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https://github.com/ZDoom/gzdoom-last-svn.git
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* Updated to ZDoom r3850:
- Fixed: side_t::SetTextureYScale() did not allow negative scales, even though they are perfectly valid for flipping a texture vertically. [OpenGL renderer did not have this problem.] - Fixed: PrepWall() and PrepLWall() did not understand negative walxrepeats, which should cause them to flip the texture horizontally. [OpenGL renderer did not have this problem.] - Changed the gamma slider in the menu to bottom out at 0.75 instead of 1.0 and to move in increments of 0.05 instead of 0.1. [Including in GZDoom's menudef.z.] - Added support for random state durations. - Added the mapinfo flag ForgetState. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1448 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
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d135217b18
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13 changed files with 84 additions and 21 deletions
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@ -1353,7 +1353,7 @@ static int PatchFrame (int frameNum)
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if (keylen == 8 && stricmp (Line1, "Duration") == 0)
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{
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tics = clamp (val, -1, 65534);
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tics = clamp (val, -1, SHRT_MAX);
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}
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else if (keylen == 9 && stricmp (Line1, "Unknown 1") == 0)
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{
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@ -737,9 +737,16 @@ void G_DoCompleted (void)
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if (mode == FINISH_SameHub)
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{ // Remember the level's state for re-entry.
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if (!(level.flags2 & LEVEL2_FORGETSTATE))
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{
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G_SnapshotLevel ();
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}
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else
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{ // Make sure we don't have a snapshot lying around from before.
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level.info->ClearSnapshot();
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}
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}
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else
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{ // Forget the states of all existing levels.
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G_ClearSnapshots ();
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@ -213,6 +213,7 @@ enum ELevelFlags
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LEVEL2_NOSTATISTICS = 0x10000000, // This level should not have statistics collected
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LEVEL2_ENDGAME = 0x20000000, // This is an epilogue level that cannot be quit.
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LEVEL2_NOAUTOSAVEHINT = 0x40000000, // tell the game that an autosave for this level does not need to be kept
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LEVEL2_FORGETSTATE = 0x80000000, // forget this map's state in a hub
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};
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@ -1264,6 +1264,8 @@ MapFlagHandlers[] =
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{ "endofgame", MITYPE_SETFLAG2, LEVEL2_ENDGAME, 0 },
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{ "nostatistics", MITYPE_SETFLAG2, LEVEL2_NOSTATISTICS, 0 },
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{ "noautosavehint", MITYPE_SETFLAG2, LEVEL2_NOAUTOSAVEHINT, 0 },
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{ "forgetstate", MITYPE_SETFLAG2, LEVEL2_FORGETSTATE, 0 },
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{ "rememberstate", MITYPE_CLRFLAG2, LEVEL2_FORGETSTATE, 0 },
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{ "unfreezesingleplayerconversations",MITYPE_SETFLAG2, LEVEL2_CONV_SINGLE_UNFREEZE, 0 },
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{ "nobotnodes", MITYPE_IGNORE, 0, 0 }, // Skulltag option: nobotnodes
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{ "compat_shorttex", MITYPE_COMPATFLAG, COMPATF_SHORTTEX, 0 },
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@ -55,6 +55,8 @@ extern void LoadActors ();
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extern void InitBotStuff();
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extern void ClearStrifeTypes();
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FRandom FState::pr_statetics;
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//==========================================================================
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//
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//
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15
src/info.h
15
src/info.h
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@ -45,6 +45,7 @@
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#include "doomdef.h"
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#include "m_fixed.h"
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#include "m_random.h"
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struct Baggage;
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class FScanner;
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@ -61,18 +62,19 @@ enum
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struct FState
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{
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FState *NextState;
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actionf_p ActionFunc;
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WORD sprite;
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SWORD Tics;
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int Misc1; // Was changed to SBYTE, reverted to long for MBF compat
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int Misc2; // Was changed to BYTE, reverted to long for MBF compat
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WORD TicRange;
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BYTE Frame;
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BYTE DefineFlags; // Unused byte so let's use it during state creation.
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int Misc1; // Was changed to SBYTE, reverted to long for MBF compat
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int Misc2; // Was changed to BYTE, reverted to long for MBF compat
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short Light;
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BYTE Fullbright:1; // State is fullbright
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BYTE SameFrame:1; // Ignore Frame (except when spawning actor)
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BYTE Fast:1;
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FState *NextState;
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actionf_p ActionFunc;
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int ParameterIndex;
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inline int GetFrame() const
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@ -88,9 +90,13 @@ struct FState
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return Fullbright ? 0x10 /*RF_FULLBRIGHT*/ : 0;
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}
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inline int GetTics() const
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{
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if (TicRange == 0)
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{
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return Tics;
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}
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return Tics + pr_statetics.GenRand32() % (TicRange + 1);
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}
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inline int GetMisc1() const
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{
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return Misc1;
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@ -134,6 +140,7 @@ struct FState
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}
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static const PClass *StaticFindStateOwner (const FState *state);
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static const PClass *StaticFindStateOwner (const FState *state, const FActorInfo *info);
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static FRandom pr_statetics;
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};
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struct FStateLabels;
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@ -903,11 +903,11 @@ struct side_t
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void SetTextureXScale(int which, fixed_t scale)
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{
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textures[which].xscale = scale <= 0? FRACUNIT : scale;
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textures[which].xscale = scale == 0 ? FRACUNIT : scale;
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}
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void SetTextureXScale(fixed_t scale)
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{
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textures[top].xscale = textures[mid].xscale = textures[bottom].xscale = scale <= 0? FRACUNIT : scale;
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textures[top].xscale = textures[mid].xscale = textures[bottom].xscale = scale == 0 ? FRACUNIT : scale;
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}
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fixed_t GetTextureXScale(int which) const
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{
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@ -921,11 +921,11 @@ struct side_t
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void SetTextureYScale(int which, fixed_t scale)
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{
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textures[which].yscale = scale <= 0? FRACUNIT : scale;
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textures[which].yscale = scale == 0 ? FRACUNIT : scale;
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}
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void SetTextureYScale(fixed_t scale)
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{
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textures[top].yscale = textures[mid].yscale = textures[bottom].yscale = scale <= 0? FRACUNIT : scale;
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textures[top].yscale = textures[mid].yscale = textures[bottom].yscale = scale == 0 ? FRACUNIT : scale;
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}
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fixed_t GetTextureYScale(int which) const
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{
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@ -2769,6 +2769,7 @@ int WallMost (short *mostbuf, const secplane_t &plane)
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static void PrepWallRoundFix(fixed_t *lwall, fixed_t walxrepeat)
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{
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// fix for rounding errors
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walxrepeat = abs(walxrepeat);
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fixed_t fix = (MirrorFlags & RF_XFLIP) ? walxrepeat-1 : 0;
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int x;
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@ -2803,7 +2804,7 @@ static void PrepWallRoundFix(fixed_t *lwall, fixed_t walxrepeat)
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void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat)
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{ // swall = scale, lwall = texturecolumn
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double top, bot, i;
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double xrepeat = walxrepeat;
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double xrepeat = fabs((double)walxrepeat);
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i = WallSX1 - centerx;
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top = WallUoverZorg + WallUoverZstep * i;
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@ -2812,7 +2813,14 @@ void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat)
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for (int x = WallSX1; x < WallSX2; x++)
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{
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double frac = top / bot;
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if (walxrepeat < 0)
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{
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lwall[x] = xs_RoundToInt(xrepeat - frac * xrepeat);
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}
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else
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{
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lwall[x] = xs_RoundToInt(frac * xrepeat);
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}
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swall[x] = xs_RoundToInt(frac * WallDepthScale + WallDepthOrg);
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top += WallUoverZstep;
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bot += WallInvZstep;
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@ -2823,7 +2831,7 @@ void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat)
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void PrepLWall (fixed_t *lwall, fixed_t walxrepeat)
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{ // lwall = texturecolumn
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double top, bot, i;
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double xrepeat = walxrepeat;
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double xrepeat = fabs((double)walxrepeat);
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double topstep;
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i = WallSX1 - centerx;
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@ -2834,8 +2842,15 @@ void PrepLWall (fixed_t *lwall, fixed_t walxrepeat)
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topstep = WallUoverZstep * xrepeat;
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for (int x = WallSX1; x < WallSX2; x++)
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{
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if (walxrepeat < 0)
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{
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lwall[x] = xs_RoundToInt(xrepeat - top / bot);
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}
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else
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{
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lwall[x] = xs_RoundToInt(top / bot);
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}
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top += topstep;
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bot += WallInvZstep;
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}
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@ -3,5 +3,5 @@
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "3845"
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#define ZD_SVN_REVISION_NUMBER 3845
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#define ZD_SVN_REVISION_STRING "3851"
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#define ZD_SVN_REVISION_NUMBER 3851
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@ -199,6 +199,7 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def)
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if (info->NumOwnedStates == 1)
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{
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info->OwnedStates->Tics = -1;
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info->OwnedStates->TicRange = 0;
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info->OwnedStates->Misc1 = 0;
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}
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else
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@ -226,6 +227,7 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def)
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else
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{
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info->OwnedStates[i].Tics = -1;
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info->OwnedStates[i].TicRange = 0;
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info->OwnedStates[i].Misc1 = 0;
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}
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@ -273,6 +275,7 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def)
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else
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{
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info->OwnedStates[i].Tics = -1;
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info->OwnedStates[i].TicRange = 0;
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info->OwnedStates[i].Misc1 = 0;
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}
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}
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info->OwnedStates[i].NextState = &info->OwnedStates[info->NumOwnedStates-1];
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info->OwnedStates[i].Tics = 5;
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info->OwnedStates[i].TicRange = 0;
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info->OwnedStates[i].Misc1 = 0;
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info->OwnedStates[i].SetAction(FindGlobalActionFunction("A_FreezeDeath"));
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i = info->NumOwnedStates - 1;
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info->OwnedStates[i].NextState = &info->OwnedStates[i];
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info->OwnedStates[i].Tics = 1;
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info->OwnedStates[i].TicRange = 0;
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info->OwnedStates[i].Misc1 = 0;
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info->OwnedStates[i].SetAction(FindGlobalActionFunction("A_FreezeDeathChunks"));
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bag.statedef.SetStateLabel("Ice", &info->OwnedStates[extra.IceDeathStart]);
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@ -671,6 +676,7 @@ static void ParseSpriteFrames (FActorInfo *info, TArray<FState> &states, FScanne
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}
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state.Tics = rate;
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state.TicRange = 0;
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while (*token)
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{
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@ -56,6 +56,7 @@
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#include "colormatcher.h"
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#include "thingdef_exp.h"
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#include "version.h"
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#include "templates.h"
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//==========================================================================
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//***
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sc.MustGetString();
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statestring = sc.String;
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if (sc.CheckString("RANDOM"))
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{
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int min, max;
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sc.MustGetStringName("(");
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sc.MustGetNumber();
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state.Tics = clamp<int>(sc.Number, -1, 32767);
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min = clamp<int>(sc.Number, -1, SHRT_MAX);
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sc.MustGetStringName(",");
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sc.MustGetNumber();
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max = clamp<int>(sc.Number, -1, SHRT_MAX);
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sc.MustGetStringName(")");
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if (min > max)
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{
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swapvalues(min, max);
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}
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state.Tics = min;
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state.TicRange = max - min;
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}
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else
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{
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sc.MustGetNumber();
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state.Tics = clamp<int>(sc.Number, -1, SHRT_MAX);
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state.TicRange = 0;
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}
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while (sc.GetString() && !sc.Crossed)
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{
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@ -651,7 +651,7 @@ OptionMenu "VideoOptions"
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Submenu "Scoreboard Options", "ScoreboardOptions"
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StaticText " "
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Slider "Screen size", "screenblocks", 3.0, 12.0, 1.0, 0
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Slider "Brightness", "Gamma", 1.0, 3.0, 0.1
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Slider "Brightness", "Gamma", 0.75, 3.0, 0.05, 2
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Option "Vertical Sync", "vid_vsync", "OnOff"
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Option "Column render mode", "r_columnmethod", "ColumnMethods"
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StaticText " "
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Slider "Screen size", "screenblocks", 3.0, 12.0, 1.0, 0
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Slider "Gamma correction", "Gamma", 1.0, 3.0, 0.1
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Slider "Gamma correction", "Gamma", 0.75, 3.0, 0.05, 2
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Slider "Brightness", "vid_brightness", -0.8,0.8, 0.05
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Slider "Contrast", "vid_contrast", 0.1, 3.0, 0.1
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