gzdoom-last-svn/src/svnrevision.h
gez 83db0838d1 * Updated to ZDoom 3938:
- Fixed: Player sounds that explicitly use dsempty will now properly silence the sound instead of looking for a more audible version.
- Remove deleted file a_macil.cpp from the project file.
- Use an FString to store demoname instead of a fixed-size array.
- Fixed: Masked mid textures should get their light level from the frontsector they reference, not from the sector they appear in.
- Fixed: Corpse queue accounting went awry once things started being kicked out of it.
- Added a new UDMF sidedef flag: lightfog.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1464 b0f79afe-0144-0410-b225-9a4edf0717df
2012-11-03 11:07:41 +00:00

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//
//
// This file was automatically generated by the
// updaterevision tool. Do not edit by hand.
#define ZD_SVN_REVISION_STRING "3938"
#define ZD_SVN_REVISION_NUMBER 3938