)*tan(double(fov)*M_PI/(FINEANGLES))/double(centerxwide))*(FINEANGLES)/M_PI);
|
|
|
|
if (fov > 170*FINEANGLES/360)
|
|
|
|
fov = 170*FINEANGLES/360;
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
default: break;
|
|
|
|
case 1: fov = MIN (fov * 512/433, 170 * FINEANGLES / 360); break; // 16:9
|
|
|
|
case 2: fov = MIN (fov * 512/459, 170 * FINEANGLES / 360); break; // 16:10
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
const int hitan = finetangent[FINEANGLES/4+fov/2];
|
|
|
|
|
|
|
|
// Calc focallength so FieldOfView fineangles covers viewwidth.
|
|
|
|
FocalTangent = hitan;
|
|
|
|
FocalLengthX = FixedDiv (centerxfrac, hitan);
|
|
|
|
FocalLengthY = Scale (centerxfrac, yaspectmul, hitan);
|
|
|
|
FocalLengthXfloat = (float)FocalLengthX / 65536.f;
|
|
|
|
|
|
|
|
// Now generate xtoviewangle for sky texture mapping.
|
|
|
|
// [RH] Do not generate viewangletox, because texture mapping is no
|
|
|
|
// longer done with trig, so it's not needed.
|
|
|
|
const int t = MIN<int> ((FocalLengthX >> FRACBITS) + centerx, viewwidth);
|
|
|
|
const fixed_t slopestep = hitan / centerx;
|
|
|
|
const fixed_t dfocus = FocalLengthX >> DBITS;
|
|
|
|
|
|
|
|
for (i = centerx, slope = 0; i <= t; i++, slope += slopestep)
|
|
|
|
{
|
|
|
|
xtoviewangle[i] = (angle_t)-(signed)tantoangle[slope >> DBITS];
|
|
|
|
}
|
|
|
|
for (; i <= viewwidth; i++)
|
|
|
|
{
|
|
|
|
xtoviewangle[i] = ANG270+tantoangle[dfocus / (i - centerx)];
|
|
|
|
}
|
|
|
|
for (i = 0; i < centerx; i++)
|
|
|
|
{
|
|
|
|
xtoviewangle[i] = (angle_t)(-(signed)xtoviewangle[viewwidth-i-1]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_SetFOV
|
|
|
|
//
|
|
|
|
// Changes the field of view in degrees
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_SetFOV (float fov)
|
|
|
|
{
|
|
|
|
if (fov < 5.f)
|
|
|
|
fov = 5.f;
|
|
|
|
else if (fov > 170.f)
|
|
|
|
fov = 170.f;
|
|
|
|
if (fov != LastFOV)
|
|
|
|
{
|
|
|
|
LastFOV = fov;
|
|
|
|
FieldOfView = (int)(fov * (float)FINEANGLES / 360.f);
|
|
|
|
setsizeneeded = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_GetFOV
|
|
|
|
//
|
|
|
|
// Returns the current field of view in degrees
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
float R_GetFOV ()
|
|
|
|
{
|
|
|
|
return LastFOV;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_SetVisibility
|
|
|
|
//
|
|
|
|
// Changes how rapidly things get dark with distance
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_SetVisibility (float vis)
|
|
|
|
{
|
|
|
|
// Allow negative visibilities, just for novelty's sake
|
|
|
|
//vis = clamp (vis, -204.7f, 204.7f);
|
|
|
|
|
|
|
|
CurrentVisibility = vis;
|
|
|
|
|
|
|
|
if (FocalTangent == 0)
|
|
|
|
{ // If r_visibility is called before the renderer is all set up, don't
|
|
|
|
// divide by zero. This will be called again later, and the proper
|
|
|
|
// values can be initialized then.
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
r_BaseVisibility = toint (vis * 65536.f);
|
|
|
|
|
|
|
|
// Prevent overflow on walls
|
|
|
|
if (r_BaseVisibility < 0 && r_BaseVisibility < -MaxVisForWall)
|
|
|
|
r_WallVisibility = -MaxVisForWall;
|
|
|
|
else if (r_BaseVisibility > 0 && r_BaseVisibility > MaxVisForWall)
|
|
|
|
r_WallVisibility = MaxVisForWall;
|
|
|
|
else
|
|
|
|
r_WallVisibility = r_BaseVisibility;
|
|
|
|
|
|
|
|
r_WallVisibility = FixedMul (Scale (InvZtoScale, SCREENWIDTH*(BaseRatioSizes[WidescreenRatio][1]<<detailyshift),
|
|
|
|
(viewwidth<<detailxshift)*SCREENHEIGHT*3), FixedMul (r_WallVisibility, FocalTangent));
|
|
|
|
|
|
|
|
// Prevent overflow on floors/ceilings. Note that the calculation of
|
|
|
|
// MaxVisForFloor means that planes less than two units from the player's
|
|
|
|
// view could still overflow, but there is no way to totally eliminate
|
|
|
|
// that while still using fixed point math.
|
|
|
|
if (r_BaseVisibility < 0 && r_BaseVisibility < -MaxVisForFloor)
|
|
|
|
r_FloorVisibility = -MaxVisForFloor;
|
|
|
|
else if (r_BaseVisibility > 0 && r_BaseVisibility > MaxVisForFloor)
|
|
|
|
r_FloorVisibility = MaxVisForFloor;
|
|
|
|
else
|
|
|
|
r_FloorVisibility = r_BaseVisibility;
|
|
|
|
|
|
|
|
r_FloorVisibility = Scale (160*FRACUNIT, r_FloorVisibility, FocalLengthY);
|
|
|
|
|
|
|
|
r_TiltVisibility = vis * (float)FocalTangent * (16.f * 320.f) / (float)viewwidth;
|
|
|
|
r_SpriteVisibility = r_WallVisibility;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_GetVisibility
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
float R_GetVisibility ()
|
|
|
|
{
|
|
|
|
return CurrentVisibility;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_SetViewSize
|
|
|
|
//
|
|
|
|
// Do not really change anything here, because it might be in the middle
|
|
|
|
// of a refresh. The change will take effect next refresh.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_SetViewSize (int blocks)
|
|
|
|
{
|
|
|
|
setsizeneeded = true;
|
|
|
|
setblocks = blocks;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// CVAR r_detail
|
|
|
|
//
|
|
|
|
// Selects a pixel doubling mode
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
CUSTOM_CVAR (Int, r_detail, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
|
|
{
|
|
|
|
static bool badrecovery = false;
|
|
|
|
|
|
|
|
if (badrecovery)
|
|
|
|
{
|
|
|
|
badrecovery = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (self < 0 || self > 3)
|
|
|
|
{
|
|
|
|
Printf ("Bad detail mode. (Use 0-3)\n");
|
|
|
|
badrecovery = true;
|
|
|
|
self = (detailyshift << 1) | detailxshift;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
setdetail = self;
|
|
|
|
setsizeneeded = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_SetDetail
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_SetDetail (int detail)
|
|
|
|
{
|
|
|
|
detailxshift = detail & 1;
|
|
|
|
detailyshift = (detail >> 1) & 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_SetWindow
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
|
|
|
|
{
|
|
|
|
int virtheight, virtwidth;
|
|
|
|
|
|
|
|
if (windowSize >= 11)
|
|
|
|
{
|
|
|
|
realviewwidth = fullWidth;
|
|
|
|
freelookviewheight = realviewheight = fullHeight;
|
|
|
|
}
|
|
|
|
else if (windowSize == 10)
|
|
|
|
{
|
|
|
|
realviewwidth = fullWidth;
|
|
|
|
realviewheight = stHeight;
|
|
|
|
freelookviewheight = fullHeight;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
realviewwidth = ((setblocks*fullWidth)/10) & (~15);
|
|
|
|
realviewheight = ((setblocks*stHeight)/10)&~7;
|
|
|
|
freelookviewheight = ((setblocks*fullHeight)/10)&~7;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If the screen is approximately 16:9 or 16:10, consider it widescreen.
|
|
|
|
WidescreenRatio = CheckRatio (fullWidth, fullHeight);
|
|
|
|
|
|
|
|
DrawFSHUD = (windowSize == 11);
|
|
|
|
|
|
|
|
viewwidth = realviewwidth >> detailxshift;
|
|
|
|
viewheight = realviewheight >> detailyshift;
|
|
|
|
fuzzviewheight = viewheight - 2; // Maximum row the fuzzer can draw to
|
|
|
|
freelookviewheight >>= detailyshift;
|
|
|
|
halfviewwidth = (viewwidth >> 1) - 1;
|
|
|
|
|
|
|
|
if (!bRenderingToCanvas)
|
|
|
|
{ // Set r_viewsize cvar to reflect the current view size
|
|
|
|
UCVarValue value;
|
|
|
|
char temp[16];
|
|
|
|
|
|
|
|
sprintf (temp, "%d x %d", viewwidth, viewheight);
|
|
|
|
value.String = temp;
|
|
|
|
r_viewsize.ForceSet (value, CVAR_String);
|
|
|
|
}
|
|
|
|
|
|
|
|
lastcenteryfrac = 1<<30;
|
|
|
|
centery = viewheight/2;
|
|
|
|
centerx = viewwidth/2;
|
|
|
|
centerxfrac = centerx<<FRACBITS;
|
|
|
|
centeryfrac = centery<<FRACBITS;
|
|
|
|
|
|
|
|
virtwidth = fullWidth >> detailxshift;
|
|
|
|
virtheight = fullHeight >> detailyshift;
|
|
|
|
if (WidescreenRatio & 4)
|
|
|
|
{
|
|
|
|
virtheight = virtheight * BaseRatioSizes[WidescreenRatio][3] / 48;
|
|
|
|
centerxwide = centerx;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
virtwidth = virtwidth * BaseRatioSizes[WidescreenRatio][3] / 48;
|
|
|
|
centerxwide = centerx * BaseRatioSizes[WidescreenRatio][3] / 48;
|
|
|
|
}
|
|
|
|
|
|
|
|
yaspectmul = Scale ((320<<FRACBITS), virtheight, r_Yaspect * virtwidth);
|
|
|
|
iyaspectmulfloat = (float)virtwidth * r_Yaspect / 320.f / (float)virtheight;
|
|
|
|
InvZtoScale = yaspectmul * centerx;
|
|
|
|
|
|
|
|
WallTMapScale = (float)centerx * 32.f;
|
|
|
|
WallTMapScale2 = iyaspectmulfloat * 2.f / (float)centerx;
|
|
|
|
|
|
|
|
// psprite scales
|
|
|
|
pspritexscale = (centerxwide << FRACBITS) / 160;
|
|
|
|
pspriteyscale = FixedMul (pspritexscale, yaspectmul);
|
|
|
|
pspritexiscale = FixedDiv (FRACUNIT, pspritexscale);
|
|
|
|
|
|
|
|
// thing clipping
|
|
|
|
clearbufshort (screenheightarray, viewwidth, (short)viewheight);
|
|
|
|
|
|
|
|
// [RH] Sky height fix for screens not 200 (or 240) pixels tall
|
|
|
|
R_InitSkyMap ();
|
|
|
|
|
|
|
|
R_InitTextureMapping ();
|
|
|
|
|
|
|
|
MaxVisForWall = FixedMul (Scale (InvZtoScale, SCREENWIDTH*(r_Yaspect<<detailyshift),
|
|
|
|
(viewwidth<<detailxshift)*SCREENHEIGHT), FocalTangent);
|
|
|
|
MaxVisForWall = FixedDiv (0x7fff0000, MaxVisForWall);
|
|
|
|
MaxVisForFloor = Scale (FixedDiv (0x7fff0000, viewheight<<(FRACBITS-2)), FocalLengthY, 160*FRACUNIT);
|
|
|
|
|
|
|
|
// Reset r_*Visibility vars
|
|
|
|
R_SetVisibility (R_GetVisibility ());
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_ExecuteSetViewSize
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_ExecuteSetViewSize ()
|
|
|
|
{
|
|
|
|
setsizeneeded = false;
|
|
|
|
BorderNeedRefresh = screen->GetPageCount ();
|
|
|
|
|
|
|
|
if (setdetail >= 0)
|
|
|
|
{
|
|
|
|
R_SetDetail (setdetail);
|
|
|
|
setdetail = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
R_SetWindow (setblocks, SCREENWIDTH, SCREENHEIGHT, ST_Y);
|
|
|
|
|
|
|
|
// Handle resize, e.g. smaller view windows with border and/or status bar.
|
|
|
|
viewwindowx = (screen->GetWidth() - (viewwidth<<detailxshift))>>1;
|
|
|
|
|
|
|
|
// Same with base row offset.
|
|
|
|
viewwindowy = ((viewwidth<<detailxshift) == screen->GetWidth()) ?
|
|
|
|
0 : (ST_Y-(viewheight<<detailyshift)) >> 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// CVAR screenblocks
|
|
|
|
//
|
|
|
|
// Selects the size of the visible window
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
CUSTOM_CVAR (Int, screenblocks, 10, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
|
|
{
|
|
|
|
if (self > 12)
|
|
|
|
self = 12;
|
|
|
|
else if (self < 3)
|
|
|
|
self = 3;
|
|
|
|
else
|
|
|
|
R_SetViewSize (self);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// CVAR r_columnmethod
|
|
|
|
//
|
|
|
|
// Selects which version of the seg renderers to use.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
CUSTOM_CVAR (Int, r_columnmethod, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
|
|
{
|
|
|
|
if (self != 0 && self != 1)
|
|
|
|
{
|
|
|
|
self = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // Trigger the change
|
|
|
|
r_detail.Callback ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_Init
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
2006-05-12 03:14:40 +00:00
|
|
|
void R_Init ()
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
2006-05-12 03:14:40 +00:00
|
|
|
atterm (R_Shutdown);
|
|
|
|
|
2006-02-24 04:48:15 +00:00
|
|
|
R_InitData ();
|
|
|
|
R_InitPointToAngle ();
|
|
|
|
R_InitTables ();
|
|
|
|
// viewwidth / viewheight are set by the defaults
|
|
|
|
|
|
|
|
R_SetViewSize (screenblocks);
|
|
|
|
R_InitPlanes ();
|
|
|
|
R_InitTranslationTables ();
|
|
|
|
R_InitParticles (); // [RH] Setup particle engine
|
Note: I have not tried compiling these recent changes under Linux. I wouldn't
be surprised if it doesn't work.
- Reorganized the network startup loops so now they are event driven. There is
a single function that gets called to drive it, and it uses callbacks to
perform the different stages of the synchronization. This lets me have a nice,
responsive abort button instead of the previous unannounced hit-escape-to-
abort behavior, and I think the rearranged code is slightly easier to
understand too.
- Increased the number of bytes for version info during D_ArbitrateNetStart(),
in preparation for the day when NETGAMEVERSION requires more than one byte.
- I noticed an issue with Vista RC1 and the new fatal error setup. Even after
releasing a DirectDraw or Direct3D interface, the DWM can still use the
last image drawn using them when it composites the window. It doesn't always
do it but it does often enough that it is a real problem. At this point, I
don't know if it's a problem with the release version of Vista or not.
After messing around, I discovered the problem was caused by ~Win32Video()
hiding the window and then having it immediately shown soon after. The DWM
kept an image of the window to do the transition effect with, and then when
it didn't get a chance to do the transition, it didn't properly forget about
its saved image and kept plastering it on top of everything else
underneath.
- Added a network synchronization panel to the window during netgame startup.
- Fixed: PClass::CreateDerivedClass() must initialize StateList to NULL.
Otherwise, classic DECORATE definitions generate a big, fat crash.
- Resurrected the R_Init progress bar, now as a standard Windows control.
- Removed the sound failure dialog. The FMOD setup already defaulted to no
sound if initialization failed, so this only applies when snd_output is set
to "alternate" which now also falls back to no sound. In addition, it wasn't
working right, and I didn't feel like fixing it for the probably 0% of users
it affected.
- Fixed: The edit control used for logging output added text in reverse order
on Win9x.
- Went back to the roots and made graphics initialization one of the last
things to happen during setup. Now the startup text is visible again. More
importantly, the main window is no longer created invisible, which seems
to cause trouble with it not always appearing in the taskbar. The fatal
error dialog is now also embedded in the main window instead of being a
separate modal dialog, so you can play with the log window to see any
problems that might be reported there.
Rather than completely restoring the original startup order, I tried to
keep things as close to the way they were with early graphics startup. In
particular, V_Init() now creates a dummy screen so that things that need
screen dimensions can get them. It gets replaced by the real screen later
in I_InitGraphics(). Will need to check this under Linux to make sure it
didn't cause any problems there.
- Removed the following stubs that just called functions in Video:
- I_StartModeIterator()
- I_NextMode()
- I_DisplayType()
I_FullscreenChanged() was also removed, and a new fullscreen parameter
was added to IVideo::StartModeIterator(), since that's all it controlled.
- Renamed I_InitHardware() back to I_InitGraphics(), since that's all it's
initialized post-1.22.
SVN r416 (trunk)
2006-12-19 04:09:10 +00:00
|
|
|
R_InitColumnDrawers ();
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
colfunc = basecolfunc = R_DrawColumn;
|
|
|
|
fuzzcolfunc = R_DrawFuzzColumn;
|
|
|
|
transcolfunc = R_DrawTranslatedColumn;
|
|
|
|
spanfunc = R_DrawSpan;
|
|
|
|
|
|
|
|
// [RH] Horizontal column drawers
|
|
|
|
hcolfunc_pre = R_DrawColumnHoriz;
|
|
|
|
hcolfunc_post1 = rt_map1col;
|
|
|
|
hcolfunc_post4 = rt_map4cols;
|
|
|
|
|
|
|
|
framecount = 0;
|
|
|
|
}
|
|
|
|
|
2006-05-12 03:14:40 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_Shutdown
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
static void R_Shutdown ()
|
|
|
|
{
|
|
|
|
R_DeinitParticles();
|
|
|
|
R_DeinitPlanes();
|
|
|
|
R_DeinitData();
|
|
|
|
}
|
|
|
|
|
2006-02-24 04:48:15 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_PointInSubsector
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
subsector_t *R_PointInSubsector (fixed_t x, fixed_t y)
|
|
|
|
{
|
|
|
|
node_t *node;
|
|
|
|
int side;
|
|
|
|
|
|
|
|
// single subsector is a special case
|
|
|
|
if (numnodes == 0)
|
|
|
|
return subsectors;
|
|
|
|
|
|
|
|
node = nodes + numnodes - 1;
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
side = R_PointOnSide (x, y, node);
|
|
|
|
node = (node_t *)node->children[side];
|
|
|
|
}
|
|
|
|
while (!((size_t)node & 1));
|
|
|
|
|
|
|
|
return (subsector_t *)((BYTE *)node - 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_InterpolateView
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
//CVAR (Int, tf, 0, 0)
|
|
|
|
EXTERN_CVAR (Bool, cl_noprediction)
|
|
|
|
|
|
|
|
void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *iview)
|
|
|
|
{
|
|
|
|
// frac = tf;
|
|
|
|
if (NoInterpolateView)
|
|
|
|
{
|
|
|
|
NoInterpolateView = false;
|
|
|
|
iview->oviewx = iview->nviewx;
|
|
|
|
iview->oviewy = iview->nviewy;
|
|
|
|
iview->oviewz = iview->nviewz;
|
|
|
|
iview->oviewpitch = iview->nviewpitch;
|
|
|
|
iview->oviewangle = iview->nviewangle;
|
|
|
|
}
|
|
|
|
viewx = iview->oviewx + FixedMul (frac, iview->nviewx - iview->oviewx);
|
|
|
|
viewy = iview->oviewy + FixedMul (frac, iview->nviewy - iview->oviewy);
|
|
|
|
viewz = iview->oviewz + FixedMul (frac, iview->nviewz - iview->oviewz);
|
|
|
|
if (player != NULL &&
|
|
|
|
player - players == consoleplayer &&
|
|
|
|
camera == player->mo &&
|
|
|
|
!demoplayback &&
|
|
|
|
iview->nviewx == camera->x &&
|
|
|
|
iview->nviewy == camera->y &&
|
|
|
|
!(player->cheats & (CF_TOTALLYFROZEN|CF_FROZEN)) &&
|
|
|
|
player->playerstate == PST_LIVE &&
|
|
|
|
player->mo->reactiontime == 0 &&
|
|
|
|
!NoInterpolateView &&
|
|
|
|
!paused &&
|
|
|
|
(!netgame || !cl_noprediction) &&
|
|
|
|
!LocalKeyboardTurner)
|
|
|
|
{
|
|
|
|
viewangle = iview->nviewangle + (LocalViewAngle & 0xFFFF0000);
|
|
|
|
viewpitch = clamp<int> (iview->nviewpitch - (LocalViewPitch & 0xFFFF0000), -ANGLE_1*MAX_UP_ANGLE, +ANGLE_1*MAX_DN_ANGLE);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
viewpitch = iview->oviewpitch + FixedMul (frac, iview->nviewpitch - iview->oviewpitch);
|
|
|
|
viewangle = iview->oviewangle + FixedMul (frac, iview->nviewangle - iview->oviewangle);
|
|
|
|
}
|
2006-04-11 08:36:23 +00:00
|
|
|
|
|
|
|
// Due to interpolation this is not necessarily the same as the sector the camera is in.
|
|
|
|
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_ResetViewInterpolation
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_ResetViewInterpolation ()
|
|
|
|
{
|
|
|
|
NoInterpolateView = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_SetViewAngle
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_SetViewAngle ()
|
|
|
|
{
|
|
|
|
angle_t ang = viewangle >> ANGLETOFINESHIFT;
|
|
|
|
|
|
|
|
viewsin = finesine[ang];
|
|
|
|
viewcos = finecosine[ang];
|
|
|
|
|
|
|
|
viewtansin = FixedMul (FocalTangent, viewsin);
|
|
|
|
viewtancos = FixedMul (FocalTangent, viewcos);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FindPastViewer
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
static InterpolationViewer *FindPastViewer (AActor *actor)
|
|
|
|
{
|
|
|
|
for (unsigned int i = 0; i < PastViewers.Size(); ++i)
|
|
|
|
{
|
|
|
|
if (PastViewers[i].ViewActor == actor)
|
|
|
|
{
|
|
|
|
return &PastViewers[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Not found, so make a new one
|
2006-12-29 03:38:37 +00:00
|
|
|
InterpolationViewer iview = { 0 };
|
2006-02-24 04:48:15 +00:00
|
|
|
iview.ViewActor = actor;
|
|
|
|
iview.otic = -1;
|
|
|
|
return &PastViewers[PastViewers.Push (iview)];
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_FreePastViewers
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_FreePastViewers ()
|
|
|
|
{
|
|
|
|
PastViewers.Clear ();
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_CopyStackedViewParameters
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_CopyStackedViewParameters()
|
|
|
|
{
|
|
|
|
stacked_viewx = viewx;
|
|
|
|
stacked_viewy = viewy;
|
|
|
|
stacked_viewz = viewz;
|
|
|
|
stacked_angle = viewangle;
|
|
|
|
stacked_extralight = extralight;
|
|
|
|
stacked_visibility = R_GetVisibility();
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_SetupFrame
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_SetupFrame (AActor *actor)
|
|
|
|
{
|
2006-11-26 01:30:34 +00:00
|
|
|
if (actor == NULL)
|
|
|
|
{
|
|
|
|
I_Error ("Tried to render from a NULL actor.");
|
|
|
|
}
|
|
|
|
|
2006-02-24 04:48:15 +00:00
|
|
|
player_t *player = actor->player;
|
|
|
|
unsigned int newblend;
|
|
|
|
InterpolationViewer *iview;
|
|
|
|
|
|
|
|
if (player != NULL && player->mo == actor)
|
|
|
|
{ // [RH] Use camera instead of viewplayer
|
|
|
|
camera = player->camera;
|
|
|
|
if (camera == NULL)
|
|
|
|
{
|
|
|
|
camera = player->camera = player->mo;
|
|
|
|
}
|
|
|
|
if (camera == actor)
|
|
|
|
{
|
|
|
|
P_PredictPlayer (player);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
camera = actor;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (camera == NULL)
|
|
|
|
{
|
|
|
|
I_Error ("You lost your body. Bad dehacked work is likely to blame.");
|
|
|
|
}
|
|
|
|
|
|
|
|
iview = FindPastViewer (camera);
|
|
|
|
|
|
|
|
int nowtic = I_GetTime (false);
|
|
|
|
if (iview->otic != -1 && nowtic > iview->otic)
|
|
|
|
{
|
|
|
|
iview->otic = nowtic;
|
|
|
|
iview->oviewx = iview->nviewx;
|
|
|
|
iview->oviewy = iview->nviewy;
|
|
|
|
iview->oviewz = iview->nviewz;
|
|
|
|
iview->oviewpitch = iview->nviewpitch;
|
|
|
|
iview->oviewangle = iview->nviewangle;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (player != NULL &&
|
2006-04-30 21:49:18 +00:00
|
|
|
((player->cheats & CF_CHASECAM) || (r_deathcamera && camera->health <= 0)) &&
|
2006-02-24 04:48:15 +00:00
|
|
|
(camera->RenderStyle != STYLE_None) &&
|
|
|
|
!(camera->renderflags & RF_INVISIBLE) &&
|
|
|
|
camera->sprite != 0) // Sprite 0 is always TNT1
|
|
|
|
{
|
|
|
|
// [RH] Use chasecam view
|
|
|
|
P_AimCamera (camera);
|
|
|
|
iview->nviewx = CameraX;
|
|
|
|
iview->nviewy = CameraY;
|
|
|
|
iview->nviewz = CameraZ;
|
|
|
|
viewsector = CameraSector;
|
|
|
|
r_showviewer = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
iview->nviewx = camera->x;
|
|
|
|
iview->nviewy = camera->y;
|
2006-10-22 10:32:41 +00:00
|
|
|
iview->nviewz = camera->player ? camera->player->viewz : camera->z + camera->GetClass()->Meta.GetMetaFixed(AMETA_CameraHeight);
|
2006-02-24 04:48:15 +00:00
|
|
|
viewsector = camera->Sector;
|
|
|
|
r_showviewer = false;
|
|
|
|
}
|
|
|
|
iview->nviewpitch = camera->pitch;
|
|
|
|
if (camera->player != 0)
|
|
|
|
{
|
|
|
|
player = camera->player;
|
|
|
|
}
|
|
|
|
|
|
|
|
iview->nviewangle = camera->angle + viewangleoffset;
|
|
|
|
if (iview->otic == -1 || r_NoInterpolate)
|
|
|
|
{
|
|
|
|
R_ResetViewInterpolation ();
|
|
|
|
iview->otic = nowtic;
|
|
|
|
}
|
|
|
|
|
2006-05-18 01:42:50 +00:00
|
|
|
R_UpdateAnimations (I_MSTime());
|
2006-02-24 04:48:15 +00:00
|
|
|
r_TicFrac = I_GetTimeFrac (&r_FrameTime);
|
|
|
|
if (cl_capfps || r_NoInterpolate)
|
|
|
|
{
|
|
|
|
r_TicFrac = FRACUNIT;
|
|
|
|
}
|
|
|
|
|
|
|
|
R_InterpolateView (player, r_TicFrac, iview);
|
|
|
|
|
|
|
|
#ifdef TEST_X
|
|
|
|
viewx = TEST_X;
|
|
|
|
viewy = TEST_Y;
|
|
|
|
viewz = TEST_Z;
|
|
|
|
viewangle = TEST_ANGLE;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
R_CopyStackedViewParameters();
|
|
|
|
R_SetViewAngle ();
|
|
|
|
|
|
|
|
dointerpolations (r_TicFrac);
|
|
|
|
|
|
|
|
// Keep the view within the sector's floor and ceiling
|
|
|
|
fixed_t theZ = viewsector->ceilingplane.ZatPoint (viewx, viewy) - 4*FRACUNIT;
|
|
|
|
if (viewz > theZ)
|
|
|
|
{
|
|
|
|
viewz = theZ;
|
|
|
|
}
|
|
|
|
|
|
|
|
theZ = viewsector->floorplane.ZatPoint (viewx, viewy) + 4*FRACUNIT;
|
|
|
|
if (viewz < theZ)
|
|
|
|
{
|
|
|
|
viewz = theZ;
|
|
|
|
}
|
|
|
|
|
2006-07-01 00:21:36 +00:00
|
|
|
if (!paused)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
2006-07-01 00:21:36 +00:00
|
|
|
int intensity = DEarthquake::StaticGetQuakeIntensity (camera);
|
|
|
|
if (intensity != 0)
|
|
|
|
{
|
|
|
|
viewx += ((pr_torchflicker() % (intensity<<2))
|
|
|
|
-(intensity<<1))<<FRACBITS;
|
|
|
|
viewy += ((pr_torchflicker() % (intensity<<2))
|
|
|
|
-(intensity<<1))<<FRACBITS;
|
|
|
|
}
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
extralight = camera->player ? camera->player->extralight : 0;
|
|
|
|
|
|
|
|
// killough 3/20/98, 4/4/98: select colormap based on player status
|
|
|
|
// [RH] Can also select a blend
|
|
|
|
|
|
|
|
if (viewsector->heightsec &&
|
|
|
|
!(viewsector->heightsec->MoreFlags & SECF_IGNOREHEIGHTSEC))
|
|
|
|
{
|
|
|
|
const sector_t *s = viewsector->heightsec;
|
|
|
|
newblend = viewz < s->floorplane.ZatPoint (viewx, viewy)
|
|
|
|
? s->bottommap
|
|
|
|
: viewz > s->ceilingplane.ZatPoint (viewx, viewy)
|
|
|
|
? s->topmap
|
|
|
|
: s->midmap;
|
|
|
|
if (APART(newblend) == 0 && newblend >= numfakecmaps)
|
|
|
|
newblend = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
newblend = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// [RH] Don't override testblend unless entering a sector with a
|
|
|
|
// blend different from the previous sector's. Same goes with
|
|
|
|
// NormalLight's maps pointer.
|
|
|
|
if (R_OldBlend != newblend)
|
|
|
|
{
|
|
|
|
R_OldBlend = newblend;
|
|
|
|
if (APART(newblend))
|
|
|
|
{
|
|
|
|
BaseBlendR = RPART(newblend);
|
|
|
|
BaseBlendG = GPART(newblend);
|
|
|
|
BaseBlendB = BPART(newblend);
|
|
|
|
BaseBlendA = APART(newblend) / 255.f;
|
|
|
|
NormalLight.Maps = realcolormaps;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
NormalLight.Maps = realcolormaps + NUMCOLORMAPS*256*newblend;
|
|
|
|
BaseBlendR = BaseBlendG = BaseBlendB = 0;
|
|
|
|
BaseBlendA = 0.f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fixedcolormap = NULL;
|
|
|
|
fixedlightlev = 0;
|
|
|
|
|
|
|
|
if (player != NULL && camera == player->mo && player->fixedcolormap)
|
|
|
|
{
|
|
|
|
if (player->fixedcolormap < NUMCOLORMAPS)
|
|
|
|
{
|
|
|
|
fixedlightlev = player->fixedcolormap*256;
|
|
|
|
fixedcolormap = NormalLight.Maps;
|
|
|
|
}
|
2006-05-03 14:54:48 +00:00
|
|
|
else switch (player->fixedcolormap)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
2006-05-03 14:54:48 +00:00
|
|
|
case INVERSECOLORMAP:
|
|
|
|
fixedcolormap = InverseColormap;
|
|
|
|
break;
|
|
|
|
|
2007-01-09 16:32:44 +00:00
|
|
|
case REDCOLORMAP:
|
|
|
|
fixedcolormap = RedColormap;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GREENCOLORMAP:
|
|
|
|
fixedcolormap = GreenColormap;
|
|
|
|
break;
|
|
|
|
|
2006-05-03 14:54:48 +00:00
|
|
|
case GOLDCOLORMAP:
|
|
|
|
fixedcolormap = GoldColormap;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
// [RH] Inverse light for shooting the Sigil
|
|
|
|
else if (extralight == INT_MIN)
|
|
|
|
{
|
2006-05-03 14:54:48 +00:00
|
|
|
fixedcolormap = InverseColormap;
|
2006-02-24 04:48:15 +00:00
|
|
|
extralight = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// [RH] freelook stuff
|
|
|
|
{
|
|
|
|
fixed_t dy;
|
|
|
|
|
|
|
|
if (camera != NULL)
|
|
|
|
{
|
|
|
|
dy = FixedMul (FocalLengthY, finetangent[(ANGLE_90-viewpitch)>>ANGLETOFINESHIFT]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
dy = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
centeryfrac = (viewheight << (FRACBITS-1)) + dy;
|
|
|
|
centery = centeryfrac >> FRACBITS;
|
|
|
|
globaluclip = FixedDiv (-centeryfrac, InvZtoScale);
|
|
|
|
globaldclip = FixedDiv ((viewheight<<FRACBITS)-centeryfrac, InvZtoScale);
|
|
|
|
|
|
|
|
//centeryfrac &= 0xffff0000;
|
|
|
|
int e, i;
|
|
|
|
|
|
|
|
i = 0;
|
|
|
|
e = viewheight;
|
|
|
|
fixed_t focus = FocalLengthY;
|
|
|
|
fixed_t den;
|
|
|
|
if (i < centery)
|
|
|
|
{
|
|
|
|
den = centeryfrac - (i << FRACBITS) - FRACUNIT/2;
|
|
|
|
if (e <= centery)
|
|
|
|
{
|
|
|
|
do {
|
|
|
|
yslope[i] = FixedDiv (focus, den);
|
|
|
|
den -= FRACUNIT;
|
|
|
|
} while (++i < e);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
do {
|
|
|
|
yslope[i] = FixedDiv (focus, den);
|
|
|
|
den -= FRACUNIT;
|
|
|
|
} while (++i < centery);
|
|
|
|
den = (i << FRACBITS) - centeryfrac + FRACUNIT/2;
|
|
|
|
do {
|
|
|
|
yslope[i] = FixedDiv (focus, den);
|
|
|
|
den += FRACUNIT;
|
|
|
|
} while (++i < e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
den = (i << FRACBITS) - centeryfrac + FRACUNIT/2;
|
|
|
|
do {
|
|
|
|
yslope[i] = FixedDiv (focus, den);
|
|
|
|
den += FRACUNIT;
|
|
|
|
} while (++i < e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
P_UnPredictPlayer ();
|
|
|
|
framecount++;
|
|
|
|
validcount++;
|
|
|
|
|
|
|
|
if (r_polymost)
|
|
|
|
{
|
|
|
|
polyclipped = RP_SetupFrame (false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_RefreshViewBorder
|
|
|
|
//
|
|
|
|
// Draws the border around the player view, if needed.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_RefreshViewBorder ()
|
|
|
|
{
|
|
|
|
if (setblocks < 10)
|
|
|
|
{
|
|
|
|
if (BorderNeedRefresh)
|
|
|
|
{
|
|
|
|
BorderNeedRefresh--;
|
|
|
|
if (BorderTopRefresh)
|
|
|
|
{
|
|
|
|
BorderTopRefresh--;
|
|
|
|
}
|
|
|
|
R_DrawViewBorder();
|
|
|
|
}
|
|
|
|
else if (BorderTopRefresh)
|
|
|
|
{
|
|
|
|
BorderTopRefresh--;
|
|
|
|
R_DrawTopBorder();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_EnterMirror
|
|
|
|
//
|
|
|
|
// [RH] Draw the reflection inside a mirror
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_EnterMirror (drawseg_t *ds, int depth)
|
|
|
|
{
|
|
|
|
angle_t startang = viewangle;
|
|
|
|
fixed_t startx = viewx;
|
|
|
|
fixed_t starty = viewy;
|
|
|
|
|
|
|
|
unsigned int mirrorsAtStart = WallMirrors.Size ();
|
|
|
|
|
|
|
|
vertex_t *v1 = ds->curline->v1;
|
|
|
|
|
|
|
|
// Reflect the current view behind the mirror.
|
|
|
|
if (ds->curline->linedef->dx == 0)
|
|
|
|
{ // vertical mirror
|
|
|
|
viewx = v1->x - startx + v1->x;
|
|
|
|
}
|
|
|
|
else if (ds->curline->linedef->dy == 0)
|
|
|
|
{ // horizontal mirror
|
|
|
|
viewy = v1->y - starty + v1->y;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // any mirror--use floats to avoid integer overflow
|
|
|
|
vertex_t *v2 = ds->curline->v2;
|
|
|
|
|
|
|
|
float dx = FIXED2FLOAT(v2->x - v1->x);
|
|
|
|
float dy = FIXED2FLOAT(v2->y - v1->y);
|
|
|
|
float x1 = FIXED2FLOAT(v1->x);
|
|
|
|
float y1 = FIXED2FLOAT(v1->y);
|
|
|
|
float x = FIXED2FLOAT(startx);
|
|
|
|
float y = FIXED2FLOAT(starty);
|
|
|
|
|
|
|
|
// the above two cases catch len == 0
|
|
|
|
float r = ((x - x1)*dx + (y - y1)*dy) / (dx*dx + dy*dy);
|
|
|
|
|
|
|
|
viewx = FLOAT2FIXED((x1 + r * dx)*2 - x);
|
|
|
|
viewy = FLOAT2FIXED((y1 + r * dy)*2 - y);
|
|
|
|
}
|
|
|
|
viewangle = 2*R_PointToAngle2 (ds->curline->v1->x, ds->curline->v1->y,
|
|
|
|
ds->curline->v2->x, ds->curline->v2->y) - startang;
|
|
|
|
|
|
|
|
viewsin = finesine[viewangle>>ANGLETOFINESHIFT];
|
|
|
|
viewcos = finecosine[viewangle>>ANGLETOFINESHIFT];
|
|
|
|
|
|
|
|
viewtansin = FixedMul (FocalTangent, viewsin);
|
|
|
|
viewtancos = FixedMul (FocalTangent, viewcos);
|
|
|
|
|
|
|
|
R_CopyStackedViewParameters();
|
|
|
|
|
|
|
|
validcount++;
|
|
|
|
ActiveWallMirror = ds->curline;
|
|
|
|
|
|
|
|
R_ClearPlanes (false);
|
|
|
|
R_ClearClipSegs (ds->x1, ds->x2 + 1);
|
|
|
|
|
|
|
|
memcpy (ceilingclip + ds->x1, openings + ds->sprtopclip, (ds->x2 - ds->x1 + 1)*sizeof(*ceilingclip));
|
|
|
|
memcpy (floorclip + ds->x1, openings + ds->sprbottomclip, (ds->x2 - ds->x1 + 1)*sizeof(*floorclip));
|
|
|
|
|
|
|
|
WindowLeft = ds->x1;
|
|
|
|
WindowRight = ds->x2;
|
|
|
|
MirrorFlags = (depth + 1) & 1;
|
|
|
|
|
|
|
|
R_RenderBSPNode (nodes + numnodes - 1);
|
|
|
|
|
|
|
|
R_DrawPlanes ();
|
|
|
|
R_DrawSkyBoxes ();
|
|
|
|
|
|
|
|
// Allow up to 4 recursions through a mirror
|
|
|
|
if (depth < 4)
|
|
|
|
{
|
|
|
|
unsigned int mirrorsAtEnd = WallMirrors.Size ();
|
|
|
|
|
|
|
|
for (; mirrorsAtStart < mirrorsAtEnd; mirrorsAtStart++)
|
|
|
|
{
|
|
|
|
R_EnterMirror (drawsegs + WallMirrors[mirrorsAtStart], depth + 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
depth = depth;
|
|
|
|
}
|
|
|
|
|
|
|
|
viewangle = startang;
|
|
|
|
viewx = startx;
|
|
|
|
viewy = starty;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_SetupBuffer
|
|
|
|
//
|
|
|
|
// Precalculate all row offsets and fuzz table.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_SetupBuffer (bool inview)
|
|
|
|
{
|
|
|
|
static BYTE *lastbuff = NULL;
|
|
|
|
|
|
|
|
int pitch = RenderTarget->GetPitch();
|
|
|
|
BYTE *lineptr = RenderTarget->GetBuffer() + viewwindowy*pitch + viewwindowx;
|
|
|
|
|
|
|
|
if (inview)
|
|
|
|
{
|
|
|
|
pitch <<= detailyshift;
|
|
|
|
}
|
|
|
|
if (detailxshift)
|
|
|
|
{
|
|
|
|
lineptr += viewwidth;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dc_pitch != pitch || lineptr != lastbuff)
|
|
|
|
{
|
|
|
|
if (dc_pitch != pitch)
|
|
|
|
{
|
|
|
|
dc_pitch = pitch;
|
|
|
|
R_InitFuzzTable (pitch);
|
|
|
|
#ifdef USEASM
|
|
|
|
ASM_PatchPitch ();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
dc_destorg = lineptr;
|
|
|
|
for (int i = 0; i < RenderTarget->GetHeight(); i++)
|
|
|
|
{
|
|
|
|
ylookup[i] = i * pitch;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_RenderActorView
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
2006-06-18 15:49:00 +00:00
|
|
|
void R_RenderActorView (AActor *actor, bool dontmaplines)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
WallCycles = PlaneCycles = MaskedCycles = WallScanCycles = 0;
|
|
|
|
|
|
|
|
R_SetupBuffer (true);
|
|
|
|
R_SetupFrame (actor);
|
|
|
|
|
|
|
|
// Clear buffers.
|
|
|
|
R_ClearClipSegs (0, viewwidth);
|
|
|
|
R_ClearDrawSegs ();
|
|
|
|
R_ClearPlanes (true);
|
|
|
|
R_ClearSprites ();
|
|
|
|
|
|
|
|
NetUpdate ();
|
|
|
|
|
|
|
|
// [RH] Show off segs if r_drawflat is 1
|
|
|
|
if (r_drawflat)
|
|
|
|
{
|
|
|
|
hcolfunc_pre = R_FillColumnHorizP;
|
|
|
|
hcolfunc_post1 = rt_copy1col;
|
|
|
|
hcolfunc_post4 = rt_copy4cols;
|
|
|
|
colfunc = R_FillColumnP;
|
|
|
|
spanfunc = R_FillSpan;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
hcolfunc_pre = R_DrawColumnHoriz;
|
|
|
|
hcolfunc_post1 = rt_map1col;
|
|
|
|
hcolfunc_post4 = rt_map4cols;
|
|
|
|
colfunc = basecolfunc;
|
|
|
|
spanfunc = R_DrawSpan;
|
|
|
|
}
|
|
|
|
|
|
|
|
WindowLeft = 0;
|
|
|
|
WindowRight = viewwidth - 1;
|
|
|
|
MirrorFlags = 0;
|
|
|
|
ActiveWallMirror = NULL;
|
|
|
|
|
2006-06-18 15:49:00 +00:00
|
|
|
r_dontmaplines = dontmaplines;
|
|
|
|
|
2006-02-24 04:48:15 +00:00
|
|
|
// [RH] Hack to make windows into underwater areas possible
|
|
|
|
r_fakingunderwater = false;
|
|
|
|
|
|
|
|
// [RH] Setup particles for this frame
|
|
|
|
R_FindParticleSubsectors ();
|
|
|
|
|
|
|
|
clock (WallCycles);
|
2006-05-03 14:54:48 +00:00
|
|
|
DWORD savedflags = camera->renderflags;
|
2006-02-24 04:48:15 +00:00
|
|
|
// Never draw the player unless in chasecam mode
|
|
|
|
if (!r_showviewer)
|
|
|
|
{
|
|
|
|
camera->renderflags |= RF_INVISIBLE;
|
|
|
|
}
|
|
|
|
if (r_polymost < 2)
|
|
|
|
{
|
|
|
|
R_RenderBSPNode (nodes + numnodes - 1); // The head node is the last node output.
|
|
|
|
}
|
|
|
|
camera->renderflags = savedflags;
|
|
|
|
unclock (WallCycles);
|
|
|
|
|
|
|
|
NetUpdate ();
|
|
|
|
|
|
|
|
if (viewactive)
|
|
|
|
{
|
|
|
|
clock (PlaneCycles);
|
|
|
|
R_DrawPlanes ();
|
|
|
|
R_DrawSkyBoxes ();
|
|
|
|
unclock (PlaneCycles);
|
|
|
|
|
|
|
|
// [RH] Walk through mirrors
|
|
|
|
size_t lastmirror = WallMirrors.Size ();
|
|
|
|
for (unsigned int i = 0; i < lastmirror; i++)
|
|
|
|
{
|
|
|
|
R_EnterMirror (drawsegs + WallMirrors[i], 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
NetUpdate ();
|
|
|
|
|
|
|
|
clock (MaskedCycles);
|
|
|
|
R_DrawMasked ();
|
|
|
|
unclock (MaskedCycles);
|
|
|
|
|
|
|
|
NetUpdate ();
|
|
|
|
|
|
|
|
if (r_polymost)
|
|
|
|
{
|
|
|
|
RP_RenderBSPNode (nodes + numnodes - 1);
|
|
|
|
if (polyclipped)
|
|
|
|
{
|
|
|
|
RP_SetupFrame (true);
|
|
|
|
RP_RenderBSPNode (nodes + numnodes - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
WallMirrors.Clear ();
|
|
|
|
|
|
|
|
restoreinterpolations ();
|
|
|
|
|
|
|
|
// If there is vertical doubling, and the view window is not an even height,
|
|
|
|
// draw a black line at the bottom of the view window.
|
|
|
|
if (detailyshift && viewwindowy == 0 && (realviewheight & 1))
|
|
|
|
{
|
|
|
|
screen->Clear (0, realviewheight-1, realviewwidth, realviewheight, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
R_SetupBuffer (false);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_RenderViewToCanvas
|
|
|
|
//
|
|
|
|
// Pre: Canvas is already locked.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_RenderViewToCanvas (AActor *actor, DCanvas *canvas,
|
2006-06-18 15:49:00 +00:00
|
|
|
int x, int y, int width, int height, bool dontmaplines)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
const int saveddetail = detailxshift | (detailyshift << 1);
|
|
|
|
const bool savedviewactive = viewactive;
|
|
|
|
|
|
|
|
detailxshift = detailyshift = 0;
|
|
|
|
realviewwidth = viewwidth = width;
|
|
|
|
|
|
|
|
RenderTarget = canvas;
|
|
|
|
bRenderingToCanvas = true;
|
|
|
|
|
|
|
|
R_SetDetail (0);
|
|
|
|
R_SetWindow (12, width, height, height);
|
|
|
|
viewwindowx = x;
|
|
|
|
viewwindowy = y;
|
|
|
|
viewactive = true;
|
|
|
|
|
2006-06-18 15:49:00 +00:00
|
|
|
R_RenderActorView (actor, dontmaplines);
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
RenderTarget = screen;
|
|
|
|
bRenderingToCanvas = false;
|
|
|
|
R_SetDetail (saveddetail);
|
|
|
|
R_ExecuteSetViewSize ();
|
|
|
|
screen->Lock (true);
|
|
|
|
R_SetupBuffer (false);
|
|
|
|
screen->Unlock ();
|
|
|
|
viewactive = savedviewactive;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FCanvasTextureInfo :: Add
|
|
|
|
//
|
|
|
|
// Assigns a camera to a canvas texture.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FCanvasTextureInfo::Add (AActor *viewpoint, int picnum, int fov)
|
|
|
|
{
|
|
|
|
FCanvasTextureInfo *probe;
|
|
|
|
FCanvasTexture *texture;
|
|
|
|
|
|
|
|
if (picnum < 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
texture = static_cast<FCanvasTexture *>(TexMan[picnum]);
|
|
|
|
if (!texture->bHasCanvas)
|
|
|
|
{
|
|
|
|
Printf ("%s is not a valid target for a camera\n", texture->Name);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Is this texture already assigned to a camera?
|
|
|
|
for (probe = List; probe != NULL; probe = probe->Next)
|
|
|
|
{
|
|
|
|
if (probe->Texture == texture)
|
|
|
|
{
|
|
|
|
// Yes, change its assignment to this new camera
|
|
|
|
probe->Viewpoint = viewpoint;
|
|
|
|
probe->FOV = fov;
|
2006-06-18 15:49:00 +00:00
|
|
|
texture->bFirstUpdate = true;
|
2006-02-24 04:48:15 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// No, create a new assignment
|
|
|
|
probe = new FCanvasTextureInfo;
|
|
|
|
probe->Viewpoint = viewpoint;
|
|
|
|
probe->Texture = texture;
|
|
|
|
probe->PicNum = picnum;
|
|
|
|
probe->FOV = fov;
|
|
|
|
probe->Next = List;
|
2006-06-18 15:49:00 +00:00
|
|
|
texture->bFirstUpdate = true;
|
2006-02-24 04:48:15 +00:00
|
|
|
List = probe;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FCanvasTextureInfo :: UpdateAll
|
|
|
|
//
|
|
|
|
// Updates all canvas textures that were visible in the last frame.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FCanvasTextureInfo::UpdateAll ()
|
|
|
|
{
|
|
|
|
FCanvasTextureInfo *probe;
|
|
|
|
|
|
|
|
for (probe = List; probe != NULL; probe = probe->Next)
|
|
|
|
{
|
|
|
|
if (probe->Viewpoint != NULL && probe->Texture->bNeedsUpdate)
|
|
|
|
{
|
|
|
|
probe->Texture->RenderView (probe->Viewpoint, probe->FOV);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FCanvasTextureInfo :: EmptyList
|
|
|
|
//
|
|
|
|
// Removes all camera->texture assignments.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FCanvasTextureInfo::EmptyList ()
|
|
|
|
{
|
|
|
|
FCanvasTextureInfo *probe, *next;
|
|
|
|
|
|
|
|
for (probe = List; probe != NULL; probe = next)
|
|
|
|
{
|
|
|
|
next = probe->Next;
|
|
|
|
delete probe;
|
|
|
|
}
|
|
|
|
List = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FCanvasTextureInfo :: Serialize
|
|
|
|
//
|
|
|
|
// Reads or writes the current set of mappings in an archive.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FCanvasTextureInfo::Serialize (FArchive &arc)
|
|
|
|
{
|
|
|
|
if (arc.IsStoring ())
|
|
|
|
{
|
|
|
|
FCanvasTextureInfo *probe;
|
|
|
|
|
|
|
|
for (probe = List; probe != NULL; probe = probe->Next)
|
|
|
|
{
|
|
|
|
if (probe->Texture != NULL && probe->Viewpoint != NULL)
|
|
|
|
{
|
|
|
|
arc << probe->Viewpoint << probe->FOV;
|
|
|
|
TexMan.WriteTexture (arc, probe->PicNum);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
AActor *nullactor = NULL;
|
|
|
|
arc << nullactor;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AActor *viewpoint;
|
|
|
|
int picnum, fov;
|
|
|
|
|
|
|
|
EmptyList ();
|
|
|
|
arc << viewpoint;
|
|
|
|
while (viewpoint != NULL)
|
|
|
|
{
|
|
|
|
arc << fov;
|
|
|
|
picnum = TexMan.ReadTexture (arc);
|
|
|
|
Add (viewpoint, picnum, fov);
|
|
|
|
arc << viewpoint;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// R_MultiresInit
|
|
|
|
//
|
|
|
|
// Called from V_SetResolution()
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void R_MultiresInit ()
|
|
|
|
{
|
|
|
|
R_PlaneInitData ();
|
|
|
|
R_OldBlend = ~0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Stuff from BUILD to interpolate floors and ceilings
|
|
|
|
//
|
|
|
|
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
|
|
|
|
// Ken Silverman's official web site: "http://www.advsys.net/ken"
|
|
|
|
// See the included license file "BUILDLIC.TXT" for license info.
|
|
|
|
// This code has been modified from its original form.
|
|
|
|
|
|
|
|
static bool didInterp;
|
|
|
|
|
|
|
|
FActiveInterpolation *FActiveInterpolation::curiposhash[INTERPOLATION_BUCKETS];
|
|
|
|
|
|
|
|
void FActiveInterpolation::CopyInterpToOld ()
|
|
|
|
{
|
|
|
|
switch (Type)
|
|
|
|
{
|
|
|
|
case INTERP_SectorFloor:
|
|
|
|
oldipos[0] = ((sector_t*)Address)->floorplane.d;
|
|
|
|
oldipos[1] = ((sector_t*)Address)->floortexz;
|
|
|
|
break;
|
|
|
|
case INTERP_SectorCeiling:
|
|
|
|
oldipos[0] = ((sector_t*)Address)->ceilingplane.d;
|
|
|
|
oldipos[1] = ((sector_t*)Address)->ceilingtexz;
|
|
|
|
break;
|
|
|
|
case INTERP_Vertex:
|
|
|
|
oldipos[0] = ((vertex_t*)Address)->x;
|
|
|
|
oldipos[1] = ((vertex_t*)Address)->y;
|
|
|
|
break;
|
|
|
|
case INTERP_FloorPanning:
|
|
|
|
oldipos[0] = ((sector_t*)Address)->floor_xoffs;
|
|
|
|
oldipos[1] = ((sector_t*)Address)->floor_yoffs;
|
|
|
|
break;
|
|
|
|
case INTERP_CeilingPanning:
|
|
|
|
oldipos[0] = ((sector_t*)Address)->ceiling_xoffs;
|
|
|
|
oldipos[1] = ((sector_t*)Address)->ceiling_yoffs;
|
|
|
|
break;
|
|
|
|
case INTERP_WallPanning:
|
|
|
|
oldipos[0] = ((side_t*)Address)->rowoffset;
|
|
|
|
oldipos[1] = ((side_t*)Address)->textureoffset;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FActiveInterpolation::CopyBakToInterp ()
|
|
|
|
{
|
|
|
|
switch (Type)
|
|
|
|
{
|
|
|
|
case INTERP_SectorFloor:
|
|
|
|
((sector_t*)Address)->floorplane.d = bakipos[0];
|
|
|
|
((sector_t*)Address)->floortexz = bakipos[1];
|
|
|
|
break;
|
|
|
|
case INTERP_SectorCeiling:
|
|
|
|
((sector_t*)Address)->ceilingplane.d = bakipos[0];
|
|
|
|
((sector_t*)Address)->ceilingtexz = bakipos[1];
|
|
|
|
break;
|
|
|
|
case INTERP_Vertex:
|
|
|
|
((vertex_t*)Address)->x = bakipos[0];
|
|
|
|
((vertex_t*)Address)->y = bakipos[1];
|
|
|
|
break;
|
|
|
|
case INTERP_FloorPanning:
|
|
|
|
((sector_t*)Address)->floor_xoffs = bakipos[0];
|
|
|
|
((sector_t*)Address)->floor_yoffs = bakipos[1];
|
|
|
|
break;
|
|
|
|
case INTERP_CeilingPanning:
|
|
|
|
((sector_t*)Address)->ceiling_xoffs = bakipos[0];
|
|
|
|
((sector_t*)Address)->ceiling_yoffs = bakipos[1];
|
|
|
|
break;
|
|
|
|
case INTERP_WallPanning:
|
|
|
|
((side_t*)Address)->rowoffset = bakipos[0];
|
|
|
|
((side_t*)Address)->textureoffset = bakipos[1];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FActiveInterpolation::DoAnInterpolation (fixed_t smoothratio)
|
|
|
|
{
|
|
|
|
fixed_t *adr1, *adr2, pos;
|
|
|
|
|
|
|
|
switch (Type)
|
|
|
|
{
|
|
|
|
case INTERP_SectorFloor:
|
|
|
|
adr1 = &((sector_t*)Address)->floorplane.d;
|
|
|
|
adr2 = &((sector_t*)Address)->floortexz;
|
|
|
|
break;
|
|
|
|
case INTERP_SectorCeiling:
|
|
|
|
adr1 = &((sector_t*)Address)->ceilingplane.d;
|
|
|
|
adr2 = &((sector_t*)Address)->ceilingtexz;
|
|
|
|
break;
|
|
|
|
case INTERP_Vertex:
|
|
|
|
adr1 = &((vertex_t*)Address)->x;
|
|
|
|
adr2 = &((vertex_t*)Address)->y;
|
|
|
|
break;
|
|
|
|
case INTERP_FloorPanning:
|
|
|
|
adr1 = &((sector_t*)Address)->floor_xoffs;
|
|
|
|
adr2 = &((sector_t*)Address)->floor_yoffs;
|
|
|
|
break;
|
|
|
|
case INTERP_CeilingPanning:
|
|
|
|
adr1 = &((sector_t*)Address)->ceiling_xoffs;
|
|
|
|
adr2 = &((sector_t*)Address)->ceiling_yoffs;
|
|
|
|
break;
|
|
|
|
case INTERP_WallPanning:
|
|
|
|
adr1 = &((side_t*)Address)->rowoffset;
|
|
|
|
adr2 = &((side_t*)Address)->textureoffset;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
pos = bakipos[0] = *adr1;
|
|
|
|
*adr1 = oldipos[0] + FixedMul (pos - oldipos[0], smoothratio);
|
|
|
|
|
|
|
|
pos = bakipos[1] = *adr2;
|
|
|
|
*adr2 = oldipos[1] + FixedMul (pos - oldipos[1], smoothratio);
|
|
|
|
}
|
|
|
|
|
2006-04-12 01:50:09 +00:00
|
|
|
size_t FActiveInterpolation::HashKey (EInterpType type, void *interptr)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
2006-04-12 01:50:09 +00:00
|
|
|
return (size_t)type * ((size_t)interptr>>5);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int FActiveInterpolation::CountInterpolations ()
|
|
|
|
{
|
|
|
|
int d1, d2, d3;
|
|
|
|
return CountInterpolations (&d1, &d2, &d3);
|
|
|
|
}
|
|
|
|
|
|
|
|
int FActiveInterpolation::CountInterpolations (int *usedbuckets, int *minbucketfill, int *maxbucketfill)
|
|
|
|
{
|
|
|
|
int count = 0;
|
|
|
|
int inuse = 0;
|
|
|
|
int minuse = INT_MAX;
|
|
|
|
int maxuse = INT_MIN;
|
|
|
|
|
|
|
|
for (int i = INTERPOLATION_BUCKETS-1; i >= 0; --i)
|
|
|
|
{
|
|
|
|
int use = 0;
|
|
|
|
FActiveInterpolation *probe = FActiveInterpolation::curiposhash[i];
|
|
|
|
if (probe != NULL)
|
|
|
|
{
|
|
|
|
inuse++;
|
|
|
|
}
|
|
|
|
while (probe != NULL)
|
|
|
|
{
|
|
|
|
count++;
|
|
|
|
use++;
|
|
|
|
probe = probe->Next;
|
|
|
|
}
|
|
|
|
if (use > 0 && use < minuse)
|
|
|
|
{
|
|
|
|
minuse = use;
|
|
|
|
}
|
|
|
|
if (use > maxuse)
|
|
|
|
{
|
|
|
|
maxuse = use;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*usedbuckets = inuse;
|
|
|
|
*minbucketfill = minuse == INT_MAX ? 0 : minuse;
|
|
|
|
*maxbucketfill = maxuse;
|
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
FActiveInterpolation *FActiveInterpolation::FindInterpolation (EInterpType type, void *interptr, FActiveInterpolation **&interp_p)
|
|
|
|
{
|
2006-04-12 01:50:09 +00:00
|
|
|
size_t hash = HashKey (type, interptr) % INTERPOLATION_BUCKETS;
|
2006-02-24 04:48:15 +00:00
|
|
|
FActiveInterpolation *probe, **probe_p;
|
|
|
|
|
|
|
|
for (probe_p = &curiposhash[hash], probe = *probe_p;
|
|
|
|
probe != NULL;
|
|
|
|
probe_p = &probe->Next, probe = *probe_p)
|
|
|
|
{
|
|
|
|
if (probe->Address > interptr)
|
|
|
|
{ // We passed the place it would have been, so it must not be here.
|
|
|
|
probe = NULL;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (probe->Address == interptr && probe->Type == type)
|
|
|
|
{ // Found it.
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
interp_p = probe_p;
|
|
|
|
return probe;
|
|
|
|
}
|
|
|
|
|
|
|
|
void clearinterpolations()
|
|
|
|
{
|
|
|
|
for (int i = INTERPOLATION_BUCKETS-1; i >= 0; --i)
|
|
|
|
{
|
|
|
|
for (FActiveInterpolation *probe = FActiveInterpolation::curiposhash[i];
|
|
|
|
probe != NULL; )
|
|
|
|
{
|
|
|
|
FActiveInterpolation *next = probe->Next;
|
|
|
|
delete probe;
|
|
|
|
probe = next;
|
|
|
|
}
|
|
|
|
FActiveInterpolation::curiposhash[i] = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void updateinterpolations() //Stick at beginning of domovethings
|
|
|
|
{
|
|
|
|
for (int i = INTERPOLATION_BUCKETS-1; i >= 0; --i)
|
|
|
|
{
|
|
|
|
for (FActiveInterpolation *probe = FActiveInterpolation::curiposhash[i];
|
|
|
|
probe != NULL; probe = probe->Next)
|
|
|
|
{
|
|
|
|
probe->CopyInterpToOld ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void setinterpolation(EInterpType type, void *posptr)
|
|
|
|
{
|
|
|
|
FActiveInterpolation **interp_p;
|
|
|
|
FActiveInterpolation *interp = FActiveInterpolation::FindInterpolation (type, posptr, interp_p);
|
|
|
|
if (interp != NULL) return; // It's already active
|
|
|
|
interp = new FActiveInterpolation;
|
|
|
|
interp->Type = type;
|
|
|
|
interp->Address = posptr;
|
|
|
|
interp->Next = *interp_p;
|
|
|
|
*interp_p = interp;
|
|
|
|
interp->CopyInterpToOld ();
|
|
|
|
}
|
|
|
|
|
|
|
|
void stopinterpolation(EInterpType type, void *posptr)
|
|
|
|
{
|
|
|
|
FActiveInterpolation **interp_p;
|
|
|
|
FActiveInterpolation *interp = FActiveInterpolation::FindInterpolation (type, posptr, interp_p);
|
|
|
|
if (interp != NULL)
|
|
|
|
{
|
|
|
|
*interp_p = interp->Next;
|
|
|
|
delete interp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void dointerpolations(fixed_t smoothratio) //Stick at beginning of drawscreen
|
|
|
|
{
|
|
|
|
if (smoothratio == FRACUNIT)
|
|
|
|
{
|
|
|
|
didInterp = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
didInterp = true;
|
|
|
|
|
|
|
|
for (int i = INTERPOLATION_BUCKETS-1; i >= 0; --i)
|
|
|
|
{
|
|
|
|
for (FActiveInterpolation *probe = FActiveInterpolation::curiposhash[i];
|
|
|
|
probe != NULL; probe = probe->Next)
|
|
|
|
{
|
|
|
|
probe->DoAnInterpolation (smoothratio);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void restoreinterpolations() //Stick at end of drawscreen
|
|
|
|
{
|
|
|
|
if (didInterp)
|
|
|
|
{
|
|
|
|
didInterp = false;
|
|
|
|
for (int i = INTERPOLATION_BUCKETS-1; i >= 0; --i)
|
|
|
|
{
|
|
|
|
for (FActiveInterpolation *probe = FActiveInterpolation::curiposhash[i];
|
|
|
|
probe != NULL; probe = probe->Next)
|
|
|
|
{
|
|
|
|
probe->CopyBakToInterp ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SerializeInterpolations (FArchive &arc)
|
|
|
|
{
|
|
|
|
FActiveInterpolation *interp;
|
|
|
|
int numinterpolations;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (arc.IsStoring ())
|
|
|
|
{
|
|
|
|
numinterpolations = FActiveInterpolation::CountInterpolations();
|
|
|
|
arc.WriteCount (numinterpolations);
|
|
|
|
for (i = INTERPOLATION_BUCKETS-1; i >= 0; --i)
|
|
|
|
{
|
|
|
|
for (interp = FActiveInterpolation::curiposhash[i];
|
|
|
|
interp != NULL; interp = interp->Next)
|
|
|
|
{
|
|
|
|
arc << interp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
clearinterpolations ();
|
|
|
|
numinterpolations = arc.ReadCount ();
|
|
|
|
for (i = numinterpolations; i > 0; --i)
|
|
|
|
{
|
|
|
|
FActiveInterpolation **interp_p;
|
|
|
|
arc << interp;
|
|
|
|
if (FActiveInterpolation::FindInterpolation (interp->Type, interp->Address, interp_p) == NULL)
|
|
|
|
{ // Should always return NULL, because there should never be any duplicates stored.
|
|
|
|
interp->Next = *interp_p;
|
|
|
|
*interp_p = interp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FArchive &operator << (FArchive &arc, FActiveInterpolation *&interp)
|
|
|
|
{
|
|
|
|
BYTE type;
|
|
|
|
union
|
|
|
|
{
|
|
|
|
vertex_t *vert;
|
|
|
|
sector_t *sect;
|
|
|
|
side_t *side;
|
|
|
|
void *ptr;
|
|
|
|
} ptr;
|
|
|
|
|
|
|
|
if (arc.IsStoring ())
|
|
|
|
{
|
|
|
|
type = interp->Type;
|
|
|
|
ptr.ptr = interp->Address;
|
|
|
|
arc << type;
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case INTERP_Vertex: arc << ptr.vert; break;
|
|
|
|
case INTERP_WallPanning: arc << ptr.side; break;
|
|
|
|
default: arc << ptr.sect; break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
interp = new FActiveInterpolation;
|
|
|
|
arc << type;
|
|
|
|
interp->Type = (EInterpType)type;
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case INTERP_Vertex: arc << ptr.vert; break;
|
|
|
|
case INTERP_WallPanning: arc << ptr.side; break;
|
|
|
|
default: arc << ptr.sect; break;
|
|
|
|
}
|
|
|
|
interp->Address = ptr.ptr;
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
2006-09-14 00:02:31 +00:00
|
|
|
ADD_STAT (interpolations)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
int inuse, minuse, maxuse, total;
|
2006-09-14 00:02:31 +00:00
|
|
|
FString out;
|
2006-02-24 04:48:15 +00:00
|
|
|
total = FActiveInterpolation::CountInterpolations (&inuse, &minuse, &maxuse);
|
2006-09-14 00:02:31 +00:00
|
|
|
out.Format ("%d interpolations buckets:%3d min:%3d max:%3d avg:%3d %d%% full %d%% buckfull",
|
2006-02-24 04:48:15 +00:00
|
|
|
total, inuse, minuse, maxuse, inuse?total/inuse:0, total*100/INTERPOLATION_BUCKETS, inuse*100/INTERPOLATION_BUCKETS);
|
2006-09-14 00:02:31 +00:00
|
|
|
return out;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|