* Updated to ZDoom r3708:

- Make voxels slightly larger so that the size of one 3D "texel" is the same as one 2D texel at the same location. [Software renderer only; OpenGL was already correct.]
- Fixed: Texture positioning for one-sided lines marked ML_DONTPEGBOTTOM was wrong.
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
- Merged all the multiple bool parameters to the railgun functions into a single flags parameter.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1412 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2012-06-24 08:15:04 +00:00
parent 4a49af9e41
commit 0e53e14c0a
9 changed files with 46 additions and 44 deletions

View file

@ -3,5 +3,5 @@
// This file was automatically generated by the
// updaterevision tool. Do not edit by hand.
#define ZD_SVN_REVISION_STRING "3705"
#define ZD_SVN_REVISION_NUMBER 3705
#define ZD_SVN_REVISION_STRING "3708"
#define ZD_SVN_REVISION_NUMBER 3708