mirror of
https://github.com/ZDoom/gzdoom-gles.git
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b64057b738
Why? So mods that reveal enemy names don't show internal monster class names.
Tags are based on language.enu lump:
- Tags for Doom/Doom 2 monsters are referring directly to CC_* strings.
- Tags for Heretic monsters are based on obituaries.
- All tags match corresponding obituaries.
(cherry picked from commit 97aba0c416
)
48 lines
667 B
Text
48 lines
667 B
Text
class MBFHelperDog : Actor
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{
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default
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{
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Health 500;
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Speed 10;
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PainChance 180;
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Radius 12;
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Height 28;
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Mass 100;
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Monster;
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+JUMPDOWN
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ActiveSound "dog/active";
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AttackSound "dog/attack";
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DeathSound "dog/death";
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PainSound "dog/pain";
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SeeSound "dog/sight";
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Obituary "$OB_DOG";
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Tag "$FN_DOG";
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}
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States
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{
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Spawn:
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DOGS AB 10 A_Look;
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Loop;
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See:
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DOGS AABBCCDD 2 A_Chase;
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Loop;
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Melee:
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DOGS EF 8 A_FaceTarget;
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DOGS G 8 A_SargAttack;
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Goto See;
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Pain:
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DOGS H 2;
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DOGS H 2 A_Pain;
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Goto See;
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Death:
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DOGS I 8;
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DOGS J 8 A_Scream;
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DOGS K 4;
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DOGS L 4 A_Fall;
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DOGS M 4;
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DOGS N -1;
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Raise:
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DOGS NMLKJI 5;
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Goto See;
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}
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}
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