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- Added back locknumber to UDMF properties. (This should be pushed to ZDoom too.)
git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1289 b0f79afe-0144-0410-b225-9a4edf0717df
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1 changed files with 8 additions and 4 deletions
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@ -110,10 +110,11 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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wrapmidtex = <bool>; // Line's mid textures are wrapped.
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midtex3d = <bool>; // Actors can walk on mid texture.
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checkswitchrange = <bool>;// Switches can only be activated when vertically reachable.
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blockprojectiles = <bool>;// Line blocks all projectiles
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blockuse = <bool>; // Line blocks all use actions
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blocksight = <bool>; // Line blocks monster line of sight
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arg0str = <string>; // Alternate string-based version of arg0
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blockprojectiles = <bool>;// Line blocks all projectiles.
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blockuse = <bool>; // Line blocks all use actions.
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blocksight = <bool>; // Line blocks monster line of sight.
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locknumber = <int>; // Line special is locked.
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arg0str = <string>; // Alternate string-based version of arg0.
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* Note about arg0str
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@ -312,6 +313,9 @@ Added Sector_Set3DFloor to list of specials that need to be handled for line ID
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Added arg0str linedef property.
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Standardized whitespace.
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1.19 24.02.2012
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Added back locknumber property.
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===============================================================================
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EOF
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===============================================================================
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