gzdoom-last-svn/specs
gez 83db0838d1 * Updated to ZDoom 3938:
- Fixed: Player sounds that explicitly use dsempty will now properly silence the sound instead of looking for a more audible version.
- Remove deleted file a_macil.cpp from the project file.
- Use an FString to store demoname instead of a fixed-size array.
- Fixed: Masked mid textures should get their light level from the frontsector they reference, not from the sector they appear in.
- Fixed: Corpse queue accounting went awry once things started being kicked out of it.
- Added a new UDMF sidedef flag: lightfog.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1464 b0f79afe-0144-0410-b225-9a4edf0717df
2012-11-03 11:07:41 +00:00
..
fmod_version.txt * Updated to ZDoom r3278: 2011-08-14 10:03:19 +00:00
udmf.txt - Update to ZDoom r2187: 2010-03-04 10:16:08 +00:00
udmf_zdoom.txt * Updated to ZDoom 3938: 2012-11-03 11:07:41 +00:00
usdf.txt * Updated to ZDoom r3295: 2011-09-21 22:29:19 +00:00
usdf_zdoom.txt - Changed wording of usdf_zdoom.txt because technically this format is not USDF anymore due to the required changes to allow specifying classes by name. 2010-08-23 06:17:39 +00:00