gzdoom-gles/src/gl
Christoph Oelckers f4d9ad1123 - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel.
Handling of the alPh chunk has been removed as a result as it in no longer needed.
2018-03-18 21:33:44 +01:00
..
compatibility - fixed: Camera textures must always be drawn with texture mode opaque, because the contents of their alpha channels are undefined. 2018-03-01 13:52:23 +01:00
data - Implement auto textures for materials 2018-02-21 23:12:46 +01:00
dynlights - Added spot light support to gl_SetDynSpriteLight 2018-01-04 19:27:03 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models - fixed: The culling mode for translucent models must be inverted when rendering a mirror. 2018-01-21 16:29:40 +01:00
renderer Merge remote-tracking branch 'remotes/origin/materials' 2018-03-03 08:54:04 +01:00
scene Merge remote-tracking branch 'remotes/origin/materials' 2018-03-03 08:54:04 +01:00
shaders - move material light modes to their own subshader lumps 2018-02-20 00:13:05 +01:00
stereo3d Silenced quad stereo message during startup 2018-01-28 11:41:00 +02:00
system - most stat stuff done. 2018-03-12 19:33:48 +01:00
textures - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter. 2018-03-18 21:33:44 +01:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility Fixed string format issues reported by GCC/Clang 2017-11-26 09:59:28 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00