2008-01-27 11:25:03 +00:00
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/*
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** r_opengl.cpp
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**
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** OpenGL system interface
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**
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**---------------------------------------------------------------------------
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** Copyright 2005 Tim Stump
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** Copyright 2005 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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2008-03-21 21:15:56 +00:00
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#include "gl/gl_include.h"
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2008-01-27 11:25:03 +00:00
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#include "tarray.h"
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#include "doomtype.h"
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#include "gl/gl_intern.h"
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#ifndef unix
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static void CollectExtensions(HDC);
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#else
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#include <SDL.h>
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#define wglGetProcAddress(x) (*SDL_GL_GetProcAddress)(x)
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#endif
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static void APIENTRY glBlendEquationDummy (GLenum mode);
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#ifndef unix
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PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB; // = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
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#endif
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static class DeletingStringArray : public TArray<char*>
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{
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public:
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~DeletingStringArray()
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{
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for(unsigned i=0;i<Size();i++)
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{
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if ((*this)[i]!=NULL) delete (*this)[i];
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}
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}
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} m_Extensions;
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#ifndef unix
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HWND m_Window;
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HDC m_hDC;
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HGLRC m_hRC;
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#endif
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#define gl pgl
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RenderContext * gl;
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int occlusion_type=0;
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//==========================================================================
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//
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//
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//
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//==========================================================================
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#ifndef unix
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static HWND InitDummy()
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{
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HMODULE g_hInst = GetModuleHandle(NULL);
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HWND dummy;
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//Create a rect structure for the size/position of the window
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RECT windowRect;
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windowRect.left = 0;
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windowRect.right = 64;
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windowRect.top = 0;
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windowRect.bottom = 64;
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//Window class structure
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WNDCLASS wc;
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//Fill in window class struct
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
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wc.lpfnWndProc = (WNDPROC) DefWindowProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = g_hInst;
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wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hbrBackground = NULL;
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wc.lpszMenuName = NULL;
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wc.lpszClassName = "OpenGL";
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//Register window class
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if(!RegisterClass(&wc))
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{
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return 0;
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}
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//Set window style & extended style
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DWORD style, exStyle;
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exStyle = WS_EX_CLIENTEDGE;
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style = WS_SYSMENU | WS_BORDER | WS_CAPTION;// | WS_VISIBLE;
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//Adjust the window size so that client area is the size requested
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AdjustWindowRectEx(&windowRect, style, false, exStyle);
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//Create Window
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if(!(dummy = CreateWindowEx(exStyle,
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"OpenGL",
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"GZDOOM",
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WS_CLIPSIBLINGS | WS_CLIPCHILDREN | style,
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0, 0,
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windowRect.right-windowRect.left,
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windowRect.bottom-windowRect.top,
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NULL, NULL,
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g_hInst,
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NULL)))
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{
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UnregisterClass("OpenGL", g_hInst);
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return 0;
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}
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ShowWindow(dummy, SW_HIDE);
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return dummy;
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}
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#endif
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//==========================================================================
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//
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//
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//
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//==========================================================================
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#ifndef unix
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static void ShutdownDummy(HWND dummy)
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{
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DestroyWindow(dummy);
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UnregisterClass("OpenGL", GetModuleHandle(NULL));
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}
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#endif
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//==========================================================================
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//
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//
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//
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//==========================================================================
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#ifndef unix
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static bool ReadInitExtensions()
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{
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HDC hDC;
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HGLRC hRC;
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HWND dummy;
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PIXELFORMATDESCRIPTOR pfd = {
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sizeof(PIXELFORMATDESCRIPTOR),
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1,
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PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
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PFD_TYPE_RGBA,
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32, // color depth
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0, 0, 0, 0, 0, 0,
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0,
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0,
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0,
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0, 0, 0, 0,
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16, // z depth
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0, // stencil buffer
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0,
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PFD_MAIN_PLANE,
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0,
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0, 0, 0
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};
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int pixelFormat;
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// we have to create a dummy window to init stuff from or the full init stuff fails
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dummy = InitDummy();
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hDC = GetDC(dummy);
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pixelFormat = ChoosePixelFormat(hDC, &pfd);
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DescribePixelFormat(hDC, pixelFormat, sizeof(pfd), &pfd);
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SetPixelFormat(hDC, pixelFormat, &pfd);
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hRC = wglCreateContext(hDC);
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wglMakeCurrent(hDC, hRC);
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CollectExtensions(hDC);
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wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
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/*
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if (wglChoosePixelFormatARB == NULL)
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{
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Printf("R_OPENGL: Couldn't find wglChoosePixelFormatARB.\n");
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(hRC);
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ReleaseDC(dummy, hDC);
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ShutdownDummy(dummy);
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return false;
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}
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*/
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// any extra stuff here?
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(hRC);
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ReleaseDC(dummy, hDC);
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ShutdownDummy(dummy);
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return true;
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}
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#endif
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//==========================================================================
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//
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//
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//
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//==========================================================================
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#ifndef unix
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static void CollectExtensions(HDC m_hDC)
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#else
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static void CollectExtensions()
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#endif
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{
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const char *supported = NULL;
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char *extensions, *extension;
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#ifndef unix
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PROC wglGetExtString = wglGetProcAddress("wglGetExtensionsStringARB");
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if (wglGetExtString)
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{
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supported = ((char*(__stdcall*)(HDC))wglGetExtString)(m_hDC);
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}
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if (supported)
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{
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extensions = new char[strlen(supported) + 1];
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strcpy(extensions, supported);
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extension = strtok(extensions, " ");
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while(extension)
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{
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m_Extensions.Push(new char[strlen(extension) + 1]);
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strcpy(m_Extensions[m_Extensions.Size() - 1], extension);
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extension = strtok(NULL, " ");
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}
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delete [] extensions;
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}
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#endif
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supported = (char *)glGetString(GL_EXTENSIONS);
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if (supported)
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{
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extensions = new char[strlen(supported) + 1];
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strcpy(extensions, supported);
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extension = strtok(extensions, " ");
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while(extension)
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{
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m_Extensions.Push(new char[strlen(extension) + 1]);
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strcpy(m_Extensions[m_Extensions.Size() - 1], extension);
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extension = strtok(NULL, " ");
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}
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delete [] extensions;
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static bool CheckExtension(const char *ext)
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{
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for (unsigned int i = 0; i < m_Extensions.Size(); ++i)
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{
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if (strcmp(ext, m_Extensions[i]) == 0) return true;
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}
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return false;
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}
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//==========================================================================
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//
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// These 2 functions use a different set arguments than the ARB equivalents
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//
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//==========================================================================
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static PFNGLBEGINOCCLUSIONQUERYNVPROC glBeginOcclusionQueryNV;
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static PFNGLENDOCCLUSIONQUERYNVPROC glEndOcclusionQueryNV;
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static void APIENTRY BeginOcclusionQuery(GLenum type, GLuint id)
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{
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if (glBeginOcclusionQueryNV && type==GL_SAMPLES_PASSED_ARB)
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{
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glBeginOcclusionQueryNV(id);
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}
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}
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static void APIENTRY EndOcclusionQuery(GLenum type)
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{
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if (glEndOcclusionQueryNV && type==GL_SAMPLES_PASSED_ARB)
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{
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glEndOcclusionQueryNV();
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static void APIENTRY LoadExtensions()
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{
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#ifdef unix
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CollectExtensions();
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#endif
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// This loads any function pointers and flags that require a vaild render context to
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// initialize properly
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gl->vendorstring=(char*)glGetString(GL_VENDOR);
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// First try the regular function
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gl->BlendEquation = (PFNGLBLENDEQUATIONPROC)wglGetProcAddress("glBlendEquation");
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// If that fails try the EXT version
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if (!gl->BlendEquation) gl->BlendEquation = (PFNGLBLENDEQUATIONPROC)wglGetProcAddress("glBlendEquationEXT");
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// If that fails use a no-op dummy
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if (!gl->BlendEquation) gl->BlendEquation = glBlendEquationDummy;
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if (CheckExtension("GL_ARB_texture_non_power_of_two")) gl->flags|=RFL_NPOT_TEXTURE;
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2008-01-27 15:34:47 +00:00
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if (CheckExtension("GL_NV_texture_env_combine4")) gl->flags|=RFL_TEX_ENV_COMBINE4_NV;
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if (CheckExtension("GL_ATI_texture_env_combine3")) gl->flags|=RFL_TEX_ENV_COMBINE4_NV;
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if (CheckExtension("GL_ARB_texture_non_power_of_two")) gl->flags|=RFL_NPOT_TEXTURE;
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2008-01-27 11:25:03 +00:00
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#ifndef unix
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PFNWGLSWAPINTERVALEXTPROC vs = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
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if (vs) gl->SetVSync = vs;
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#endif
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glGetIntegerv(GL_MAX_TEXTURE_SIZE,&gl->max_texturesize);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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if (CheckExtension("GL_ARB_fragment_program"))
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{
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gl->GenProgramsARB = (PFNGLGENPROGRAMSARBPROC)wglGetProcAddress("glGenProgramsARB");
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gl->BindProgramARB = (PFNGLBINDPROGRAMARBPROC)wglGetProcAddress("glBindProgramARB");
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gl->ProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)wglGetProcAddress("glProgramStringARB");
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gl->DeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) wglGetProcAddress("glDeleteProgramsARB");
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gl->IsProgramARB = (PFNGLISPROGRAMARBPROC)wglGetProcAddress("glIsProgramARB");
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gl->flags|=RFL_FRAGMENT_PROGRAM;
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}
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if (CheckExtension ("GL_ARB_shader_objects") &&
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CheckExtension ("GL_ARB_vertex_shader") &&
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CheckExtension ("GL_ARB_fragment_shader") &&
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CheckExtension ("GL_ARB_shading_language_100"))
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{
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gl->DeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)wglGetProcAddress("glDeleteObjectARB");
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gl->GetHandleARB = (PFNGLGETHANDLEARBPROC)wglGetProcAddress("glGetHandleARB");
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gl->DetachObjectARB = (PFNGLDETACHOBJECTARBPROC)wglGetProcAddress("glDetachObjectARB");
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gl->CreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)wglGetProcAddress("glCreateShaderObjectARB");
|
|
|
|
gl->ShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)wglGetProcAddress("glShaderSourceARB");
|
|
|
|
gl->CompileShaderARB = (PFNGLCOMPILESHADERARBPROC)wglGetProcAddress("glCompileShaderARB");
|
|
|
|
gl->CreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)wglGetProcAddress("glCreateProgramObjectARB");
|
|
|
|
gl->AttachObjectARB = (PFNGLATTACHOBJECTARBPROC)wglGetProcAddress("glAttachObjectARB");
|
|
|
|
gl->LinkProgramARB = (PFNGLLINKPROGRAMARBPROC)wglGetProcAddress("glLinkProgramARB");
|
|
|
|
gl->UseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)wglGetProcAddress("glUseProgramObjectARB");
|
|
|
|
gl->ValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)wglGetProcAddress("glValidateProgramARB");
|
|
|
|
|
|
|
|
gl->VertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)wglGetProcAddress("glVertexAttrib1fARB");
|
|
|
|
gl->VertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)wglGetProcAddress("glVertexAttrib4fARB");
|
|
|
|
gl->GetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)wglGetProcAddress("glGetAttribLocationARB");
|
|
|
|
|
|
|
|
|
|
|
|
gl->Uniform1fARB = (PFNGLUNIFORM1FARBPROC)wglGetProcAddress("glUniform1fARB");
|
|
|
|
gl->Uniform2fARB = (PFNGLUNIFORM2FARBPROC)wglGetProcAddress("glUniform2fARB");
|
|
|
|
gl->Uniform3fARB = (PFNGLUNIFORM3FARBPROC)wglGetProcAddress("glUniform3fARB");
|
|
|
|
gl->Uniform4fARB = (PFNGLUNIFORM4FARBPROC)wglGetProcAddress("glUniform4fARB");
|
|
|
|
gl->Uniform1iARB = (PFNGLUNIFORM1IARBPROC)wglGetProcAddress("glUniform1iARB");
|
|
|
|
gl->Uniform2iARB = (PFNGLUNIFORM2IARBPROC)wglGetProcAddress("glUniform2iARB");
|
|
|
|
gl->Uniform3iARB = (PFNGLUNIFORM3IARBPROC)wglGetProcAddress("glUniform3iARB");
|
|
|
|
gl->Uniform4iARB = (PFNGLUNIFORM4IARBPROC)wglGetProcAddress("glUniform4iARB");
|
|
|
|
gl->Uniform1fvARB = (PFNGLUNIFORM1FVARBPROC)wglGetProcAddress("glUniform1fvARB");
|
|
|
|
gl->Uniform2fvARB = (PFNGLUNIFORM2FVARBPROC)wglGetProcAddress("glUniform2fvARB");
|
|
|
|
gl->Uniform3fvARB = (PFNGLUNIFORM3FVARBPROC)wglGetProcAddress("glUniform3fvARB");
|
|
|
|
gl->Uniform4fvARB = (PFNGLUNIFORM4FVARBPROC)wglGetProcAddress("glUniform4fvARB");
|
|
|
|
gl->Uniform1ivARB = (PFNGLUNIFORM1IVARBPROC)wglGetProcAddress("glUniform1ivARB");
|
|
|
|
gl->Uniform2ivARB = (PFNGLUNIFORM2IVARBPROC)wglGetProcAddress("glUniform2ivARB");
|
|
|
|
gl->Uniform3ivARB = (PFNGLUNIFORM3IVARBPROC)wglGetProcAddress("glUniform3ivARB");
|
|
|
|
gl->Uniform4ivARB = (PFNGLUNIFORM4IVARBPROC)wglGetProcAddress("glUniform4ivARB");
|
|
|
|
|
|
|
|
gl->UniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)wglGetProcAddress("glUniformMatrix2fvARB");
|
|
|
|
gl->UniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)wglGetProcAddress("glUniformMatrix3fvARB");
|
|
|
|
gl->UniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)wglGetProcAddress("glUniformMatrix4fvARB");
|
|
|
|
|
|
|
|
gl->GetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)wglGetProcAddress("glGetObjectParameterfvARB");
|
|
|
|
gl->GetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)wglGetProcAddress("glGetObjectParameterivARB");
|
|
|
|
gl->GetInfoLogARB = (PFNGLGETINFOLOGARBPROC)wglGetProcAddress("glGetInfoLogARB");
|
|
|
|
gl->GetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)wglGetProcAddress("glGetAttachedObjectsARB");
|
|
|
|
gl->GetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)wglGetProcAddress("glGetUniformLocationARB");
|
|
|
|
gl->GetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)wglGetProcAddress("glGetActiveUniformARB");
|
|
|
|
gl->GetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)wglGetProcAddress("glGetUniformfvARB");
|
|
|
|
gl->GetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)wglGetProcAddress("glGetUniformivARB");
|
|
|
|
gl->GetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)wglGetProcAddress("glGetShaderSourceARB");
|
|
|
|
|
|
|
|
gl->flags|=RFL_GLSL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (CheckExtension("GL_ARB_occlusion_query"))
|
|
|
|
{
|
|
|
|
gl->GenQueries = (PFNGLGENQUERIESARBPROC)wglGetProcAddress("glGenQueriesARB");
|
|
|
|
gl->DeleteQueries = (PFNGLDELETEQUERIESARBPROC)wglGetProcAddress("glDeleteQueriesARB");
|
|
|
|
gl->GetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVARBPROC)wglGetProcAddress("glGetQueryObjectuivARB");
|
|
|
|
gl->BeginQuery = (PFNGLBEGINQUERYARBPROC)wglGetProcAddress("glBeginQueryARB");
|
|
|
|
gl->EndQuery = (PFNGLENDQUERYARBPROC)wglGetProcAddress("glEndQueryARB");
|
|
|
|
gl->flags|=RFL_OCCLUSION_QUERY;
|
|
|
|
}
|
|
|
|
else if (CheckExtension("GL_NV_occlusion_query"))
|
|
|
|
{
|
|
|
|
gl->GenQueries = (PFNGLGENOCCLUSIONQUERIESNVPROC)wglGetProcAddress("glGenOcclusionQueriesNV");
|
|
|
|
gl->DeleteQueries = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)wglGetProcAddress("glDeleteOcclusionQueriesNV");
|
|
|
|
gl->GetQueryObjectuiv = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)wglGetProcAddress("glGetOcclusionQueryuivNV");
|
|
|
|
glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)wglGetProcAddress("glBeginOcclusionQueryNV");
|
|
|
|
glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)wglGetProcAddress("glEndOcclusionQueryNV");
|
|
|
|
gl->BeginQuery = BeginOcclusionQuery;
|
|
|
|
gl->EndQuery = EndOcclusionQuery;
|
|
|
|
gl->flags|=RFL_OCCLUSION_QUERY;
|
|
|
|
}
|
|
|
|
|
|
|
|
gl->ActiveTexture = (PFNGLACTIVETEXTUREPROC)wglGetProcAddress("glActiveTextureARB");
|
|
|
|
gl->MultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) wglGetProcAddress("glMultiTexCoord2fARB");
|
|
|
|
gl->MultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) wglGetProcAddress("glMultiTexCoord2fvARB");
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
static void APIENTRY PrintStartupLog()
|
|
|
|
{
|
|
|
|
Printf ("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
|
|
|
|
Printf ("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
|
|
|
|
Printf ("GL_VERSION: %s\n", glGetString(GL_VERSION));
|
|
|
|
Printf ("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
static bool SetupPixelFormat(bool allowsoftware, bool nostencil, int multisample)
|
|
|
|
{
|
|
|
|
#ifndef unix
|
|
|
|
int colorDepth;
|
|
|
|
HDC deskDC;
|
|
|
|
int attributes[26];
|
|
|
|
int pixelFormat;
|
|
|
|
unsigned int numFormats;
|
|
|
|
float attribsFloat[] = {0.0f, 0.0f};
|
|
|
|
#endif
|
|
|
|
int stencil;
|
|
|
|
|
|
|
|
#ifndef unix
|
|
|
|
deskDC = GetDC(GetDesktopWindow());
|
|
|
|
colorDepth = GetDeviceCaps(deskDC, BITSPIXEL);
|
|
|
|
ReleaseDC(GetDesktopWindow(), deskDC);
|
|
|
|
|
|
|
|
/*
|
|
|
|
if (!nostencil && colorDepth < 32)
|
|
|
|
{
|
|
|
|
Printf("R_OPENGL: Desktop not in 32 bit mode!\n");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (!nostencil)
|
|
|
|
{
|
|
|
|
#ifndef unix
|
|
|
|
for (stencil=1;stencil>=0;stencil--)
|
|
|
|
{
|
|
|
|
if (wglChoosePixelFormatARB && stencil)
|
|
|
|
{
|
|
|
|
attributes[0] = WGL_RED_BITS_ARB; //bits
|
|
|
|
attributes[1] = 8;
|
|
|
|
attributes[2] = WGL_GREEN_BITS_ARB; //bits
|
|
|
|
attributes[3] = 8;
|
|
|
|
attributes[4] = WGL_BLUE_BITS_ARB; //bits
|
|
|
|
attributes[5] = 8;
|
|
|
|
attributes[6] = WGL_ALPHA_BITS_ARB;
|
|
|
|
attributes[7] = 8;
|
|
|
|
attributes[8] = WGL_DEPTH_BITS_ARB;
|
|
|
|
attributes[9] = 24;
|
|
|
|
attributes[10] = WGL_STENCIL_BITS_ARB;
|
|
|
|
attributes[11] = 8;
|
|
|
|
|
|
|
|
attributes[12] = WGL_DRAW_TO_WINDOW_ARB; //required to be true
|
|
|
|
attributes[13] = true;
|
|
|
|
attributes[14] = WGL_SUPPORT_OPENGL_ARB;
|
|
|
|
attributes[15] = true;
|
|
|
|
attributes[16] = WGL_DOUBLE_BUFFER_ARB;
|
|
|
|
attributes[17] = true;
|
|
|
|
|
|
|
|
attributes[18] = WGL_ACCELERATION_ARB; //required to be FULL_ACCELERATION_ARB
|
|
|
|
if (allowsoftware)
|
|
|
|
{
|
|
|
|
attributes[19] = WGL_NO_ACCELERATION_ARB;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
attributes[19] = WGL_FULL_ACCELERATION_ARB;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (multisample > 0)
|
|
|
|
{
|
|
|
|
attributes[20] = WGL_SAMPLE_BUFFERS_ARB;
|
|
|
|
attributes[21] = true;
|
|
|
|
attributes[22] = WGL_SAMPLES_ARB;
|
|
|
|
attributes[23] = multisample;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
attributes[20] = 0;
|
|
|
|
attributes[21] = 0;
|
|
|
|
attributes[22] = 0;
|
|
|
|
attributes[23] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
attributes[24] = 0;
|
|
|
|
attributes[25] = 0;
|
|
|
|
|
|
|
|
if (!wglChoosePixelFormatARB(m_hDC, attributes, attribsFloat, 1, &pixelFormat, &numFormats))
|
|
|
|
{
|
|
|
|
Printf("R_OPENGL: Couldn't choose pixel format. Retrying in compatibility mode\n");
|
|
|
|
goto oldmethod;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (numFormats == 0)
|
|
|
|
{
|
|
|
|
Printf("R_OPENGL: No valid pixel formats found. Retrying in compatibility mode\n");
|
|
|
|
goto oldmethod;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
oldmethod:
|
|
|
|
// If wglChoosePixelFormatARB is not found we have to do it the old fashioned way.
|
|
|
|
static PIXELFORMATDESCRIPTOR pfd = {
|
|
|
|
sizeof(PIXELFORMATDESCRIPTOR),
|
|
|
|
1,
|
|
|
|
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
|
|
|
|
PFD_TYPE_RGBA,
|
|
|
|
32, // color depth
|
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
0, 0, 0, 0,
|
|
|
|
32, // z depth
|
|
|
|
stencil*8, // stencil buffer
|
|
|
|
0,
|
|
|
|
PFD_MAIN_PLANE,
|
|
|
|
0,
|
|
|
|
0, 0, 0
|
|
|
|
};
|
|
|
|
|
|
|
|
pixelFormat = ChoosePixelFormat(m_hDC, &pfd);
|
|
|
|
DescribePixelFormat(m_hDC, pixelFormat, sizeof(pfd), &pfd);
|
|
|
|
|
|
|
|
if (pfd.dwFlags & PFD_GENERIC_FORMAT)
|
|
|
|
{
|
|
|
|
if (!allowsoftware)
|
|
|
|
{
|
|
|
|
if (stencil==0)
|
|
|
|
{
|
|
|
|
// not accelerated!
|
|
|
|
Printf("R_OPENGL: OpenGL driver not accelerated! Falling back to software renderer.\n");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Printf("R_OPENGL: OpenGL driver not accelerated! Retrying in compatibility mode\n");
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
stencil=1;
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 );
|
|
|
|
// SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
|
|
|
if (multisample > 0) {
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, multisample );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Use the cheapest mode available and let's hope the driver can handle this...
|
|
|
|
stencil=0;
|
|
|
|
|
|
|
|
#ifndef unix
|
|
|
|
// If wglChoosePixelFormatARB is not found we have to do it the old fashioned way.
|
|
|
|
static PIXELFORMATDESCRIPTOR pfd = {
|
|
|
|
sizeof(PIXELFORMATDESCRIPTOR),
|
|
|
|
1,
|
|
|
|
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
|
|
|
|
PFD_TYPE_RGBA,
|
|
|
|
16, // color depth
|
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
0, 0, 0, 0,
|
|
|
|
16, // z depth
|
|
|
|
0, // stencil buffer
|
|
|
|
0,
|
|
|
|
PFD_MAIN_PLANE,
|
|
|
|
0,
|
|
|
|
0, 0, 0
|
|
|
|
};
|
|
|
|
|
|
|
|
pixelFormat = ChoosePixelFormat(m_hDC, &pfd);
|
|
|
|
DescribePixelFormat(m_hDC, pixelFormat, sizeof(pfd), &pfd);
|
|
|
|
|
|
|
|
if (pfd.dwFlags & PFD_GENERIC_FORMAT)
|
|
|
|
{
|
|
|
|
if (!allowsoftware)
|
|
|
|
{
|
|
|
|
Printf("R_OPENGL: OpenGL driver not accelerated! Falling back to software renderer.\n");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 4 );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 4 );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 4 );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 4 );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
|
|
|
|
//SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 )*/
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
if (stencil==0)
|
|
|
|
{
|
|
|
|
gl->flags|=RFL_NOSTENCIL;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef unix
|
|
|
|
if (!SetPixelFormat(m_hDC, pixelFormat, NULL))
|
|
|
|
{
|
|
|
|
Printf("R_OPENGL: Couldn't set pixel format.\n");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
#ifndef unix
|
|
|
|
static bool APIENTRY InitHardware (HWND Window, bool allowsoftware, bool nostencil, int multisample)
|
|
|
|
#else
|
|
|
|
bool APIENTRY InitHardware (bool allowsoftware, bool nostencil, int multisample)
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
#ifndef unix
|
|
|
|
m_Window=Window;
|
|
|
|
m_hDC = GetDC(Window);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (!SetupPixelFormat(allowsoftware, nostencil, multisample))
|
|
|
|
{
|
|
|
|
Printf ("R_OPENGL: Reverting to software mode...\n");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef unix
|
|
|
|
m_hRC = wglCreateContext(m_hDC);
|
|
|
|
|
|
|
|
if (m_hRC == NULL)
|
|
|
|
{
|
|
|
|
Printf ("R_OPENGL: Couldn't create render context. Reverting to software mode...\n");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
wglMakeCurrent(m_hDC, m_hRC);
|
|
|
|
#endif
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
#ifndef unix
|
|
|
|
static void APIENTRY Shutdown()
|
|
|
|
{
|
|
|
|
if (m_hRC)
|
|
|
|
{
|
|
|
|
wglMakeCurrent(0, 0);
|
|
|
|
wglDeleteContext(m_hRC);
|
|
|
|
}
|
|
|
|
if (m_hDC) ReleaseDC(m_Window, m_hDC);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef unix
|
2008-03-21 21:15:56 +00:00
|
|
|
static bool APIENTRY SetFullscreen(int w, int h, int bits, int hz)
|
2008-01-27 11:25:03 +00:00
|
|
|
{
|
|
|
|
DEVMODE dm;
|
|
|
|
|
|
|
|
if (w==0)
|
|
|
|
{
|
|
|
|
ChangeDisplaySettings(0, 0);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
dm.dmSize = sizeof(DEVMODE);
|
|
|
|
dm.dmPelsWidth = w;
|
|
|
|
dm.dmPelsHeight = h;
|
|
|
|
dm.dmBitsPerPel = bits;
|
|
|
|
dm.dmDisplayFrequency = hz;
|
|
|
|
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY;
|
|
|
|
if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&dm, CDS_FULLSCREEN))
|
|
|
|
{
|
|
|
|
dm.dmFields &= ~DM_DISPLAYFREQUENCY;
|
|
|
|
return DISP_CHANGE_SUCCESSFUL == ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
static void APIENTRY iSwapBuffers()
|
|
|
|
{
|
|
|
|
#ifndef unix
|
|
|
|
SwapBuffers(m_hDC);
|
|
|
|
#else
|
|
|
|
SDL_GL_SwapBuffers ();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef unix
|
|
|
|
static void APIENTRY SetGammaRamp (void * ramp)
|
|
|
|
#else
|
|
|
|
static void APIENTRY SetGammaRamp (Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable)
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
#ifndef unix
|
|
|
|
SetDeviceGammaRamp(m_hDC, ramp);
|
|
|
|
#else
|
|
|
|
SDL_SetGammaRamp(redtable, greentable, bluetable);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef unix
|
2008-03-21 21:15:56 +00:00
|
|
|
static bool APIENTRY GetGammaRamp (void * ramp)
|
2008-01-27 11:25:03 +00:00
|
|
|
#else
|
2008-03-21 21:15:56 +00:00
|
|
|
static bool APIENTRY GetGammaRamp (Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable)
|
2008-01-27 11:25:03 +00:00
|
|
|
#endif
|
|
|
|
{
|
|
|
|
#ifndef unix
|
2008-03-21 21:15:56 +00:00
|
|
|
return !!GetDeviceGammaRamp(m_hDC, ramp);
|
2008-01-27 11:25:03 +00:00
|
|
|
#else
|
|
|
|
return (SDL_GetGammaRamp(redtable, greentable, bluetable) >= 0);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
static BOOL APIENTRY SetVSync(int)
|
|
|
|
{
|
|
|
|
// empty placeholder
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
static void APIENTRY glBlendEquationDummy (GLenum mode)
|
|
|
|
{
|
|
|
|
// If this is not supported all non-existent modes are
|
|
|
|
// made to draw nothing.
|
|
|
|
if (mode == GL_FUNC_ADD)
|
|
|
|
{
|
|
|
|
glColorMask(true, true, true, true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
glColorMask(false, false, false, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
static void APIENTRY SetTextureMode(int type)
|
|
|
|
{
|
|
|
|
static float white[] = {1.f,1.f,1.f,1.f};
|
|
|
|
|
|
|
|
if (gl_vid_compatibility)
|
|
|
|
{
|
|
|
|
type = TM_MODULATE;
|
|
|
|
}
|
|
|
|
if (type == TM_MASK)
|
|
|
|
{
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
|
|
|
|
2008-01-27 23:11:51 +00:00
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
|
2008-01-28 11:24:32 +00:00
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_TEXTURE0);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
|
2008-01-27 11:25:03 +00:00
|
|
|
}
|
|
|
|
else if (type == TM_OPAQUE)
|
|
|
|
{
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
|
|
|
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
|
|
|
}
|
2008-01-27 15:34:47 +00:00
|
|
|
else if (type == TM_INVERT)
|
|
|
|
{
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_ONE_MINUS_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
|
|
|
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
|
2008-01-28 11:24:32 +00:00
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_TEXTURE0);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
|
2008-01-27 15:34:47 +00:00
|
|
|
}
|
|
|
|
else if (type == TM_INVERTOPAQUE)
|
|
|
|
{
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_ONE_MINUS_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
|
|
|
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
|
|
|
}
|
|
|
|
else if (type == TM_COLOROVERLAY)
|
|
|
|
{
|
|
|
|
// Bah! Why can't ATI and NVidia create a common extension for this? :(
|
|
|
|
if (gl->flags & RFL_TEX_ENV_COMBINE4_NV)
|
|
|
|
{
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_CONSTANT);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_RGB_NV, GL_ZERO);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_RGB_NV, GL_ONE_MINUS_SRC_COLOR);
|
|
|
|
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
|
2008-01-28 11:24:32 +00:00
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_TEXTURE0);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
|
2008-01-27 15:34:47 +00:00
|
|
|
}
|
|
|
|
else if (gl->flags & RFL_TEX_ENV_COMBINE3_ATI)
|
|
|
|
{
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE_ADD_ATI);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_CONSTANT);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR);
|
|
|
|
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
|
2008-01-28 11:24:32 +00:00
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_TEXTURE0);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
|
2008-01-27 15:34:47 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// not supported
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
2008-01-27 11:25:03 +00:00
|
|
|
else if (type == TM_BRIGHTMAP || type == TM_BRIGHTMAP_TEXTURED)
|
|
|
|
{
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_TEXTURE0);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_PRIMARY_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, white);
|
|
|
|
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE0);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
|
|
|
if (type == TM_BRIGHTMAP_TEXTURED)
|
|
|
|
{
|
|
|
|
gl->ActiveTexture(GL_TEXTURE1);
|
|
|
|
|
|
|
|
gl->ActiveTexture(GL_TEXTURE0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else // if (type == TM_MODULATE)
|
|
|
|
{
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
static void APIENTRY ArrayPointer(void * data, int stride)
|
|
|
|
{
|
|
|
|
glTexCoordPointer(2,GL_FLOAT, stride, (float*)data + 3);
|
|
|
|
glVertexPointer(3,GL_FLOAT, stride, data);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
extern "C"
|
|
|
|
{
|
|
|
|
|
|
|
|
__declspec(dllexport)
|
|
|
|
*/
|
|
|
|
void APIENTRY GetContext(RenderContext & gl)
|
|
|
|
{
|
|
|
|
::gl=≷
|
|
|
|
|
|
|
|
gl.flags=0;
|
|
|
|
|
|
|
|
gl.LoadExtensions = LoadExtensions;
|
|
|
|
gl.SetTextureMode = SetTextureMode;
|
|
|
|
gl.ArrayPointer = ArrayPointer;
|
|
|
|
gl.PrintStartupLog = PrintStartupLog;
|
|
|
|
gl.InitHardware = InitHardware;
|
|
|
|
#ifndef unix
|
|
|
|
gl.Shutdown = Shutdown;
|
|
|
|
#endif
|
|
|
|
gl.SwapBuffers = iSwapBuffers;
|
|
|
|
gl.GetGammaRamp = GetGammaRamp;
|
|
|
|
gl.SetGammaRamp = SetGammaRamp;
|
|
|
|
#ifndef unix
|
|
|
|
gl.SetFullscreen = SetFullscreen;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
gl.Begin = glBegin;
|
|
|
|
gl.End = glEnd;
|
|
|
|
gl.DrawArrays = glDrawArrays;
|
|
|
|
|
|
|
|
gl.TexCoord2f = glTexCoord2f;
|
|
|
|
gl.TexCoord2fv = glTexCoord2fv;
|
|
|
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gl.Vertex2f = glVertex2f;
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gl.Vertex2i = glVertex2i;
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gl.Vertex3f = glVertex3f;
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gl.Vertex3fv = glVertex3fv;
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gl.Color4f = glColor4f;
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gl.Color4fv = glColor4fv;
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gl.Color3f = glColor3f;
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gl.Color3ub = glColor3ub;
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gl.AlphaFunc = glAlphaFunc;
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gl.BlendFunc = glBlendFunc;
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gl.ColorMask = glColorMask;
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gl.DepthFunc = glDepthFunc;
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gl.DepthMask = glDepthMask;
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gl.DepthRange = glDepthRange;
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gl.StencilFunc = glStencilFunc;
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gl.StencilMask = glStencilMask;
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gl.StencilOp = glStencilOp;
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gl.MatrixMode = glMatrixMode;
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gl.PushMatrix = glPushMatrix;
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gl.PopMatrix = glPopMatrix;
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gl.LoadIdentity = glLoadIdentity;
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gl.MultMatrixd = glMultMatrixd;
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gl.Translatef = glTranslatef;
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gl.Ortho = glOrtho;
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gl.Scalef = glScalef;
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gl.Rotatef = glRotatef;
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gl.Viewport = glViewport;
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gl.Scissor = glScissor;
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gl.Clear = glClear;
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gl.ClearColor = glClearColor;
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gl.ClearDepth = glClearDepth;
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gl.ShadeModel = glShadeModel;
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gl.Hint = glHint;
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gl.DisableClientState = glDisableClientState;
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gl.EnableClientState = glEnableClientState;
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gl.Fogf = glFogf;
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gl.Fogi = glFogi;
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gl.Fogfv = glFogfv;
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gl.Enable = glEnable;
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gl.IsEnabled = glIsEnabled;
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gl.Disable = glDisable;
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gl.TexGeni = glTexGeni;
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gl.DeleteTextures = glDeleteTextures;
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gl.GenTextures = glGenTextures;
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gl.BindTexture = glBindTexture;
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gl.TexImage2D = glTexImage2D;
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gl.TexParameterf = glTexParameterf;
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gl.TexParameteri = glTexParameteri;
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gl.CopyTexSubImage2D = glCopyTexSubImage2D;
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gl.ReadPixels = glReadPixels;
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gl.PolygonOffset = glPolygonOffset;
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gl.ClipPlane = glClipPlane;
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gl.Finish = glFinish;
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gl.Flush = glFlush;
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gl.BlendEquation = glBlendEquationDummy;
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gl.SetVSync = SetVSync;
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#ifndef unix
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ReadInitExtensions();
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//GL is not yet inited in UNIX version, read them later in LoadExtensions
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#endif
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}
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//} // extern "C"
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