/* ** r_opengl.cpp ** ** OpenGL system interface ** **--------------------------------------------------------------------------- ** Copyright 2005 Tim Stump ** Copyright 2005 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "gl/gl_include.h" #include "tarray.h" #include "doomtype.h" #include "gl/gl_intern.h" #ifndef unix static void CollectExtensions(HDC); #else #include #define wglGetProcAddress(x) (*SDL_GL_GetProcAddress)(x) #endif static void APIENTRY glBlendEquationDummy (GLenum mode); #ifndef unix PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB; // = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB"); #endif static class DeletingStringArray : public TArray { public: ~DeletingStringArray() { for(unsigned i=0;ivendorstring=(char*)glGetString(GL_VENDOR); // First try the regular function gl->BlendEquation = (PFNGLBLENDEQUATIONPROC)wglGetProcAddress("glBlendEquation"); // If that fails try the EXT version if (!gl->BlendEquation) gl->BlendEquation = (PFNGLBLENDEQUATIONPROC)wglGetProcAddress("glBlendEquationEXT"); // If that fails use a no-op dummy if (!gl->BlendEquation) gl->BlendEquation = glBlendEquationDummy; if (CheckExtension("GL_ARB_texture_non_power_of_two")) gl->flags|=RFL_NPOT_TEXTURE; if (CheckExtension("GL_NV_texture_env_combine4")) gl->flags|=RFL_TEX_ENV_COMBINE4_NV; if (CheckExtension("GL_ATI_texture_env_combine3")) gl->flags|=RFL_TEX_ENV_COMBINE4_NV; if (CheckExtension("GL_ARB_texture_non_power_of_two")) gl->flags|=RFL_NPOT_TEXTURE; #ifndef unix PFNWGLSWAPINTERVALEXTPROC vs = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT"); if (vs) gl->SetVSync = vs; #endif glGetIntegerv(GL_MAX_TEXTURE_SIZE,&gl->max_texturesize); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); if (CheckExtension("GL_ARB_fragment_program")) { gl->GenProgramsARB = (PFNGLGENPROGRAMSARBPROC)wglGetProcAddress("glGenProgramsARB"); gl->BindProgramARB = (PFNGLBINDPROGRAMARBPROC)wglGetProcAddress("glBindProgramARB"); gl->ProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)wglGetProcAddress("glProgramStringARB"); gl->DeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) wglGetProcAddress("glDeleteProgramsARB"); gl->IsProgramARB = (PFNGLISPROGRAMARBPROC)wglGetProcAddress("glIsProgramARB"); gl->flags|=RFL_FRAGMENT_PROGRAM; } if (CheckExtension ("GL_ARB_shader_objects") && CheckExtension ("GL_ARB_vertex_shader") && CheckExtension ("GL_ARB_fragment_shader") && CheckExtension ("GL_ARB_shading_language_100")) { gl->DeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)wglGetProcAddress("glDeleteObjectARB"); gl->GetHandleARB = (PFNGLGETHANDLEARBPROC)wglGetProcAddress("glGetHandleARB"); gl->DetachObjectARB = (PFNGLDETACHOBJECTARBPROC)wglGetProcAddress("glDetachObjectARB"); gl->CreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)wglGetProcAddress("glCreateShaderObjectARB"); gl->ShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)wglGetProcAddress("glShaderSourceARB"); gl->CompileShaderARB = (PFNGLCOMPILESHADERARBPROC)wglGetProcAddress("glCompileShaderARB"); gl->CreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)wglGetProcAddress("glCreateProgramObjectARB"); gl->AttachObjectARB = (PFNGLATTACHOBJECTARBPROC)wglGetProcAddress("glAttachObjectARB"); gl->LinkProgramARB = (PFNGLLINKPROGRAMARBPROC)wglGetProcAddress("glLinkProgramARB"); gl->UseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)wglGetProcAddress("glUseProgramObjectARB"); gl->ValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)wglGetProcAddress("glValidateProgramARB"); gl->VertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)wglGetProcAddress("glVertexAttrib1fARB"); gl->VertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)wglGetProcAddress("glVertexAttrib4fARB"); gl->GetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)wglGetProcAddress("glGetAttribLocationARB"); gl->Uniform1fARB = (PFNGLUNIFORM1FARBPROC)wglGetProcAddress("glUniform1fARB"); gl->Uniform2fARB = (PFNGLUNIFORM2FARBPROC)wglGetProcAddress("glUniform2fARB"); gl->Uniform3fARB = (PFNGLUNIFORM3FARBPROC)wglGetProcAddress("glUniform3fARB"); gl->Uniform4fARB = (PFNGLUNIFORM4FARBPROC)wglGetProcAddress("glUniform4fARB"); gl->Uniform1iARB = (PFNGLUNIFORM1IARBPROC)wglGetProcAddress("glUniform1iARB"); gl->Uniform2iARB = (PFNGLUNIFORM2IARBPROC)wglGetProcAddress("glUniform2iARB"); gl->Uniform3iARB = (PFNGLUNIFORM3IARBPROC)wglGetProcAddress("glUniform3iARB"); gl->Uniform4iARB = (PFNGLUNIFORM4IARBPROC)wglGetProcAddress("glUniform4iARB"); gl->Uniform1fvARB = (PFNGLUNIFORM1FVARBPROC)wglGetProcAddress("glUniform1fvARB"); gl->Uniform2fvARB = (PFNGLUNIFORM2FVARBPROC)wglGetProcAddress("glUniform2fvARB"); gl->Uniform3fvARB = (PFNGLUNIFORM3FVARBPROC)wglGetProcAddress("glUniform3fvARB"); gl->Uniform4fvARB = (PFNGLUNIFORM4FVARBPROC)wglGetProcAddress("glUniform4fvARB"); gl->Uniform1ivARB = (PFNGLUNIFORM1IVARBPROC)wglGetProcAddress("glUniform1ivARB"); gl->Uniform2ivARB = (PFNGLUNIFORM2IVARBPROC)wglGetProcAddress("glUniform2ivARB"); gl->Uniform3ivARB = (PFNGLUNIFORM3IVARBPROC)wglGetProcAddress("glUniform3ivARB"); gl->Uniform4ivARB = (PFNGLUNIFORM4IVARBPROC)wglGetProcAddress("glUniform4ivARB"); gl->UniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)wglGetProcAddress("glUniformMatrix2fvARB"); gl->UniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)wglGetProcAddress("glUniformMatrix3fvARB"); gl->UniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)wglGetProcAddress("glUniformMatrix4fvARB"); gl->GetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)wglGetProcAddress("glGetObjectParameterfvARB"); gl->GetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)wglGetProcAddress("glGetObjectParameterivARB"); gl->GetInfoLogARB = (PFNGLGETINFOLOGARBPROC)wglGetProcAddress("glGetInfoLogARB"); gl->GetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)wglGetProcAddress("glGetAttachedObjectsARB"); gl->GetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)wglGetProcAddress("glGetUniformLocationARB"); gl->GetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)wglGetProcAddress("glGetActiveUniformARB"); gl->GetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)wglGetProcAddress("glGetUniformfvARB"); gl->GetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)wglGetProcAddress("glGetUniformivARB"); gl->GetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)wglGetProcAddress("glGetShaderSourceARB"); gl->flags|=RFL_GLSL; } if (CheckExtension("GL_ARB_occlusion_query")) { gl->GenQueries = (PFNGLGENQUERIESARBPROC)wglGetProcAddress("glGenQueriesARB"); gl->DeleteQueries = (PFNGLDELETEQUERIESARBPROC)wglGetProcAddress("glDeleteQueriesARB"); gl->GetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVARBPROC)wglGetProcAddress("glGetQueryObjectuivARB"); gl->BeginQuery = (PFNGLBEGINQUERYARBPROC)wglGetProcAddress("glBeginQueryARB"); gl->EndQuery = (PFNGLENDQUERYARBPROC)wglGetProcAddress("glEndQueryARB"); gl->flags|=RFL_OCCLUSION_QUERY; } else if (CheckExtension("GL_NV_occlusion_query")) { gl->GenQueries = (PFNGLGENOCCLUSIONQUERIESNVPROC)wglGetProcAddress("glGenOcclusionQueriesNV"); gl->DeleteQueries = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)wglGetProcAddress("glDeleteOcclusionQueriesNV"); gl->GetQueryObjectuiv = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)wglGetProcAddress("glGetOcclusionQueryuivNV"); glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)wglGetProcAddress("glBeginOcclusionQueryNV"); glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)wglGetProcAddress("glEndOcclusionQueryNV"); gl->BeginQuery = BeginOcclusionQuery; gl->EndQuery = EndOcclusionQuery; gl->flags|=RFL_OCCLUSION_QUERY; } gl->ActiveTexture = (PFNGLACTIVETEXTUREPROC)wglGetProcAddress("glActiveTextureARB"); gl->MultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) wglGetProcAddress("glMultiTexCoord2fARB"); gl->MultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) wglGetProcAddress("glMultiTexCoord2fvARB"); } //========================================================================== // // // //========================================================================== static void APIENTRY PrintStartupLog() { Printf ("GL_VENDOR: %s\n", glGetString(GL_VENDOR)); Printf ("GL_RENDERER: %s\n", glGetString(GL_RENDERER)); Printf ("GL_VERSION: %s\n", glGetString(GL_VERSION)); Printf ("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS)); } //========================================================================== // // // //========================================================================== static bool SetupPixelFormat(bool allowsoftware, bool nostencil, int multisample) { #ifndef unix int colorDepth; HDC deskDC; int attributes[26]; int pixelFormat; unsigned int numFormats; float attribsFloat[] = {0.0f, 0.0f}; #endif int stencil; #ifndef unix deskDC = GetDC(GetDesktopWindow()); colorDepth = GetDeviceCaps(deskDC, BITSPIXEL); ReleaseDC(GetDesktopWindow(), deskDC); /* if (!nostencil && colorDepth < 32) { Printf("R_OPENGL: Desktop not in 32 bit mode!\n"); return false; } */ #endif if (!nostencil) { #ifndef unix for (stencil=1;stencil>=0;stencil--) { if (wglChoosePixelFormatARB && stencil) { attributes[0] = WGL_RED_BITS_ARB; //bits attributes[1] = 8; attributes[2] = WGL_GREEN_BITS_ARB; //bits attributes[3] = 8; attributes[4] = WGL_BLUE_BITS_ARB; //bits attributes[5] = 8; attributes[6] = WGL_ALPHA_BITS_ARB; attributes[7] = 8; attributes[8] = WGL_DEPTH_BITS_ARB; attributes[9] = 24; attributes[10] = WGL_STENCIL_BITS_ARB; attributes[11] = 8; attributes[12] = WGL_DRAW_TO_WINDOW_ARB; //required to be true attributes[13] = true; attributes[14] = WGL_SUPPORT_OPENGL_ARB; attributes[15] = true; attributes[16] = WGL_DOUBLE_BUFFER_ARB; attributes[17] = true; attributes[18] = WGL_ACCELERATION_ARB; //required to be FULL_ACCELERATION_ARB if (allowsoftware) { attributes[19] = WGL_NO_ACCELERATION_ARB; } else { attributes[19] = WGL_FULL_ACCELERATION_ARB; } if (multisample > 0) { attributes[20] = WGL_SAMPLE_BUFFERS_ARB; attributes[21] = true; attributes[22] = WGL_SAMPLES_ARB; attributes[23] = multisample; } else { attributes[20] = 0; attributes[21] = 0; attributes[22] = 0; attributes[23] = 0; } attributes[24] = 0; attributes[25] = 0; if (!wglChoosePixelFormatARB(m_hDC, attributes, attribsFloat, 1, &pixelFormat, &numFormats)) { Printf("R_OPENGL: Couldn't choose pixel format. Retrying in compatibility mode\n"); goto oldmethod; } if (numFormats == 0) { Printf("R_OPENGL: No valid pixel formats found. Retrying in compatibility mode\n"); goto oldmethod; } break; } else { oldmethod: // If wglChoosePixelFormatARB is not found we have to do it the old fashioned way. static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), 1, PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, PFD_TYPE_RGBA, 32, // color depth 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, // z depth stencil*8, // stencil buffer 0, PFD_MAIN_PLANE, 0, 0, 0, 0 }; pixelFormat = ChoosePixelFormat(m_hDC, &pfd); DescribePixelFormat(m_hDC, pixelFormat, sizeof(pfd), &pfd); if (pfd.dwFlags & PFD_GENERIC_FORMAT) { if (!allowsoftware) { if (stencil==0) { // not accelerated! Printf("R_OPENGL: OpenGL driver not accelerated! Falling back to software renderer.\n"); return false; } else { Printf("R_OPENGL: OpenGL driver not accelerated! Retrying in compatibility mode\n"); continue; } } } break; } } #else stencil=1; SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 ); SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 ); // SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); if (multisample > 0) { SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 ); SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, multisample ); } #endif } else { // Use the cheapest mode available and let's hope the driver can handle this... stencil=0; #ifndef unix // If wglChoosePixelFormatARB is not found we have to do it the old fashioned way. static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), 1, PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, PFD_TYPE_RGBA, 16, // color depth 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, // z depth 0, // stencil buffer 0, PFD_MAIN_PLANE, 0, 0, 0, 0 }; pixelFormat = ChoosePixelFormat(m_hDC, &pfd); DescribePixelFormat(m_hDC, pixelFormat, sizeof(pfd), &pfd); if (pfd.dwFlags & PFD_GENERIC_FORMAT) { if (!allowsoftware) { Printf("R_OPENGL: OpenGL driver not accelerated! Falling back to software renderer.\n"); return false; } } #else SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 4 ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 4 ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 4 ); SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 4 ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); //SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 )*/ #endif } if (stencil==0) { gl->flags|=RFL_NOSTENCIL; } #ifndef unix if (!SetPixelFormat(m_hDC, pixelFormat, NULL)) { Printf("R_OPENGL: Couldn't set pixel format.\n"); return false; } #endif return true; } //========================================================================== // // // //========================================================================== #ifndef unix static bool APIENTRY InitHardware (HWND Window, bool allowsoftware, bool nostencil, int multisample) #else bool APIENTRY InitHardware (bool allowsoftware, bool nostencil, int multisample) #endif { #ifndef unix m_Window=Window; m_hDC = GetDC(Window); #endif if (!SetupPixelFormat(allowsoftware, nostencil, multisample)) { Printf ("R_OPENGL: Reverting to software mode...\n"); return false; } #ifndef unix m_hRC = wglCreateContext(m_hDC); if (m_hRC == NULL) { Printf ("R_OPENGL: Couldn't create render context. Reverting to software mode...\n"); return false; } wglMakeCurrent(m_hDC, m_hRC); #endif return true; } //========================================================================== // // // //========================================================================== #ifndef unix static void APIENTRY Shutdown() { if (m_hRC) { wglMakeCurrent(0, 0); wglDeleteContext(m_hRC); } if (m_hDC) ReleaseDC(m_Window, m_hDC); } #endif #ifndef unix static bool APIENTRY SetFullscreen(int w, int h, int bits, int hz) { DEVMODE dm; if (w==0) { ChangeDisplaySettings(0, 0); } else { dm.dmSize = sizeof(DEVMODE); dm.dmPelsWidth = w; dm.dmPelsHeight = h; dm.dmBitsPerPel = bits; dm.dmDisplayFrequency = hz; dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY; if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&dm, CDS_FULLSCREEN)) { dm.dmFields &= ~DM_DISPLAYFREQUENCY; return DISP_CHANGE_SUCCESSFUL == ChangeDisplaySettings(&dm, CDS_FULLSCREEN); } } return true; } #endif //========================================================================== // // // //========================================================================== static void APIENTRY iSwapBuffers() { #ifndef unix SwapBuffers(m_hDC); #else SDL_GL_SwapBuffers (); #endif } #ifndef unix static void APIENTRY SetGammaRamp (void * ramp) #else static void APIENTRY SetGammaRamp (Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable) #endif { #ifndef unix SetDeviceGammaRamp(m_hDC, ramp); #else SDL_SetGammaRamp(redtable, greentable, bluetable); #endif } #ifndef unix static bool APIENTRY GetGammaRamp (void * ramp) #else static bool APIENTRY GetGammaRamp (Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable) #endif { #ifndef unix return !!GetDeviceGammaRamp(m_hDC, ramp); #else return (SDL_GetGammaRamp(redtable, greentable, bluetable) >= 0); #endif } static BOOL APIENTRY SetVSync(int) { // empty placeholder return false; } //========================================================================== // // // //========================================================================== static void APIENTRY glBlendEquationDummy (GLenum mode) { // If this is not supported all non-existent modes are // made to draw nothing. if (mode == GL_FUNC_ADD) { glColorMask(true, true, true, true); } else { glColorMask(false, false, false, false); } } //========================================================================== // // // //========================================================================== static void APIENTRY SetTextureMode(int type) { static float white[] = {1.f,1.f,1.f,1.f}; if (gl_vid_compatibility) { type = TM_MODULATE; } if (type == TM_MASK) { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_TEXTURE0); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); } else if (type == TM_OPAQUE) { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); } else if (type == TM_INVERT) { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_ONE_MINUS_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_TEXTURE0); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); } else if (type == TM_INVERTOPAQUE) { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_ONE_MINUS_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); } else if (type == TM_COLOROVERLAY) { // Bah! Why can't ATI and NVidia create a common extension for this? :( if (gl->flags & RFL_TEX_ENV_COMBINE4_NV) { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_CONSTANT); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_RGB_NV, GL_ZERO); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_RGB_NV, GL_ONE_MINUS_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_TEXTURE0); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); } else if (gl->flags & RFL_TEX_ENV_COMBINE3_ATI) { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE_ADD_ATI); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_CONSTANT); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_TEXTURE0); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); } else { // not supported glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } } else if (type == TM_BRIGHTMAP || type == TM_BRIGHTMAP_TEXTURED) { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_TEXTURE0); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR); glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, white); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE0); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); if (type == TM_BRIGHTMAP_TEXTURED) { gl->ActiveTexture(GL_TEXTURE1); gl->ActiveTexture(GL_TEXTURE0); } } else // if (type == TM_MODULATE) { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } } //========================================================================== // // // //========================================================================== static void APIENTRY ArrayPointer(void * data, int stride) { glTexCoordPointer(2,GL_FLOAT, stride, (float*)data + 3); glVertexPointer(3,GL_FLOAT, stride, data); } //========================================================================== // // // //========================================================================== /* extern "C" { __declspec(dllexport) */ void APIENTRY GetContext(RenderContext & gl) { ::gl=≷ gl.flags=0; gl.LoadExtensions = LoadExtensions; gl.SetTextureMode = SetTextureMode; gl.ArrayPointer = ArrayPointer; gl.PrintStartupLog = PrintStartupLog; gl.InitHardware = InitHardware; #ifndef unix gl.Shutdown = Shutdown; #endif gl.SwapBuffers = iSwapBuffers; gl.GetGammaRamp = GetGammaRamp; gl.SetGammaRamp = SetGammaRamp; #ifndef unix gl.SetFullscreen = SetFullscreen; #endif gl.Begin = glBegin; gl.End = glEnd; gl.DrawArrays = glDrawArrays; gl.TexCoord2f = glTexCoord2f; gl.TexCoord2fv = glTexCoord2fv; gl.Vertex2f = glVertex2f; gl.Vertex2i = glVertex2i; gl.Vertex3f = glVertex3f; gl.Vertex3fv = glVertex3fv; gl.Color4f = glColor4f; gl.Color4fv = glColor4fv; gl.Color3f = glColor3f; gl.Color3ub = glColor3ub; gl.AlphaFunc = glAlphaFunc; gl.BlendFunc = glBlendFunc; gl.ColorMask = glColorMask; gl.DepthFunc = glDepthFunc; gl.DepthMask = glDepthMask; gl.DepthRange = glDepthRange; gl.StencilFunc = glStencilFunc; gl.StencilMask = glStencilMask; gl.StencilOp = glStencilOp; gl.MatrixMode = glMatrixMode; gl.PushMatrix = glPushMatrix; gl.PopMatrix = glPopMatrix; gl.LoadIdentity = glLoadIdentity; gl.MultMatrixd = glMultMatrixd; gl.Translatef = glTranslatef; gl.Ortho = glOrtho; gl.Scalef = glScalef; gl.Rotatef = glRotatef; gl.Viewport = glViewport; gl.Scissor = glScissor; gl.Clear = glClear; gl.ClearColor = glClearColor; gl.ClearDepth = glClearDepth; gl.ShadeModel = glShadeModel; gl.Hint = glHint; gl.DisableClientState = glDisableClientState; gl.EnableClientState = glEnableClientState; gl.Fogf = glFogf; gl.Fogi = glFogi; gl.Fogfv = glFogfv; gl.Enable = glEnable; gl.IsEnabled = glIsEnabled; gl.Disable = glDisable; gl.TexGeni = glTexGeni; gl.DeleteTextures = glDeleteTextures; gl.GenTextures = glGenTextures; gl.BindTexture = glBindTexture; gl.TexImage2D = glTexImage2D; gl.TexParameterf = glTexParameterf; gl.TexParameteri = glTexParameteri; gl.CopyTexSubImage2D = glCopyTexSubImage2D; gl.ReadPixels = glReadPixels; gl.PolygonOffset = glPolygonOffset; gl.ClipPlane = glClipPlane; gl.Finish = glFinish; gl.Flush = glFlush; gl.BlendEquation = glBlendEquationDummy; gl.SetVSync = SetVSync; #ifndef unix ReadInitExtensions(); //GL is not yet inited in UNIX version, read them later in LoadExtensions #endif } //} // extern "C"