- Added back locknumber to UDMF properties. (This should be pushed to ZDoom too.)

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1289 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2012-02-24 11:28:29 +00:00
parent bc93fe8bbb
commit 436b35ac8c

View file

@ -110,10 +110,11 @@ Note: All <bool> fields default to false unless mentioned otherwise.
wrapmidtex = <bool>; // Line's mid textures are wrapped.
midtex3d = <bool>; // Actors can walk on mid texture.
checkswitchrange = <bool>;// Switches can only be activated when vertically reachable.
blockprojectiles = <bool>;// Line blocks all projectiles
blockuse = <bool>; // Line blocks all use actions
blocksight = <bool>; // Line blocks monster line of sight
arg0str = <string>; // Alternate string-based version of arg0
blockprojectiles = <bool>;// Line blocks all projectiles.
blockuse = <bool>; // Line blocks all use actions.
blocksight = <bool>; // Line blocks monster line of sight.
locknumber = <int>; // Line special is locked.
arg0str = <string>; // Alternate string-based version of arg0.
* Note about arg0str
@ -312,6 +313,9 @@ Added Sector_Set3DFloor to list of specials that need to be handled for line ID
Added arg0str linedef property.
Standardized whitespace.
1.19 24.02.2012
Added back locknumber property.
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