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- Fixed: side_t::SetTextureYScale() did not allow negative scales, even though they are perfectly valid for flipping a texture vertically. [OpenGL renderer did not have this problem.] - Fixed: PrepWall() and PrepLWall() did not understand negative walxrepeats, which should cause them to flip the texture horizontally. [OpenGL renderer did not have this problem.] - Changed the gamma slider in the menu to bottom out at 0.75 instead of 1.0 and to move in increments of 0.05 instead of 0.1. [Including in GZDoom's menudef.z.] - Added support for random state durations. - Added the mapinfo flag ForgetState. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1448 b0f79afe-0144-0410-b225-9a4edf0717df
7 lines
181 B
C
7 lines
181 B
C
//
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//
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "3851"
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#define ZD_SVN_REVISION_NUMBER 3851
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