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* Updated to ZDoom 3938:
- Fixed: Player sounds that explicitly use dsempty will now properly silence the sound instead of looking for a more audible version. - Remove deleted file a_macil.cpp from the project file. - Use an FString to store demoname instead of a fixed-size array. - Fixed: Masked mid textures should get their light level from the frontsector they reference, not from the sector they appear in. - Fixed: Corpse queue accounting went awry once things started being kicked out of it. - Added a new UDMF sidedef flag: lightfog. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1464 b0f79afe-0144-0410-b225-9a4edf0717df
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "3932"
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#define ZD_SVN_REVISION_NUMBER 3932
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#define ZD_SVN_REVISION_STRING "3938"
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#define ZD_SVN_REVISION_NUMBER 3938
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