mirror of
https://github.com/ZDoom/gzdoom.git
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- Fixed all the warnings from GCC 4.2, including a handful that were
present in older GCCs. SVN r430 (trunk)
This commit is contained in:
parent
ff65f75a8c
commit
851bf89442
33 changed files with 106 additions and 87 deletions
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@ -1,4 +1,6 @@
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December 28, 2006
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December 28, 2006
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- Fixed all the warnings from GCC 4.2, including a handful that were present in
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older GCCs.
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- Fixed: The VC++ project was not set up to redefine RM using del in
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wadsrc/Makefile, nor did it use the makefile for cleaning.
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- Added ST_NetMessage() for mixing miscellaneous messages with the network
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@ -1135,7 +1135,7 @@ bool AM_clipMline (mline_t *ml, fline_t *fl)
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register int outcode2 = 0;
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register int outside;
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fpoint_t tmp;
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fpoint_t tmp = { 0, 0 };
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int dx;
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int dy;
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@ -403,7 +403,7 @@ CCMD (exec)
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CCMD (logfile)
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{
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char *timestr = myasctime ();
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const char *timestr = myasctime ();
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if (Logfile)
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{
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@ -698,8 +698,9 @@ void AddToConsole (int printlevel, const char *text)
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worklen = size;
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}
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if (work == NULL)
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{
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work = TEXTCOLOR_RED "*** OUT OF MEMORY ***";
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{
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static char oom[] = TEXTCOLOR_RED "*** OUT OF MEMORY ***";
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work = oom;
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worklen = 0;
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}
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else
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@ -326,7 +326,7 @@ void FormatGUID (char *text, const GUID &guid)
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}
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// [RH] Returns the current local time as ASCII, even if it's too early
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char *myasctime ()
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const char *myasctime ()
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{
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time_t clock;
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struct tm *lt;
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@ -49,7 +49,7 @@ bool CheckWildcards (const char *pattern, const char *text);
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void FormatGUID (char *text, const GUID &guid);
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char *myasctime ();
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const char *myasctime ();
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void strbin (char *str);
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@ -339,7 +339,7 @@ static BitName *BitNames;
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static int NumBitNames;
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struct Key {
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char *name;
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const char *name;
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ptrdiff_t offset;
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};
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@ -359,7 +359,7 @@ static int PatchCodePtrs (int);
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static int DoInclude (int);
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static const struct {
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char *name;
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const char *name;
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int (*func)(int);
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} Modes[] = {
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// These appear in .deh and .bex files
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@ -159,8 +159,8 @@ CVAR (Int, wipetype, 1, CVAR_ARCHIVE);
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bool DrawFSHUD; // [RH] Draw fullscreen HUD?
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wadlist_t *wadfiles; // [RH] remove limit on # of loaded wads
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bool devparm; // started game with -devparm
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char *D_DrawIcon; // [RH] Patch name of icon to draw on next refresh
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int NoWipe; // [RH] Allow wipe? (Needs to be set each time)
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const char *D_DrawIcon; // [RH] Patch name of icon to draw on next refresh
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int NoWipe; // [RH] Allow wipe? (Needs to be set each time)
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bool singletics = false; // debug flag to cancel adaptiveness
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char startmap[8];
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bool autostart;
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@ -2273,11 +2273,12 @@ void D_DoomMain (void)
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// turbo option // [RH] (now a cvar)
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{
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UCVarValue value;
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UCVarValue value;
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static char one_hundred[] = "100";
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value.String = Args.CheckValue ("-turbo");
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if (value.String == NULL)
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value.String = "100";
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value.String = one_hundred;
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else
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Printf ("turbo scale: %s%%\n", value.String);
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@ -52,7 +52,7 @@ void D_StartTitle (void);
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// [RH] Set this to something to draw an icon during the next screen refresh.
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extern char *D_DrawIcon;
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extern const char *D_DrawIcon;
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enum EIWADType
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@ -69,7 +69,7 @@ static bool FinaleHasPic;
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static FString FinaleText;
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static size_t FinaleTextLen;
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static char *FinaleFlat;
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static const char *FinaleFlat;
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void F_StartCast (void);
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void F_CastTicker (void);
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@ -418,7 +418,7 @@ CCMD (useflechette)
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for (j = 0; j < 3; ++j)
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{
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AInventory *item;
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if (item = who->FindInventory (bagnames[(i+j)%3]))
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if ( (item = who->FindInventory (bagnames[(i+j)%3])) )
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{
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SendItemUse = item;
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break;
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@ -843,9 +843,10 @@ void G_Ticker ()
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}
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if (ToggleFullscreen)
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{
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{
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static char toggle_fullscreen[] = "toggle fullscreen";
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ToggleFullscreen = false;
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AddCommandString ("toggle fullscreen");
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AddCommandString (toggle_fullscreen);
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}
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// do things to change the game state
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@ -1805,7 +1806,7 @@ void G_DoAutoSave ()
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{
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// Keep up to four autosaves at a time
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UCVarValue num;
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char *readableTime;
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const char *readableTime;
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int count = autosavecount != 0 ? autosavecount : 1;
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num.Int = (autosavenum + 1) % count;
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@ -1841,7 +1842,7 @@ static void PutSaveWads (FILE *file)
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static void PutSaveComment (FILE *file)
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{
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char comment[256];
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char *readableTime;
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const char *readableTime;
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WORD len;
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int levelTime;
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@ -137,8 +137,26 @@ TArray<level_info_t> wadlevelinfos;
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// MAPINFO is parsed slightly differently when the map name is just a number.
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static bool HexenHack;
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static level_info_t TheDefaultLevelInfo = { "", 0, "", "", "", "SKY1", 0, 0, 0, 0, NULL, "Unnamed", "COLORMAP", +8, -8 };
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static char unnamed[] = "Unnamed";
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static level_info_t TheDefaultLevelInfo =
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{
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"", // mapname
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0, // levelnum
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"", // pname,
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"", // nextmap
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"", // secretmap
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"SKY1", // skypic1
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0, // cluster
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0, // partime
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0, // sucktime
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0, // flags
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NULL, // music
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unnamed, // level_name
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"COLORMAP", // fadetable
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+8, // WallVertLight
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-8 // WallHorizLight
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};
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static cluster_info_t TheDefaultClusterInfo = { 0 };
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@ -1316,7 +1334,7 @@ bool CheckWarpTransMap (char mapname[9], bool substitute)
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//
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static char d_mapname[256];
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void G_DeferedInitNew (char *mapname)
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void G_DeferedInitNew (const char *mapname)
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{
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strncpy (d_mapname, mapname, 8);
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CheckWarpTransMap (d_mapname, true);
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@ -1414,7 +1432,7 @@ void G_DoNewGame (void)
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gameaction = ga_nothing;
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}
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void G_InitNew (char *mapname, bool bTitleLevel)
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void G_InitNew (const char *mapname, bool bTitleLevel)
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{
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EGameSpeed oldSpeed;
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bool wantFast;
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@ -291,12 +291,12 @@ extern bool savegamerestore;
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// mapname will be changed if it is a valid warptrans
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bool CheckWarpTransMap (char mapname[9], bool substitute);
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void G_InitNew (char *mapname, bool bTitleLevel);
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void G_InitNew (const char *mapname, bool bTitleLevel);
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// Can be called by the startup code or M_Responder.
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// A normal game starts at map 1,
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// but a warp test can start elsewhere
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void G_DeferedInitNew (char *mapname);
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void G_DeferedInitNew (const char *mapname);
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void G_ExitLevel (int position, bool keepFacing);
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void G_SecretExitLevel (int position);
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@ -44,7 +44,7 @@ const char *GameNames[9] =
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NULL, "Doom", "Heretic", NULL, "Hexen", NULL, NULL, NULL, "Strife"
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};
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static char *quitsounds[8] =
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static const char *quitsounds[8] =
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{
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"player/male/death1",
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"demon/pain",
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"demon/melee"
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};
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static char *quitsounds2[8] =
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static const char *quitsounds2[8] =
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{
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"vile/active",
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"misc/p_pkup",
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2
src/gi.h
2
src/gi.h
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@ -104,7 +104,7 @@ typedef struct
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char numPages;
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} indexed;
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} info;
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char **quitSounds;
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const char **quitSounds;
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int maxSwitch;
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char borderFlat[9];
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gameborder_t *border;
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@ -469,7 +469,7 @@ void GiveSpawner (player_t *player, const PClass *type, int amount)
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}
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}
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void cht_Give (player_t *player, char *name, int amount)
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void cht_Give (player_t *player, const char *name, int amount)
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{
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bool giveall;
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int i;
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@ -31,7 +31,7 @@
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class player_s;
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struct PClass;
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void cht_DoCheat (player_s *player, int cheat);
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void cht_Give (player_s *player, char *item, int amount=1);
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void cht_Give (player_s *player, const char *item, int amount=1);
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void cht_Suicide (player_s *player);
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const char *cht_Morph (player_s *player, const PClass *morphclass, bool quickundo);
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@ -222,7 +222,7 @@ static oldmenu_t *TopLevelMenu; // The main menu everything hangs off of
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static DCanvas *FireScreen;
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static BYTE FireRemap[256];
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static char *genders[3] = { "male", "female", "other" };
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static const char *genders[3] = { "male", "female", "other" };
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static FPlayerClass *PlayerClass;
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static int PlayerSkin;
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static FState *PlayerState;
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@ -116,7 +116,7 @@ struct GUIDName;
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typedef struct menuitem_s {
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itemtype type;
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char *label;
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const char *label;
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union {
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FBaseCVar *cvar;
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FIntCVar *intcvar;
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} menuitem_t;
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typedef struct menu_s {
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char *texttitle;
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const char *texttitle;
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int lastOn;
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int numitems;
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int indent;
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@ -171,7 +171,7 @@ typedef struct menu_s {
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typedef struct value_s {
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float value;
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char *name;
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const char *name;
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} value_t;
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typedef struct
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@ -133,7 +133,7 @@ value_t OnOff[2] = {
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menu_t *CurrentMenu;
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int CurrentItem;
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static char *OldMessage;
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static const char *OldMessage;
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static itemtype OldType;
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int flagsvar;
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@ -149,7 +149,7 @@ enum
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* Confirm Menu - Used by safemore
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*
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*=======================================*/
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static void ActivateConfirm (char *text, void (*func)());
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static void ActivateConfirm (const char *text, void (*func)());
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static void ConfirmIsAGo ();
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static menuitem_t ConfirmItems[] = {
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@ -678,7 +678,7 @@ menu_t MapColorsMenu =
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* Color Picker Sub-menu
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*
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*=======================================*/
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static void StartColorPickerMenu (char *colorname, FColorCVar *cvar);
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static void StartColorPickerMenu (const char *colorname, FColorCVar *cvar);
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static void ColorPickerReset ();
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static int CurrColorIndex;
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static int SelColorIndex;
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@ -1173,24 +1173,7 @@ static menu_t AdvSoundMenu =
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AdvSoundItems,
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};
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void M_FreeValues (value_t **values, int num)
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{
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int i;
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if (*values)
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{
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for (i = 0; i < num; i++)
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{
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if ((*values)[i].name)
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free ((*values)[i].name);
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}
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free (*values);
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*values = NULL;
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}
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}
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static void ActivateConfirm (char *text, void (*func)())
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static void ActivateConfirm (const char *text, void (*func)())
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{
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ConfirmItems[0].label = text;
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ConfirmItems[0].e.mfunc = func;
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@ -1688,7 +1671,7 @@ void M_OptDrawer ()
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case bitflag:
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{
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value_t *value;
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char *str;
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const char *str;
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if (item->b.min)
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value = NoYes;
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@ -2551,7 +2534,7 @@ static void ActivateColorChoice ()
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ColorPickerItems[0].a.colorcvar->SetGenericRep (val, CVAR_Int);
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}
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static void StartColorPickerMenu (char *colorname, FColorCVar *cvar)
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static void StartColorPickerMenu (const char *colorname, FColorCVar *cvar)
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{
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ColorPickerMenu.PreDraw = ColorPickerDrawer;
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ColorPickerMenu.EscapeHandler = ActivateColorChoice;
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@ -2778,8 +2761,9 @@ CCMD (menu_mididevice)
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#endif
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static void MakeSoundChanges (void)
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{
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AddCommandString ("snd_reset");
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{
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static char snd_reset[] = "snd_reset";
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AddCommandString (snd_reset);
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}
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|
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static void VideoOptions (void)
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@ -2932,7 +2916,7 @@ static void SetModesMenu (int w, int h, int bits)
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if (testingmode <= 1)
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{
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if (ModesItems[VM_ENTERLINE].label != VMEnterText)
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free (ModesItems[VM_ENTERLINE].label);
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free (const_cast<char *>(ModesItems[VM_ENTERLINE].label));
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ModesItems[VM_ENTERLINE].label = VMEnterText;
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ModesItems[VM_TESTLINE].label = VMTestText;
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}
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||||
|
|
|
@ -351,7 +351,8 @@ DWORD FNodeBuilder::PushGLSeg (TArray<seg_t> &segs, const FPrivSeg *seg, vertex_
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newseg.sidedef = NULL;
|
||||
}
|
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newseg.PartnerSeg = (seg_t *)(seg->partner == DWORD_MAX ? 0 : (size_t)seg->partner + 1);
|
||||
newseg.bPolySeg = false;
|
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newseg.bPolySeg = false;
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||||
newseg.Subsector = NULL;
|
||||
return (DWORD)segs.Push (newseg);
|
||||
}
|
||||
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||||
|
@ -366,6 +367,7 @@ void FNodeBuilder::PushConnectingGLSeg (int subsector, TArray<seg_t> &segs, vert
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newseg.linedef = NULL;
|
||||
newseg.sidedef = NULL;
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||||
newseg.PartnerSeg = NULL;
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||||
newseg.bPolySeg = false;
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||||
newseg.bPolySeg = false;
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||||
newseg.Subsector = NULL;
|
||||
segs.Push (newseg);
|
||||
}
|
||||
|
|
|
@ -231,7 +231,11 @@ DWORD FNodeBuilder::AddMiniseg (int v1, int v2, DWORD partner, DWORD seg1, DWORD
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newseg.linedef = -1;
|
||||
newseg.loopnum = 0;
|
||||
newseg.next = DWORD_MAX;
|
||||
newseg.planefront = true;
|
||||
newseg.planefront = true;
|
||||
newseg.hashnext = NULL;
|
||||
newseg.storedseg = NULL;
|
||||
newseg.frontsector = NULL;
|
||||
newseg.backsector = NULL;
|
||||
|
||||
if (splitseg != DWORD_MAX)
|
||||
{
|
||||
|
|
|
@ -148,7 +148,11 @@ int FNodeBuilder::CreateSeg (int linenum, int sidenum)
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|||
|
||||
seg.next = DWORD_MAX;
|
||||
seg.loopnum = 0;
|
||||
seg.partner = DWORD_MAX;
|
||||
seg.partner = DWORD_MAX;
|
||||
seg.hashnext = NULL;
|
||||
seg.planefront = DWORD_MAX;
|
||||
seg.planenum = DWORD_MAX;
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||||
seg.storedseg = DWORD_MAX;
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||||
|
||||
if (sidenum == 0)
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||||
{ // front
|
||||
|
|
|
@ -188,7 +188,7 @@ static void P_SetSideNum (DWORD *sidenum_p, WORD sidenum);
|
|||
|
||||
struct checkstruct
|
||||
{
|
||||
char *lumpname;
|
||||
const char lumpname[9];
|
||||
bool required;
|
||||
};
|
||||
|
||||
|
@ -196,7 +196,7 @@ static int GetMapIndex(const char *mapname, int lastindex, const char *lumpname,
|
|||
{
|
||||
static const checkstruct check[] =
|
||||
{
|
||||
{NULL, true},
|
||||
{"", true},
|
||||
{"THINGS", true},
|
||||
{"LINEDEFS", true},
|
||||
{"SIDEDEFS", true},
|
||||
|
|
|
@ -24,7 +24,7 @@ static int WriteBEHAVIOR (FILE *file);
|
|||
|
||||
CCMD (dumpmap)
|
||||
{
|
||||
char *mapname;
|
||||
const char *mapname;
|
||||
FILE *file;
|
||||
|
||||
if (argv.argc() < 2)
|
||||
|
|
|
@ -934,7 +934,7 @@ static InterpolationViewer *FindPastViewer (AActor *actor)
|
|||
}
|
||||
|
||||
// Not found, so make a new one
|
||||
InterpolationViewer iview;
|
||||
InterpolationViewer iview = { 0 };
|
||||
iview.ViewActor = actor;
|
||||
iview.otic = -1;
|
||||
return &PastViewers[PastViewers.Push (iview)];
|
||||
|
|
|
@ -1045,7 +1045,7 @@ void R_DrawSkyBoxes ()
|
|||
if (visplanes[MAXVISPLANES] == NULL)
|
||||
return;
|
||||
|
||||
VisplaneAndAlpha vaAdder;
|
||||
VisplaneAndAlpha vaAdder = { 0 };
|
||||
int savedextralight = extralight;
|
||||
fixed_t savedx = viewx;
|
||||
fixed_t savedy = viewy;
|
||||
|
@ -1175,7 +1175,7 @@ void R_DrawSkyBoxes ()
|
|||
// sake of nested skyboxes.
|
||||
while (interestingStack.Pop (FirstInterestingDrawseg))
|
||||
{
|
||||
ptrdiff_t pd;
|
||||
ptrdiff_t pd = 0;
|
||||
|
||||
drawsegStack.Pop (pd);
|
||||
firstdrawseg = drawsegs + pd;
|
||||
|
|
|
@ -327,7 +327,7 @@ int PolyClipper::DoMost (float x0, float y0, float x1, float y1, pmostcallbackty
|
|||
double dx, d, n, t;
|
||||
float spx[4], spy[4], cy[2], cv[2];
|
||||
int j, k, z, scnt, dir, spt[4];
|
||||
vsptype *vsp, *nvsp, *vcnt, *ni;
|
||||
vsptype *vsp, *nvsp, *vcnt = NULL, *ni;
|
||||
int did = 1;
|
||||
|
||||
if (x0 < x1)
|
||||
|
@ -670,7 +670,7 @@ void printnum(int x, int y, int num)
|
|||
|
||||
void drawpolymosttest()
|
||||
{
|
||||
float cx0, cy0, fx0, fy0;
|
||||
float cx0 = 0, cy0 = 0, fx0 = 0, fy0 = 0;
|
||||
int ccol, fcol;
|
||||
PolyClipper::vsptype *vsp, *ovsp = &TestPoly.UsedList, *nvsp;
|
||||
|
||||
|
@ -1035,7 +1035,7 @@ void RP_AddLine (seg_t *line)
|
|||
fixed_t tx1, tx2, ty1, ty2;
|
||||
fixed_t fcz0, ffz0, fcz1, ffz1, bcz0, bfz0, bcz1, bfz1;
|
||||
double x0, x1, xp0, yp0, xp1, yp1, oxp0, oyp0, nx0, ny0, nx1, ny1, ryp0, ryp1;
|
||||
double cy0, fy0, cy1, fy1, ocy0, ofy0, ocy1, ofy1;
|
||||
double cy0, fy0, cy1, fy1, ocy0 = 0, ofy0 = 0, ocy1 = 0, ofy1 = 0;
|
||||
double t0, t1;
|
||||
double x, y;
|
||||
|
||||
|
|
|
@ -62,7 +62,6 @@ int sc_Line;
|
|||
bool sc_End;
|
||||
bool sc_Crossed;
|
||||
bool sc_FileScripts = false;
|
||||
char *sc_ScriptsDir = "";
|
||||
|
||||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
||||
|
|
|
@ -156,6 +156,5 @@ extern int sc_Line;
|
|||
extern bool sc_End;
|
||||
extern bool sc_Crossed;
|
||||
extern bool sc_FileScripts;
|
||||
extern char *sc_ScriptsDir;
|
||||
|
||||
#endif //__SC_MAN_H__
|
||||
|
|
|
@ -122,9 +122,9 @@ public:
|
|||
item = Array[--Count];
|
||||
Array[Count].~T();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
void Delete (unsigned int index)
|
||||
{
|
||||
if (index < Count)
|
||||
|
|
|
@ -400,7 +400,7 @@ static void DoJump(AActor * self, FState * CallingState, int offset)
|
|||
jumpto = cls->ActorInfo->FindState(numnames, &JumpParameters[offset+2]);
|
||||
if (jumpto == NULL)
|
||||
{
|
||||
char * dot="";
|
||||
const char *dot="";
|
||||
Printf("Jump target '");
|
||||
if (classname != NAME_None) Printf("%s::", classname.GetChars());
|
||||
for (int i=0;i<numnames;i++)
|
||||
|
|
|
@ -1715,7 +1715,9 @@ FWadLump FWadCollection::OpenLumpNum (int lump)
|
|||
}
|
||||
else if (l->flags & LUMPF_EXTERNAL)
|
||||
{
|
||||
FILE * f;
|
||||
static char zero = '\0';
|
||||
FILE *f;
|
||||
|
||||
if (wad != NULL) // The WadRecord in this case is just a means to store a path
|
||||
{
|
||||
FString name;
|
||||
|
@ -1731,7 +1733,7 @@ FWadLump FWadCollection::OpenLumpNum (int lump)
|
|||
// the complete contents into a memory buffer first
|
||||
if (f != NULL)
|
||||
{
|
||||
char * buffer = new char[l->size+1]; // the last byte is used as a reference counter
|
||||
char *buffer = new char[l->size+1]; // the last byte is used as a reference counter
|
||||
buffer[l->size] = 0;
|
||||
fread(buffer, 1, l->size, f);
|
||||
fclose(f);
|
||||
|
@ -1739,7 +1741,7 @@ FWadLump FWadCollection::OpenLumpNum (int lump)
|
|||
}
|
||||
// The file got deleted or worse. At least return something.
|
||||
Printf("%s: Unable to open file\n", l->fullname);
|
||||
return FWadLump("", 1, false);
|
||||
return FWadLump(&zero, 1, false);
|
||||
}
|
||||
else if (wad->MemoryData != NULL)
|
||||
{
|
||||
|
@ -1796,8 +1798,10 @@ FWadLump *FWadCollection::ReopenLumpNum (int lump)
|
|||
return new FWadLump(buffer, l->size, true); //... but restore the file pointer afterward!
|
||||
}
|
||||
else if (l->flags & LUMPF_EXTERNAL)
|
||||
{
|
||||
FILE * f;
|
||||
{
|
||||
static char zero = '\0';
|
||||
FILE *f;
|
||||
|
||||
if (wad != NULL) // The WadRecord in this case is just a means to store a path
|
||||
{
|
||||
FString name;
|
||||
|
@ -1813,7 +1817,7 @@ FWadLump *FWadCollection::ReopenLumpNum (int lump)
|
|||
// the complete contents into a memory buffer first
|
||||
if (f != NULL)
|
||||
{
|
||||
char * buffer = new char[l->size+1]; // the last byte is used as a reference counter
|
||||
char *buffer = new char[l->size+1]; // the last byte is used as a reference counter
|
||||
buffer[l->size] = 0;
|
||||
fread(buffer, 1, l->size, f);
|
||||
fclose(f);
|
||||
|
@ -1821,7 +1825,7 @@ FWadLump *FWadCollection::ReopenLumpNum (int lump)
|
|||
}
|
||||
// The file got deleted or worse. At least return something.
|
||||
Printf("%s: Unable to open file\n", l->fullname);
|
||||
return new FWadLump("", 1, false);
|
||||
return new FWadLump(&zero, 1, false);
|
||||
}
|
||||
else if (wad->MemoryData!=NULL)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue