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* Updated to ZDoom r3278:
- Backported FMOD Ex 4.34 fixes from gzdoom-macosx. (With changes to continue to allow compilation with 4.22-4.28.) - Added ammo1capacity and ammo2capacity to drawnumber. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1239 b0f79afe-0144-0410-b225-9a4edf0717df
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778476eac4
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7 changed files with 51 additions and 5 deletions
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@ -1,3 +1,3 @@
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This version of ZDoom must be compiled with any version between 4.22 and 4.28 inclusive.
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This version of ZDoom must be compiled with any version between 4.22 and 4.28 inclusive or 4.34.
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Use of the latest 4.26 is recommended though due to technical issues with 4.28.
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@ -890,6 +890,10 @@ class CommandDrawNumber : public CommandDrawString
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value = AMMO1;
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else if(sc.Compare("ammo2"))
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value = AMMO2;
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else if(sc.Compare("ammo1capacity"))
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value = AMMO1CAPACITY;
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else if(sc.Compare("ammo2capacity"))
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value = AMMO2CAPACITY;
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else if(sc.Compare("score"))
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value = SCORE;
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else if(sc.Compare("ammo")) //request the next string to be an ammo type
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@ -1124,6 +1128,24 @@ class CommandDrawNumber : public CommandDrawString
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num = 0;
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break;
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}
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case AMMO1CAPACITY:
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if(statusBar->ammo1 == NULL) //no ammo, do not draw
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{
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str = "";
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return;
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}
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else
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num = statusBar->ammo1->MaxAmount;
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break;
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case AMMO2CAPACITY:
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if(statusBar->ammo2 == NULL) //no ammo, do not draw
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{
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str = "";
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return;
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}
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else
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num = statusBar->ammo2->MaxAmount;
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break;
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case AMMOCAPACITY:
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{
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AInventory* item = statusBar->CPlayer->mo->FindInventory(inventoryItem);
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@ -1283,6 +1305,8 @@ class CommandDrawNumber : public CommandDrawString
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AMMO1,
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AMMO2,
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AMMO,
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AMMO1CAPACITY,
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AMMO2CAPACITY,
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AMMOCAPACITY,
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FRAGS,
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INVENTORY,
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@ -75,6 +75,10 @@ extern HWND Window;
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#define SPECTRUM_SIZE 256
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#if FMOD_VERSION < 0x43400
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#define FMOD_OPENSTATE_PLAYING FMOD_OPENSTATE_STREAMING
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#endif
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// TYPES -------------------------------------------------------------------
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struct FEnumList
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@ -157,7 +161,9 @@ static const FEnumList OutputNames[] =
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{ "Windows Multimedia", FMOD_OUTPUTTYPE_WINMM },
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{ "WinMM", FMOD_OUTPUTTYPE_WINMM },
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{ "WaveOut", FMOD_OUTPUTTYPE_WINMM },
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#if FMOD_VERSION < 0x43400
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{ "OpenAL", FMOD_OUTPUTTYPE_OPENAL },
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#endif
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{ "WASAPI", FMOD_OUTPUTTYPE_WASAPI },
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{ "ASIO", FMOD_OUTPUTTYPE_ASIO },
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@ -165,6 +171,9 @@ static const FEnumList OutputNames[] =
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{ "OSS", FMOD_OUTPUTTYPE_OSS },
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{ "ALSA", FMOD_OUTPUTTYPE_ALSA },
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{ "ESD", FMOD_OUTPUTTYPE_ESD },
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#if FMOD_VERSION >= 0x43400
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{ "PulseAudio", FMOD_OUTPUTTYPE_PULSEAUDIO },
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#endif
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{ "SDL", 666 },
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// Mac
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@ -388,12 +397,17 @@ public:
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bool is;
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FMOD_OPENSTATE openstate = FMOD_OPENSTATE_MAX;
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bool starving;
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bool diskbusy;
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if (Stream == NULL)
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{
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return true;
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}
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#if FMOD_VERSION < 0x43400
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if (FMOD_OK != Stream->getOpenState(&openstate, NULL, &starving))
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#else
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if (FMOD_OK != Stream->getOpenState(&openstate, NULL, &starving, &diskbusy))
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#endif
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{
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openstate = FMOD_OPENSTATE_ERROR;
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}
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@ -436,7 +450,7 @@ public:
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Owner->Sys->setStreamBufferSize(16*1024, FMOD_TIMEUNIT_RAWBYTES);
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return result != FMOD_OK;
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}
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if (JustStarted && openstate == FMOD_OPENSTATE_STREAMING)
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if (JustStarted && openstate == FMOD_OPENSTATE_PLAYING)
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{
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JustStarted = false;
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}
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@ -480,14 +494,19 @@ public:
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unsigned int percentbuffered;
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unsigned int position;
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bool starving;
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bool diskbusy;
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float volume;
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float frequency;
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bool paused;
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bool isplaying;
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#if FMOD_VERSION < 0x43400
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if (FMOD_OK == Stream->getOpenState(&openstate, &percentbuffered, &starving))
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#else
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if (FMOD_OK == Stream->getOpenState(&openstate, &percentbuffered, &starving, &diskbusy))
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#endif
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{
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stats = (openstate <= FMOD_OPENSTATE_STREAMING ? OpenStateNames[openstate] : "Unknown state");
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stats = (openstate <= FMOD_OPENSTATE_PLAYING ? OpenStateNames[openstate] : "Unknown state");
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stats.AppendFormat(",%3d%% buffered, %s", percentbuffered, starving ? "Starving" : "Well-fed");
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}
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if (Channel == NULL)
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@ -3,5 +3,5 @@
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "3276"
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#define ZD_SVN_REVISION_NUMBER 3276
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#define ZD_SVN_REVISION_STRING "3278"
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#define ZD_SVN_REVISION_NUMBER 3278
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@ -155,6 +155,7 @@ void Win32GLVideo::MakeModesList()
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void Win32GLVideo::StartModeIterator(int bits, bool fs)
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{
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Printf("Win32GLVideo::StartModeIterator(%x, %u)\n", bits, fs);
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m_IteratorMode = m_Modes;
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// I think it's better to ignore the game-side settings of bit depth.
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// The GL renderer will always default to 32 bits, except in compatibility mode
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@ -582,6 +582,7 @@ void Win32Video::ScaleModes (int doubling)
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void Win32Video::StartModeIterator (int bits, bool fs)
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{
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Printf("Win32Video::StartModeIterator(%x, %u)\n", bits, fs);
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m_IteratorMode = m_Modes;
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m_IteratorBits = bits;
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m_IteratorFS = fs;
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@ -1266,6 +1266,7 @@ OptionString SoundOutputsUnix
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"ALSA", "ALSA"
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"SDL", "SDL"
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"ESD", "ESD"
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"PulseAudio", "PulseAudio"
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"No sound", "No sound"
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}
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