gzdoom-gles/wadsrc/static/zscript/actors/inventory
Christoph Oelckers 358718de05 - removed the playernum parameter from CheckLocalView
This was always used with 'consoleplayer' which really is the only thing making sense here. But this is a part of the global state which should be avoided in play code.

In particular, this makes no real sense in case of secondary maps where it should always return false.

# Conflicts:
#	src/fragglescript/t_func.cpp
#	src/g_inventory/a_keys.cpp
#	src/p_acs.cpp
#	src/p_mobj.cpp
#	src/p_user.cpp
#	src/r_data/r_interpolate.cpp
#	src/r_data/r_interpolate.h
2019-09-02 21:17:19 +02:00
..
ammo.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
armor.zs - moved GetSaveAmount() from the base armor class 2019-08-05 13:29:02 +02:00
health.zs - removed the leftovers of the removed savedamount variable. 2019-05-02 19:56:24 +02:00
inv_misc.zs - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
inventory.zs - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
powerups.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
stateprovider.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
weaponpiece.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
weapons.zs Add LookScale property 2019-04-28 23:02:01 +02:00