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- bump version number.
git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1597 b0f79afe-0144-0410-b225-9a4edf0717df
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3 changed files with 20 additions and 20 deletions
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@ -57,13 +57,13 @@
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#include "gi.h"
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#include "statnums.h"
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#include "g_level.h"
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#include "v_font.h"
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#include "a_sharedglobal.h"
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#include "farchive.h"
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#include "a_keys.h"
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// State.
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#include "r_state.h"
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#include "v_font.h"
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#include "a_sharedglobal.h"
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#include "farchive.h"
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#include "a_keys.h"
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// State.
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#include "r_state.h"
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#include "c_console.h"
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@ -233,14 +233,14 @@ bool P_ActivateLine (line_t *line, AActor *mo, int side, int activationType)
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BYTE special;
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if (!P_TestActivateLine (line, mo, side, activationType))
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{
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return false;
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}
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{
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return false;
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}
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bool remote = (line->special != 7 && line->special != 8 && (line->special < 11 || line->special > 14));
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if (line->locknumber > 0 && !P_CheckKeys (mo, line->locknumber, remote)) return false;
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lineActivation = line->activation;
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repeat = line->flags & ML_REPEAT_SPECIAL;
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buttonSuccess = false;
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if (line->locknumber > 0 && !P_CheckKeys (mo, line->locknumber, remote)) return false;
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lineActivation = line->activation;
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repeat = line->flags & ML_REPEAT_SPECIAL;
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buttonSuccess = false;
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buttonSuccess = P_ExecuteSpecial(line->special,
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line, mo, side == 1, line->args[0],
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line->args[1], line->args[2],
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@ -3,5 +3,5 @@
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "4341"
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#define ZD_SVN_REVISION_NUMBER 4341
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#define ZD_SVN_REVISION_STRING "4342"
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#define ZD_SVN_REVISION_NUMBER 4342
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@ -41,17 +41,17 @@
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/** Lots of different version numbers **/
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#define DOTVERSIONSTR_NOREV "1.7.1"
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#define DOTVERSIONSTR_NOREV "1.8.0"
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#define ZDVER_STRING "2.7.0"
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// The version string the user actually sees.
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#define DOTVERSIONSTR DOTVERSIONSTR_NOREV " (r" SVN_REVISION_STRING ") / ZDoom " ZDVER_STRING " (r" ZD_SVN_REVISION_STRING ")"
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 1,7,1,SVN_REVISION_NUMBER
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#define RC_PRODUCTVERSION 1,7,1,0
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#define RC_FILEVERSION 1,8,0,SVN_REVISION_NUMBER
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#define RC_PRODUCTVERSION 1,8,0,0
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#define RC_FILEVERSION2 DOTVERSIONSTR
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#define RC_PRODUCTVERSION2 "1.7"
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#define RC_PRODUCTVERSION2 "1.8"
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// Version identifier for network games.
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// Bump it every time you do a release unless you're certain you
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