..
common
- some minor adjustments to the console init interface.
2020-10-25 15:41:30 +01:00
console
- moved c_console.cpp to 'common'.
2020-10-25 13:25:31 +01:00
g_statusbar
- cleaned up c_console.cpp to be moved into 'common'.
2020-10-25 13:14:19 +01:00
gamedata
- some fixes for the console.
2020-10-25 09:17:31 +01:00
intermission
- made the vertical scroller widescreen aware as well.
2020-10-24 15:47:13 +02:00
maploader
- store extended sector info directly in FLevelLocals.
2020-10-05 00:39:21 +02:00
menu
- preparations for separating the notify buffer from the console.
2020-10-25 10:23:54 +01:00
playsim
- Added functionality to WOF_Relative. Untested until the relative code from GetWeaponRect is taken out.
2020-10-25 15:42:09 +01:00
posix
- moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is.
2020-04-23 21:48:50 +02:00
r_data
- Add A_OverlayTranslation to set PSprite translations ( #1202 )
2020-10-11 17:14:06 -04:00
rendering
- Added functionality to WOF_Relative. Untested until the relative code from GetWeaponRect is taken out.
2020-10-25 15:42:09 +01:00
scripting
Renamed flag to ALLOWTHRUBITS and rearranged the checks so the flag comes after.
2020-10-25 15:37:15 +01:00
sound
- ensure that sfxinfo_t is always fully initialized, regardless how the setup is performed.
2020-10-16 22:57:30 +02:00
utility /nodebuilder
- moved a few leftover utility classes to 'common'.
2020-04-29 17:51:04 +02:00
win32
- add support for the (as of now) newest version of the Unity re-releases
2020-09-03 23:40:00 -04:00
__autostart.cpp
- fix autoseg registration by moving start/end files back to src directory
2020-04-13 10:14:07 +03:00
am_map.cpp
- Fix am_zoom and adjust am_zoomout speed for the automap.
2020-07-07 20:30:33 +02:00
am_map.h
announcer.h
bbannouncer.cpp
- final update of menu code from Raze.
2020-10-16 22:57:30 +02:00
CMakeLists.txt
- moved c_console.cpp to 'common'.
2020-10-25 13:25:31 +01:00
ct_chat.cpp
- cleaned up c_console.cpp to be moved into 'common'.
2020-10-25 13:14:19 +01:00
d_anonstats.cpp
- moved gl_load to common.
2020-04-11 20:20:59 +02:00
d_buttons.h
- use an array to store the buttons.
2020-04-11 20:19:50 +02:00
d_event.h
- transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed.
2020-09-26 22:26:26 +02:00
d_iwad.cpp
- rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use
2020-09-07 23:30:40 -04:00
d_main.cpp
- some minor adjustments to the console init interface.
2020-10-25 15:41:30 +01:00
d_main.h
- some fixes for the console.
2020-10-25 09:17:31 +01:00
d_net.cpp
- moved i_net into 'common' to bring it in line with Raze.
2020-09-27 12:30:54 +02:00
d_net.h
- moved i_net into 'common' to bring it in line with Raze.
2020-09-27 12:30:54 +02:00
d_netinf.h
- fixed startup-time setup of serverinfo CVARs.
2020-04-13 11:53:08 +02:00
d_netinfo.cpp
- Fixed: Server CVars did not immediately revert to their saved values upon loading a save file.
2020-10-17 09:23:39 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h
Added MTF_NOCOUNT to spawn flags
2020-04-27 20:30:37 +02:00
doomdef.h
- Add the DF2_NO_COOP_THING_SPAWNDM flag to prevent spawning MP things in coop. ( #1165 )
2020-08-29 15:08:08 -04:00
doomstat.cpp
- decoupled the string table from game implementation details.
2020-04-11 20:19:51 +02:00
doomstat.h
- remove old 'mouse_sensitivity' cvar completely, it's no longer needed
2020-09-30 01:05:37 -04:00
doomtype.h
- added a new light mode that emulates Build's depth fading.
2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp
Add PlayerSpawned() event ( #1118 )
2020-08-25 11:54:20 -04:00
events.h
Add PlayerSpawned() event ( #1118 )
2020-08-25 11:54:20 -04:00
g_cvars.cpp
- cleaned up c_console.cpp to be moved into 'common'.
2020-10-25 13:14:19 +01:00
g_cvars.h
g_dumpinfo.cpp
Add optional filtering to listmaps
CCMD output
2020-10-03 07:38:03 +02:00
g_game.cpp
- some fixes for the console.
2020-10-25 09:17:31 +01:00
g_game.h
- moved most of the OpenGL backend to 'common'.
2020-04-26 14:44:19 +02:00
g_hub.cpp
Display other kills in coop tally screen ( #1167 )
2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp
- fixed: next secret map was ignored in ending sequence
2020-10-10 12:19:43 +03:00
g_level.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
g_levellocals.h
- store extended sector info directly in FLevelLocals.
2020-10-05 00:39:21 +02:00
g_pch.h
g_pch2.h
gameconfigfile.cpp
- add option to texture hqresize resize model skins.
2020-10-08 00:30:12 -04:00
gameconfigfile.h
- did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it.
2020-04-27 22:24:41 +02:00
gamestate.h
- some fixes for the console.
2020-10-25 09:17:31 +01:00
gitinfo.cpp
hu_scores.cpp
- made video base code game independent
2020-04-28 22:54:53 +02:00
hu_stuff.h
- backport some fixes from Raze - mostly redundant includes.
2020-04-11 20:20:39 +02:00
m_cheat.cpp
- fixed compilation of optimized GCC and Clang targets
2020-04-12 11:03:25 +03:00
m_cheat.h
m_misc.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
m_misc.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
p_conversation.cpp
- split game dependent parts out of menudef.cpp.
2020-06-14 00:27:32 +02:00
p_conversation.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_openmap.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
p_saveg.cpp
- immediately abort loading a savegame if object deserialization fails.
2020-09-26 20:36:10 +02:00
p_saveg.h
p_setup.cpp
- store extended sector info directly in FLevelLocals.
2020-10-05 00:39:21 +02:00
p_setup.h
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
p_states.cpp
- fixed getting state name with incomplete list of actor classes
2020-08-29 11:08:31 +03:00
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
- fixed typo in serialization error message
2020-08-27 09:57:36 +03:00
serializer_doom.h
- reactivated saving of sounds by name, not by index.
2020-04-13 10:32:46 +02:00
st_stuff.cpp
st_stuff.h
version.h
- cleanup of mouse input code and removal of all magic factors.
2020-09-28 21:13:34 +02:00
wi_stuff.cpp
- default summary screen's clean scale to false.
2020-10-04 15:14:11 +02:00
wi_stuff.h
Display other kills in coop tally screen ( #1167 )
2020-08-30 09:34:53 -04:00
zzautozend.cpp
- fix autoseg registration by moving start/end files back to src directory
2020-04-13 10:14:07 +03:00