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358718de05
This was always used with 'consoleplayer' which really is the only thing making sense here. But this is a part of the global state which should be avoided in play code. In particular, this makes no real sense in case of secondary maps where it should always return false. # Conflicts: # src/fragglescript/t_func.cpp # src/g_inventory/a_keys.cpp # src/p_acs.cpp # src/p_mobj.cpp # src/p_user.cpp # src/r_data/r_interpolate.cpp # src/r_data/r_interpolate.h |
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.. | ||
actors | ||
scriptutil | ||
ui | ||
base.zs | ||
compatibility.zs | ||
constants.zs | ||
destructible.zs | ||
dynarrays.zs | ||
events.zs | ||
level_compatibility.zs | ||
mapdata.zs | ||
sounddata.zs | ||
zscript_license.txt |