gzdoom-gles/wadsrc/static/zscript/shared
Christoph Oelckers 999894af25 - cleaned up use of the random function in script files.
Many uses of random() & value have been turned into random(0, value).
This is not only more efficient, it also ensures better random distribution because the parameter-less variant only returns values between 0 and 255.
2019-04-18 17:01:14 +02:00
..
blood.txt - converted a few more DECORATE files. 2016-10-14 00:40:20 +02:00
botstuff.txt - more exporting of AInventory. 2017-01-19 20:56:31 +01:00
bridge.txt fixed spelling (mostly comments) 2018-11-28 15:37:45 +01:00
camera.txt - fixed pitch calculation for camera actors. For compatibility with Hexen format they need to treat the pitch arg as a signed byte. 2017-04-15 00:48:22 +02:00
debris.txt - scriptified a_strifeitems.cpp and a_debris.cpp. 2016-11-29 12:17:05 +01:00
decal.txt - exported ADecal to ZScript as a non-native class. 2019-04-15 16:09:05 +02:00
dog.txt add tags for Doom and Heretic monsters 2018-06-28 10:45:09 +02:00
dynlights.txt Export P_GetOffsetPosition and ADynamicLight::SetOffset to ZScript 2019-04-18 16:23:01 +02:00
fastprojectile.txt Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
fountain.txt - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
hatetarget.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
ice.txt - cleaned up use of the random function in script files. 2019-04-18 17:01:14 +02:00
itemeffects.txt - split up zscript/shared/inventory.txt. 2016-11-30 13:36:13 +01:00
mapmarker.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
morph.txt - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2019-04-15 21:58:56 +02:00
movingcamera.txt Disabled interpolation point "thinking" 2018-01-12 18:27:19 +02:00
player.txt - fixed PlayerInfo.FindMostRecentWeapon 2019-04-18 17:01:07 +02:00
player_cheat.txt - scriptified UseInventory and several functions using the already scriptified ones, 2019-04-16 18:45:36 +02:00
player_inventory.txt - scriptified the AutoUseHealth feature. 2019-04-16 21:28:34 +02:00
randomspawner.txt Move RandomSpawner's random selection logic into a virtual method. 2018-07-09 20:51:06 +02:00
secrettrigger.txt Fixed VM abort with null activator for SecretTrigger object 2017-08-19 11:19:29 +03:00
sectoraction.txt Destructible geometry - minor fixes and 3D floor support 2018-11-07 11:00:05 +01:00
setcolor.txt - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
sharedmisc.txt Apparently 'name = something' gets parsed as a Type. Fixed CustomSprite actor again. 2017-01-21 10:32:26 +01:00
skies.txt Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future. 2017-01-21 10:32:26 +01:00
soundenvironment.txt - scriptified ASoundEnvironment. 2017-01-14 11:43:08 +01:00
soundsequence.txt - moved MarkPrecacheSounds completely to the script side and added native support to make this a usable feature. 2019-04-15 22:29:35 +02:00
spark.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
specialspot.txt - scriptified ASpecialSpot. 2019-04-17 14:32:10 +02:00
splashes.txt - converted the rest of actors/shared. 2016-10-14 10:46:15 +02:00
teleport.txt - fixed: missed the teleport fog 2017-06-04 12:30:35 +02:00
waterzone.txt - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00