mirror of
https://github.com/ZDoom/gzdoom-last-svn.git
synced 2025-06-01 17:52:05 +00:00
- Fixed: Player sounds that explicitly use dsempty will now properly silence the sound instead of looking for a more audible version. - Remove deleted file a_macil.cpp from the project file. - Use an FString to store demoname instead of a fixed-size array. - Fixed: Masked mid textures should get their light level from the frontsector they reference, not from the sector they appear in. - Fixed: Corpse queue accounting went awry once things started being kicked out of it. - Added a new UDMF sidedef flag: lightfog. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1464 b0f79afe-0144-0410-b225-9a4edf0717df |
||
---|---|---|
.. | ||
fmod_version.txt | ||
udmf.txt | ||
udmf_zdoom.txt | ||
usdf.txt | ||
usdf_zdoom.txt |