From 436b35ac8cc81cf1370e3c2619ef5428ee603a12 Mon Sep 17 00:00:00 2001 From: gez Date: Fri, 24 Feb 2012 11:28:29 +0000 Subject: [PATCH] - Added back locknumber to UDMF properties. (This should be pushed to ZDoom too.) git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1289 b0f79afe-0144-0410-b225-9a4edf0717df --- specs/udmf_zdoom.txt | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index 5bac0bb4..18155b1c 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -110,10 +110,11 @@ Note: All fields default to false unless mentioned otherwise. wrapmidtex = ; // Line's mid textures are wrapped. midtex3d = ; // Actors can walk on mid texture. checkswitchrange = ;// Switches can only be activated when vertically reachable. - blockprojectiles = ;// Line blocks all projectiles - blockuse = ; // Line blocks all use actions - blocksight = ; // Line blocks monster line of sight - arg0str = ; // Alternate string-based version of arg0 + blockprojectiles = ;// Line blocks all projectiles. + blockuse = ; // Line blocks all use actions. + blocksight = ; // Line blocks monster line of sight. + locknumber = ; // Line special is locked. + arg0str = ; // Alternate string-based version of arg0. * Note about arg0str @@ -312,6 +313,9 @@ Added Sector_Set3DFloor to list of specials that need to be handled for line ID Added arg0str linedef property. Standardized whitespace. +1.19 24.02.2012 +Added back locknumber property. + =============================================================================== EOF ===============================================================================