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* Updated to ZDoom r3708:
- Make voxels slightly larger so that the size of one 3D "texel" is the same as one 2D texel at the same location. [Software renderer only; OpenGL was already correct.] - Fixed: Texture positioning for one-sided lines marked ML_DONTPEGBOTTOM was wrong. - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward. - Merged all the multiple bool parameters to the railgun functions into a single flags parameter. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1412 b0f79afe-0144-0410-b225-9a4edf0717df
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "3705"
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#define ZD_SVN_REVISION_NUMBER 3705
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#define ZD_SVN_REVISION_STRING "3708"
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#define ZD_SVN_REVISION_NUMBER 3708
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