- Added back locknumber to UDMF properties. (This should be pushed to ZDoom too.)

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1289 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2012-02-24 11:28:29 +00:00
parent bc93fe8bbb
commit 436b35ac8c

View file

@ -110,10 +110,11 @@ Note: All <bool> fields default to false unless mentioned otherwise.
wrapmidtex = <bool>; // Line's mid textures are wrapped. wrapmidtex = <bool>; // Line's mid textures are wrapped.
midtex3d = <bool>; // Actors can walk on mid texture. midtex3d = <bool>; // Actors can walk on mid texture.
checkswitchrange = <bool>;// Switches can only be activated when vertically reachable. checkswitchrange = <bool>;// Switches can only be activated when vertically reachable.
blockprojectiles = <bool>;// Line blocks all projectiles blockprojectiles = <bool>;// Line blocks all projectiles.
blockuse = <bool>; // Line blocks all use actions blockuse = <bool>; // Line blocks all use actions.
blocksight = <bool>; // Line blocks monster line of sight blocksight = <bool>; // Line blocks monster line of sight.
arg0str = <string>; // Alternate string-based version of arg0 locknumber = <int>; // Line special is locked.
arg0str = <string>; // Alternate string-based version of arg0.
* Note about arg0str * Note about arg0str
@ -312,6 +313,9 @@ Added Sector_Set3DFloor to list of specials that need to be handled for line ID
Added arg0str linedef property. Added arg0str linedef property.
Standardized whitespace. Standardized whitespace.
1.19 24.02.2012
Added back locknumber property.
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