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358718de05
This was always used with 'consoleplayer' which really is the only thing making sense here. But this is a part of the global state which should be avoided in play code. In particular, this makes no real sense in case of secondary maps where it should always return false. # Conflicts: # src/fragglescript/t_func.cpp # src/g_inventory/a_keys.cpp # src/p_acs.cpp # src/p_mobj.cpp # src/p_user.cpp # src/r_data/r_interpolate.cpp # src/r_data/r_interpolate.h |
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.. | ||
chex | ||
doom | ||
heretic | ||
hexen | ||
inventory | ||
player | ||
raven | ||
shared | ||
strife | ||
actions.zs | ||
actor.zs | ||
attacks.zs | ||
checks.zs | ||
interaction.zs | ||
inventory_util.zs | ||
morph.zs |