- fixed some includes which did not cause VC++ to error out.

This commit is contained in:
Christoph Oelckers 2018-06-13 23:32:43 +02:00
parent 9a7f9bdb4c
commit 2f4c2e0425
3 changed files with 3 additions and 2 deletions

View file

@ -1390,6 +1390,7 @@ source_group("Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR
source_group("Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/data/.+")
source_group("Hardware Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/dynlights/.+")
source_group("Hardware Renderer\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/models/.+")
source_group("Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/postprocessing/.+")
source_group("Hardware Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/renderer/.+")
source_group("Hardware Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/scene/.+")
source_group("Hardware Renderer\\Stereo3D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/stereo3d/.+")

View file

@ -28,7 +28,7 @@
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_postprocessstate.h"
#include "gl/renderer/gl_renderbuffers.h"
#include "gl/shaders/gl_shadowmapshader.h"
#include "hwrenderer/postprocessing/hw_shadowmapshader.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "stats.h"

View file

@ -37,7 +37,7 @@
#include "gl/renderer/gl_renderbuffers.h"
#include "gl/renderer/gl_postprocessstate.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/shaders/gl_present3dRowshader.h"
#include "hwrenderer/postprocessing/hw_present3dRowshader.h"
#ifdef _WIN32
#include "hardware.h"