gzdoom-gles/src/gl
2018-07-22 11:40:12 +02:00
..
data - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
dynlights - fixed some includes which did not cause VC++ to error out. 2018-06-13 23:32:43 +02:00
models - made the static portal state a struct inside the Renderer object 2018-06-23 13:25:59 +02:00
renderer - fixed display for smaller screeblocks value. 2018-07-21 12:13:17 +02:00
scene - fixed: The stencil cap may never write to the depth buffer. 2018-07-15 19:16:12 +02:00
shaders Merge remote-tracking branch 'remotes/origin/modern' 2018-07-20 10:19:07 +02:00
system - don't let the video scale let the screen end up with a client size less than 320x200, which may cause undefined behavior and trigger asserts in debug builds. 2018-07-22 11:40:12 +02:00
textures Merge remote-tracking branch 'remotes/origin/modern' 2018-07-20 10:19:07 +02:00