gzdoom-gles/wadsrc/static/zscript/strife
Christoph Oelckers ddab2c3e78 - removed the playernum parameter from CheckLocalView
This was always used with 'consoleplayer' which really is the only thing making sense here. But this is a part of the global state which should be avoided in play code.

In particular, this makes no real sense in case of secondary maps where it should always return false.
2019-01-31 03:29:25 +01:00
..
acolyte.txt Another sound with wrong attenuation 2017-06-08 17:13:36 +02:00
alienspectres.txt Create alienspectres.txt 2017-06-08 16:23:35 +02:00
beggars.txt
coin.txt
crusader.txt
entityboss.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
inquisitor.txt
klaxon.txt
loremaster.txt
macil.txt
merchants.txt
oracle.txt
peasants.txt
programmer.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
questitems.txt
ratbuddy.txt
reaver.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
rebels.txt
sentinel.txt - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
sigil.txt - fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon. 2017-06-09 06:22:31 -04:00
spectral.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
stalker.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
strifeammo.txt
strifearmor.txt
strifebishop.txt
strifefunctions.txt - use map time, not hub time for map actions. 2019-01-28 18:42:56 +01:00
strifehumanoid.txt - gave the strifehumanoid's burn states dynamic lights. 2018-12-22 16:11:18 +01:00
strifeitems.txt - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
strifekeys.txt
strifeplayer.txt
strifestuff.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
strifeweapons.txt - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
svelights.txt - added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable: 2017-05-01 21:25:54 +02:00
svestuff.txt - fixed: The Talisman powerup for SVE was given to the wrong actor. 2017-05-03 22:07:33 +02:00
templar.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
thingstoblowup.txt - made most of the EV_* functions part of FLevelLocals. 2019-01-26 08:28:45 +01:00
weaponassault.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
weaponcrossbow.txt
weapondagger.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
weaponflamer.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
weapongrenade.txt Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
weaponmauler.txt - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
weaponmissile.txt
zombie.txt