* Updated to ZDoom r3820:

- Trying to replace an actor that does not exist is now a warning rather than an error.
- Fixed: All [software] 3D floors were additive due to a typo.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1442 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2012-08-12 16:52:42 +00:00
parent d3f6f84034
commit 66131e5850
5 changed files with 11 additions and 9 deletions

View file

@ -1185,7 +1185,7 @@ void R_Subsector (subsector_t *sub)
frontsector->GetTexture(sector_t::floor),
floorlightlevel + r_actualextralight, // killough 3/16/98
frontsector->GetAlpha(sector_t::floor),
!!(fakeFloor->flags && FF_ADDITIVETRANS),
!!(fakeFloor->flags & FF_ADDITIVETRANS),
frontsector->GetXOffset(position), // killough 3/7/98
frontsector->GetYOffset(position), // killough 3/7/98
frontsector->GetXScale(position),
@ -1250,7 +1250,7 @@ void R_Subsector (subsector_t *sub)
frontsector->GetTexture(sector_t::ceiling),
ceilinglightlevel + r_actualextralight, // killough 4/11/98
frontsector->GetAlpha(sector_t::ceiling),
!!(fakeFloor->flags && FF_ADDITIVETRANS),
!!(fakeFloor->flags & FF_ADDITIVETRANS),
frontsector->GetXOffset(position), // killough 3/7/98
frontsector->GetYOffset(position), // killough 3/7/98
frontsector->GetXScale(position),